nur die grakatreiber oder?
hab alles von nvidia ausser die nforcetrebier deinstalliert.
mfg
lenny
Hinzugefügter Post:
wieder nur wenig punkte
File Name
Benchmark
Version 1.1.0
Width 1280
Height 1024
Anti-Aliasing None
Anti-Aliasing Quality 0
Texture Filtering Optimal
Anisotropic Level 1
VS Profile 3_0
PS Profile 3_0
Force full precision No
Disable HW shadow mapping No
Disable post-processing No
Force software vertex shader No
Color mipmaps No
Force software FP filtering No
Repeat tests Off
Fixed framerate Off
Comment
3DMark Score N/A Not enough tests run
SM2.0 Score 1123
HDR/SM3.0 Score 1102
CPU Score N/A Not enough tests run
Game Score N/A N/A
GT1 - Return To Proxycon 9,189 FPS SM2.0 Graphics Tests
GT2 - Firefly Forest 9,531 FPS SM2.0 Graphics Tests
CPU1 - Red Valley 0,000 N/A N/A CPU Tests
CPU2 - Red Valley 0,000 N/A N/A CPU Tests
HDR1 - Canyon Flight 9,380 FPS HDR/SM3.0 Graphics Tests
HDR2 - Deep Freeze 12,662 FPS HDR/SM3.0 Graphics Tests
Fill Rate - Single-Texturing 0,000 N/A N/A Feature Tests
Fill Rate - Multi-Texturing 0,000 N/A N/A Feature Tests
Pixel Shader 0,000 N/A N/A Feature Tests
Vertex Shader - Simple 0,000 N/A N/A Feature Tests
Vertex Shader - Complex 0,000 N/A N/A Feature Tests
Shader Particles (SM3.0) 0,000 N/A N/A Feature Tests
Perlin Noise (SM3.0) 0,000 N/A N/A Feature Tests
8 Triangles 0,000 N/A N/A Batch Size Tests
32 Triangles 0,000 N/A N/A Batch Size Tests
128 Triangles 0,000 N/A N/A Batch Size Tests
512 Triangles 0,000 N/A N/A Batch Size Tests
2048 Triangles 0,000 N/A N/A Batch Size Tests
32768 Triangles 0,000 N/A N/A Batch Size Tests
System Info
Version 3,12
CPU Info
Physical Processors 1
Logical Processors 2
Central Processing Units
Central Processing Unit
Manufacturer Intel
Family Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
Architecture 64-bit
Internal Clock 2400 MHz
Internal Clock Maximum 2400 MHz
External Clock 266 MHz
Socket Designation Socket 775
Type
Upgrade ZIF Socket
MultiCore 2 Processor Cores
HyperThreadingTechnology N/A
Capabilities MMX, CMov, RDTSC, SSE, SSE2, SSE3, PAE, NX
Version Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz
Caches Level Capacity Type
1 32 KB Data, Internal
2 4096 KB Instruction, Data, Internal
3 0 B Disabled at Boot, Internal
CPUIDs EAX EBX ECX
0x0000000a 0x756e6547 0x6c65746e
0x000006f6 0x00020800 0x0000e3bd
0x05b0b101 0x005657f0 0x00000000
0x00000000 0x00000000 0x00000000
0x04000121 0x01c0003f 0x0000003f
0x00000040 0x00000040 0x00000003
0x00000001 0x00000002 0x00000001
0x00000000 0x00000000 0x00000000
0x00000400 0x00000000 0x00000000
0x00000000 0x00000000 0x00000000
0x07280202 0x00000000 0x00000000
Ext CPUIDs EAX EBX ECX
0x80000008 0x00000000 0x00000000
0x00000000 0x00000000 0x00000001
0x65746e49 0x2952286c 0x726f4320
0x43203229 0x20205550 0x20202020
0x30303636 0x20402020 0x30342e32
0x00000000 0x00000000 0x00000000
0x00000000 0x00000000 0x10008040
0x00000000 0x00000000 0x00000000
0x00003024 0x00000000 0x00000000
DirectX Info
Version 10
Long Version 4.09.00.0904
DirectDraw Info
Version 6.0.6000.16386
Primary Device NVIDIA GeForce 8800 GTX
Linked Display Adapters FALSCH
Display Devices
Display Device
Description NVIDIA GeForce 8800 GTX
Manufacturer NVIDIA
Total Local Video Memory 742 MB
Total Local Texture Memory 742 MB
AGP Aperture Size 766 MB
Driver File nvd3dum.dll
Driver Version 7.15.11.141
Driver Details
Driver Date 02.03.2007
Driver WHQL Certified WAHR
Max Texture Width 8 Kpx
Max Texture Height 8 Kpx
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3
Pixel Shader Version 3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
PCI
Name NVIDIA GeForce 8800 GTX
Vendor ID 0x10de
Device ID 0x0191
SubSystem ID 0x039c10de
Revision ID 0x00a2
Bus
Type
Revision
Enabled FALSCH
Rate 0
Sideband Addressing
EnumValue
String
Hex 0x00000000
Fast Write
EnumValue
String
Hex 0x00000000
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
VGA Memory Clock 0 Hz
VGA Core Clock 0 Hz
Max VGA Memory Clock 0 Hz
Max VGA Core Clock 0 Hz
Display Device
Description NVIDIA GeForce 8800 GTX
Manufacturer NVIDIA
Total Local Video Memory 742 MB
Total Local Texture Memory 742 MB
AGP Aperture Size 766 MB
Driver File nvd3dum.dll
Driver Version 7.15.11.141
Driver Details
Driver Date 02.03.2007
Driver WHQL Certified WAHR
Max Texture Width 8 Kpx
Max Texture Height 8 Kpx
Max User Clipping Planes 6
Max Active Hardware Lights 8
Max Texture Blending Stages 8
Fixed Function Textures In Single Pass 8
Vertex Shader Version 3
Pixel Shader Version 3
Max Vertex Blend Matrices 0
Max Texture Coordinates 8
PCI
Name NVIDIA GeForce 8800 GTX
Vendor ID 0x10de
Device ID 0x0191
SubSystem ID 0x039c10de
Revision ID 0x00a2
Bus
Type
Revision
Enabled FALSCH
Rate 0
Sideband Addressing
EnumValue
String
Hex 0x00000000
Fast Write
EnumValue
String
Hex 0x00000000
Texture Formats
32-bit ARGB [8888]
32-bit RGB [888]
16-bit RGB [565]
16-bit RGB [555]
16-bit ARGB [1555]
16-bit ARGB [4444]
8-bit A [8]
8-bit YUV [800]
16-bit AYUV [8800]
FourCC [DXT1]
FourCC [DXT2]
FourCC [DXT3]
FourCC [DXT4]
FourCC [DXT5]
Capabilities AGP Texturing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures, Two Sided Stencil Test, Mipmapped Volume Textures, Mipmapped Cube Textures, Texture Border Color, Spherical Mapping, Automatic Mipmap Generation, Hardware Rasterization, Shading, Transform and Lighting, Scissor Test, Legacy Depth Bias
VGA Memory Clock 0 Hz
VGA Core Clock 0 Hz
Max VGA Memory Clock 0 Hz
Max VGA Core Clock 0 Hz
DirectShow Info
Version 6.6.6000.16386