Neues zum Futuremark 3D Mark 2004
Die Kollegen von [url=http://www.beyond3d.com/]Beyond3D[/url] haben ein Interview mit Nicklas Renqvist, Patric Ojala und Tero Sarkkinen von der umstrittenen Benchmarkproduktion [url=http://www.futuremark.com]Futuremark[/url] geführt. Dabei sind auch einige Details über die Art und den Umfang des neuen 3D Marks bekannt geworden.
The next 3DMark will use a completely new 3D engine, which dynamically builds HLSL shaders. The shaders are dynamically built and runtime compiled using the most optimal target for the hardware in use. We strongly believe that this is a structure future game-engines will be using because of its flexibility. It goes without saying that the compilations produce the exact same rendering, no matter which target. This is an absolute must for enabling objective performance comparisons.
Das komplette Interview findet man [url=http://www.beyond3d.com/interviews/fm04/]hier[/url].
The next 3DMark will use a completely new 3D engine, which dynamically builds HLSL shaders. The shaders are dynamically built and runtime compiled using the most optimal target for the hardware in use. We strongly believe that this is a structure future game-engines will be using because of its flexibility. It goes without saying that the compilations produce the exact same rendering, no matter which target. This is an absolute must for enabling objective performance comparisons.
Das komplette Interview findet man [url=http://www.beyond3d.com/interviews/fm04/]hier[/url].