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Das kann ich nicht bestätigen. Hatte nen WAR Account, der nicht automatisch verlängert wurde.
Auf dem Bild, das du reingestellt hast, kann ich keine 'verbuggten' Texturen erkennen - wahrscheinlich haben die Entwickler einfach eine grobschlächtige Holztextur verwendet --> schau dir mal folgenden Vergleich an: http://www.tweakguides.com/images/DMOMM_ModelDetail.gif Quelle: http://www.tweakguides.com/DMOMM_6.html (ab Seite 7 wirds erst richtig insteressant)Bloodlines incorrectly thinks you have very little memory if you have 4GB or more, therefore it immediately thinks "Oh, I better blur all the interface textures!" - well, something like that anyway. The technicality is that it uses severely compressed textures on the interface because it thinks you won't be able to handle anything else as you don't have enough RAM.
Not only do I find this ridiculous (come on, interface textures are the only things that get blurred?), but there's no manual override anywhere to fix the problem in the event it happens inappropriately. Funny enough, also, all the other graphical settings seem to be set high by default.
As of the 1.02 Patch onwards, Very High has been added. In fact what has happened is that Low and Medium have remained the same, while High has been renamed Very High, and a new intermediate setting called High has been created. The new High setting still uses Medium textures for scenery, but High textures for NPCs. To see the difference between these texture detail levels, see the screenshot comparison above. Note the gradual loss of detail in the surfaces of the wooden floor, the NPC's clothes and the blue wall. You can also see an animated screenshot comparison of a different scene which highlights the differences more clearly by clicking this link: DMOMM_TextureDetail.gif (907KB). Note the loss in detail of the text on the stone surface in particular, and the surface of the floor as well. For the most part the difference between the High and Medium settings is not noticeable as only NPCs are slightly more detailed at High, but High is probably a good choice as a balance between performance and visual quality. The difference between Very High and High/Medium is not major, but Low is noticeably blurrier than both.
Das hat schonmal nichts gebrachtmach doch mal winxp kompatibilitätsmodus.