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- Added G.I.G.N and Guerilla player models
- Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
- Fixed crosshairs when running in a widescreen aspect ratio
- Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
- Fixed bug where players were able to throw grenades through thin walls
- Added a server message for teammate attacks
- Fixed buy menu not having mouse focus
- Fixed buy menu re-opening when you try to close it.
- Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
- '&' chars in player names show in the scoreboard and spectator UI
- In-eye spectators see punch angles
- Fixed bots thinking they are still on a higher nav area when they fall off
- Added nav area ID to the bot debug prints
- Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
- Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
- Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height