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Steam-Update verfügbar
Nach unserer Zeitrechnung kurz nach Mitternacht ist es Valve dann heute erst gelungen, das für vorgestern versprochene Steam-Update zu veröffentlichen. Enthalten ist ein Update für Counter-Strike:Source. Mit dem Update kommt die lang erwartete und aus Counterstrike 1.6 bekannte Map de_nuke im völlig neuem Gewand einher. Nuke ist die erste Counter-Strike:Source-Map die mit High Dynamic Range (HDR) arbeitet.

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HDR ist ja bereits aus dem ein Level umfassenden Half-Life 2:Lost Coast bekannt, in dem Valve ja eindruckvoll gezeigt hat welche Effekte mit HDR erzeugt werden können.

Hier ein Auszug aus dem Changelog:

[quote] New Map
- Added de_nuke with High Dynamic Range (HDR) lighting

Counter-Strike: Source Enhancements and Bug Fixes
- The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
- Fixed problem where players were not always “grabbing onto” ladders that were approached from above
- Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
- Improved door logic to prevent doors from opening into the player using them
- View-smoothing is now done when going down stairs as well as up
- Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
- First-person spectators are blinded and deafened just like the person they are observing
- Fixed incorrect bullet penetration calculation through concrete+grate materials
- Fixed changeteam exploit Fixed DX7 early prop fade-out
- Fixed rare player animation issue while holding grenades
- Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
- Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
- Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
- Deagle no longer always plays deploy animation when starting to spectate its owner
- Non-localized HintText displays correctly again
- Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
- “soundscape_flush” no longer forgets about soundscape entities
- Exposed VIP player index to plugins/mods

Counter-Strike: Source Bot Changes
- Several navigation improvements (jumping, ladders, general movement)
- Various CPU performance optimizations
- Bots are more attentive to enemy noises now
- Bots throw their grenades when surprised by an enemy correctly now
- Bots can open doors when attacking with a knife now
- Fixed bug preventing CT bots from hiding to guard a bomb defuser
- Fixed a few issues where bots were trying to plant the bomb in bad places
- Bots now break breakables they touch while stuck or crouched
- Fixed bots not knowing if the cs_havana window is shut
- Adding the “bot_join_delay” ConVar to delay bots joining after a map change [/quote]

Wer sich die Map de_nuke heute mal anschauen möchte, kann sich gerne ab heute Vormittag ein Bild davon auf dem Gamersluxx Gameserver machen. Dieser ist unter der IP 212.227.95.122:27015 zu erreichen.

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