Daemonicus
Enthusiast
- Mitglied seit
- 14.07.2009
- Beiträge
- 272
@elcrack0r
Wohoo... dann berichte mal
Wohoo... dann berichte mal
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GENERAL
Pools of Reflection have been added to the game
Pools of Reflection provide a 25% bonus to experience
This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
This experience bonus persists on logout
Nephalem Glory has been added to the game
Occasionally during battle, monsters will drop Power Globes when damaged or killed
Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
This buff can stack up to three times
New hero stats have been added to the game
These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
Life Steal has been redesigned and is now less effective at higher character levels
At level 60, Life Steal is reduced to 10% effectiveness
Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
Players may not resurrect at their body during a Boss encounter
Players may only resurrect at their body a maximum of three times in a row
Player hit boxes have been adjusted to more closely represent character models
Both male and female models of the same class share the same size hit box
Followers now automatically level with characters
Quests now occasionally grant item rewards when completed during the leveling process
Gold can no longer be traded
Nephalem Valor has been removed from the game
Graphics engine has been updated to support reflections
Reflections can be turned on in the Options > Video menu
Note: This setting is not recommended for players running minimum system specifications
BOSSES
Many bosses have had their mechanics revisted and retuned
The following bosses have received the largest changes to their encounters:
Maghda
Siegebreaker
Azmodan
Iskatu
In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
The Butcher
Zoltun Kulle
Belial
Ghom
Siegebreaker
Rakanoth
CLASSES
Barbarian
Active Skills
Bash
Decreased Fury per Attack from 8 to 6
Increased damage from 165% to 170% weapon damage
Removed knockback effect
Skill Rune - Onslaught
Increased total reverberation damage from 50% to 80%
Skill Rune - Punish
Lowered the damage increase from 8% to 4% for 5 seconds
Skill Rune - Instigation
Damage type changed from Physical to Fire
Now Increases Fury generated per Attack to 8
Skill Rune - Pulverize
Increased shockwave damage from 38% to 70% weapon damage
Damage type changed from Physical to Fire
Cleave
Increased damage from 140% to 150% weapon damage
Skill Rune - Rupture
Increased explosion damage from 85% to 160% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Reaping Swing
Decreased fury gained from each enemy hit from 3 to 1
Damage type changed from Physical to Fire
Skill Rune - Scattering Blast
Increased knockback from 9 to 10 yards
Increased damage from 60% to 80% weapon damage
Skill Rune - Broad Sweep
Increased damage from 175% to 210% weapon damage
Damage type changed from Physical to Lightning
Frenzy
Increased damage from 110% to 120% weapon damage
Skill Rune - Sidearm
Increased damage from 110% to 130% weapon damage
Skill Rune - Triumph
Has been removed from the game
New Skill Rune - Berserk
Increases the duration of the Frenzy effect to 10 seconds
Skill Rune - Smite
Increased chance to call down lightning from 20% to 30%
Damage type changed from Physical to Lightning
Skill Rune - Maniac
Lowered damage increase from 4% to 2.5% per stack of Frenzy
Damage type changed from Physical to Fire
Weapon Throw
No longer costs Fury
Now generates 6 Fury per attack
No longer slows enemies
Increased damage from 130% to 150% weapon damage
Now unlocks at Level 17 (previously 14)
Skill Rune - Mighty Throw
Increased damage from 169% to 210% weapon damage
Damage type changed from Physical to Lightning
Skill Rune - Ricochet
