Perpetuum Online ist ein EVE-ähnliches SciFi MMORPG. Handlungsort ist nicht der Weltraum sondern die Oberfläche eines Planeten, d.h. es gibt keine Raumschiffe - gespielt werden Roboter. Und die kommen in allen Größen und Formen: auf Rädern, spinnenähnlich oder zweibeinig...und alle sind bewaffnet!
Hintergrundgeschichte
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Link
PERPETUUM Online - Homepage
Bilder (von der Homepage übernommen)
Quelle: Perpetuum Online, Hands On - Eurogamer.netHowever, there are differences that mean that Perpetuum doesn't do everything in quite the same way. For example, instead of slowly building up skills over time, as EVE does, this learning system simply accrues points which you later spend on the skills of your choice. Clearly a better choice, because it means you don't have to worry about logging in to set the next skill running. Also, it means that you won't be running two weeks behind your chums if you decide to go on holiday and your skill runs out.
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As a starting player you begin as a member of a non-player-character corporation, and find yourself in a hangar with your starter robot. More robots can be purchased as you skill up, and they fill different roles, such as a hauler robot for cargo, industrial robots that are best suited to mining resources on the planet's surface, and various combat robots. Robots can be fitted with various modules, which can be purchased from the market, or found as drops from killing NPCs. As in EVE, everything apart from the most basic equipment requires skills, so you'll be waiting for some time to get into the more advanced robots and even longer to be able to make use of the kind of equipment that you could fit into them.
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Once out on the planet's surface you are faced with a weird alien landscape full of plants, mountains, more techno-fortress things, and other robots. There are a whole bunch of NPC robots that you can shoot up for resources, and these rapidly get dangerously tough as you wander off into the surrounding areas. Some are simply hanging out, waiting to be exploded, while others are tied to the various mission objectives you'll be able to take on.
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What's sort of interesting about this early wandering is that you get to see how Perpetuum's terrain-based interactions affect things. You can't hide in the depths of space here, and there's real scope for wandering into danger, either from NPCs or other player robots. Combat here is handled in real time - you move your robot around with the WASD keys - but firing and damage is calculated per turret, or per missile launcher. Whether you hit, and how much damage you do, is a factor of your skills, the type of weapon, and the range you choose to engage at. PvP is, of course, fairly open, and it feels a lot like EVE. I've yet to see a proper pitched battle, but I should imagine it's going to be fairly intense (and fairly laggy) when two sides manage to pitch two armies of robots against each other.
Verglichen mit EVE gibt es in PO nur sehr wenig zu tun. Wer nicht an Hardcore-PvP interessiert ist wird in PO nicht glücklich. Die PvP-Gebiete (und damit ein großer Teil der Spielwelt) sowie der Markt werden seit der Beta durch eine einzelne sehr große Spielergruppe dominiert. Seit der Beta gibt es aber immer mal wieder Hinweise darauf dass die Entwickler über Exploits einzelner Spieler und Spielergruppen hinwegsehen bzw. einzelne Spieler bevorzugen z.B. bei Änderungswünschen und Patches wodurch es auch nach diversen Account-Bans immer wieder zu einer Schieflage des Marktes kommt.
Das Entwicklerteam ist sehr klein, 12 Leute wenn ich mich richtig erinnere von denen ein Teil auch nur als Nebenjob am Spiel arbeitet. Die Infos sind etwa ein Jahr alt kann sein dass sich das inzwischen geändert hat.
Nach dem EVE Monocle-Gate sind mehrere Hundert bzw. Tausend Spieler zu PO gewechselt was über einige Wochen zu starken instabilitäten der Server da geführt hat. Hab leider keine Infos mehr ob das inzwischen behoben ist oder wieviele der EX-EVE Spieler noch da sind.
Hintergrundgeschichte
In the not-too-distant future, a strange anomaly opens the gates of the universe for humans. With this new technology, energy, information and atomic size objects can be transported to anywhere in space.
The most intriguing of all new discoveries is an Earth-like planet, where humanity discovers a new source of energy, vital to its unbroken advancement. However, this planet is inhabited by a synthetic, robot-like life form. Their technology and resources are the goal of humanity's new conquest.
Players may take part in various areas of the project. They may fight on the front lines for new territories, develop the already established infrastructure, trade goods or services, or even set their own goals and set up their own corporations.
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- Persistent universe
- Formable planet surface
- Dynamically changing resources
- Time-based character development
- Real-time, asynchronous combat
- 30+ robots, hundreds of items
- Player driven economy
- Social networks
Link
PERPETUUM Online - Homepage
Bilder (von der Homepage übernommen)
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