Today we will release a hotfix for Borderlands 3 which will be live on all platforms by 3:00 PM PST. This hotfix addresses various issues reported by the community. Hotfixes are applied at the main menu. You should see a sign in the background when they have been applied. If you are experiencing any issues or want to provide feedback, please submit a ticket to support.2k.com.
With this hotfix, the Bloody Harvest event is fading from Borderlands 3. As the event ends, you will no longer see Haunted enemies, travel to Heck, or be able to complete Bloody Harvest challenges until the spooky season returns next year! Thank you to everyone for the great feedback, your enjoyment, and the amazing spooky shots taken with Photo Mode in Heck! We're taking what we've seen and heard from this event and are exploring how to apply these learnings to the next one.
Addressed a reported issue where loot was sometimes falling into an unreachable area in Slaughterstar 3000
Addressed a reported issue where the movement speed bonus with Amara's passive ability "Mindfulness" when buffed with Spiritual Driver class mod was sometimes extremely high
Mindfulness was designed with the intent that reaching maximum stacks was not easily achievable so the bonus per grade was high. We want players to take advantage of move speed but not to the extent where parts of the game may not function correctly.
Addressed a reported issue with the Spiritual Driver class mod where it was sometimes awarding damage for all types of damage and not just gun damage
Decreased pet audio so FL4K's Jabber would be less vocal
Zane's passive ability "Death Follows Close" fails to bring correct bonus to several kill skills after unlocking this ability in Skills menu
Addressed a reported issue where Zane's passive ability "Nerves of Steel" would sometimes lose functionality after fast traveling
Fixed typos on Desperate Measures and Stainless Steel Bear skills
Fixed multiple spots where players were sometimes able to escape the map in Skywell-27
Fixed multiple spots where players would sometimes get stuck in Ambermire
Fixed various areas in Septic Sluice and Green Diamond Platform that allowed players to reach unintended areas
Fixed various areas on Pandora that sometimes allowed players to escape the map
Fixed a reported issue where some players could not hear the flaming skulls from Billy, the Anointed
Fixed a reported issue where Brick's sledgehammer sometimes continued to spin after being thrown at an enemy during the mission "Hammerlocked"