[NEU] DC Final is draußen !

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desert combat
mod für bf1942, neu-zeit szenario
entwickelt von trauma, dann wurden die aufgekauft von dice = 6 monate stille

und jetzt is final draußen :banana: :banana: :banana:
 
gibts da keinen full installer??? falls nein wäre es schwach...
 
Zuletzt bearbeitet:
saucool, wieso gibt es auf der offiziellen seite keine screenies ? ist es schon fuer bf 42 oder fuer bf v ?
 
argh bei mir geht der obere link net

ich wills
denke is für 1942 da man den 0,7 druff hben muss

vietnam is ja ein "ganz anderes" game
 
wenns einer hat könnte er bitte mal sagen was es so neues gibt und ob sich der umstieg auf die final lohnt?
danke schonmal :d
 
wer bei meinem link probs hat
hinter target=
dc_final_client.exe
einsetzen

so also ich habs jetzt und ich denke es lohnt sich schon. die balance hat sich zum positivem entwickelt, z.b. die sniper is nur noch ne schwache gruppe weil man jetzt schon sehr sehr genau zielen muss.
es wurden mehere bugs behoben

hier mal die changelist

DC_Final_Team schrieb:
-----DC Final Changelist-----

DC_Final Client Full, version 3

-Removed remaining horn and artillery spot icons
-Adjusted patriot rotation
-Spandrel rotation slowed but has a strange bug meaning it still moves fast for short adjustments
-Reduced MI24 gunner overheat, very light now
-SA-342 gunpods reduced overheat some more
-Launch effects added to all aircraft missiles
-Moved F117 bombs down slightly
-New missile smoke for aircraft
-Fixed Ural fueldrums damaging truck, can still walk through fueldums while on truck but it's now harder to get in
-Gaskin missile same as Linebacker
-Enterprise UH-60q spawn corrected for vertical takeoff
-Sparks added to metal collisions
-humvee/car explosions cause some screen shake when close to explosion
-adjusted many weapon icons in vehicles, most were still using the same BF rocket icon
-fixed bug with turret sounds
-adjusted linebacker rotation
-fixed F16 bug with some linux servers
-Gaskin lights fixed
-Gaskin turret icon removed
-F117 given f14 minimap icon
-US sniper kit has removed backpack
-Iraqi sniper helmet readded
-Patriot HP increased to match SA3
-created unexplainable, unfixable catastrophic crashing bug
-had dinner and fixed catastrophic crashing bug
-changed linebacker launch sounds
-removed patriot wreck
-random iraqi skin removed
-reduced time to live for F117 bomb down to 5 seconds, will airburst if it hasn't hit the ground. Needs some testing.
-reduced radius of F117 bomb by 20%
-increased camera stay for patriot/sa3 to 3 seconds
-patriot missile detonate changed to altfire to avoid launching second missile on detonation
-Reworked AK/AKS sounds
-Reworked Shilka third person sound
-Better explosion effects in Weapon Bunkers
-Fixed serveral projectile positions
-Removed horn icons
-Reduced muzzle smoke on some weapons
-Optimised tank explosions
-Pantsyr icon fixed
-BMP1 health and ammo added
-Iraqi AT3 kit fixed

DC_Final Client Full, version 2

-Reworked AK/AKS sounds
-Reworked Shilka third person sound
-Better explosion effects in Weapon Bunkers
-Fixed serveral projectile positions
-Removed horn icons
-Reduced muzzle smoke on some weapons
-Optimised tank explosions
-Second iraqi skin randomly chosen
-Collision of barrels on fueldrum ural fixed
-Pantsyr icon fixed
-BMP1 health and ammo added
-Iraqi AT3 kit fixed

DC_Final Client Full, version 1

-Mortar given overheat on deployment, can't drop another for about 30 seconds. The overheat per shot is 150%
and it accumulates so if you deploy one when the overheat bar is at half way it gets pushed up to 200%.
-New M1A1 reload sound
-AI added to binoculars, bots will target heavy armor when very close
-Smoke grenade effect made larger
-Blood effect added to knife stabs
-Running footsteps can be heard further away
-Reload bar added to hind FFARs


DC_Final RC3

-All TOW Missiles now shoot straight
-M82 given large muzzle flash light effect
-Skorpion ROF slightly higher
-Saiga given larger muzzle lift per shot
-MK23 ROF upped to match other pistols
-SA-342 gunpod overheat reduced
-SA-3/Patriot range increased
-SA-3/Patriot smoke effect changed
-SA-7s in SA-7 boxes
-All in-vehicle radios placed in their own sound file (Can be renamed or removed to improve performance)
-Artillery muzzle smoke slightly reduced
-Massive reduction in sound.rfa size
-Stinger's Humvee textures
-Adjusted SCUD driver camera position
-New sounds for ammo reload, reloading vehicles now different sound to soldiers
-Wrench can be heard from several meters away and has new sound
-AA classes given MP5 and Skorpion
-Stryker driver's head fixed


