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Und sie haben die Cockpitansicht gestrichen (ab Minuten 3:22 im Reveal Interview) ... na ja, damit geht dann auch der "Semi-Sim-Charakter" flöten.
Eine Cockpit-Ansicht wird es laut eine Vorschau von eurogamer.net nicht mehr geben. Laut Codemasters hätten 95 Prozent der Spieler andere Ansichten bevorzugt. Auch Dirt: Showdown musste schon ohne Cockpit-Ansicht auskommen.
Es gibt keine zuschaltbare Fahrhilfen oder Einstellungen für den Schwierigkeitsgrad mehr.
The problem that Codemasters has faced ever since it attempted to broaden its appeal with Grid and Dirt is that its motorsport games need the support of a hobbyist hardcore to succeed, but the majority of players like the idea of simulation racing more than they like the reality. It's not a problem unique to the Midlands developer, of course, and games like Forza have ended up offering a plethora of driving assists and difficulty settings that dial the experience to your ability, but often end up deadening it in the process. Codemasters has set itself a stiffer challenge: deliver a handling model that's accessible and deep, credible and exciting, without any assists or difficulty settings at all.
Oh man. Sollen sie diese Ansicht halt PC-exklusiv machen, da gibt's die Ressourcen.One final point to make is that we're at the tail-end of the current console generation. We're now incredibly familiar with the current hardware and have reached the point that we're getting EVERYTHING possible from it. We're dedicated to pushing Grid 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.