NVIDIA zeigt erneut Minecraft RTX und viele weitere RTX-Titel

Thread Starter
Mitglied seit
06.03.2017
Beiträge
113.577
rtxon.jpg
Neben der Vorstellung der DRIVE-AGX-Orin-Plattform mit dem neuen Orin-SoC hat NVIDIA auf der GTC 19 in China auch neue Titel mit RTX-Unterstützung veröffentlicht. Einmal mehr gab es auch neue Eindrücke zu Minecraft mit RTX-Effekten. Dieses mal hat allerdings nicht NVIDIA selbst die entsprechenden Aufnahmen gemacht, sondern diese stammen von einigen Minecraft-Spielern, denen NVIDIA auf einem Event Zugang zur Minecraft-Version mit RTX-Effekten gegeben hat.NVIDIA geht es natürlich darum zum einen...

... weiterlesen
 
Wenn Du diese Anzeige nicht sehen willst, registriere Dich und/oder logge Dich ein.
spitzengrafikkarte für ein gewürfeltes spiel, wie tief kann man sinken?
 
Nur sehr wenige 'rote' AMD Fans kaufen völlig veraltete R'DNA 'PR' GCN Grafikkarten für über 400 €uro, der grosse Rest, über 80% kaufen mit Handkuss neuste Technologien von Markt-Leader Nvidia!

Sogar die U.S. 🇺🇸 Air Force .... Klar, Nur das Beste .... Powered by Nvidia Quadro RTX 8000 🔥👌🔥 mit 48GB GDDR6 und VirtualLink Connector (1x USB Type C) !#!

AMD bietet ja nicht mal VirtualLink noch fortschrittliches realtime RayTracing in Games & duzenden professional Applikations mit vollem Ai TensorCore und RT-Core Support, weder in der Mittelklasse noch im HighEnd Markt-Segment. Aber es gibt nur wenige rote, die so tief sinken - mit Kauf von alter AMD GCN+/GPU Hardware .... >>> https://vrgineers.com/media/

>>> US Air Force order for next-gen 8K pro VR headset / XTAL pro VR Headset, optimised for the latest Nvidia Quadro RTX 8000 cards
>>> VRgineers at CES 2020: Witness the launch of new generation XTAL with unbeatable 8K resolution

VRgineers has introduced the latest generation of the XTAL professional VR headset at CES. Already in use with the US Department of Defense, aircraft simulators and car manufacturers, this latest version of the XTAL headset is said to incorporate the industry’s best 8K resolution combined with a set of features that make it the most advanced professional VR headset available today.

This includes readability optimised for the world’s most powerful GPUs such as the Quadro RTX 8000 from NVIDIA. It is also the first headset on the market to feature an embedded VirtualLink cable manufactured by BizLink. A standards-based USB Type-C solution designed to deliver the power, display, and data required to power VR headsets through a single USB Type-C connector, VirtualLink provides a durable and simple connection. Instead of as many six cables, VirtualLink-enabled systems like XTAL only require a single cable to connect their systems.

“Our customers are using the latest cutting edge technologies, so they expect the best from their VR solutions,” said Marek Polčák, VRgineers CEO and cofounder. “That means solutions optimised for the latest NVIDIA RTX cards with VirtualLink embedded. The latest generation of XTAL VR headset is the only solution today that meets these needs with 8K resolution.”

The XTAL headset is currently in use at a variety of US Airforce airbases for pilot training. First receiver of new XTAL will be the Vance Airforce Base in Oklahoma, which has ordered XTAL headsets to completely upgrade its training centre. VRgineers are also participating in US Navy and US NAVAIR R&D initiatives to invent the next generation simulator solution.

“The feeling that I got while flying the F18A in full VR mode in XTAL is really astonishing. It was so close to reality that I felt I was inside the F18A. As a pilot, that is exactly what I need to feel for training purposes,” said Capt. Taimeir, a former F18 pilot from the Swiss Airforce, CEO of Mirage Technologies.

VRgineers introduced the original XTAL headset two years ago designed specifically for the needs of professional designers, engineers, pilots, doctors or trainers who require superior image quality and accuracy, wide field of view, easy integration, and data security.
 

Anhänge

  • 191201_pilot_xtal.jpg
    191201_pilot_xtal.jpg
    279,6 KB · Aufrufe: 85
  • E_turbine_beauty_X.jpg
    E_turbine_beauty_X.jpg
    625 KB · Aufrufe: 81
Zuletzt bearbeitet:
Die Minecraft Blöcke haben in der RTX Version ja ganz andere, viel bessere Texturen. Damit hinkt halt der Vergleich zwischen #RTXon und #RTXoff
 
sind sie etwa würfliger als die alten würfel?
 
