X³ Terran Conflict Benchmark

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Da X3:TC nur eine aufgebohrte X3:R-Engine hat, würde es mich wundern, wenn damals eine Multithread-Unterstützung drin war und jetzt nicht mehr.
X3:R war schlicht und einfach nicht so anspruchsvoll.

Sollten wir diese Diskusssion nicht im Sammelthread führen?
 
Ich wollte dann auch mal:

--------------------------
X3 - Reunion
--------------------------
Game version: 1.3.0.US

Graphic card name and driver used: NVIDIA GeForce GTX 285 Version [6.14.11.8250]

CPU name: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz Family 6 Model 7
Video settings during benchmark:
Screen resolution: 1600 x 1200 * [32]
using shader profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphic & Shader settings
Texture quality: high
Shader quality: high
High quality bumpmaps: enabled
Environment map: enabled
Postprocessing: enabled
using 16bit vertex format: yes
Framerates
--------------------------------------------------------------------------------
Scene 00 86.0 average fps 78.0 minimum fps 127.0 maximum fps
Scene 01 49.2 average fps 23.0 minimum fps 102.0 maximum fps
Scene 02 104.6 average fps 70.0 minimum fps 149.0 maximum fps
Scene 03 103.0 average fps 61.0 minimum fps 211.0 maximum fps
Overall average framerate: 85.7 fps
 
:lol: fast vom Stuhl gefallen
14 min-fps in scene1 mit nem P4/3,8ghz und 7800gtx
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0678
CPU Info: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: NONE
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 39.4 average fps 15.0 minimum fps 87.0 maximum fps
Scene "Fight" 85.7 average fps 22.0 minimum fps 219.0 maximum fps
Scene "Build" 123.3 average fps 64.0 minimum fps 272.0 maximum fps
Scene "Think" 53.9 average fps 25.0 minimum fps 101.0 maximum fps

Overall average framerate: 75.6 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0678
CPU Info: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 42.3 average fps 14.0 minimum fps 91.0 maximum fps
Scene "Fight" 85.0 average fps 22.0 minimum fps 227.0 maximum fps
Scene "Build" 121.0 average fps 68.0 minimum fps 223.0 maximum fps
Scene "Think" 53.8 average fps 26.0 minimum fps 100.0 maximum fps

Overall average framerate: 75.5 fps
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [2809 MB] Driver: 8.14.0010.0678
CPU Info: AMD Phenom(tm) II X4 955 Processor (4 CPUs), ~3.2GHz
Usable System Memory: 4096 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 39.1 average fps 13.0 minimum fps 90.0 maximum fps
Scene "Fight" 86.1 average fps 20.0 minimum fps 222.0 maximum fps
Scene "Build" 112.6 average fps 61.0 minimum fps 213.0 maximum fps
Scene "Think" 50.6 average fps 21.0 minimum fps 106.0 maximum fps

Overall average framerate: 72.1 fps
komisch AA hat kaum Auswirkungen auf die FPS.
 
--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 4800 Series [3831 MB] Driver: 8.14.0010.0685
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs)
Usable System Memory: 6144 MB


Video Settings During Benchmark:
Screen Resolution: 1680 x 1050 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x

Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.6 average fps 25.0 minimum fps 144.0 maximum fps
Scene "Fight" 123.8 average fps 50.0 minimum fps 231.0 maximum fps
Scene "Build" 154.0 average fps 103.0 minimum fps 209.0 maximum fps
Scene "Think" 67.6 average fps 42.0 minimum fps 123.0 maximum fps

Overall average framerate: 104.3 fps

i7 920@3.8ghz
HD4870 1Gb@850/1000


Der Benchmark läuft deutlich besser unter Win7 ggü. XP Sp3 :d

Vergleich -> http://www.forum-3dcenter.org/vbulletin/showpost.php?p=7513569&postcount=69
 
ich krieg den nicht unter vista x64 am laufen. macht mir immer kopierschutzfehler. k.a. warum
 
Hm..., bei mir läuft der aber unter Vista 64.