DC_Final RC2

-Overheats fixed
MH500 overheat
Technical overheat
DPV overheat
SA342 overheat
-Mortar wall hack fixed
-New Scoreboard icon for Spec Ops


DC_Final RC1

-Both LCAC versions should be fixed
-Mortar view adjusted
-Mortar explosions more deadly but with less force (bodies don't get thrown so far)
-US player model has new shader parameters, fixed 1st person camo.
-US and Iraqi player models have more variety in 'accessories'
-Fixed issue with Spandrel turret
-New fake crater effect for scud explosions. Large stone pieces are blown off buildings
that get hit.
-Modified most smoke trails and missile flames
-New sounds for:
Missile launchers on helicopters
Car-15
NVST
TOW launch
-Reduced volume of birds
-Many small fixes to incorrect crosshairs
-Fixed missing MLRS kickback
-New minimap icons for virtually all the different vehicles
-Fixed Stryker drivers head showing
-Changed Tomahawk explosion effect
-Increased audible range of choppers for medium and high sound settings
-Slowed MI24d gunners rotation speed



0.8f

-Shilka materials and health revised, splash vs. infantry removed. - It now takes 2 RPGs to kill (down from 4),
2 tank shells (up from 1), isn’t particularly vulnerable to 20mm Fighter cannons (used to be), 2 Spandrel rockets
(up from 1), 35 30mm shells (BMP2, m2a3), 1 artillery shell, 1 c4 stick (down from several). Should still be exactly
as potent vs. aircraft.
-Vulcan splash vs. infantry removed, death explosion reduced
-Stinger damage vs. Hind, Apache, Blackhawk reduced
-Larger helicopters maneuverability improved
-SU25 cannon splash set to match A10's
-M1A1/T72 maximum turret angle reduced 2 degrees
-M2A3/BMP2 round velocity increased
-Humvee and DPV strengthened to reduce terrain damage
-Most wheeled vehicles handling modified
-BDRM health upped 50% to 75, death explosion reduced.


0.8e

-Added Howitzer and Howitzer battery
-Added Patriot
-Added LCAC
-Reflective US goggles
-MI8 handling improved
-Armed MI8 without spawn points added
-Radios added to most aircraft
-Radios added to Humvees
-New cockpit sounds for some aircraft
-Many silent gun positions given rotation and reload sounds
-Pantsyr front passenger added, radar fixed
-Spandrel and Gaskin turrets slowed slightly
-All Brownings and NVSTs now have improved gun camera position
-New sounds for:
Stinger and SA-7
M25
Bullet cases
Mortar and mine deploy
-New M25 model and skin
-Freelook added to all chopper passengers
-Slightly reduced speed of freelook in aircraft
-Changed explosion effects for most airburst missiles
-Cockpit and zoom added to AH64 gunner
-Zoom added to Hind gunner
-F14b bomb position gets crosshair
-Fixed ZPU muzzle flash position
-Skorpion deviation reduced
-New theme music courtesy of Andre Hofmann
-Added dust effect to some chopper wheels to simulate rotor wash
-Removed unused artillery icon from UH-60


0.8d

-New PKM, M249 and Remington animations
-Remington pump sound added
-AK47 reload animation plays slightly faster
-Reduced fall damage
-All vehicles now have gunner position as position 2
-New stationary PKMs with crouching shooters
-Horns added to several vehicles
-VSS does less damage over long distance
-Added BMP1
-Updated MP5 model
-Most voices reworked
-Standard Ural has 3 extra passengers in the back, 2 facing inwards the last sitting on the back of the tray.
-Fueldrum Ural that drops explosive barrels controlled by the driver
-Recoilless rifle Ural, mounted in the tray
-AA Ural with top half of a ZPU, ammo boxes and sandbags sitting on the tray area
-Added MK-19 Humvee
-Added Minigun Humvee
-More new effects for vehicle damages and explosions



0.8c

-Fixed Humvee resupply spots
-New ammo boxes
-Adjusted zoom angle for MP5 and AKS
-Fixed recoil animation bug with pistols, sniper rifles and Remington
-Larger blast radius for mortar
-Reduced screen shake for explosions
-Reduced excessive screen shake firing sniper rifles standing
-Many muzzle flash fixes and improvements
-Rear wheels now roll on AH-64, UH-60s, MI-24, MH-53 and MI-8
-Screen shake added to ZPU
-Camera stay time on guided sa-3 reduced to 2 seconds
-New explosions for mines and C4
-Added F-117 armed with GBU-27 bomb. Same power as scud.
-Added Gaskin AA variant of BRDM
-Guided SA-3 missiles explode when out of fuel, launch effect and screen shake added
-Moved BRDM supply depot away from driver