Wolfenstein: Youngblood | RTX Launch Trailer

To kick off the new year, we’re excited to share that a ray-traced upgrade for Wolfenstein: Youngblood will be available the week of January 6th . Check out the co-op first-person shooter with lifelike real-time ray-traced reflections that provides the next generation of visual fidelity and

 
Boundary - Nvidia RTX Tech Demonstration

Boundary is a multiplayer tactical space-based shooter puts players in the role of a heavily armed astronaut in space engaging in fierce zero gravity firefights and executing low-gravity operations on orbiting space installations against enemy astronauts and other entities.


This video is for technical test only. It dose not represents the final product. “Highlighting even the smallest detail as well as the subtle application of reflections and global illumination, the development team wanted to implement a sense of realism in the tech demo to draw the viewer into a believable world.” Said Frank Mingbo Li, Technical Director at Surgical Scalpels.
“As a team we’re interested in how Boundary could support RTX and we’ll be co-ordinating with NVIDIA and AMD at how we can potentially add ray tracing to the game post launch” added Frank Mingbo Li.

 
Zukünftige TOP Games muss man mit MS 'DXR' & Nvidia RTX realtime Raytracing Technologien nicht mehr Faken .... Nvidia kann es seit 2018 - big INTEL & klein AMD wollen auch daran Forschen, aber ohne Nvidia geht die gesamte Mittelklasse wohl für weitere Jahre leer aus ... siehe AMD's erst GCN+ (R'NDA) & INTEL Xe1 Fehlversuche .... viel PR Müll um NixXx !

>>> Intel’s High-End 2nd Generation Xe DG2 GPU To Be Based On TSMC’s 7nm Process Node
>>> Rumor : AMD Bringing Ray Tracing Support to Navi in December / war nur Fanboy 'Ente' ohne Hand & Fuss

We had a fairly long chat with Xiancheng Zeng (Owner, President and CEO of FYQD-Studio), where we discussed, among other things, the estimated release window for Bright Memory Infinite, the implementation of raytracing (in partnership with NVIDIA, which means the game won't exploit AMD's version of raytracing once it is released with Navi GPUs), and the likely move from current-generation to next-generation consoles. Enjoy


First of all, tell us about the journey of Bright Memory's development. For how long did you work on the game before receiving the first Unreal Dev Grant from Epic?

The development of “Bright Memory” started in April 2016. The first DEMO once was done and I applied for the Unreal Dev Grant via the Unreal official website. Through EPIC of China area business manager’s recommendation, I got the fund in September 2017 successfully. >>> Bright Memory Infinite Interview – Zeng on Raytracing, Next-Gen, and December Target Release Date
Beitrag automatisch zusammengeführt:



Nvidia just use Microsoft DXR and DirectX Machine Learning API - nothing more "RTX" is only marketing name for their GPU. Watch explanation by Nvidia engineers ....
Combo of RT Cores, Tensor Cores and CUDA. All of these built and patented by Nvidia. Sure AMD is working on their own wanna be 'DXR' implementation but it won't be the same as Nvidias.


RDNA 1+ Version = AMD GCN'+Extra PR Stunt aller Top AMD Führungskräfte .... inkl. CEO LisaSu .... :bigok:

>>> AMD’s second-gen RDNA GPUs will feature hardware accelerated ray tracing by end of 2020
>>> AMD has had Microsoft ray tracing code in its drivers since July 2019 | Fake News - Not functional!
>>> AMD Confirm All DX12 GPUs Support Ray Tracing – Just Not Yet

directx-raytracing-demo-2.gif


Nvidia RTX - SDK Platform.PNG
 
Zuletzt bearbeitet:
Hardwareluxx setzt keine externen Werbe- und Tracking-Cookies ein. Auf unserer Webseite finden Sie nur noch Cookies nach berechtigtem Interesse (Art. 6 Abs. 1 Satz 1 lit. f DSGVO) oder eigene funktionelle Cookies. Durch die Nutzung unserer Webseite erklären Sie sich damit einverstanden, dass wir diese Cookies setzen. Mehr Informationen und Möglichkeiten zur Einstellung unserer Cookies finden Sie in unserer Datenschutzerklärung.


Zurück
Oben Unten refresh