X³ Terran Conflict Benchmark

VJ

Neuling
Thread Starter
Mitglied seit
18.05.2007
Beiträge
670
Egosoft hat eine Rolling Demo zu X³ Terran Conflict rausgebracht. In der Demo ist ein Benchmark + Stresstest enthalten. Runtergeladen hab ich die Demo bei:

www.egosoft.com/download

C2D @3.6
Crossfire 4870 @default
Cat 8.10 (8.551)

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10

Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled

Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------
Scene "Trade" 49.5 average fps 17.0 minimum fps 112.0 maximum fps
Scene "Fight" 109.9 average fps 40.0 minimum fps 256.0 maximum fps
Scene "Build" 144.9 average fps 82.0 minimum fps 276.0 maximum fps
Scene "Think" 65.9 average fps 35.0 minimum fps 125.0 maximum fps

Overall average framerate: 92.5 fps
 
Wenn Du diese Anzeige nicht sehen willst, registriere Dich und/oder logge Dich ein.
so, habs auchmal laufen lassen:
C2D@3,6ghz
HD4870@780/1000
cat 8.12 RC3

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (2 CPUs), ~2.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 45.2 average fps 14.0 minimum fps 97.0 maximum fps
Scene "Fight" 66.5 average fps 34.0 minimum fps 103.0 maximum fps
Scene "Build" 71.9 average fps 52.0 minimum fps 97.0 maximum fps
Scene "Think" 33.7 average fps 22.0 minimum fps 58.0 maximum fps

Overall average framerate: 54.3 fps

Gruß
reik
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [512 MB] Driver: 7.15.0011.8048
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 6134 MB


Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: NONE


Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 41.6 average fps 14.0 minimum fps 90.0 maximum fps
Scene "Fight" 85.6 average fps 31.0 minimum fps 184.0 maximum fps
Scene "Build" 93.0 average fps 61.0 minimum fps 130.0 maximum fps
Scene "Think" 47.6 average fps 24.0 minimum fps 78.0 maximum fps

Overall average framerate: 67.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce 8800 GTS 512 [512 MB] Driver: 7.15.0011.8048
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 6134 MB


Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.5 average fps 14.0 minimum fps 92.0 maximum fps
Scene "Fight" 80.3 average fps 31.0 minimum fps 170.0 maximum fps
Scene "Build" 74.6 average fps 34.0 minimum fps 98.0 maximum fps
Scene "Think" 44.6 average fps 25.0 minimum fps 79.0 maximum fps

Overall average framerate: 60.5 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

4x AA und 8xAF kosten nicht wirklich viel Leistung im Mittel.
Mal sehen, wie es mit dem CPU-Takt skaliert.
 
I7 920@4ghz 4870 CF default
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2293 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 3062 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 62.1 average fps 22.0 minimum fps 148.0 maximum fps
Scene "Fight" 136.0 average fps 46.0 minimum fps 313.0 maximum fps
Scene "Build" 177.1 average fps 103.0 minimum fps 274.0 maximum fps
Scene "Think" 77.4 average fps 41.0 minimum fps 159.0 maximum fps

Overall average framerate: 113.2 fps
 
Zuletzt bearbeitet:
Ohne Übertaktung

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [2673 MB] Driver: 7.15.0011.8084
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 31.6 average fps 10.0 minimum fps 71.0 maximum fps
Scene "Fight" 68.0 average fps 25.0 minimum fps 156.0 maximum fps
Scene "Build" 53.7 average fps 32.0 minimum fps 74.0 maximum fps
Scene "Think" 31.9 average fps 18.0 minimum fps 61.0 maximum fps

Overall average framerate: 46.3 fps
==================================================================================================================================

Mit OC nach Signatur

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 260 [2673 MB] Driver: 7.15.0011.8084
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~3.4GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 43.5 average fps 16.0 minimum fps 96.0 maximum fps
Scene "Fight" 92.4 average fps 34.0 minimum fps 209.0 maximum fps
Scene "Build" 63.9 average fps 38.0 minimum fps 88.0 maximum fps
Scene "Think" 39.0 average fps 21.0 minimum fps 73.0 maximum fps

Overall average framerate: 59.7 fps

Hätte noch gern mal mit treiber rumgetüftelt da ich zur zeit die neuesten beta treiber drauf hab wegen dem verbuggten GTA IV,vlt ändert das einiges aber da hab ich jetzt keinen bock zu!
 
Zuletzt bearbeitet:
Vielleicht wäre es hilfreich, wenn alle Benches in einer Auflösung gefahren werden, die alle auch einstellen können, 1280x1024 zum Beispiel.
Das führt zu mehr Vergleichbarkeit, und nicht benches mit 1,7 - 2,1 Mio. Pixel.
 