Decreased ricochet range from 20 to 15 yards
Damage type changed from Physical to Fire
Skill Rune - Throwing Hammer
Reduced chance to stun from 50% to 30%
Lowered stun duration from 1.5 seconds to 1 second
Skill Rune - Stupefy
Reduced chance to Confuse from 20% to 15%
Reduced duration of Confusion from 6 seconds to 3 seconds
Skill Rune - Dread Bomb
Has been removed from the game
New Skill Rune - Balanced Weapon
Increases Fury generated per attack to 8
Damage type becomes Fire
Hammer of the Ancients
Increased damage from 325% to 535% weapon damage
Skill Rune - Rolling Thunder
Increased damage from 275% to 505% weapon damage
Skill Rune - Smash
No longer strikes a smaller area
Increased damage from 406% to 640% weapon damage
Damage type changed from Physical to Fire
Skill Rune - The Devil's Anvil
Damage type changed from Physical to Cold
Skill Rune - Thunderstrike
Reduced stun duration from 3 to 2 seconds
Damage type changed from Physical to Lightning
Skill Rune - Birthright
No longer has a chance to drop treasure
Rend
Increased base damage from 925% to 1000% weapon damage
Skill Rune - Blood Lust
Skill has been reworked
Heal for 0.5% of your maximum Life per second for each affected enemy
Skill Rune - Lacerate
Increased damage from 903% to 1350% weapon damage
Skill Rune - Mutilate
Increased movement speed reduction from 60% to 80%
Skill Rune - Bloodbath
Increased damage from 100% to 1000% weapon damage
Seismic Slam
Damage increased from 240% to 550% weapon damage
Now knocks enemies into the air instead of back
Skill Rune - Stagger
Chance to stun increased from 70% to 80%
Stun duration lowered from 1.5 seconds to 1 second
Damage type changed from Physical to Lightning
Skill Rune - Shattered Ground
Damage increased from 288% to 710% weapon damage
Changes the knock up effect to a 5 yard knockback
Skill Rune - Rumble
Increased damage from 60% to 230% weapon damage
Skill Rune - Strength from Earth
No longer reduces Fury cost
Skill has been reworked
Gain 1% of your maximum Life for every enemy hit
Skill Rune - Cracking Rift
Has been removed from the game
New Skill Rune - Permafrost
Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
Whirlwind
Damage increased from 145% to 275% weapon damage
Skill Rune - Dust Devils
Damage increased from 40% to 80% weapon damage
Skill Rune - Hurricane
Skill has been reworked
Pull enemies from up to 35 yards away towards you while Whirlwinding
Skill Rune - Blood Funnel
Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
Skill Rune - Wind Shear
Damage type changed from Physical to Lightning
Skill Rune - Volcanic Eruption
Increased damage from 189% to 325% weapon damage
Ancient Spear
No longer has a cooldown
No longer generates Fury
Now costs 25 Fury
No longer reduces target's movement speed
Increased damage from 185% to 500% weapon damage
Now pierces enemies
Now unlocks at Level 26 (previously 9)
Skill Rune - Grappling Hooks
Has been removed from the game
New Skill Rune - Ranseur
Enemies hit are knocked back 5 yards
Unlocks at Level 29
Skill Rune - Skirmish
Has been removed from the game
New Skill Rune - Jagged Edge
Increases the damage to 640% weapon damage as Fire.
Skill Rune - Dread Spear
Has been removed from the game
New Skill Rune - Boulder Toss
Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
Unlocks at Level 48
Skill Rune - Harpoon
Skill has been reworked
Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
Now unlocks at Level 34 (previously 39)
Skill Rune - Rage Flip
Skill has been reworked
Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
Now unlocks at Level 59 (previously 49)
Ground Stomp
Increased range from 12 to 14 yards
Skill Rune - Deafening Crash
Increased amount of enemy movement speed slowed from 60% to 80%
Increased duration of Slow from 3 to 8 seconds
Damage type changed to Cold
Skill Rune - Trembling Stomp
