RaceRoom the Racing Experience ist über Steam downloadbar

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R3E war ja immer irgendwie meine Lieblingssim, aber irgendwie hat PCARS2 diesen Platz mit dem besseren Gesamtpaket nun übernommen. PCARS 1 hatte ich insgesamt 9 Spielstunden in den Jahren in denen es draußen war, was glaube ganz gut aufzeigt, dass sie mit dem zweiten Teil einen guten Job gemacht haben. Sector 3 muss nun wirklich mal aus den Pötten kommen, immer nur zu sagen, dass es lange dauert weil sie so ein kleines Team sind, reicht dann halt irgendwann nicht mehr. Einige Klassen warten schon seit Jahren auf ein physics update, wie zum Beispiel jene, in der der Pagani Zonda R drin ist. Ich hoffe sie bleiben dran. PCARS 2 ist ja nun auch nicht perfekt, aber wenn man die Leute in folgendem thread liest, muss der neue Patch ja der Wahnsinn sein:

Holy s.... THE DEMO IS AMAZING!!!!!!

Naja, im Endeffekt hilft es uns sim racern ja nur wenn an allen Fronten gut gearbeitet werden. Bin halt jetzt wegen des GT3-Updates nicht so geflasht in R3E.
 
Jo, stimmt. Hat mich jetzt wirklich auch sehr gespannt gemacht auf den Patch, mal sehen wie lange das noch dauert:

"Don't get excited guys, it can stay with 1st parties for a while and it's completely out of our control. We're just a little happy about the response to the demo which has just a portion of what's coming in the patch." Ian Bell

Liegt halt bei Microsoft un Sony zur Freigabe und wir PC'ler müssen deswegen warten :(
 
RaceRoom currently is under maintenance while we deploy our November update. You can find the full details of this update here below.


Highlights of this update:

Audi R8 LMS is now available
Callaway Corvette C7 GT3-R is now available
Mercedes AMG GT3 is now available
First pass at true Triple Screen support
64b executable


Game:

64bits executable to allow the game to use more memory
First pass for true triple screen support. Right now handled through startup arguments. Full details and instructions on the forums. ( How to setup triple screens | Sector3 Studios Forum )
Game is now providing more information to all players present on a Multiplayer server whenever the server is waiting for players who are still loading into the game.
Added a bindable key to reset FFB while driving.
Hud_options.xml residing in My Documents is no longer encrypted, allowing players to edit and move HUD items around.
Video settings: Car Reflection Quality on High now draws reflections at full framerate.
Added support for Thrustmaster TS-XW Racer wheel
Updated Fanatec SDK to v3.2
Xbox One controller - changed default keybindings to match the Xbox 360 pads
Game no longer allows to drive a sequential gearbox car with an H-shifter. H-Shifter users no longer need to change the H-Pattern gearbox option manually depending on the car they picked. They can now always leave the option always enabled and let the game decide when to use it or not.
Damage system - Fixed a case where the point of impact would not translate properly to the visual damage (for example formula cars were hard to damage visually)
Damage system - Fixed an issue where car deformations could sometimes switch on and off when going backwards in a replay
Damage system - Prevented detachable parts of the cars from detaching when mechanical damage is disabled (to prevent loss of downforce after losing a wing)
Damage system - Fixed detachable parts randomly disappearing in replays or being visible when they shouldn’t.
Damage system - Fixed damage not being visually repaired for opponents in multiplayer after the opponent returned to garage to fix it.
Fixed some issues with the 8-shaped layout of Suzuka where cameras or blue flag detections could be confused by the crossing section.
Fixed an issue where the game would fail to restart the engine if the player cancelled the pitstop right after confirming it.
Fixed an issue where the game could start stuttering when playing long replay files.
Fixed an issue where a traffic cone would be sometimes visible in a seemingly odd location when playing a replay
Fixed car class specific pitstop actions that could sometimes not trigger in multiplayer
Fixed a case where Fanatec CSW 2.5 would be listed twice in controller profiles menu and would not be recognized after being turned off and on again while driving.
Fixed so Opponent Strength setting is now properly used in Free Practice mode (was always using adaptive AI setting)
Fixed missing results at the end of a race session on single lap layouts such as Nordschleife Tourist.
Fixed an issue where lap timer would randomly stop on a Hillclimb run after restarting several times in a row.
Fixed an issue where performing a pitstop at Anderstorp could sometimes result in a cut track penalty.
Fixed a case where the game could sometimes show an Off Track Warning (Black and white flag) for a split second.
Fixed a case where the player could on some occasion be wrongfully asked to give back one position for overtaking under yellow.
Fixed visual suspension vibration of NSU TTS opponents in Multiplayer
Fixed a label on the HUD during warmup session that was wrongly stating “Position”
Fixed a case where attempting to close the game window while in a replay would prevent exiting the game normally.
Fixed an issue with the Bosch DDU7 data display where its white variant would feature some data in green that was hard to read.
Fixed an issue with the Bosch DDU8 data display where the gear indicator could sometimes remain red.
Fixed an issue with the data display in the BMW M235i Racing where fuel amount wouldn’t show the proper unit until player adjusted fuel. Fixed the fuel gauge not matching up.
Fixed an issue where the Pitlane limiter notification wasn’t showing on the KTM data display
Fixed an issue where a white flag warning would show during rolling start procedures
Removed “Allowed to overtake” related text from yellow flag HUD elements since many users reported the extra information led to confusion.


