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Und sie ziehen den nächsten CV Nerf zurück!! Pissband ey
Aircraft preparation time at the beginning of the battle was tested on the 0.8.4 Public Test.
Preparation time influenced the battle as it was intended: later spotting allowed destroyers to reach the control areas undetected, which ensured active battle for other classes.
However this change created a long waiting period for the aircraft carrier player without any actions to perform other than setting the ship's route. We want to preserve battle dynamics without excluding the aircraft carrier commander from the game for almost a minute. It has been decided not to introduce the preparation time for squadrons in the tested form
We are not ready to report on the exact timing of the introduction of these changes, but we plan to do this around the autumn updates.
Komplette Version:
Plans for introducing aircraft preparation time at the beginning of each battle, aircraft carrier matchmaking.
Aircraft preparation time at the beginning of the battle was tested on the 0.8.4 Public Test.
The purpose of the change was not only to delay the detection of the enemy team but also to achieve the almost simultaneous beginning of battle for all ships. Destroyers are fighting at the control area, cruisers and battleships are firing at the spotted targets. Presently, this flow is broken by early detection from the air. We want to bring the timing of battle to the point that the aircraft are near the control area at close to the same time as other classes.
Preparation time influenced the battle as it was intended: later spotting allowed destroyers to reach the control areas undetected, which ensured active battle for other classes.
However this change created a long waiting period for the aircraft carrier player without any actions to perform other than setting the ship's route. We want to preserve battle dynamics without excluding the aircraft carrier commander from the game for almost a minute. It has been decided not to introduce the preparation time for squadrons in the tested form, and to consider other options for influencing the aircraft's time of arrival to control areas:
- Move aircraft carriers' spawn points away from control areas;
- Move other ships' spawn points closer to control areas;
- Add the preparation time for planes in the beginning of battle, but no longer than 20 seconds;
- Additional change to engine boost - planes will start with the engine boost depleted, which will not allow them to accelerate at the beginning of battle, but will make boosted maneuvers possible in the active phase of the battle.
The implementation of these points will make battles more active, without creating discomfort for players on aircraft carriers. We are not ready to report on the exact timing of the introduction of these changes, but we plan to do this around the autumn updates.
In one of the next updates we plan to introduce a soft limit on the number of aircraft carriers in battles of VIII - IX tiers. In the first minute of waiting for the player whose been waiting for the longest time in the queue, there will be a restriction - no more than 1 aircraft carrier per team. From the second minute of waiting the battle will be assembled with a limit of no more than 2 aircraft carriers per side, and no more than three starting from the third minute.
This change will significantly reduce the number of battles of VIII - IX tiers with two aircraft carriers in each team. This will be specially noticeable for tier VI ships: they will fight against two tier VIII aircraft carriers much less often than is experienced now.
Please note that the information in the Development Blog is preliminary.
Ich kann mich nur wiederholen, die haben das Game mit den CV's voll an die Wand gefahren.
Im Moment 14 Spieler, mit denen ich zusammengspielt habe, die das Game nicht mehr Spielen.
Ich hatte gestern auch Frust-Deinstall gemacht... Schnitt-Schaden und Schnitt-EXP gehen permanent nach oben, während Winrate und Kills rückläufig sind - daraus resultiert eine katastrophale WR durch die man jetzt schon während oder nach dem Gefecht angeschrieben wird das man das Game deinstallieren soll - und das zumeist als Top-5 Spieler im Team.
von den letzten ~14 Spielen ganze 2 gewonnen, und das mit der Yamato...
Frags werden von CVs oder eben von irgendwelchen Hampeln die am wegrennen sind (anstatt das BB was mit seinen HP tankt zu supporten) abgestaubt und man dann vollgeflamed warum man denn abgefackelt ist.
Ich weiß echt nicht was mit der Community passiert ist, aber gefühlt sind mittlerweile 2 von 3 irgendwelche Spacken die von Anstand noch nie was gehört haben.
Ich spiele auch regelmäßig. Ich war allerdings jetzt fast 2 Wochen im Urlaub.
Ich bin auch derzeit in einem Clan.
Ich freue mich auf die Russen Schlachter.
Und sie ziehen den nächsten CV Nerf zurück!! Pissband ey
Aircraft preparation time at the beginning of the battle was tested on the 0.8.4 Public Test.
Preparation time influenced the battle as it was intended: later spotting allowed destroyers to reach the control areas undetected, which ensured active battle for other classes.
However this change created a long waiting period for the aircraft carrier player without any actions to perform other than setting the ship's route. We want to preserve battle dynamics without excluding the aircraft carrier commander from the game for almost a minute. It has been decided not to introduce the preparation time for squadrons in the tested form
We are not ready to report on the exact timing of the introduction of these changes, but we plan to do this around the autumn updates.
Komplette Version:
Plans for introducing aircraft preparation time at the beginning of each battle, aircraft carrier matchmaking.
Aircraft preparation time at the beginning of the battle was tested on the 0.8.4 Public Test.