Increased damage from 76% to 575% weapon damage
Damage type changed to Fire
Skill Rune - Avalanche
Has been removed from the game
New Skill Rune - Jarring Slam
Enemies hit have a 10% chance to drop a health globe
Leap
Damage increased from 85% to 180% weapon damage
Skill Rune - Iron Impact
Additional Armor gained reduced from 100% to 50% per enemy hit
Skill Rune - Toppling Impact
Now also increases the damage done by Leap to 450%
Sprint
Reduced movement speed increase from 40% to 30%
Skill Rune - Marathon
Reduced movement speed increase from 50% to 40%
Reduced movement speed increase duration from 5 seconds to 4 seconds
Ignore Pain
No longer generates Fury
Cooldown increased from 10 seconds to 30 seconds
Damage reduction reduced from 65% to 50%
Skill Rune - Bravado
This skill has been reworked
Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
Skill Rune - Ignorance is Bliss
This skill has been reworked
While Ignore Pain is active, gain 826 Life per Fury spent
Overpower
Increased cooldown from 10 seconds to 12 seconds
Increased damage dealt from 165% to 380% weapon damage
Now unlocks at Level 9 (previously 26)
Skill Rune - Storm of Steel
Increased damage from 50% to 380% weapon damage for each axe
Now unlocks at Level 15 (previously 29)
Skill Rune - Killing Spree
Reduced bonus Critical Hit Chance from 10% to 8%
Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
Damage type changed from Physical to Lightning
Now unlocks at Level 23 (previously 26)
Skill Rune - Crushing Advance
Increased duration of damage reflect from 4 seconds to 5 seconds
Now unlocks at Level 32 (previously 42)
Skill Rune - Momentum
Reduced Fury generated per enemy hit from 12 to 5
Now unlocks at Level 39 (previously 48)
Skill Rune - Revel
This skill has been reworked
Increases damage of Overpower to 760% weapon damage as Fire
Now unlocks at Level 49 (previously 59)
Revenge
Reduced amount of damage healed from 5% to 2% of maximum Life
Skill Rune - Vengeance is Mine
Has been removed from the game
New Skill Rune - Blood Law
Increase healing to 4% of maximum Life for each enemy hit
Skill Rune - Best Served Cold
Reduced Critical Hit Chance increase from 10% to 8%
Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
Skill Rune - Retribution
Increased damage from 286% to 480% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Grudge
Damage type changed from Physical to Lightning
Skill Rune - Provocation
This skill has been reworked
Increase the maximum number of charges to 3
Furious Charge
Increased damage from 195% to 360% weapon damage
Skill Rune - Battering Ram
Increased damage from 283% to 760% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Stamina
Fury generated per target hit increased from 8 to 10
Skill Rune - Bull Rush
All targets hit are now stunned instead of only targets that are critically hit
Skill Rune - Dreadnought
This skill has been reworked
All enemies hit are pulled to your destination
Threatening Shout
Now unlocks at Level 14 (previously 17)
Skill Rune - Intimidate
Movement speed reduced increased from 30% to 60%
Skill Rune - Falter
Attack speed reduction increased from 15% to 20%
Skill Rune - Demoralize
Taunt duration increased from 3 seconds to 4 seconds
Skill Rune - Terrify
Increased chance to Fear from 35% to 100%
Increased Fear duration from 2.5 seconds to 3 seconds
Battle Rage
Reduced damage increase from 15% to 10%
Skill Rune - Marauder's Rage
Damage bonus increase lowered from 30% to 15%
Skill Rune - Ferocity
This skill has been reworked
Increases the duration of Battle Rage to 300 seconds
Skill Rune - Swords to Ploughshares
Increased chance to cause enemies to drop Health Globes from 5% to 8%
Skill Rune - Into the Fray
This skill has been reworked
Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
War Cry
Skill Rune - Charge!