0.8b

-SMAW/RPG blast radius slightly higher
-MK19 has doubled rate of fire, damage unchanged
-Rate of fire changed for shotguns
-VSS slightly reduced power
-New Humvee handling code
-Fixed the massive blast radius of the MGs and RHIB
-1 stab kills with knife
-Reduced spiral on Hydras
-New US player model
-New M9 model
-Many new explosion effects
-New bullet impacts
-Many new sounds for weapons and vehicles
-Removed bullet whiz sounds for shotguns
-Modified muzzle flashes for many weapons
-New smoke trails
-Icons added for all useable objects in vehicles
-Modified screen shakes for weapons
-New Environment sounds added to most maps


0.8a

-Artillery velocity reduction for improved arc
-Sniper rifles fire faster.
-MBTs with more momentum to the turrets, longer reload time, more powerful shell.
-MLRS and BM21 turret speed given momentum like the M109
-Created proper Iraqi SA-7 armory
-new soundscript for mortar in flight
-Renewed special impact effects for heavy calibers
-Mk19 given higher rate of fire with smaller clip and more spread
-New SA-3 system with joystick control made from Tan mod

ich hab mal die ganze txt drin weil es 8.0 und so ja nie gab

und zur frage warum der download nirgends steht:

frank delise am 1.9.2004 schrieb:
DIGITAL ILLUSIONS BUYS TRAUMA STUDIOS

Digital Illusions buys New York based game developer Trauma Studios Inc.
Initially Trauma will work with the development of a concept for a new PC game.

- Through Desert Combat Trauma showed they are remarkably good at developing products the consumer wants. They understand our technology and are experienced and skillful game developers. This was the major factor to our acquisition, said Patrick Söderlund, CEO at Digital Illusions.

- With Digital Illusions award winning team and Trauma Studios’ talent, I am confident we will be very successful together. We really look forward to being part of the Digital Illusions family, said Frank DeLise, CEO at Trauma Studios Inc.

Digital Illusions buys all assets of Trauma and employ all its employees. Digital Illusions thereby buys the trademarks Desert Combat and Trauma Studios.

Trauma will work with the development of games built on Digital Illusions’ technology produced in Sweden. The focus for Trauma – as for Digital Illusions’ Canadian office - will thereby be on concept and game developing, rather than on developing technology. Initially Trauma will work with the development of a concept for a new PC game based on the Battlefield 2 engine. The companies have been working together since February 2004, and Trauma will continue to develop certain parts of Battlefield 2.

Trauma has nine employees today. According to plan the number of employees will increase gradually to be around 20 persons.

Trauma Studios is specialized in FPS* games. They are best known for their Desert Combat mod of Digital Illusions' hit game, Battlefield1942, which was elected “Best Mod of the Year” in 2002 and 2003 by the gaming site Gamespy.com. Trauma also has developed gaming tools for Electronic Arts and the American Military.

*FPS is an abbreviation of First Person Shooter.

so und dann in der eula von dc_final

eula schrieb:
All new content related to the DC_Final modification expansion is developed & copyrighted by the DC_Final Team. ALL RIGHTS RESERVED

DesertCombat is a modification of the retail game Battlefield 1942. All new content related to the DesertCombat modification is developed & copyrighted by the DesertCombat Team (http://desertcombat.com). ALL RIGHTS RESERVED


wie komisch, entweder ist das final team mit frank delise, oda es ist ein anderes.
jedenfalls will ea keinen konkurrenten für bf2 also wurde trauma mal schnell aufgekauft
und deswegen gibs kaum links zum mod weil der in der versenkung verschwinden soll.
 
hört sich ja sehr gut an *downloadet*

danke für die changelist, hatte sie in der form net gefunden^^
 
gibs den jezt eigentlich für BFV oder immer noch nicht ? bf1942 gerade gekickt, aber DC war immer geil.
 
ja das is schon komisch, alle server haben es aba nirgends gibs den download

also die datei heißt dc_final_client.exe
müsst ihr halt über mirror suchen
 
ENDLICH FINAL !!!

so, download ist angeworfen ...

Joystick ist ausgepackt ...
gleich gehts in den Heli ...

knappe 400 MB ! ... was man nicht alles für DC macht ...

es nicht abwarten könnend,
lukas
 
*saug*
Wird am Wochende gleich mal ausgiebig getestet. :d
Bisher war der Mod einfach genial, hoffentlich ist er noch ein bischen besser geworden.

delta
 
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