Hi da will ich auch mal meins Posten ;-)



--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 X2 [1787 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz (4 CPUs), ~2.7GHz
Usable System Memory: 3070 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 32.3 average fps 10.0 minimum fps 72.0 maximum fps
Scene "Fight" 67.7 average fps 25.0 minimum fps 153.0 maximum fps
Scene "Build" 89.2 average fps 54.0 minimum fps 149.0 maximum fps
Scene "Think" 42.1 average fps 23.0 minimum fps 80.0 maximum fps

Overall average framerate: 57.8 fps
 
Ich auch mal
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4870 X2 [2809 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 Extreme CPU X9650 @ 3.00GHz (4 CPUs), ~3.0GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 40.0 average fps 13.0 minimum fps 92.0 maximum fps
Scene "Fight" 88.8 average fps 33.0 minimum fps 208.0 maximum fps
Scene "Build" 118.0 average fps 67.0 minimum fps 256.0 maximum fps
Scene "Think" 53.5 average fps 27.0 minimum fps 101.0 maximum fps

Overall average framerate: 75.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4870 X2 [3827 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM) i7 CPU 940 @ 2.93GHz (8 CPUs), ~3.1GHz
Usable System Memory: 6140 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 47.9 average fps 16.0 minimum fps 111.0 maximum fps
Scene "Fight" 104.1 average fps 38.0 minimum fps 236.0 maximum fps
Scene "Build" 138.6 average fps 79.0 minimum fps 253.0 maximum fps
Scene "Think" 62.2 average fps 32.0 minimum fps 123.0 maximum fps

Overall average framerate: 88.2 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
der benchmark ist so nichtssagen, x3:tc betreffend ... da fehlt die komplette script/ai/world-berechnung :), die frisst so richtig leistung ...
 
kann leider nur 1920x1080 :(

@derguru und wieder "nich so dolle" ;)

Q9550 @ 4Ghz
8GB DDR2 971
2xHD 4870 512 MB 780/1000


X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [3315 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (4 CPUs), ~4.0GHz
Usable System Memory: 8190 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1080 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.0 average fps 23.0 minimum fps 151.0 maximum fps
Scene "Fight" 145.1 average fps 44.0 minimum fps 269.0 maximum fps
Scene "Build" 164.4 average fps 90.0 minimum fps 302.0 maximum fps
Scene "Think" 79.0 average fps 38.0 minimum fps 161.0 maximum fps

Overall average framerate: 119.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Zuletzt bearbeitet:
hab nochmal ohne HT gebencht

zocker schaumal in min. fps
+karten auf default
+höhere auflösung

naja wie auch immer ich bin dafür ein fred deswegen aufzumachen,wäre mal interessant.
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2293 MB] Driver: 7.15.0010.0163
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (4 CPUs), ~2.7GHz
Usable System Memory: 3062 MB


Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.7 average fps 23.0 minimum fps 153.0 maximum fps
Scene "Fight" 141.9 average fps 51.0 minimum fps 318.0 maximum fps
Scene "Build" 184.8 average fps 107.0 minimum fps 281.0 maximum fps
Scene "Think" 79.6 average fps 44.0 minimum fps 167.0 maximum fps

Overall average framerate: 117.7 fps
 
Mit meim' Yorki lief der Bench auf zwei Kernen besser:haha:
Die beiden weiter oben kamen allerdings ungecheatet direkt aus der Dose, Standarteinstellungen halt. Achja, ingame habich schon >50% Auslastung gesehn.
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3800 Series [512 MB] Driver: 6.14.0010.6962
CPU Info: Intel(R) Core(TM)2 Duo CPU E4700 @ 2.60GHz (2 CPUs)
Usable System Memory: 3326 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 36.7 average fps 13.0 minimum fps 74.0 maximum fps
Scene "Fight" 68.0 average fps 27.0 minimum fps 124.0 maximum fps
Scene "Build" 87.9 average fps 56.0 minimum fps 123.0 maximum fps
Scene "Think" 45.6 average fps 25.0 minimum fps 76.0 maximum fps

Overall average framerate: 59.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

Hatte mir da sehr viel mehr fps erhofft :(
Habe mir unter anderem extra für das Game einen intel Dualcore geholt.
Aber mein alter X2 3800+@ 2,65 Ghz ist da nicht viel langsamer gewesen als mein C2D @ 3,55 Ghz
Na toll, werd ich wohl noch zwei Jahre warten müssen bis Intels Prozessoren auf 6Ghz per lukü gektatet werden können.
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: NVIDIA GeForce GTX 285 [1024 MB] Driver: 6.14.0011.8122
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs)
Usable System Memory: 2046 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 54.0 average fps 20.0 minimum fps 115.0 maximum fps
Scene "Fight" 118.0 average fps 39.0 minimum fps 326.0 maximum fps
Scene "Build" 135.6 average fps 81.0 minimum fps 212.0 maximum fps
Scene "Think" 60.9 average fps 34.0 minimum fps 100.0 maximum fps

Overall average framerate: 92.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Hatte mir da sehr viel mehr fps erhofft :(
Habe mir unter anderem extra für das Game einen intel Dualcore geholt.
Aber mein alter X2 3800+@ 2,65 Ghz ist da nicht viel langsamer gewesen als mein C2D @ 3,55 Ghz
Na toll, werd ich wohl noch zwei Jahre warten müssen bis Intels Prozessoren auf 6Ghz per lukü gektatet werden können.