Increased Fury gained from 40 to 50
Skill Rune - Invigorate
Increased Life regeneration from 620 to 2025 per second
Earthquake
Cooldown reduced from 120 seconds to 60 seconds
Damage increased from 2000% to 2600% weapon damage
Skill Rune - Giant's Stride
Damage increased from 65% to 160% weapon damage
Skill Rune - Chilling Earth
Now Freezes enemies instead of Slowing
Skill Rune - The Mountain's Call
Reduced cooldown from 105 seconds to 50 seconds
Damage type changed from Fire to Lightning
Skill Rune - Aftershocks
Has been removed from the game
New Skill Rune - Molten Fury
Increase Earthquake's damage to 4500% weapon damage as Fire
Skill Rune - Path of Fire
Has been removed from the game
New Skill Rune - Cave-In
All enemies within 24 yards are pulled in towards you
Call of the Ancients
No longer costs Fury
Damage increased from 60% to 180% weapon damage
Talic can now also use Leap Attack
Korlic can now also use Furious Charge
Madawc can now also use Seismic Slam
Skill Rune - The Council Rises
This skill has been reworked
The Ancients deal 360% weapon damage as Fire with each attack
Skill Rune - Duty to the Clan
Duration increased from an additional 20 seconds to 45 seconds
Ancients now also gain 200% Armor
Skill Rune - Korlic's Might
Has been removed from the game
New Skill Rune - Ancients' Blessing
Heal for 65% Life when the Ancients are called
Skill Rune - Madawc's Madness
Has been removed from the game
New Skill Rune - Ancients' Fury
Gain 3 Fury every time an Ancient deals damage
Skill Rune - Talic's Anger
Has been removed from the game
New Skill Rune - Together as One
50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
Wrath of the Berserker
No longer costs Fury
Increased duration from 15 seconds to 20 seconds
Skill Rune - Arreat's Wail
No longer knocks back enemies
Increased damage from 430% to 3400% weapon damage
Skill Rune - Insanity
Reduced increased damage from 100% to 50%
Skill Rune - Slaughter
Increased damage from 155% to 300% weapon damage
Skill Rune - Striding Giant
Dodge bonus increased from 60% to 80%
Skill Rune - Thrive on Chaos
This skill has been reworked
While active gain 826 Life per Fury Spent
Passive Skills
Pound of Flesh
No longer increases the chance to find Health Globes
Decreased additional Life from Health Globes from 100% to 50%
Ruthless
This skill has been reworked
You deal 40% additional damage to enemies below 30% health
Nerves of Steel
Reduced amount of Armor gained from 100% to 50% of your Vitality
Weapons Master
Reduced Swords/Daggers bonus from 15% to 8% increased damage
Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
Reduced Polearms/Spears bonus from 10% to 8% attack speed
Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
Inspiring Presence
Reduced Life regeneration from 2% to 1% of maximum Life per second
Bloodthirst
This skill has been reworked
Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
Animosity
Reduced Fury generation bonus from 20% to 10%
Superstition
Reduced Fury gain from 3 to 2
No Escape
This skill has been reworked
Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
Relentless
Ability now activates at 35% Life, up from 20%
Brawler
Reduced damage increase from 30% to 20%
Juggernaut
Increased the reduction of control impairing effects from 20% to 30%
Increased Life recovery from 15% to 20%
Boon of Bul-Kathos
Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
Demon Hunter
Active Skills
Hungering Arrow
Increased base damage from 115% to 125% weapon damage
Skill Rune – Cinder Arrow
Has been removed from the game
New Skill Rune – Serrated Arrow
Increases Hatred generated to 6
Damage type changed from Physical to Fire
Skill Rune – Shatter Shot
Damage type changed from Physical to Lightning
Skill Rune – Devouring Shot
Name changed to "Devouring Arrow"
Skill Rune – Spray of Teeth
Increased AoE explosion damage from 50% to 60% weapon damage
Entangling Shot
Increased base damage from 90% to 200% weapon damage
When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
Skill Rune – Chain Gang
Damage type changed from Physical to Poison
Skill Rune – Shock Collar
Increased bonus chain damage from 70% to 80% weapon damage
Skill Rune – Heavy Burden
Damage type changed from Physical to Cold
Skill Rune – Justice is Served
Damage type changed from Physical to Fire
Skill Rune – Bounty Hunter
Skill has been reworked
Increases the Slow amount to 80%