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6002) Service Pack 2 (6002.lh_sp2rtm.090410-1830)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 3400 Series [2042 MB] Driver: 8.14.0010.0678
CPU Info: AMD Athlon(tm) II X2 240 Processor (2 CPUs), ~2.8GHz
Usable System Memory: 3582 MB


Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 1.1
Antialias Mode: NONE
Anisotropic Mode: NONE

Graphics & Shader Settings:
Texture Quality: low
Shader Quality: low
High Quality Bumpmaps: disabled
Environment Mapping: disabled
Glow Filter: disabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes

Framerates
--------------------------------------------------------------------------------
Scene "Trade" 37.2 average fps 14.0 minimum fps 69.0 maximum fps
Scene "Fight" 59.8 average fps 26.0 minimum fps 115.0 maximum fps
Scene "Build" 71.4 average fps 46.0 minimum fps 101.0 maximum fps
Scene "Think" 38.0 average fps 28.0 minimum fps 64.0 maximum fps

Overall average framerate: 51.6 fps
 
Hab mir nochmal neu gezogen und nun läuft es auch unter vista

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 285 [2798 MB] Driver: 8.15.0011.9056
CPU Info: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4094 MB

Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.3 average fps 19.0 minimum fps 105.0 maximum fps
Scene "Fight" 100.7 average fps 37.0 minimum fps 225.0 maximum fps
Scene "Build" 137.2 average fps 79.0 minimum fps 280.0 maximum fps
Scene "Think" 68.3 average fps 34.0 minimum fps 123.0 maximum fps
Overall average framerate: 89.1 fps

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 285 [2798 MB] Driver: 8.15.0011.9056
CPU Info: Intel(R) Core(TM)2 Duo CPU E7200 @ 2.53GHz (2 CPUs), ~3.8GHz
Usable System Memory: 4094 MB

Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 50.7 average fps 19.0 minimum fps 106.0 maximum fps
Scene "Fight" 100.6 average fps 37.0 minimum fps 221.0 maximum fps
Scene "Build" 134.1 average fps 76.0 minimum fps 274.0 maximum fps
Scene "Think" 65.4 average fps 33.0 minimum fps 116.0 maximum fps
Overall average framerate: 87.7 fps


Nachtrag mit neuem Prozzi :)

--------------------------
X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0
Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
DirectX Version: DirectX 10
Graphics Card Info: NVIDIA GeForce GTX 285 [2798 MB] Driver: 8.15.0011.9056
CPU Info: Intel(R) Core(TM)2 Quad CPU Q9650 @ 3.00GHz (4 CPUs), ~4.1GHz
Usable System Memory: 4094 MB

Video Settings During Benchmark:
Screen Resolution: 1600 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 8x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 40 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 59.0 average fps 21.0 minimum fps 124.0 maximum fps
Scene "Fight" 123.3 average fps 44.0 minimum fps 304.0 maximum fps
Scene "Build" 164.7 average fps 90.0 minimum fps 323.0 maximum fps
Scene "Think" 76.5 average fps 38.0 minimum fps 140.0 maximum fps
Overall average framerate: 105.8 fps

(c)2008 EGOSOFT
 
Zuletzt bearbeitet:
Game Version: 1.2.0.0 Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
DirectX Version: DirectX 11
Graphics Card Info: ATI Radeon HD 5900 Series [3816 MB] Driver: 8.14.0010.0716
CPU Info: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Usable System Memory: 6144 MB
Video Settings During Benchmark:
Screen Resolution: 1920 x 1200 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: NONE
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: disabled
More Dynamic Lights: disabled
Used Vertexsize: 28 bytes
Framerates
--------------------------------------------------------------------------------
Scene "Trade" 64.5 average fps 25.0 minimum fps 147.0 maximum fps
Scene "Fight" 140.1 average fps 52.0 minimum fps 311.0 maximum fps
Scene "Build" 184.0 average fps 105.0 minimum fps 374.0 maximum fps
Scene "Think" 84.6 average fps 44.0 minimum fps 160.0 maximum fps
Overall average framerate: 118.3 fps

CPU 3.8 / 5970 850/1200
 
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