Crysis 2 - Kann keine neue Kampagne anfangen
Guten Abend,
nachdem ich endlich wieder eine brauchbare Graka habe, wird es Zeit mal Crysis 2 durchzuspielen. Hab es mir vorher für 12€ gekauft und inzwischen schon 3 mal installiert, aber es stürzt sofort nach dem Video der ersten Mission ab. Während der Ladebalken angezeigt wird kommt Meldung:"Programm funktioniert nicht mehr... wurde beendet...". Egal welchen Schwierigkeitsgrad, Grafikeinstellungen oder Treiber. Habe inzwischen 3 verschiedene Treiber probiert, aber keine Ahnung. Im Log ist folgendes zu finden:
BackupNameAttachment=" Build(0) 16 Nov 11 (18 00 27)" -- used by backup system
Log Started at 11/16/11 18:00:27
Running 32 bit version
Executable: X:\X\Crysis 2\bin32\Crysis2.exe
FileVersion: 1.9.0.0
ProductVersion: 1.9.0.0
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "X:\X\Crysis 2\bin32\Crysis2.exe"
Total number of logical processors: 8
Number of available logical processors: 8
Total number of system cores: 4
Number of cores available to process: 4
Processor 0:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 1:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 2:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
Processor 3:
CPU: Intel Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz
Family: 6, Model: 10, Stepping: 7
FPU: On-Chip
CPU Speed (estimated): 3400.1 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'e_DecalsForceDeferred' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_objectdetail' key 'r_DrawNearZRange' is not missing in default
Windows 7 64 bit SP 1 (build 6.1.7601)
System language: German
Windows Directory: "C:\Windows"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 18:00:28 11/16/11, system running for 514 minutes
8169MB physical memory installed, 4025MB available, 4095MB virtual memory installed, 50 percent of memory in use
PageFile usage: 53MB, Working Set: 42MB, Peak PageFile usage: 54MB,
Current display mode is 1920x1200x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
[Warning] Unknown command: sys_game_folder
[Warning] Unknown command: sys_dll_game
[Warning] Unknown command: sys_user_folder
[Warning] Unknown command: r_ShaderCompilerServer
[Warning] Unknown command: log_IncludeTime
[Warning] Unknown command: log_verbosity
[Warning] Unknown command: sys_PakLogInvalidFileAccess
[Warning] Unknown command: sys_float_exceptions
Stream Engine Initialization
GameName: Crysis 2 (TM)
BuildTime: Jun 16 2011 19:55:30
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize Windows Audio Session API output!
<Sound> Drivers found: 10
<Sound> Available drivers:
1. Realtek Digital Output(Optical) (Realtek High Definition Audio)
2. Line (4- LitexMedia Virtual Audio Cable (WDM))
3. Line (6- LitexMedia Virtual Audio Cable (WDM))
4. Line (8- LitexMedia Virtual Audio Cable (WDM))
5. Line (2- LitexMedia Virtual Audio Cable (WDM))
6. Line (3- LitexMedia Virtual Audio Cable (WDM))
7. Line (LitexMedia Virtual Audio Cable (WDM))
8. Line (9- LitexMedia Virtual Audio Cable (WDM))
9. Line (5- LitexMedia Virtual Audio Cable (WDM))
10. Line (7- LitexMedia Virtual Audio Cable (WDM))
<Sound> Using speaker mode: FMOD_SPEAKERMODE_STEREO
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Line (LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 1 Line (3- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 2 Line (6- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 3 Line (2- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 4 Line (8- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 5 Line (9- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 6 Line (4- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 7 Line (5- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Available record drivers: 8 Line (7- LitexMedia Virtual Audio Cable (WDM)) !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00043307 and internal 00043307!
<Sound> Initializing SoundSystem now!
Renderer initialization
used GeomInstancingThreshold is 2
Network initialization
[net] using iocp socket io management
network hostname: X
ip:192.168.X.X
ip:169.254.X.X
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
Initializing AI System
[Error] [Tweaks] Cannot locate active profile table
[GameProfiles]: Successfully activated profile 'default' for user 'Weber'
username Weber signedIn 1 userIndex -1
ActivateProfile profileName default
[Game Version]: RELEASE PURE CLIENT
[Lobby] Creating socket on port 64100
[Lobby] Failed to create socket on port 64100
[Lobby] Creating socket on port 64101
[Lobby] Failed to create socket on port 64101
[Lobby] Creating socket on port 64102
[Lobby] Failed to create socket on port 64102
[Lobby] Creating socket on port 64103
[Lobby] Failed to create socket on port 64103
[Lobby] Creating socket on port 64104
[Lobby] Failed to create socket on port 64104
[Lobby] Creating socket on port 64105
[Lobby] Failed to create socket on port 64105
[Lobby] Creating socket on port 64106
[Lobby] Failed to create socket on port 64106
[Lobby] Creating socket on port 64107
[Lobby] Failed to create socket on port 64107
[Lobby] Creating socket on port 64108
[Lobby] Failed to create socket on port 64108
[Lobby] Creating socket on port 64109
[Lobby] Failed to create socket on port 64109
[Lobby] Creating socket on port 64110
[Lobby] Failed to create socket on port 64110
[Lobby] Creating socket on port 64111
[Lobby] Failed to create socket on port 64111
[Lobby] Creating socket on port 64112
[Lobby] Failed to create socket on port 64112
