Full Changelog
Gameplay
Deployables now no longer can be stacked one on top of the other
Decreased Construction point and Ammo point income on FOBs
Increased time necessary to take down a friendly FOB
Tweaked recoil on some weapons
Stamina now stops recharging while falling or jumping
Insurgency tweaks. Minimum cache distance is now 300m on 2k maps and 400m on 4k maps, Insurgents now loose tickets if they get killed and there is a high but finite number of insurgent tickets (500 tickets) as a secondary win condition (make FOB placement and medics a little bit relevant again)
Tweaked minimum arming range on rocket projectiles
Speed up the time it takes to show the nametags above peoples head
Smoke grenades no longer kill you with direct hits
You can no longer focus while moving (within reason, there is a small velocity buffer)
Updated recoil zoom modifier on ACOGs
Systems
Added Foliage bending on some maps, partial implementation at this stage
Fixed an issue with soldiers standing when dead if you connect to a server with a game already in progress.
Fixed weapon disappearing after using medic bag or field dressings.
Fixed a number of crashes related to VOIP
Added LODs to the soldier skeletons, improved performance on the animation-side when rendering multiple characters at a distance on screen
Added Low Quality Sounds, which should help some AMD CPU users who are having stuttering issues related to sounds.
Fixed issues with grenades exploding too late when you are dead
Fixed a bug in AAS where lattice links would incorrectly look the wrong direction when looking for home links (fixes a potential locked in main situation).
Mains now always contest their neighbors in AAS, which should prevent potential locked-in-main situations
Fixed a PAAS issue where too many flags could be contested.
Fixed an issue when leaning and sprinting while wounded would get the player stuck in that state
Fixed an issue while jumping out of gun while holding fire allowed you to jump in the gun and fire without pressing a button.
Tweaked MP443 pistols hit detection settings
Fixed an issue where players are using more field dressings than are in their inventory
Fixed players being able to spawn on other squads rally points when changing squad
Adjusted projectiles so they overlap instead of block on water collisions, causing projectiles to now enter water
Fixed weapon reloading desyncing between clients
Fixed return to origin of the weapon reload being too slow/fast/various times
Fixed an issue where the field dressings and medic bags would dissapear on weapon switch.
Fixed enemies markers occasionally being visible during the first moments when you join a server
Fixed some cases where the server list was not updating properly
Fixed suppression effects not firing off under certain hit detection conditions
Reworked code for healing yourself and someone else. This should prevent you from healing yourself and someone else at the same time with the medic bag
Updated scalability to force distance field shadows on all graphics settings
Fixed grenades from showing unequipping animation when there are no grenades left
Fixed grenades not showing 1p and 3p in Listen Servers
Fixed Shovel and patches being displayed below player
NetUpdateRate optimizations. All spawn points down from 100 to 1, FOB spawns from 100 to 10, CameraMan from 100 to 10
Improved performance on shovels, they now use a timer instead of ticking and only tick the timer when they are equipped
Prevent reloading if your input is disabled. This prevents a bug that is caused by deploying and reloading at the same time
All weapons now only tick when they are equipped, and unequipped network update rates have been drastically decreased
UI
Server Browser no longer kicks you back to main with a server full message after you have completely loaded the map, instead you should see this message pop up within a few seconds of trying to join a server.
Updated inventory slider, you can now disable auto switching between weapons as well as confirm and cancel weapon switches that are only still highlighted in the UI.
Fixed Purple smoke grenades having blue UI icon
Optimised the Main Menu UI
Optimised the in-game HUD
Fixed Squad Leader icon number disappearing when he goes incapacitated
Simplified the code for and added more validity checking to the team switch confirmation widget
Fixed an issue where multiple toasts could crash the game due to incorrect garbage collection safety
Fixed Tickets not always showing at rounds end
Fixed an issue where overlapping Capture Zones would cause the capture widget to not show while you were in a capture zone.
Fixed Sergeant Chevrons and Squad Leader Number overlapping
Fixed the map timer not always showing the text in the correct format
Fixed an issue where the Map Timer would desync between server and client
Fixed keyboard not getting automatic focus on password dialog box when entering passworded servers
Updated Minimaps on all maps to show fields, bodies of water, gameplay boundaries and also a distance scale
Fixed toast messages being cut off by a smaller than normal dialogue box
Fixed Fools Road and Sumari minimaps being out of alignment
Updated Militia and Russian faction radial menu to use the Russian radio instead of US or INS
Added map icon for HMGs
Sounds
Added Sound collisions to most passable vegetation, as you move through foliage you will make a noticeable sound
Modified bullet hit dirt sounds
Updated main menu music
Added reverb volumes in tunnels on Fools Road
Fixed attenuation and increased volume on healing sounds.
Added Bleeding and Wounded/Incap EQ filters that adjust based upon your health.
Modified SVD fire sounds
Modified default M4 fire sounds to later fit for dynamic reflections
Fix to crack flyby sounds
Art
Improved LODs on various static props
Added window bar props to various maps
Added water interactivity, collisions and impact effects by the player, small arms and explosives
Fixed corrugated metal fences and scrap with double sided geometry settings
Updated metal fences and log trenches to have proper materials and impact effects
Overhauled bullet impacts on Dirt to use new gpu debris and random dust animations
Fixed Smoke Grenade effects not rendering at far distances
Fixed Smoke Grenade effects not always colliding with the surrounding environment
Fixed tracer rounds showing too close or behind the gun barrels.
Fixed several physmats having wrong footstep dirt effect, causing weird excessive foot fx on plastic, rubber etc.
Added small working tool props as map decoration
Relocated all shell ejection sockets to their right position, and improved the visual look of them spinning out of the ejection port
Resized dirt bullet hits and improved random dirt animations
Updated blast shockwaves relevant to dirt, grass and wood
Fixed hescos disappearing at a distance
Added small bulletholes for Makarov and other 9mm pistols
Fixed RPG7 low quality geometry sight being mis-aligned
Fixed misaligned rocket on the RPG7 during the reload
Adjusted Particle Bounds of RPG7 rocket concrete explosion
Maps
Fixed issue where you could get stuck under the hopper car on Fools Road
Fixed issue where you could use prone to get into the pipe on the gas silo Fools Road/First Light
Fixed Op First Light warehouse door collisions from being borked
Updated lighting on all maps
Added more cache locations that are outside of buildings
Fixed players falling through mine roof on Fools Road
Fixed players spawning on the hesco bunker roof on Fools Road
Updated playable boundaries on a number of maps
Updated max tickets for BLUFOR on Logar Insurgency
Added Chora Insurgency Layer
Added Sumari Insurgency Layer
Updated cap zone names for some maps
Ambient sound fixes on Gorodok, Logar and Firing Range maps.
Admin
Added RCON Server plugin
Added map icon for admin cam
Fixed crashing on Admin-Camera as soon as you reload your weapon
Fix for crash caused by jumping in admin cam while reloading on listen server and non-networked games.
AdminRestartMatch command should now restart the map and stay on the same level