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Armed Assault 2 Sammelthread
Offizielle Homepage
http://www.arma2.com/
Release
29.05.2009
Voraussetzungen
Minimum
- Dual Core CPU (Intel Pentium 4 3.0 GHz, Intel Core 2.0 GHz, AMD Athlon 3200+ oderschneller)
- 1 GB RAM
- Grafikkarte (Nvidia Geforce 7800 / ATI Radeon 1800 oder schneller) mit Shader Model 3 und 256 MB VRAM
- 10 GB freier Festplatten-Speicherplatz
Empfohlen
- Quad Core CPU oder Dual Core CPU (Intel Core 2.8 GHz, AMD Athlon 64 X2 4400+ oder schneller)
- 2 GB RAM
- Grafikkarte (Nvidia Geforce 8800GT / ATI Radeon 4850 oder schneller) mit Shader Model 3 und 512 MB VRAM
- 10 GB freier Festplatten-Speicherplatz
Patches
Patch 1.01
Download:
http://petergames.de/fileadmin/downloads/patches/ARMA2_Patch_101DE.zip
http://www.arma2.com/support/updates/file/37-arma2_patch_101de.html?lang=en
Änderungen:
ENGINE:
*
Gefixt: KI reagiert manchmal nicht
*
Gefixt: KI hat in bestimmten Situationen Schwierigkeiten mit der Wegfindung
*
Verbesserungen der KI: Vermeidung von Kollisionen, Mikro-KI-Kommunikation,
Suppress-Fields
*
Verbessert: Koordination der KI im Kampf
*
Verbessert: Automatisches Vectoring der Senkrechtstarter (VTOL).
*
Verbesserte Kurzstart- und Kurzlandesteuerung (STOL)
*
Verbesserte Schuss-Simulation
*
Verbesserte Performance in einigen Bereichen
*
Verbesserte Verletzungs-Simulation, Erste Hilfe und beim Teamwechsel
*
Ermöglichung des Rollens bei der MV-22
*
Gefixt: Waffen innerhalb von Fahrzeugen wurden manchmal weiß dargestellt
*
Gefixt: Einige Crash-Szenarien
*
Gefixt: Manchmal flackernde Texturen
*
Gefixt: Mündungsfeuer und andere Alpha-Elemente, die durch die Wasseroberfläche
schneiden
*
Gefixt: Längere Szenenabläufe riefen Probleme bei LODs und Texturen hervor
*
Gefixt: Terrain-LOD erzeugt weiße Flecken
KOMMUNIKATION:
*
Verbesserungen in der Qualität des Funkverkehrs
*
Standardisierte Meldungen über bekannte Ziele wurden verbessert
KAMPAGNE:
*
Unterstützung von bis zu 4 Spielern im Kooperativmodus
*
Verbesserte Scripts für stabiler funktionierende Missionsenden
*
Verschiedene Verbesserungen in Missionen und animierten Szenen
*
Verbesserter “Star Force”-Transportdienst (Spieler kann diesen besser steuern,
gelegentliches Problem bzgl. eingefrorenem Star Force gefixt)
*
Benachrichtigungsfunktion für jeden gefundenen Hinweis hinzugefügt
*
Musik zu weiteren Stellen der Hauptkampagne hinzugefügt
*
Einige fehlende Audiodateien hinzugefügt
UMGEBUNG:
*
Rendering von Wasseroberflächen verbessert
*
Verschiedene kleinere Verbesserungen
SOUNDEFFEKTE:
*
Effekt für Spielerfigur in der Nähe größerer Explosionen hinzugefügt (Klingeln im Ohr,
vorübergehende Taubheit)
BEDIENOBERFLÄCHE:
*
Verbesserte GPS-Unterstützung (Strg rechts + Maus, wenn GPS verfügbar ist)
*
Aufgaben ohne die Kartenansicht (Voreinstellung: Taste J)
*
Liste der Spieler ohne die Kartenansicht (Voreinstellung: Taste P)
*
Verbessertes Rendering der peripheren Sichtfeld-Simulation (Flecken am Bildschirmrand
stellen die Begrenzung des natürlichen Sichtbereichs dar)
*
Dauernde Darstellung des Anführer-Symbols auf dem Bildschirm auch im normalen
Schwierigkeitsgrad
*
Ausblendende Aufgabenfenster, um den Blick in der Mitte des Bildschirms freizugeben
MODELLE:
*
Frachtabteile in Flugzeugen gefixt (Die Fracht hatte mit dem Piloten Plätze getauscht)
*
Kameraposition für BTR- und T90-Zielvorrichtungen verbessert
*
LODs der Schützensichthilfe für Besatzungen in Räderfahrzeugen verbessert
*
Verbesserte Handanimation bei Luftabwehr-Raketenwerfern
*
Eingedrehte Arme bei Luftabwehr-Raketenwerfern
*
Feuer-Geometrie bei Anschlagtafel-Modellen verbessert
*
Geänderte Motorengeräusche von Traktoren und Autobussen
*
Hotelschild hinzugefügt
*
Ruine des Verwaltungsgebäudes gefixt
*
Texturen bei G36 und Symbol des MG36 gefixt
*
Animation des Schützen am BRDM-ATGM verbessert
*
Verbessertes Modell des AK-107
*
Verbesserte Map für Reflexionen in der Umgebung
*
Verbesserter Cursor des A1
*
Texturensymbol des T34 verbessert, Optik und Turmstabilisator gefixt und Abgaswolke
hinzugefügt
*
PostFX bei Optiken für alle Tracked2-Modelle hinzugefügt
*
Warfare-Zeichen gefixt
*
AAV-Geometrie (Masse) gefixt
*
Projektionsmaterial der ersten Einsatzbesprechung verbessert
*
Verbessertes Holosign des M4 Eigenschattens
*
Zerstörungssimulation bei Wracks und Dämmen auf der Karte verbessert
*
Gefixt: KI reagiert manchmal nicht
*
Gefixt: KI hat in bestimmten Situationen Schwierigkeiten mit der Wegfindung
*
Verbesserungen der KI: Vermeidung von Kollisionen, Mikro-KI-Kommunikation,
Suppress-Fields
*
Verbessert: Koordination der KI im Kampf
*
Verbessert: Automatisches Vectoring der Senkrechtstarter (VTOL).
*
Verbesserte Kurzstart- und Kurzlandesteuerung (STOL)
*
Verbesserte Schuss-Simulation
*
Verbesserte Performance in einigen Bereichen
*
Verbesserte Verletzungs-Simulation, Erste Hilfe und beim Teamwechsel
*
Ermöglichung des Rollens bei der MV-22
*
Gefixt: Waffen innerhalb von Fahrzeugen wurden manchmal weiß dargestellt
*
Gefixt: Einige Crash-Szenarien
*
Gefixt: Manchmal flackernde Texturen
*
Gefixt: Mündungsfeuer und andere Alpha-Elemente, die durch die Wasseroberfläche
schneiden
*
Gefixt: Längere Szenenabläufe riefen Probleme bei LODs und Texturen hervor
*
Gefixt: Terrain-LOD erzeugt weiße Flecken
KOMMUNIKATION:
*
Verbesserungen in der Qualität des Funkverkehrs
*
Standardisierte Meldungen über bekannte Ziele wurden verbessert
KAMPAGNE:
*
Unterstützung von bis zu 4 Spielern im Kooperativmodus
*
Verbesserte Scripts für stabiler funktionierende Missionsenden
*
Verschiedene Verbesserungen in Missionen und animierten Szenen
*
Verbesserter “Star Force”-Transportdienst (Spieler kann diesen besser steuern,
gelegentliches Problem bzgl. eingefrorenem Star Force gefixt)
*
Benachrichtigungsfunktion für jeden gefundenen Hinweis hinzugefügt
*
Musik zu weiteren Stellen der Hauptkampagne hinzugefügt
*
Einige fehlende Audiodateien hinzugefügt
UMGEBUNG:
*
Rendering von Wasseroberflächen verbessert
*
Verschiedene kleinere Verbesserungen
SOUNDEFFEKTE:
*
Effekt für Spielerfigur in der Nähe größerer Explosionen hinzugefügt (Klingeln im Ohr,
vorübergehende Taubheit)
BEDIENOBERFLÄCHE:
*
Verbesserte GPS-Unterstützung (Strg rechts + Maus, wenn GPS verfügbar ist)
*
Aufgaben ohne die Kartenansicht (Voreinstellung: Taste J)
*
Liste der Spieler ohne die Kartenansicht (Voreinstellung: Taste P)
*
Verbessertes Rendering der peripheren Sichtfeld-Simulation (Flecken am Bildschirmrand
stellen die Begrenzung des natürlichen Sichtbereichs dar)
*
Dauernde Darstellung des Anführer-Symbols auf dem Bildschirm auch im normalen
Schwierigkeitsgrad
*
Ausblendende Aufgabenfenster, um den Blick in der Mitte des Bildschirms freizugeben
MODELLE:
*
Frachtabteile in Flugzeugen gefixt (Die Fracht hatte mit dem Piloten Plätze getauscht)
*
Kameraposition für BTR- und T90-Zielvorrichtungen verbessert
*
LODs der Schützensichthilfe für Besatzungen in Räderfahrzeugen verbessert
*
Verbesserte Handanimation bei Luftabwehr-Raketenwerfern
*
Eingedrehte Arme bei Luftabwehr-Raketenwerfern
*
Feuer-Geometrie bei Anschlagtafel-Modellen verbessert
*
Geänderte Motorengeräusche von Traktoren und Autobussen
*
Hotelschild hinzugefügt
*
Ruine des Verwaltungsgebäudes gefixt
*
Texturen bei G36 und Symbol des MG36 gefixt
*
Animation des Schützen am BRDM-ATGM verbessert
*
Verbessertes Modell des AK-107
*
Verbesserte Map für Reflexionen in der Umgebung
*
Verbesserter Cursor des A1
*
Texturensymbol des T34 verbessert, Optik und Turmstabilisator gefixt und Abgaswolke
hinzugefügt
*
PostFX bei Optiken für alle Tracked2-Modelle hinzugefügt
*
Warfare-Zeichen gefixt
*
AAV-Geometrie (Masse) gefixt
*
Projektionsmaterial der ersten Einsatzbesprechung verbessert
*
Verbessertes Holosign des M4 Eigenschattens
*
Zerstörungssimulation bei Wracks und Dämmen auf der Karte verbessert
Patch 1.02 Updated ( Build 58134 )
Download:
http://www.arma2.com/support/updates/
http://www.gol-clan.net/downloads/ArmaII/Patches/ARMA2Patch_102_58134.zip
http://armed-assault.de/downloads/arma2-patch-102-updated-build-58134.html
Änderungen:
Highlights:
* Verbesserte Fahrfähigkeiten der KI
* Senken der gegnerischen KI-Fähigkeiten für Reguläre- und Rekruten-Einstellungen
* Verbesserte Mikro-KI Taktiken, paarweiser Angriff, Pfadlimitierung um Wand-Durchdringung zu verhindern
* Mehrspieler NAT-Verhandlungsfehler behoben
* Verbesserte Spielstabilität (Mehrere Crash-Möglichkeiten aus der Welt geschafft)
* Mehrere Speicherstände unterstützt
* Verbesserte Landschaftsform an den Grenzen
* Diverse Kampagnen- und Lokalisierungsfehler behoben sowie Verbesserungen
* Modul-Unterstützung (F7) im Missions-Editor hinzugefügt
* Option zur Deaktivierung verschiedener Nachbearbeitungseffekte hinzugefügt (Bloom, Blur, etc)
Few notes:
* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact
* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)
* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users
Change log for build 58134 from the previous patch 1.02:
* Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* Enabled MSAA in Video options
* Fixed possible crash in Radio target reporting for NULL target
* Fixed DOF always enabled on game start.
* Added safeguard againg frequent reset into RequestFlushMemory as well.
* Improved Cannot create surface Rpt messages.
* Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* HC command - enabled page selection
* Commandline parameter -netlog available in retail version again
* Editor fix: modules info serialization
* Fix: weapon fire effects in MP
* Verbesserte Fahrfähigkeiten der KI
* Senken der gegnerischen KI-Fähigkeiten für Reguläre- und Rekruten-Einstellungen
* Verbesserte Mikro-KI Taktiken, paarweiser Angriff, Pfadlimitierung um Wand-Durchdringung zu verhindern
* Mehrspieler NAT-Verhandlungsfehler behoben
* Verbesserte Spielstabilität (Mehrere Crash-Möglichkeiten aus der Welt geschafft)
* Mehrere Speicherstände unterstützt
* Verbesserte Landschaftsform an den Grenzen
* Diverse Kampagnen- und Lokalisierungsfehler behoben sowie Verbesserungen
* Modul-Unterstützung (F7) im Missions-Editor hinzugefügt
* Option zur Deaktivierung verschiedener Nachbearbeitungseffekte hinzugefügt (Bloom, Blur, etc)
Few notes:
* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact
* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)
* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users
Change log for build 58134 from the previous patch 1.02:
* Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more
* Enabled MSAA in Video options
* Fixed possible crash in Radio target reporting for NULL target
* Fixed DOF always enabled on game start.
* Added safeguard againg frequent reset into RequestFlushMemory as well.
* Improved Cannot create surface Rpt messages.
* Relaxed reset recovery conditions to that "profylactic" reset happens less often.
* HC command - enabled page selection
* Commandline parameter -netlog available in retail version again
* Editor fix: modules info serialization
* Fix: weapon fire effects in MP
Patch 1.03
Download:
http://www.arma2.com/support/updates/folder.html?lang=en
ftp://arma-fr.net/patchs/ARMA2Patch_1_03_.zip
http://www.armedassault.info/index.php?game=1&cat=patches&id=20
Änderungen:
Engine
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
---------
* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
---------
* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
---------
* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
Patch 1.04
Download:
http://www.arma2.com/support/updates/
http://www.kellys-heroes.eu:9000/Arma2/downloads/patches/ARMA2_Patch104.zip
http://www.worthdownloading.com/download.php?gid=3795&id=20078
Änderungen:
Engine
------
* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.
Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
------
* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions
--------
* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules
-------
* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.
Data
----
* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.
Trailer/Teaser
http://www.youtube.com/watch?v=YXsPif3sBhA
http://www.youtube.com/watch?v=cpY62oo_kAc
http://www.youtube.com/watch?v=P5ZX1T7qIug
http://www.youtube.com/watch?v=tbgbXVfdQrw
Reviews
http://www.gamestar.de/preview/action/taktik-shooter/1955585/arma_2.html
http://www.pcgames.de/aid,685486/ArmA-2-PC-Games-testet-die-Militaer-Simulation-Update/PC/News/
http://armed-assault.de/artikel/arma2-review-1/der-anfang-1.html
GameStar TV
http://www.gamestar.de/index.cfm?pid=10&pk=12297
Videos
http://www.youtube.com/watch?v=gEx2Tl8aVhk
http://www.youtube.com/watch?v=9AoV-Ode6X4
http://www.youtube.com/watch?v=T9oPfxV9788
http://www.youtube.com/watch?v=ZoAIoMw_6Bc
Screenshots
Infos, Tipps und Tricks:
Info zur Füllrate:
100 Prozent ist der Standardwert, wählen Sie einen geringeren, wird das komplette Bild in einer niedrigeren Auflösung berechnet und anschließend wieder hoch skaliert, die Folge: Extremes Aliasing, starker Detailschwund und verschwaschene Texturen.
http://www.gamestar.de/hardware/praxis/technik-check/1956441/technikcheck_arma_2.html
VopSound 2.0 ( SoundMod )
http://armed-assault.de/news/release-vopsound-20-fuer-arma2.html