Sound, Physics & AI:

AI - Improved overall behavior when racing in a pack. Stress factor reduced, and improved on the tendency to sometimes turn into the player car.
AI - Rate for AI calculations is now increased for AI’s in the direct vicinity of the player
AI - Fixed an issue on tracks like Zolder where an AI willing to enter the pitlane would easily disregard the presence of other cars on the racing line.
AI - Modified the DRS activation logic to allow DRS on all tracks
AI - Increased pace of AI in qualifying sessions
AI - If an AI car breaks down, it now clears the ideal racing line and slows down once safe to do so. If coming to a full stop within 7 meters of the track, the game will remove the car after 20 seconds.
AI - No longer ignoring other cars at the end of race sessions
AI - More respect for track limits during rolling start procedures
AI - Shouldn’t be caught slowing down for cars exiting pitlane anymore
Grip level in Practice sessions has been increased.
All cars now have reworked gearshift volumes and reverb effects.
Fixed a case where gearshift sounds were missing when driving with AI’s.
GTR3 Car class - Updated physics and tire model
Reduced the rate at which tires get dirty when driving on dirty tarmac (10% slower) and when driving on carpets, astroturf, tarmac runoffs etc (80% slower)
Tires now get clean at the same rate, regardless of what kind of dirt is on the tire.
P4/5 Competizione - New cockpit sounds, Fixed the cockpit camera that wasn’t looking straight horizontal.
H-pattern gearbox cars driven with Autoclutch enabled no longer get an automatic drop of throttle input upon gearshift.
Hockenheim - Tweaks to cut track detection
Indianapolis - Tweaks to cut track detection
Laguna Seca - Tweaks to cut track detection
Lausitzring - Tweaks to cut track detection
Portimao - Tweaks to cut track detection and some AI speed tweaks.
Paul Ricard - Tweaks to cut track detection and some AI speed tweaks.
RaceRoom Hillclimb - Fixed TV camera showing the opposite end of the course when using the reverse layout and looking at the car at the starting position
Sepang GP - Fixed a cut track warning when taking the last turn a bit wide. Added all alternative camera sets.
Sonoma Sprint - Fixed a cut track warning in the final turn


Art:

All cars aside from modern DTM now benefit from 360 degrees steering animation. DTM cars will have to be updated at a later point due to the need for retexturing branded driving suits and helmets.
All tracks using the hot weather light settings (ie: Paul Ricard) have received light adjustments
Bentley Continental GT3 - Moved the data display up in the cockpit
BMW M235i Racing - Car no longer produces visual backfires
BMW M6 GT3 - #7 now has its golden rims and #97 received some color balance tweaks
Formula RaceRoom U.S. - Reduced reflectiveness of the rims
KTM X-Bow RR - Car no longer produces visual backfires
Spa-Francorchamps - Some optimizations to improve performance on this track.
 
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Haben die Auto's schon immer 4 Euro je Stück gekostet oder versuchen sie die Leute da abzumelken, da die GT3-Klasse so beliebt ist?
Werde mir die Corvette oder den Meecedes dennoch gönnen, ist aber im Vergleich zu dem was andere in nem 10 Euro-Pack bieten doch schon sehr teuer langsam.
 