The purpose of the change was not only to delay the detection of the enemy team but also to achieve the almost simultaneous beginning of battle for all ships. Destroyers are fighting at the control area, cruisers and battleships are firing at the spotted targets. Presently, this flow is broken by early detection from the air. We want to bring the timing of battle to the point that the aircraft are near the control area at close to the same time as other classes.
Preparation time influenced the battle as it was intended: later spotting allowed destroyers to reach the control areas undetected, which ensured active battle for other classes.
However this change created a long waiting period for the aircraft carrier player without any actions to perform other than setting the ship's route. We want to preserve battle dynamics without excluding the aircraft carrier commander from the game for almost a minute. It has been decided not to introduce the preparation time for squadrons in the tested form, and to consider other options for influencing the aircraft's time of arrival to control areas:
- Move aircraft carriers' spawn points away from control areas;
- Move other ships' spawn points closer to control areas;
- Add the preparation time for planes in the beginning of battle, but no longer than 20 seconds;
- Additional change to engine boost - planes will start with the engine boost depleted, which will not allow them to accelerate at the beginning of battle, but will make boosted maneuvers possible in the active phase of the battle.
The implementation of these points will make battles more active, without creating discomfort for players on aircraft carriers. We are not ready to report on the exact timing of the introduction of these changes, but we plan to do this around the autumn updates.
In one of the next updates we plan to introduce a soft limit on the number of aircraft carriers in battles of VIII - IX tiers. In the first minute of waiting for the player whose been waiting for the longest time in the queue, there will be a restriction - no more than 1 aircraft carrier per team. From the second minute of waiting the battle will be assembled with a limit of no more than 2 aircraft carriers per side, and no more than three starting from the third minute.
This change will significantly reduce the number of battles of VIII - IX tiers with two aircraft carriers in each team. This will be specially noticeable for tier VI ships: they will fight against two tier VIII aircraft carriers much less often than is experienced now.
Please note that the information in the Development Blog is preliminary.
genau die passende Gegenargumentation.....Wer weiß, vielleicht kommt das wirklich noch. zuzutrauen ist es WG
Ich hatte gestern Abend in ca 30-40% keine CVs im Spiel. Dafür in den restlichen oft vier.
in der queue sieht man auch dass die CVs meist sofort irgendwo hin gematcht werden.
Ich hab zwar nichts Anderes erwartet, aber die Kremlin ist eine Frechheit.. An der kannst du außer Abfackeln kaum Schaden machen..
Edit:
Jetzt mal im Ernst. Mit dem CV kommst du schwer ran, weil die AA gefühlt schlimmer ist als bei der Mino.
Mit BBs prallst du entweder ab oder machst Overpens. Dazwischen gibt es nichts. Vorhin u.a. mit Yami auf 12 km mehrfach auf eine Breitseiten-Kremlin geschossen.. Da ging so 3-6 k pro Salve durch.
Danach auf die Henri gewechselt. Mit IFHE holst du maximal so 3-4 k pro Salve raus, schwer brennen tut der Kübel auch dank dem schnellen Wartungsteam. Also ran auf 5 km in seine Breitseite, AP rein und was passiert? Genau nix. 2-3k pro Salve. wtf. Jeden anderen BB nimmst du da mit Zitas und/oder hartem AP Schaden Ruck-Zuck raus, aber nicht den Kübel.
Dafür stanzt er dir auf 16 km frontal durch die Henri in die Zitas.. Ja ne, ist klar..
Ich hab zwar nichts Anderes erwartet, aber die Kremlin ist eine Frechheit.. An der kannst du außer Abfackeln kaum Schaden machen..
Edit:
Jetzt mal im Ernst. Mit dem CV kommst du schwer ran, weil die AA gefühlt schlimmer ist als bei der Mino.
Mit BBs prallst du entweder ab oder machst Overpens. Dazwischen gibt es nichts. Vorhin u.a. mit Yami auf 12 km mehrfach auf eine Breitseiten-Kremlin geschossen.. Da ging so 3-6 k pro Salve durch.
Danach auf die Henri gewechselt. Mit IFHE holst du maximal so 3-4 k pro Salve raus, schwer brennen tut der Kübel auch dank dem schnellen Wartungsteam. Also ran auf 5 km in seine Breitseite, AP rein und was passiert? Genau nix. 2-3k pro Salve. wtf. Jeden anderen BB nimmst du da mit Zitas und/oder hartem AP Schaden Ruck-Zuck raus, aber nicht den Kübel.
Dafür stanzt er dir auf 16 km frontal durch die Henri in die Zitas.. Ja ne, ist klar..
Ich würde auch empfehlen das ihr euch Mal das Panzerungsmodell anguckt, die Kreml ist fast genauso gepanzert wie der GK hat nur 60 anstatt 50mm Deck was sie gegen He Spam halt gut ist, dafür die die Superstruktur riesig und wie nuckelt ap pens ohne Ende. Zita ist auch überwasser... Also quasi ein GK nur mit Zita. Den Kübel kannst du eigentlich nur bow in spielen...