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Schedule | GDC 2019 | Enabling Real-Time Light Baking Workflows in Saber Engine with AMD Radeon-Rays Library (Presented by AMD)The talk presents a real-time GPU light baking solution created by Saber Interactive for the upcoming title "World War Z". The solution is built on top of AMD® RadeonRays – a fully open source high performance GPU-accelerated ray tracing engine, supporting OpenCL, Vulkan and C++ backends. The GPU light baker developed by Saber brings lighting artists' experience to a whole new level by enabling convenient and highly-interactive "place and edit" workflows. Production light baking jobs, previously taking hours of CPU cluster time, are now reduced to mere minutes on a high-end multi-GPU machine or even seconds if sent to a GPU render farm.
Erst mit Navi wird es in Sachen RT bei AMD weiter gehen, so meine Vermutung zu minderst.
meije genauso, ich befürchte nur dass raytracing genauso wie damals tessolation zu einem nix verkommt