Teuer lol... Hab 2013 zum start bis Juli wo ich Beta Tester wurde knapp 200 € reingehauen ohne Rabatte, Packs, 1 Livery 99vRP ect. für 10%-15% des Content den es jetzt für 65€ gibt... Kann man ja alles nachvollziehen im Profil... Wenn weiterhin alle so denken wirds bald keine Games mehr geben... Die einzigen deren Boss Ferrari fährt sind SMS und von Qualität kann man da auch nicht reden :d

Somit ist RR heute so günstig wie nie... Die Gamer schaufeln sich ihr Grab jedenfalls immer selbst wie bei DLC oder Lootboxen und am Ende jammern ^^

Sry nimms nich persönlich aber ich lese zuviel gejammer überall :d
 
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RaceRoom is under maintenance

We are preparing the game for our imminent release of 3 Porsche cars.

Here is the changelog of the update being deployed:


Game:

Added a default profile for Fanatec CSL Elite PS4
Added a new selector for the strength of the collision effects in the FFB options menu
VR - Added an optional start-up argument to make the monitor presentation of the VR session be toggled on from the start, without needing to use the keybind. Mostly used for events or regular streamers. Add "monitor" to your VR start-up argument, for example "-vr 1.5 monitor" to toggle on the monitor presentation.
VR and Triple Screen - Fixed an issue with skydome being offset vertically as well as appearing broken in rearview mirrors on large track scenes like the Nuerburgring.
Triple Screen - Tweaked clip plane value for camera to avoid seeing cut objects, at the cost of some flickering in the distance.
AI - further improvements to make AI more careful around pit-entry, decreasing risk of AI overtaking a pitting car on wrong side of path
AI - further improvements of AI side-by-side logic
AI - Improved their decision making in changing tyres or not when having to refuel in a non mandatory pitstop race
Potential fix for a 64-bit crash when entering a race with triple screen enabled, after applying changes to graphics options.
Fixed a crash reported when using an OSW / DD wheel with MMOS FFB 2014 in 64-bit
Fixed a wrong Bosch label on the Callaway C7R virtual display.
Fixed an issue where the front headlights would turn off if the taillights were broken by an impact.
Code reworked to attempt and get rid of an issue where some controllers are sending throttle and brake inputs constantly until the user moves the wheel or a pedal.
Fixed a case in Spa Combined when game would think player has left the pitlane if player was leaning against the exterior wall at La Source.
Changed replay comment field in media hub to be multi-line. Increased max length when renaming replays to 128 and comment to 256.


Sound, Physics & AI:

BMW M6 GT3 - Made 5th gear a bit longer
BMW B6 Alpina - Bop adjustments and fuel use adjustments. Leaderboards entries with this car are wiped.
RUF RT12 GTR3 - Fuel use adjustments
Knutstorp - AI tweaks to stop them from messing up in last turns. Also made them behave better in first lap or a race.
Lakeview Hillclimb - Helicams (drone style) added
Nordschleife 24H + VLN - Fixed Action cameras switching to empty GP area in the first meters of the Nordschleife.
RaceRoom Raceway - Adjusted Cut Rules and AI speed tweaks for all layouts (leaderboards are wiped)


Art:

Brands Hatch - Fixed a hole in the ground in turn 2.
BMW M6 GT3 - Various matte finish tweaks
McLaren 650s GT3 - Various matte finish tweaks
 


 
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Versuch mal das hier, das isn Setup vom Georg Ortner.
Das istn Dev, Livestreamer undn verdammt schneller Fahrer, für den Fall das du ihn nicht kennst :d

Ortner Mercedes GT3 Nordschleife Setup.JPG
 
Danke sehr. Das ist ein Versuch wert. "6e66o" ist mir noch aus GTR2-Zeiten ein Begriff. ;)

Edit: Das Setup hat mich nicht schneller gemacht. Mit fast Standardeinstellung bin ich noch am schnellsten. Da fehlen allerding immer noch 5s zum Platz an der Sonne im Leaderboard. :confused:

 
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31-01-2018

Game:

Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
AI - Further improved spatial awareness
AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
Further improved performance when changing values on the car setup screen.

Sound, Physics & AI:

Porsche 911 GT3 R - External sounds improvements
Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
GTR3 Car class - BOP adjustments. Leaderboards were cleared.
WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
Audi TT cup - AI has been slowed down
Ford GT1 - Gearbox is now properly marked as sequential
Saleen S7R - Gearbox is now properly marked as sequential
Formula RaceRoom 2 - Now has a maximum steerlock
Zandvoort - AI strength adjusted

Art:

Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
 
Am 25. gehts los

Sim Racing System

 
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