Braineater
Urgestein
Thread Starter
- Mitglied seit
- 09.05.2006
- Beiträge
- 16.617
Hi,
ich wollte nurmal alle Fans von Zombie- und Horrorspielen darauf hinweisen das eine sehr vielversprechende UT2004 Zombiemod -Out of Hell- endlich released wurde
(Links am Ende vom Post)
Die Mod beinhaltet 24 spielbare Level in 17 verschiedenen Umgebungen und über 10 Waffen.Die Spieldauer soll ca 5 Stunden betragen.
Die Mod steckte über 7 Jahre in Entwicklung und holt aus der UT Engine nochmal einiges an Effekten raus. Die ganzen Maps,Models und Texturen wurden vom Moder selbst gemacht. Das Game beinhaltet sogar einen Soundtrack von einem professionellen Komponisten.
Was wird benötigt:
- UT 2004 egal ob deutsche oder englische Version
- Patch v3369 (gibts hier) ca 12MB
- eventuell die bonuspacks(noch nicht bestätigt,gibts aber hier als komplettpack(alle Bonuspacks) inkl patch) ca 200MB
- noch ca 4GB freier Speicher für die entpackte mod
Story:
Der Spieler wird in die Role von Donovan Ling schlüpfen, einem Polizist aus der Nachbarstadt, der geschickt wurde um einer seltsamen Nachricht aus Grindwood auf den Grund zu gehen. Dabei durchquert man verschiedene Gebiete der Stadt und der Umgebung mit dem Ziel am Leben zu bleiben und die Geheimnisse der Zombieplage in Grindwood zu entschlüsseln.
Trailer
http://www.youtube.com/watch?v=Z1-f1Cho5pU&translated=1
Screens
http://s274.photobucket.com/albums/jj263/chickenribscombo/
offizielle Homepage
http://outofhell.net/
Survival Guide
http://outofhell.freeforums.org/official-survival-guide-no-longer-will-you-fear-the-undead-t72.html
Downloadmirror:
Der Download ist ca 1GB groß.
Patches
Extra:
Icon für die Verknüfung
Dann wünsche ich schönes Gruseln
mfg
P.S. Wenn euch der Thread gefällt würde ich mich über ein Danke oder einen Kommentar freuen
ich wollte nurmal alle Fans von Zombie- und Horrorspielen darauf hinweisen das eine sehr vielversprechende UT2004 Zombiemod -Out of Hell- endlich released wurde
Die Mod beinhaltet 24 spielbare Level in 17 verschiedenen Umgebungen und über 10 Waffen.Die Spieldauer soll ca 5 Stunden betragen.
Die Mod steckte über 7 Jahre in Entwicklung und holt aus der UT Engine nochmal einiges an Effekten raus. Die ganzen Maps,Models und Texturen wurden vom Moder selbst gemacht. Das Game beinhaltet sogar einen Soundtrack von einem professionellen Komponisten.
Was wird benötigt:
- UT 2004 egal ob deutsche oder englische Version
- Patch v3369 (gibts hier) ca 12MB
- eventuell die bonuspacks(noch nicht bestätigt,gibts aber hier als komplettpack(alle Bonuspacks) inkl patch) ca 200MB
- noch ca 4GB freier Speicher für die entpackte mod
Story:
Der Spieler wird in die Role von Donovan Ling schlüpfen, einem Polizist aus der Nachbarstadt, der geschickt wurde um einer seltsamen Nachricht aus Grindwood auf den Grund zu gehen. Dabei durchquert man verschiedene Gebiete der Stadt und der Umgebung mit dem Ziel am Leben zu bleiben und die Geheimnisse der Zombieplage in Grindwood zu entschlüsseln.
Trailer
http://www.youtube.com/watch?v=Z1-f1Cho5pU&translated=1
Screens
http://s274.photobucket.com/albums/jj263/chickenribscombo/
offizielle Homepage
http://outofhell.net/
Survival Guide
http://outofhell.freeforums.org/official-survival-guide-no-longer-will-you-fear-the-undead-t72.html
Downloadmirror:
Der Download ist ca 1GB groß.
