Fabri91
Enthusiast
Evtl. im setup des autos den maximalen lenkeinschlag verringern, aber dann hast du die wendigkeit von nem oeltanker...
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@Swissshadow
geht mir genauso. Aber inzwischen hab ich mehr oder weniger daran gewöhnt.
Sofern man natürlich den Joystick vom Gamepad nimmt und nicht das Steuerkreuz^^
lfs verlangt nach einem lenkrad - zumindest bei den schnelleren autos
stimmt nicht, ich komm auch einwandfrei mit größeren Kisten + Tastatur zurecht (sogar mit guten Zeiten - ausgenommen sind natürlich diese komischen F1 verschnitte, die mag ich nicht).
Lenkrad macht nur einfach mehr Spass
Geht nicht, hab nur Blackwood gefahren, damals immer im Demo Modus und Tastatur.aja
wasn deine top zeit mit einem der drei GTRs auf z.b. Westhill?
1:32.72 hier (sogar mit dem XRR nicht FZR)
sag mir mal deinen lfs nickname dann kann ich ja vergleichen
Hab mir auch erst das Lenkrad und dann LFS angeschafft, alles andere macht keinen Sinn.dann aknnst du ja verdammt gut mit der tastatur umgehen...ich finde es sehr schwer mit tastatur lfs zu spielen.
ich fahr mit lenkrad und das nicht nur aus dem grund das es mehr spaß macht sondern weil es realistischer ist und ich "spüre" wo ich noch ein zehntel herausholen kann. man kann kurven genauer anfahren, das auto genau dahinlenken wo man es will.
greetz
Content :
New demo car : Formula BMW FB02
Removed XR GT Turbo car from demo
Chicane route added to South City
AI :
AI can now drive faster and can deal with changing car
AI can drive out of pit garage for qualify or practice
Can now make pit stops for fuel / damage / must pit rule
No longer stop and reset to repair their car (pit instead)
Save and load functions for start grid in single player
Physics :
Engine moment of inertia increased in all cars
Handbrake is now applied at the start in hotlap mode
Gear change auto throttle cut and blip options removed
Manual clutch is now fully manual and engines can stall
Improved simulation of sequential and h-pattern gearboxes
Live anti roll and brake balance only allowed on race cars
Redline rpm and rev limiter rpm point reduced in all cars
RB4 - reduced mass by 18 kg / FXO - reduced tyre width
FXO GTR - reduced mass by 20 kg to improve GTR balance
GTR class also balanced by engine / gearboxes changes
Racing tyres generate more heat and wear more quickly
Clutch overheating system and display in F9 / F10
FIX : Error in position of wind resistance centre
South City :
Many graphical updates and new configuration added
Kerb construction modified making wall collisions safer
JPG textures now used for adverts (data\pic\SO_ADSx.jpg)
Blackwood :
Modified chicane and section after main straight
Slightly narrower track and various graphical updates
JPG textures now used for adverts (data\pic\BL_ADSx.jpg)
Fern Bay :
Tyre stacks to stop cutting Rallycross Green Turn 1
Fixes / pit lane cameras / removed large bridge adverts
JPG textures now used for adverts (data\pic\FE_ADSx.jpg)
Views :
Adjustable cockpit view position for each car
Left / right one button look functions now 45 degrees
Left + right two button look functions now 90 degrees
One button look is now adjustable from 30 to 90 degrees
Look behind button in road cars - look back from centre
Look behind button in racing cars - show virtual mirror
FIX : Forced cockpit view now only affects your own car
FIX : Skid marks and rubber are now visible through screen
Multiplayer :
Maximum size of config file (setup.cfg) doubled to 4 KB
Command /spec X can be used by guests to remove AI drivers
Time between reset and race start increased by six seconds
Added "cruise" option and filter (allows wrong way driving)
FIX : Remote clutch was pressed while shift paddle was held
FIX : Lap timers did not work after /pitlane X or /pit_all
FIX : Vulnerabilities that allowed a server to be crashed
Interface :
Damage repair is now a selectable option
Pit stop damage repair takes twice as long
Engines are no longer repaired in pit stops
Pit stop still continues after car is nudged
Added some missing commands to the /help text
Updated LFS icon in LFS.exe - thanks to ORION
LFS icon appears at top left of an LFS window
Can now drive up to 1 km/h over the speed limit
Redline display on tacho now has maximum accuracy
Press 4 key to see a racing line for any viewed car
Show racing line is disallowed in hotlapping and FCV
Can Reset and Must Pit added as single player options
New command /entry - makes LFS return to entry screen
Fuel per lap estimate now shown in pits - info section
Added Bridgestone and Avon tyre manufacturers in setups
Speedo (both types) improved text size and aspect ratio
Dashboard fuel displays now shown as % instead of litres
Setup and colour config files now use three letter prefix
Autocross layouts can now be selected in the track screen
Removed digital speedo option - now depends on type of car
Pit Stop fuel is now the fuel amount to be added at pit stop
Best lap time is now shown at top right during a normal race
Downforce distribution now shown in pits - downforce section
Tips page updated to include a new tip and remove an old one
FIX : Virtual dash appeared when viewing a remote undrawn car
FIX : All pressed keys are now released when LFS loses focus
FIX : CTRL + SHIFT tried to show user names in single player
FIX : Sound and controller issues when changing screen mode
FIX : Codepage of rename and delete buttons in save dialog
FIX : Comma could not be used to enter interface scale
FIX : MPR with licensed track causeD LFS demo to crash
FIX : Recalibrate axes button set all axes to "X axis"
Auto update system :
Auto updater checks to see if patch is already downloaded
LFS switches to window on entry if it does not have focus
Patch files are not deleted until user answers "Restart?"
FIX : InSim bind error on restart after auto update
Sound :
Included new default sounds for BF1 / FZ5 / FZR / FOX
Sound is now switched off while changing screen resolution
Training :
Included new full pack of lessons - thanks to GP4Flo
Racing line is drawn on ground in Test Drive lessons
No penalty for hitting objects in Test Drive lessons
Pressing ESC in test drive lessons results in a pass
Can now hit objects / cones after completing a lesson
Message is shown on screen if you hit a car overtaking
Enter key can now be used to press any green button
Removed countdown and info text at start of lesson
InSim :
FIX : Zero degrees FOV in CPP could cause LFS to crash
FIX : InSim - CCI_FIRST / CCI_LAST not set if player in pits