bevor du auf 6ghz taktest wär vll. eine leistungsfähigere grafikkarte nicht verkehrt :angel:

Hier noch mein ergebnis:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 4800 Series [512 MB] Driver: 6.14.0010.6962
CPU Info: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 39.1 average fps 13.0 minimum fps 84.0 maximum fps
Scene "Fight" 84.2 average fps 29.0 minimum fps 200.0 maximum fps
Scene "Build" 105.4 average fps 58.0 minimum fps 175.0 maximum fps
Scene "Think" 44.8 average fps 24.0 minimum fps 73.0 maximum fps

Overall average framerate: 68.4 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Zuletzt bearbeitet:
Ja aber welche???

Ich möchte bei Trade minimum fps 30 haben, ansonsten geht das Spiel nach 100 Stunden Spielzeit schon auf bis zu 5fps mit einem 400 Euro PC runter.

Ich will maximal mit 1280x1024 und halt evtl. ein bisschen AA und max Details spielen.

Wäre geil ,wenn mal jemand mit der schnellsten Nvidia die es gibt den Bench laufen lässt.
Das Spiel läuft nämlich allgemein besser auf Nvidia GPUs.

// Man kann aber getrost dann nochmal 5-10% je nach szene an fps hinzurechnen, da die neuen Patches was an der Performance raußgeholt haben.
 
:fresse:

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3870 [3316 MB] Driver: 8.14.0010.0678
CPU Info: Intel(R) Core(TM) i7 CPU 940 @ 2.93GHz (8 CPUs), ~3.1GHz
Usable System Memory: 6140 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 8x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 49.2 average fps 17.0 minimum fps 110.0 maximum fps
Scene "Fight" 66.2 average fps 41.0 minimum fps 83.0 maximum fps
Scene "Build" 64.4 average fps 44.0 minimum fps 102.0 maximum fps
Scene "Think" 30.8 average fps 18.0 minimum fps 52.0 maximum fps

Overall average framerate: 52.7 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
 
Die Benches mit der Demo sind doch sowieso nicht mehr repräsentativ für das Spiel, oder patcht Egosoft die Demo auch auf 2.1?
 
Aso das hier läuft gut, hätt'ich nicht gedacht.Die Graka kannst du wohl behalten.
 
Wieso wird denn X3:TC hier nur mit Intel-CPUs gebencht? Ok, ich hab z.Z. auch 'nen Intel, aber nix dolles. Demnächst wieder AMD.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3400 Series [512 MB] Driver: 6.14.0010.6962
CPU Info: Intel(R) Pentium(R) 4 CPU 3.40GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 12.5 average fps 3.0 minimum fps 24.0 maximum fps
Scene "Fight" 12.3 average fps 8.0 minimum fps 14.0 maximum fps
Scene "Build" 11.0 average fps 7.0 minimum fps 17.0 maximum fps
Scene "Think" 6.1 average fps 3.0 minimum fps 11.0 maximum fps

Overall average framerate: 10.5 fps :fresse:
Aber so sieht's schon etwas besser aus:
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Graphics Card Info: ATI Radeon HD 3400 Series [512 MB] Driver: 6.14.0010.6962
CPU Info: Intel(R) Pentium(R) 4 CPU 3.40GHz
Usable System Memory: 2048 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 19.0 average fps 3.0 minimum fps 39.0 maximum fps
Scene "Fight" 31.6 average fps 12.0 minimum fps 60.0 maximum fps
Scene "Build" 45.3 average fps 29.0 minimum fps 68.0 maximum fps
Scene "Think" 22.7 average fps 14.0 minimum fps 37.0 maximum fps

Overall average framerate: 29.6 fps
Kann man damit X3:TC spielen? Und dann sehe ich aber auch immer diese Miniruckler. :confused:
Aber erst mal schauen wie es demnächst auf meinem AMD-Sys aussieht. X3 705e oder X4 905e, 4GB und wahrscheinlich eine HD4650/1024, halt alles auf Strom sparen geplant, ist ja auch nur Mittelklasse, aber einiges besser als meine jetzige Medion-Kiste, die sogar schon bei HDTV versagt.
 
Miniruckler ja habe ich selbst noch.

Damit kannst du nicht wirklich X3 gut spielen.
Sollte schon ein Dualcore mindestens AMD X2 sein, deine Grafikkarte jetzige reicht aus aber nicht für aa/af.

@ sualk027 du cheatest eh, kann garnicht sein deine Ergebnisse :d
Dein i7 burstet da wahrscheinlich mit, verhindert wohl das große fps drops entstehen. :( Will auch haben :( :(
 
:wink:


Un' richtig, mit 'nem P4 670 hab ich reunion gespielt, TC würde ich mir nicht antun.
 
Da die Engine von TC sich nichts aus CPUs mit mehr Kernen macht, ist ein hochgetakteter Dualcore hier sicher wieder das Beste.

Meinen i7-Desktop müsst ich auch nochmal benchen.
 
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