[Sammelthread] Wreckfest

Wreckfest Early Access | Singleplayer Race @ Tarmac Track 2



 
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Wenn ich etwas bei YT in 1080p 60 fps hochlade, ist das sehr pixelig, obwohl die empfohlenen Render-Einstellungen benutzt werden.


Wieso sieht deins so gut aus ?
 
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Die neue Map find ich unpassend zum Spiel, das erwarte ich bei einer Rennsim...
Wo bleiben denn tolle Waldstrecken mit versteckten Jumps oder Abkürzungen, sowas halt.
Grafikeinstellungen entschlackt, Performance wirkt besser!

Sonst wirklich noch Beta und aktuell nicht so Lust aufs Zocken, muss noch mehr kommen mMn
 
Wird es eigentlich wieder solch einen Dummy-Modus wie in FlatOut 2 geben?

Also dieser vom Sport angehauchte Kram :d?

Mir war auch so, als hätte ich letztes Jahr von einem Death Race Modus gelesen. Weiß da jemand vielleicht mehr? Auf die Schnelle finde ich da nix.
 
A new update is now live, with following changes:

General:

* Added a new car: Asian 1.
* Improved shifting with sequential and H-shifter.
* Added a button to automatically distribute all available repair points to parts that are in worst condition.
* Reduced part wear rate.
* Improved foliage.
* Fixed mud surface, tweaked off-road surfaces.
* Multiplayer race start should no longer get stuck if someone joins or timeouts during the last seconds.
* Implemented a probable fix for the 64-bit version sometimes crashing when a large amount of (dynamic) tires activated.
* Bots that are manually added now remain on the dedicated server after track rotation.
* Increased server name length limit.
* Improved HUD.

As always, many thanks for your support!
 
Das neue Update hat einen Mod-Support hinzugefügt.
Wenn ihr in eurer Bibliothek "Wreckfest" auswählt, findet ihr u.a. die Mod:
Destruction Derby

In dieser gibt es teilweise die Original-Strecken aus Destruction Derby (2).
Einfach mal das Video anschauen:

 
Dezember Update und News

"Dear Wreckers, As many of you are aware, Wreckfest has been in Early Access for a considerable time. Even though there have been numerous significant improvements along the way that will make the game indefinitely better in the end, understandably some of you have been concerned that the final game will never see the light of the day. We understand this and would like to address these concerns with this statement: Wreckfest always has been and always will be our first-priority project, and we are 100% committed to create a game where all of us (you, our faithful supporters, and us, as its developers) will be proud of. As a further sign of our commitment, we would also like to share the upcoming steps with you:

We found a partner that will enable us to fully commit to Wreckfest all the way to its completion.

We will be servicing the game with more frequent and rich monthly updates, starting in February.

Wreckfest is our main focus, and we will increase our team size to speed up its development."



Mehr und Changelog hier:

December Update 2016-12-22
 
Bin ich ja mal gespannt. Bisher ist es für mich eher ein abschreckendes Beispiel für early Access. Ähnlich zu dayz standalone und stranded deep.

Gesendet von meinem SHIELD Tablet K1 mit Tapatalk
 
Man steckt nicht drin aber war merklich das es da im Business hakte bei Bugbear. Aber gut zu wissen das Dinge nun geregelt scheinen.
 



Gravel Track 1 überarbeitet

 
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Interessant sieht das Game ja schon aus!
Nur irgendwie kommen die gefühlt nicht zu potte. Auf einen weiteren Early Access Titel in dauerschleife habe ich irgendwie keine lust.
Außerdem kenne ich niemanden der dieses Game mit mir zocken würde. Ich denke erst im TS mit mehreren entfalltet sich dieses Game bzw der Spass.
Naja mal schauen was wird, finde es Optisch und Gameplay technisch aber mal richtig gut. So ein Destruction Derby fehlt irgendwie...
....evtl bekomme ich ja einen meiner Kollegen der nicht gänzlich Rennsims abgeneigt ist dazu überedet.
 
Grad noch ein paar Runden gefahren, macht immer noch Spaß auch wenn es gefühlt das DayZ der Rennspiele ist. Aber Figure 8 mit ca. 20 Leuten ist einfach grandios :haha:
 
Dear Wreckers,

The next major update for Wreckfest is out! Please check below for the full changelist:

CONTENT

-Added a new track designed for rough racing and epic crashes: Crash Canyon - fans of our earlier games will surely recognize the inspiration.
-Added a new work-in-progress track, Mixed 7.
-Replaced the garage with a new, more spacious garage, still work-in-progress though.

-Implemented vehicle visual customization with parts such as wheels, bumpers, grilles and many more. Please note that for now visual parts do not have a gameplay effect, but in future, parts will affect the weight of the car and increase or decrease the strength of the car as well as the damage it causes to the opposing party in collisions. For now, parts are only available for American 5 and to some extent, American 3, but all cars will eventually receive them. If you have any suggestions for parts you'd like to be added please let us know!

-Added more performance parts: engines, pistons, valves, camshafts and so on, to allow for more in-depth performance upgrading in the upcoming career. Note that engines are basically per class now, however, installing the
best available parts will allow the engine jump to the beginning of the next class. In case the car has a separate banger variant, not all engines are available for all variants.

-Improved American 3, European 2, European 3 (II), Asian 1 models and gave them a demolition racer makeover.
-Added new skins for many vehicles and removed some older ones.

ART

-Replaced the user interface with a completely new, more modern one that's actually usable with a gamepad as well. Please note that the new user interface is still heavy being worked on, and for example animations are missing, the art is not final and there are temporary placeholders screens that will be replaced completely. Feedback is still very much appreciated already.