[Lobby] Creating socket on port 64113
[Lobby] Failed to create socket on port 64113
[Lobby] Creating socket on port 64114
[Lobby] Failed to create socket on port 64114
[Lobby] Creating socket on port 64115
[Lobby] Failed to create socket on port 64115
[Lobby] Creating socket on port 64116
[Lobby] Failed to create socket on port 64116
[Lobby] Creating socket on port 64117
[Lobby] Failed to create socket on port 64117
[Lobby] Creating socket on port 64118
[Lobby] Failed to create socket on port 64118
[Lobby] Creating socket on port 64119
[Lobby] Failed to create socket on port 64119
[Lobby] Creating socket on port 64120
[Lobby] Failed to create socket on port 64120
[Lobby] Creating socket on port 64121
[Lobby] Failed to create socket on port 64121
[Lobby] Creating socket on port 64122
[Lobby] Failed to create socket on port 64122
[Lobby] Creating socket on port 64123
[Lobby] Failed to create socket on port 64123
[Lobby] Creating socket on port 64124
[Lobby] Failed to create socket on port 64124
[Lobby] Creating socket on port 64125
[Lobby] Failed to create socket on port 64125
[Lobby] Creating socket on port 64126
[Lobby] Failed to create socket on port 64126
[Lobby] Creating socket on port 64127
[Lobby] Failed to create socket on port 64127
[Lobby] Creating socket on port 64128
[Lobby] Failed to create socket on port 64128
[Lobby] Creating socket on port 64129
[Lobby] Failed to create socket on port 64129
[Lobby] Creating socket on port 64130
[Lobby] Failed to create socket on port 64130
[Lobby] Creating socket on port 64131
[Lobby] Failed to create socket on port 64131
[Lobby] Creating socket on port 64132
[Lobby] Failed to create socket on port 64132
[Lobby] Creating socket on port 64133
[Lobby] Failed to create socket on port 64133
[Lobby] Creating socket on port 64134
[Lobby] Failed to create socket on port 64134
[Lobby] Creating socket on port 64135
[Lobby] Failed to create socket on port 64135
[Lobby] Creating socket on port 64136
[Lobby] Failed to create socket on port 64136
[Lobby] Creating socket on port 64137
[Lobby] Failed to create socket on port 64137
[Lobby] Creating socket on port 64138
[Lobby] Failed to create socket on port 64138
[Lobby] Creating socket on port 64139
[Lobby] Failed to create socket on port 64139
[Lobby] Creating socket on port 64140
[Lobby] Failed to create socket on port 64140
[Lobby] Creating socket on port 64141
[Lobby] Failed to create socket on port 64141
[Lobby] Creating socket on port 64142
[Lobby] Failed to create socket on port 64142
[Lobby] Creating socket on port 64143
[Lobby] Failed to create socket on port 64143
[Lobby] Creating socket on port 64144
[Lobby] Failed to create socket on port 64144
[Lobby] Creating socket on port 64145
[Lobby] Failed to create socket on port 64145
[Lobby] Creating socket on port 64146
[Lobby] Failed to create socket on port 64146
[Lobby] Creating socket on port 64147
[Lobby] Failed to create socket on port 64147
[Lobby] Creating socket on port 64148
[Lobby] Failed to create socket on port 64148
[Lobby] Creating socket on port 64149
[Lobby] Failed to create socket on port 64149
[Lobby] Creating socket on port 64150
[Lobby] Failed to create socket on port 64150
[Lobby] Creating socket on port 64151
[Lobby] Failed to create socket on port 64151
[Lobby] Creating socket on port 64152
[Lobby] Failed to create socket on port 64152
[Lobby] Creating socket on port 64153
[Lobby] Failed to create socket on port 64153
[Lobby] Creating socket on port 64154
[Lobby] Failed to create socket on port 64154
[Lobby] Creating socket on port 64155
[Lobby] Failed to create socket on port 64155
[Lobby] Creating socket on port 64156
[Lobby] Failed to create socket on port 64156
[Lobby] Creating socket on port 64157
[Lobby] Failed to create socket on port 64157
[Lobby] Creating socket on port 64158
[Lobby] Failed to create socket on port 64158
[Lobby] Creating socket on port 64159
[Lobby] Failed to create socket on port 64159
[Lobby] Creating socket on port 64160
[Lobby] Failed to create socket on port 64160
[Lobby] Creating socket on port 64161
[Lobby] Failed to create socket on port 64161
[Lobby] Creating socket on port 64162
[Lobby] Failed to create socket on port 64162
[Lobby] Creating socket on port 64163
[Lobby] Failed to create socket on port 64163
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.startCountdown' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.resetState" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.resetState' to invoke. [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: GetVariable failed: can't resolve the path "_root.Root.SubScreenCurrent.selectFirstAsset" [libs/ui/menus_startmenu.gfx]
[Error] <Flash> Error: Can't find method '_level0._root.Root.SubScreenCurrent.selectFirstAsset' to invoke. [libs/ui/menus_startmenu.gfx]
============================ Loading level Intro ============================
Initializing default materials...
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/level_specific/battery_park/buildings/btrprk_pier/pier_ext_roof_02_ptm.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod1.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/architecture/buildings/cafe/cafe_lod2.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02.cgf': faces are too small or have stretched mapping
[Error] Failed to compute texture mapping density for mesh 'objects/library/props/rubble/buildingdebris_set_02_lod1.cgf': faces are too small or have stretched mapping
Woran kann das liegen? Grafikkarte ist eine 6970.
Vielen Dank im voraus.