Rapidshare.com
Filefront
Megaupload
Netload.in (schnell)
FTP Server (sehr schnell)
Halconflow (nur 1 Datei)
guildmutiny (nur 1 Datei)
ATOMICGAMER (nur 1 Datei)
Fileshack (nur 1 Datei)
Living Dead Media (nur 1 Datei)
Torrent:
http://rapidshare.com/files/301039093/Out_Of_Hell_2009_Release.part05.rar
http://rapidshare.com/files/301037046/Out_Of_Hell_2009_Release.part04.rar
http://rapidshare.com/files/301028052/Out_Of_Hell_2009_Release.part03.rar
http://rapidshare.com/files/301020246/Out_Of_Hell_2009_Release.part02.rar
http://rapidshare.com/files/301012839/Out_Of_Hell_2009_Release.part01.rar
http://rapidshare.com/files/301037046/Out_Of_Hell_2009_Release.part04.rar
http://rapidshare.com/files/301028052/Out_Of_Hell_2009_Release.part03.rar
http://rapidshare.com/files/301020246/Out_Of_Hell_2009_Release.part02.rar
http://rapidshare.com/files/301012839/Out_Of_Hell_2009_Release.part01.rar
Filefront
Megaupload
Netload.in (schnell)
http://netload.in/dateif73mIaL2bU/Out_Of_Hell_2009_Release.part01.rar.htm
http://netload.in/dateiumGuJbLMEG/Out_Of_Hell_2009_Release.part02.rar.htm
http://netload.in/dateiMGHW8o6mDn/Out_Of_Hell_2009_Release.part03.rar.htm
http://netload.in/dateisuPvIG5qFd/Out_Of_Hell_2009_Release.part04.rar.htm
http://netload.in/dateiZWMMG5ab8R/Out_Of_Hell_2009_Release.part05.rar.htm
http://netload.in/dateiumGuJbLMEG/Out_Of_Hell_2009_Release.part02.rar.htm
http://netload.in/dateiMGHW8o6mDn/Out_Of_Hell_2009_Release.part03.rar.htm
http://netload.in/dateisuPvIG5qFd/Out_Of_Hell_2009_Release.part04.rar.htm
http://netload.in/dateiZWMMG5ab8R/Out_Of_Hell_2009_Release.part05.rar.htm
FTP Server (sehr schnell)
Halconflow (nur 1 Datei)
guildmutiny (nur 1 Datei)
ATOMICGAMER (nur 1 Datei)
Fileshack (nur 1 Datei)
Living Dead Media (nur 1 Datei)
Torrent:
Patches
Version 1
Installation:
Changelog:
Download:
Um den Patch zu installieren müsst Ihr einfach den "Out_of_Hell" Ordner aus dem Archiv in euer UT Verzeichnis ziehen und den bestehenden Ordner inklusive aller Dateien überschreiben!
Changelog:
Changes/fixes:
- Set simple collision hulls for most static meshes
- Added minimum fog distances to all maps
- Added fog slider in configuration
- Reduced shadow maps from DXT3 to DXT1
- Zombie damage slightly reduced
- Culled unused assets from packages
- Player jump-height increased
- Player airspeed increased
- Added jostle function bound to '0' key
- Altered information pertaining to patch versions on warning screen
- Added patch version to title screen
- Removed scanline effect
- Added mouse-over message to 'New Game' selection
- Added mouse-over message in HUD options screen
- Switchblade is now first priority on level start
- Added Siren zombie classes to random spawner
- Fixed spelling mistakes in various conversation boxes
- Added 3 new log files
- Added health and armor indicators
- Lowered objectives/ammo/health/armor counter onto black bar
- Added shortcut icon
- Changed menu map
Map Changes -
SEQ1 -
Made path to finding Alvarez brighter/more obvious
SEQ3 -
Reduced zombie rush count by 1
Delayed zombie rush slightly
SEQ6 -
Manipulators no longer triggered by crossing point
Manipulators reduced by 1
SEQ 8 -
Added light to 'T-Section' hallway
Replaced cardboard box mesh with open one
SEQ 11 -
Reduced the number of zombies around salt circle
Added 2 ammo crates
Paths to and out of warehouse made more accessible
SEQ 13 -
Removed visible trigger graphic
Resolved invisible collision mover
SEQ 21 -
Split Meatplant map
SEQ 24 -
Split Outpost map
Added 'Take' tags to ground weapons
Added objectives
-----------------------------------
THE 'JOSTLE' FUNCTION
This was implemented to (hopefully) free you from problem geometry should you ever get 'stuck'.