-Replaced the old broken Sandpit 1 with a new, completely overhauled version.
-Overhauled Tarmac 1 to open up the environment, add proper runoff areas and generally make it look more like a real race track.
-Improved the environment art of Tarmac 3.
-Speedway 1 Figure 8 layout now has ramps in the inner areas to allow for getting back on track even when reset is disabled by the host.
-Improved low frequency ambient occlusion.
-Added animated track officials.
-Updated tire effects.
-Updated weathers.

DESIGN/PHYSICS

-Increased the performance range of the cars and adjusted the class cutoff points. For now, the classes and class ranges are as follows:

Class C = < PP180

Class B = PP180 - PP260

Class A = PP260 >

-Removed part wear and repair mechanic.
-Removed crew mechanic.
-Improved AI vehicle setups so that they make a better use of brakes now, making AI more challenging.
-Crash landings (where the car would be rocketed in the air when touching ground after a jump) no longer occur.
-Adjusted gearboxes and improved shifting logic to allow for more natural automatic shifting.
-Improved stability control assist.
-Improved force feedback for steering wheels.
-In Elimination Race, maximum elimination interval is now 120 seconds.
-It's now possible to select assists in the pre-race screen without going back to the garage.

TECHNICAL

-Optimized tire physics, reducing CPU load.
-Improved acceleration estimation in the garage front-end.
-Ragdoll now works properly.
-Added clutter fade for grass.

KNOWN ISSUES

-Clutter shadows are not working.
-Leaderboards are disabled for now.
-The backfire effect of the exhaust remains in the original location even when the exhaust is changed.
-Location and track preview images are placeholders and descriptions are mostly missing.
-AI sometimes rams other cars right after the green light when trying to navigate to the proper racing line.
-In extremely rough landings (like after a crash) one or more wheels of the car may clip below the ground.

NOTES FOR CONTENT CREATORS

-Some basic vehicle model visualization is now available for custom vehicles in the developer menu (opened by using the tilde key).
-Custom tracks using textures from our official tracks will have textures missing due to asset restructuring.
-To make a custom track compatible with the dedicated server it will need to have the new event db files created (check the updated example track)
-Custom vehicles will need to have new tire files as well dummy parts for the new performance and visual parts assigned (check the updated example car).

For more information about updating custom content please check out this guide on our community forum: Updating custom content for June Update
 
Hotfix 2 for Wreckfest’s June Update
TEAM BUGBEAR JULY 5, 2017 NEWS
Dear Wreckers,

No rest for the wicked! We’ve just unleashed another hotfix for the June Update, addressing a critical issue found in the dedicated server software that caused the server to crash randomly. Additionally, this hotfix contains a wealth of other improvements to the user interface, vehicles and tracks based on your feedback to further enhance the game experience. Please find the changelog below:

TECHNICAL/USER INTERFACE

Dedicated server no longer crashes randomly.
In Lobby, server name and server message are now displayed correctly and updated appropriately in the Options tab.
Admin can no longer get stuck in the Options tab when the race countdown reaches 10s.
Leaderboards and Spectate buttons now work on game controllers when waiting for others to finish the race.
In multiplayer, the rewards popup no longer flashes on the screen when loading the next track.
In Lobby, ESC icon now has the correct description “Game Menu”.
In the Leaderboards screen, the tab highlight now works correctly.
In the Quick Race menu, it’s now possible to rotate the camera when selecting the car.
In the Quick Race menu, AI Class now changes correctly even after changing car and AI Set repeatedly.
In the Quick Race menu, when returning to the Track tab the view now correctly centers to the previously selected track.
The game no longer crashes at the race start due to a missing AI Set start after playing a quick race with a custom AI Set from a mod, removing the said mod and then proceeding to a quick race again without manually setting the AI Set.
In Photo Mode and Replay, Spherical Camera zoom now works again.
In Replay, Play/Pause button now looks correct when toggling state.

VEHICLES/AI

American 5 cameras now match those of the other cars.
American 1 locked differential and American 5 open differential now have correct power distribution.
AI players no longer ram each other right after the green light on short tracks.

TRACKS

Taking the joker shortcut on Mixed 4 no longer results in the position list going haywire – also fixes other similar cases where the alternative route is on the same stretch of the track as the starting grid.
Starting grid is now correctly sorted on tracks where the grid is located on an alternative route, Dirt Speedway Figure 8 being the most obvious example.
Small Stadium no longer has a mini Borg ship floating above the stadium.
Concrete barriers like found on Figure 8 now break up easier when hit.
Steel arm-cos on Mixed 4 now have proper collisions.
Improved checkpoints on Tarmac 1, Sandpit 1, Sandpit 2, Sandpit 3, Dirt Oval, Mixed 7 to prevent cheating.
Fixed obstructed Replay cameras found on Speedway 1 Oval, Sandpit 1, Sandpit 3.

NOTES FOR CONTENT CREATORS

Direct reference to a scne file is again allowed in the event settings bag file (evse).
Special thanks to everyone who helped us test server stability, we couldn’t have done it without your help.

Thanks to everyone for your continuing support and feedback, keep on wrecking!
 
Dear Wreckers,

As the saying goes, never two without three – the third hotfix for the June Update is now out, seeking to enhance dedicated server resilience to intermittent network errors and further improve server stability. In addition to that the hotfix also contains a number of other improvements detailed below:

Improved dedicated server resilience to network interruptions.
Server Browser now displays more information about servers running custom content.
In multiplayer Results screen, typing in the chat will no longer bring up the Leaderboards screen or Spectate mode.
In Lobby, the chat now has a semi-transparent background to make it more legible.
Fixed American 3 damaged light.
Improved Clear Day weather.
Again, thanks for your feedback and testing help!
 
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