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Crysis 2 DirectX 11 Upgrade-Pack und High-Res-Texturen erhältlich (Update)

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Crysis 2 DirectX 11 Upgrade-Pack und High-Res-Texturen erhältlich (Update)
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Es scheint soweit zu sein, denn nachdem auf der Seite von Crytek bereits erste Vergleichs-Screenshots und auch Links zum DirectX 11 Upgrade-Pack und den High-Res-Texturen zu sehen waren (die allerdings noch ins Leere führten), verteilen sich die beiden Dateien gerade fleißig durch das Netz. Crytek hat inzwischen bekanntgegeben, dass der Patch 1.9 erst am Montag erscheinen soll, dieser ist aber Voraussetzung für das Upgrade Pack und die High-Res Texturen. Neben dem DirectX-11-Modus wird auch ein spezieller Benchmark enthalten sein.

"The DX11 Ultra Upgrade is a free visual improvement add-on introducing DirectX 11 support as well as a wealth of graphical improvements and performance optimization for both DX11 and DX9 API's. When using the new "Ultra" spec, DX9 platforms will beneficiate from realtime local reflections and contacts shadows. The owners of DX11 platforms, in addition, will be able to enjoy hardware tessellation (requires the installation of the "Tessellation Package"), parallax occlusion mapping and several improvements for shadows, water, particles, depth of field and motion blur."

Details zum Patch 1.9:

• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package here):
• - Tessellation + Displacement Mapping
• - High Quality HDR Motion Blur
• - Realistic Shadows with Variable Penumbra
• - Sprite Based Bokeh Depth of Field
• - Parallax Occlusion Mapping
• - Particles Motion Blur, Shadows and Art Updates
• - Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren't always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window's containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

Update:

Es tut uns leid, aber wir mussten die Downloads doch wieder offline nehmen. Zwar konnten wir die Bandbreite limitieren, was wir allerdings nicht limitieren können sind die Zugriffe mit denen unser Server belastet wird.

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