Bfv 1.1 Released

fazwhitetiger

Neuling
Thread Starter
Mitglied seit
01.08.2004
Beiträge
24
so freunde,da bfv hier bisserl kurz kommt(ist eh das beste game der welt)
werd ich hier mal n paar news und infos posten.NUR FÜR EUCH :wink:

der 1.1 ist jetzt verfügbar,hier mal link: ftp://largedownloads.ea.com/pub/patches/battlefield_vietnam_patch_v1.1.14.exe

viele viele bugs behoben,n paar geblieben,neue helis,eine neue map und blablaba,lest am besten selbst:


**Menu and Game Features**

* MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
* Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
* Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
* Server Favorites option added to server browser.
* IP address can be pasted into Add Server dialog box.
* The choice to hear English Only dialog for all VO's added to Options Menu.
* 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
* Pixel added to the middle of the crosshair.
* Flight ceiling added to helicopters.

**Dedicated Server**

* Dedicated server supports the creation of a multiple mod/game mode map list
* Added an option to force team switch at the end of a round.
* Added an option to carry tickets over between rounds.
* Can force players with a defined string in their name (such as a Clan tag) to a particular team.
* Crosshair pixel center point option added.
* Toggle for crosshair hit feedback added.
* Toggle for death camera options (orbit/reveal killer/free cam) added.
* TK punish mode options added.
* Reserved slots password functionality added.
* Option to disable the Flag Warning mini-map icon added.

BUG FIXES

* Disappearing/duplicate missiles bug fixed.
* Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
* Punkbuster button is easier to see, and easier to select.
* Selecting the current weapon from the weapon menu will close the menu.
* Free camera prediction moved to client side to give smoother control.
* Removed splash physics from friendly explosions when Friendly Fire is off.
* AI visibility is now properly blocked by overgrowth/undergrowth.

BALANCE/GAMEPLAY TWEAKS

* Jeeps take less damage in water.
* Jeep top speed and torque increased.
* Helicopter bullet damage decreased against light vehicles and air vehicles.
* The ability to track air targets was lowered for vehicle mounted heat seekers.
* MUTT tow rocket changed to a heat seeker
* MUTT rocket reload time increased, ammo count decreased.
* Cobra heat seeker rate of fire decreased.
* Increased destabilization of Cobra when player leaves pilot seat.
* Slightly reduced Cobra hit points.
* M60 damage vs. helicopters increased.
* LAW and RPG damage vs. helicopters significantly increased.
* BM21SAM minimum firing pitch angle lowered.
* BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
* Increased ammo count of M46 from 30 to 50 rounds.
* Replaced static crosshair with animated one in all mounted MG's.
* Falling damage when going down stairs reduced.
* Flaming Dart air towers are less vulnerable to explosives and mortar attacks.


das wars erstmal,ihr hört von mir :)
 
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