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Branch:
Experimental
ETA:
Monday 20 January 2014, AM
Description:
This build is being tested on experimental branch, and contains a number of fixes and changes that have been in preparation for the last two weeks. Please note that we do not expect that this build will be quickly posted to stable branch as we anticipate at least one more update will occur to Experimental prior to being pushed to stable. Only a limited number of servers will be running this version, so be aware slots may be limited. Once we have confirmed this build is functioning correctly we will announce more information about the release to stable branch.
What are experimental/stable branches?
In your steam application settings, you can choose a "beta branch". This allows you to opt in to our experimental branch to try it out.
Does my saved character get affected in experimental branch?
No. It runs on a different database, so any changes will not affect your character on stable branch.
I can't find a slot while on experimental branch!
Only a small number of servers run this branch. You will need to change your game back to the stable branch and play on a normal server
Can I join a stable branch server wil experimental branch client?
No, you would need to change your client back to stable.
When will this be in stable?
We expect stable to be updated before the end of that week (by Friday 24 January 2014).
Fixed:
- Niosh mask (respirator) inventory size fixed to 1/1 slot.
- Missing strings for BE popup for alternate languages, set to English while translations are being done.
- Reduced dispersion of FNX45 (from 0.05 to 0.03)
- Balanced stomach capacity,
- Added stuffed notifier (instead of sickness when full up)
- Eating and drinking animations properly set for tablets/disinfectants
- Version number in server browser and details
- Saline transfusion doesn't refill full blood
- Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
- Player aim run speed updated, weapon position changed and improved for first person view
- Glitches on right hand while moving and while giving taunt fixed
- Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
- Magnum speedloader should be spawning now
- Number of backpacks spawning lowered
- Number of .357 Pythons spawning lowered.
- Number of M4A1s spawning lowered
- Dead character cleanup performed at 10 minutes past death
- Removed scripted server teleporting check as now managed by engine
New:
- Editable character name in main menu
- Hive, mode and time columns in server browser
- Database support for sub hives. (Sub-private, Hardcore/Regular public)
- DayZServer.exe support for sub hives.
- Signature verification against PBOs
- Added shotgun speedloader into loot spawns
- Added box of 20 pieces .357 rounds into loot spawns
- Added color variants of all shoes into loot spawns
- Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
- Added hacksaw into the loot spawns
- Added shotgun into loot spawns
- Berry picking
- Added Hacksaw into loot spawns
- Saw-off shotgun recipe
- Opening cans with saw
- Painting Mosin now supported w/ spraypaint
- Added spraypaint can into loot spawns
- Coastal harbor town of Svetloyarsk (and surrounding areas)
Vielleicht sollte man mal nen Verabredungsthread eröffnen... nur zwei Leutchen ist bissi mager, um die ganzen Bandidos zu überleben
also ich renn seit 3 tagen rum mit gescheitem equipment ... ich sehen ni einen und ich lebe immernoch :P
in DayZ SA gibt es keine Hacks mehr?
@Toyzruz: Sry, aber ich konnte echt kein DayZ mehr spielen, ständig wieder zurückgebuggt usw ;(
@Krümel, das Spiel ist so aufgebaut. Es geht darum zu versuchen zu überleben, geschenkt gibts hier nichts.
Das Problem hatte ich auch schon.. gestorben und Kumpel hat dann meine Leiche bewacht, also wollte ich so fix wie möglich zurück. Bestimmt 8x auf dem Weg dorthin zurück teleportiert worden + Freeze -> Alt F4. Das war echt ein bisschen nervig.Wenn du mit zurück buggen meinst, an eine Stelle geportet zu werden an der du bereits gelaufen bist. Probier mal etwas weniger Strecke zurück zu legen einer gewissen Zeit.
Eigentlich ist meine Erfahrung das es aus längeren voll Sprints liegt.