Press the '0' key (default keybinding) in order to activate the 'Jostle' function. (You will unequip any weapons or item you are currently using)
You must then either face the ground or any other geometry that's right next to you and repeatedly press the 'Primary Fire' key. This should dislodge you from any meshes or crevasses that are preventing you from moving.
Keep in mind that this method is not always guaranteed to work!
-----------------------------------
LOADING MAPS FROM THE CONSOLE
You can load maps using the console command 'OPEN'. To do so, press the tilde key ( ~ ) to bring down the console and type:
OPEN OOH-SEQ1
and hit enter. (SEQ1 to SEQ25 being the maplist. Check the map directory for specific SEQ numbers)
Loading maps in this matter is NOT recommended as it can possibly corrupt your saved game OR you may start the map with 0 health and become immobile.
-----------------------------------
FOG DISTANCE
The 'fog distancer' slider increases/decreases the fog distance in the game. Lowering this value (moving the slider to the left) should help increase your framerate at the cost of distance detail.
- Set simple collision hulls for most static meshes
- Added minimum fog distances to all maps
- Added fog slider in configuration
- Reduced shadow maps from DXT3 to DXT1
- Zombie damage slightly reduced
- Culled unused assets from packages
- Player jump-height increased
- Player airspeed increased
- Added jostle function bound to '0' key
- Altered information pertaining to patch versions on warning screen
- Added patch version to title screen
- Removed scanline effect
- Added mouse-over message to 'New Game' selection
- Added mouse-over message in HUD options screen
- Switchblade is now first priority on level start
- Added Siren zombie classes to random spawner
- Fixed spelling mistakes in various conversation boxes
- Added 3 new log files
- Added health and armor indicators
- Lowered objectives/ammo/health/armor counter onto black bar
- Added shortcut icon
- Changed menu map
Map Changes -
SEQ1 -
Made path to finding Alvarez brighter/more obvious
SEQ3 -
Reduced zombie rush count by 1
Delayed zombie rush slightly
SEQ6 -
Manipulators no longer triggered by crossing point
Manipulators reduced by 1
SEQ 8 -
Added light to 'T-Section' hallway
Replaced cardboard box mesh with open one
SEQ 11 -
Reduced the number of zombies around salt circle
Added 2 ammo crates
Paths to and out of warehouse made more accessible
SEQ 13 -
Removed visible trigger graphic
Resolved invisible collision mover
SEQ 21 -
Split Meatplant map
SEQ 24 -
Split Outpost map
Added 'Take' tags to ground weapons
Added objectives
-----------------------------------
THE 'JOSTLE' FUNCTION
This was implemented to (hopefully) free you from problem geometry should you ever get 'stuck'.
Press the '0' key (default keybinding) in order to activate the 'Jostle' function. (You will unequip any weapons or item you are currently using)
You must then either face the ground or any other geometry that's right next to you and repeatedly press the 'Primary Fire' key. This should dislodge you from any meshes or crevasses that are preventing you from moving.
Keep in mind that this method is not always guaranteed to work!
-----------------------------------
LOADING MAPS FROM THE CONSOLE
You can load maps using the console command 'OPEN'. To do so, press the tilde key ( ~ ) to bring down the console and type:
OPEN OOH-SEQ1
and hit enter. (SEQ1 to SEQ25 being the maplist. Check the map directory for specific SEQ numbers)
Loading maps in this matter is NOT recommended as it can possibly corrupt your saved game OR you may start the map with 0 health and become immobile.
-----------------------------------
FOG DISTANCE
The 'fog distancer' slider increases/decreases the fog distance in the game. Lowering this value (moving the slider to the left) should help increase your framerate at the cost of distance detail.
Download:
Halcyonflow
Filefront
FDCCDN
Megaupload
Filefront
FDCCDN
Megaupload
Extra:
Icon für die Verknüfung
Dann wünsche ich schönes Gruseln
mfg
P.S. Wenn euch der Thread gefällt würde ich mich über ein Danke oder einen Kommentar freuen
Zuletzt bearbeitet: