[Sammelthread] Assetto Corsa

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"Dear AC followers, we are encountering an unknown and unpredictable issue that causes random crashes with single-player race events, probably due to some additional implementations that single-player thread shares with the multiplayer build. We are working to identify the cause and to solve it, but we can't commit the new build within today. We apologise for this inconvenient, we'll keep you informed as soon as our development team will be able to make the new build available, hopefully within tomorrow.

Thank you for your patience and your kind support."
 
Hmmmmm. Okay, ab aufs Sofa...
 
Selbst der Euro Truck Simulator 2 hat jetzt schon nen MP, das gibts doch alles garnet!
 
Okay.. das bestätigt mir jetzt, den Fokus auf Alkohol zu legen ist richtig gewesen ;-)
 
ach was. Wenn der Mp nicht gefunzt hätte, dann gäb es natürlich auch wieder was zu meckern. Geduld is heutzutage echt selten noch anzutreffen :d

Würde dann auch mal mit die rote Laterne tragen, aber ohne Ts. Das Theater tu ich mir nicht mehr an :fresse:
 
und nebenher lädt das neue pcars update mit 4,5 GB. klarer fail würd ich sagen :d

Gab es mehrere Builds ? Der letzte hat ja nur 1,4 GB...
Build 717 (02/05/14, Junior Member+) - 1.4 GB
Next-Gen:
* XB1: Added rich presence stats, enumerations and a test achievement and its test stat to the game configuration.
* PS4: Added common dialog initialize
* PS4: Revised invitation accept from within a race.
* PS4: Adds support for clearing texture on first 'BeginFrame'.
Render:
* Setting of SkipBonnetCamEnvmap flag corrected in CMaterialSpec::_CreateFromBinaryFile
* Increase in particle pool size.
* Tried to reduce shimmer on vertical poles by increasing width and removing normal/env/spec powers
Online/Multiplayer:
* Updated events data to latest version.
GUI:
* Adding number of turns and track description to load screen.
* Links for number of terms and track desc in loading screen
* Post-race Results screen updated
Career:
* Career Championships: Pro Kart Championship, first release.
* Career Championships: Pro Kart UK Nationals, first release.
* Career Championships: Rookie Kart Championship, first release.
* Career Championships: Rookie Kart UK Nationals, first release.
* Career Championships: Formula Rookie World Championship, first release.
* Career Championships: Formula Rookie American Challenge, first release.
* Career Championships: Formula Rookie British Challenge, first release.
* Career Championships: Formula Rookie German Challenge, first release.
* Career Championships: Formula Rookie Euro Trophy, new rounds and round detail updates.
Penalties:
* Fixed bug where yellow flag for collision would still be shown, even when the flags were turned off in the main menu
Crowds:
* Rain male and female
Pitstops/AI:
* Update "simulate" code, now uses the AI "skill" value to affect the results
* Optimised TrackOverview usage
* Added simple access micro timers in physics
* Remove mDriverDetails from PhysicsParticipantInfo
* Added mSkill to PhysicsParticipantInfo
* Set PhysicsParticipantInfo's mSkill from driver skills
Physics:
* Ariel Atoms: AI tire and suspension model tweaks
Tracks:
* Brands Hatch: Continued polish pass, fixes to the grass broad mapping, swapped to new_ground for the main grass to test speed improvements , added full set of motorbike grid spots , fixes for line mipping in the pits, special scenes for Indy foliage checked in, HW instances removed from Indy layout since not needed, 86 3D static instances trees removed from Indy since not needed around GP, and highres 3D trees replaced by new optimized 3D instances, new optimized 3D trees added to the instance pool - trianglecount between the instances 997 to 1135 triangles - WIP!, crowds - updated crowds placement, Started the track material polish pass - new tarmac for main track and for pitlane , new concrete and detailing along pitlane , new pitbox markings , new white lines in pits , fixed missing wall at the end of the pit building on the right , fixed CSM issues along pits , CSM fix at Druids , new skybox with brightness fix.
* Loire: Added latest stuff from DaveF, Jan and Tomas.. tyrewalls updated
* Silverstone: Fixed xmls so they all have latest placement and include correct links to tyre only xmls which had been broken
Vehicles:
* Vehicle Damage: Went one step back higher on crumple damage multipliers, modified componentdamage for more durable parts
* Ginetta G55 GT3: LODC added, LODD optimized, misc. bug fixing and drawcall reduction
* Pagani Zonda Cinque: Misc texture update. Added belts for LODA.
* RUF CTR3: Added cockpit animations and damage modifiers, adjusted cockpit exposure, added shiftgaiter name
* Mercedes SLS GT3: Damage and tire shape modifications
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
- JIP: Stop&Go Penalty might be given during the JIP sessions
- Replays will only work with your first race. If you quit and start a new session, all participants will be stuck on the grid.
- GT40 present some visual issues (misaligned window)
- California Highway: Broken AIW and track percentages, might have poor performance or be unable to move.
- Tyres blowing out after a few seconds of driving (inconsistent).
- Qualifying sometimes starting on the grid and the AI not moving (inconsistent).
- Shifting animations are not working in the Mercedes SLS GT3.
- Player loses control of the car after accessing the Setup and Strategy.
 
auch gut:

The "I switched my work hours for MP launch day" thread

im offiziellen AC forum :d
 
Einen von euch schnellen Brüdern hat mir doch ein Setup empfohlen. Das ist sehr angenehm zum fahren, fürs Hotlappen war es mir jedoch etwas zu untersteuernd. Mit Frontflügel auf 23 konnte ich sogar J5 schlagen. :fresse2:
Lotus Exos 125 @ Nurburgring GP | RaceDepartment Forums

Zwischenablage02.jpg
 
Wie ich lese funzt der MP noch nicht?

Bin grad nach Haus gekommen und dachte ich wünsch euch vorm Schlafen gehen noch viel Spass :p
 
Zuletzt bearbeitet:
Turbinchen, ich brauch mehr Quickraces, so fünf Stück 5 Runden reichen, hau mal was rein. Meine Rennhärte is leider immernoch net gut.
 
Klaro, habe mir angewöhnt auf Pro zu fahren. Dann ist es immer realistisch.
In den ersten beiden Sektoren fehlt mir fast nix zum WR und im letzten ca. 1s. Die richtig schnellen Leute ballern da bestimmt, wie bekloppt über die Curbs.

Jo, ist ja nicht so als würden wir im letzten Sektor stehen bleiben^^
Da gibts bestimmt paar Tricks...
Ich brauch nur noch branke range bei optionen und dann kann ich aich ohne abs wenn ich will^^
So jetzt 10h schlafen und hoffen dass Kunos MP ausrollt!
Wenn nicht, gibt ja noch andere games..
 
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