Our first initiative on the CTE will be focused around network improvements and fixes – or “Netcode” as it is referred to in the community. We are looking at two separate things: Server Performance and Player Experience.
INITIAL TELEMETRY GATHERING
On the first day of the initiative we will collect base-level telemetry. That means we will not be running any new “tickrate” fixes of any kind on the servers. This so we can measure the difference these have on the performance later.
SERVER PERFORMANCE
We will need your help filling up our 64 player servers and play full rounds to get the best possible telemetry data on our changes and improvements. As we will be testing a plethora of different settings & configurations, we need to know how well these perform in a live environment on full servers. Sometimes these servers will be deliberately triggered to cause “Rubber banding” – basically running at less than 30 fps. This is so we can gather data, and make sure our player experience improvements react approproately to these conditions and doesn’t cause more server load then necessary.
PLAYER EXPERIENCE
We also want your direct feedback on the second to second gameplay – how does the player to player interaction feel?
Be on the lookout for known issues like:
Getting killed when behind cover
Getting killed without initially seeing damage indicatior
Behaviour of fast moving vehicles hitting obstacles and other player’s vehicles
Behaviour of collision with other infantry when not in a vehicle
Revive on slopes where the ragdoll slides down
Explosive projectiles and damage given when hitting helicopters and jets (using a tank or non guided RPG)
When piloting jets – ECM jammer functionality with incoming missiles