Bola Shot
Name changed to "Bolas"
Skill Rune – Thunder Ball
Lowered Stun duration from 1.5 seconds to 1 second
Skill Rune – Bitter Pill
Damage type changed from Fire to Lightning
Imminent Doom
Secondary AoE damage type changed from Arcane to Fire
Evasive Fire
Discipline cost removed
Skill has been reworked
Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
Now a Primary skill
Skill Rune – Parting Gift
Increased poison bomb damage from 55% to 150% weapon damage
Skill Rune – Covering Fire
Skill has been reworked
Increased the damage for all shots from 130% to 160% weapon damage
Skill Rune – Displace
Damage type changed from Physical to Cold
Skill Rune – Surge
Removes cooldown on backflip, but each backflip now costs 2 Discipline
Grenades
Name changed to "Grenade"
Skill has been reworked
Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
Skill Rune – Cluster Grenades
Increased damage from 112% to 200% weapon damage
Skill Rune – Fire Bomb
Has been removed from the game
New Skill Rune – Grenade Cache
Throw out 3 grenades that explode for 160% weapon damage as Fire each
Skill Rune – Stun Grenades
Name changed to "Stun Grenade"
Lowered Stun chance from 25% to 20%
Damage type changed from Fire to Lighting
Now hurls a single grenade (rather than multiple)
Skill Rune – Gas Grenades
Increased explosion damage from 95% to 160% weapon damage
Increased poison cloud damage from 25% to 120% weapon damage
Now hurls a single grenade (rather than multiple)
Impale
Hatred cost lowered from 25 to 20 Hatred
Increased base damage from 265% to 620% weapon damage
Skill Rune – Impact
Knockback chance lowered from 65% to 50%
Skill Rune – Chemical Burn
Damage type changed from Physical to Fire
Skill Rune – Overpenetration
Damage type changed from Physical to Poison
Skill Rune – Awareness
Has been removed from the game
New Skill Rune – Ricochet
The knife ricochets to 2 additional nearby enemies within 20 yards of each other
Changes damage type from Physical to Lightning
Skill Rune – Grievous Wounds
Increased critical hit damage from 100% to 130% weapon damage
Rapid Fire
Increased base damage from 438% to 525% weapon damage
Skill Rune – Web Shot
Damage type changed from Physical to Cold
Skill Rune – Bombardment
Increased explosion damage from 414% to 465% weapon damage
Chakram
Increased base damage from 170% to 380% weapon damage
Skill Rune – Twin Chakrams
Increased individual Chakram damage from 114% to 220% weapon damage
Damage type changed from Physical to Fire
Skill Rune – Serpentine
Increased damage from 230% to 500% weapon damage
Skill Rune – Razor Disk
Increase damage from 187% to 380% weapon damage
Damage type changed from Arcane to Physical
Skill Rune – Boomerang
Increased damage from 230% to 400% weapon damage
Skill Rune – Shuriken Cloud
Increased damage per second from 34% to 200% weapon damage
Elemental Arrow
Increased base damage from 155% to 300% weapon damage
Skill Rune – Ball Lightning
Increased damage from 155% to 300% weapon damage
Skill Rune – Frost Arrow
Increased damage from 170% to 330% weapon damage
Skill Rune – Screaming Skull
Increased damage from 155% to 300% weapon damage
Lowered Fear duration from 1.5 seconds to 1 second
Skill Rune – Lightning Bolts
Increased damage from 155% to 300% weapon damage
Lowered Stun duration from 1.5 seconds to 1 second
Skill Rune – Nether Tentacles
Increased damage from 155% to 300% weapon damage
Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
Caltrops
Skill Rune – Carved Stakes
Discipline cost reduction changed from 4 Discipline to 3 Discipline
Smoke Screen
Now has a 2 second cooldown
Skill Rune – Displacement
Increased movement speed bonus from 35% to 100%
Skill Rune – Breathe Deep
Has been removed from the game
New Skill Rune – Healing Vapors
Regenerate 15% Life while invisible
Skill Rune – Special Recipe
Skill has been reworked
Now removes the Discipline cost, but adds a 12 second cooldown
Smoke Screen – Choking Gas
Damage type changed from Physical to Poison
Shadow Power
Skill has been reworked
Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
Skill Rune – Nightbane
Skill has been reworked
Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
Skill Rune – Blood Moon
Skill has been reworked
Now increases Life per Hit gain to 3303
Skill Rune – Well of Darkness
Skill has been reworked
Now removes the Discipline cost, but adds a 14 second cooldown
Skill Rune – Gloom
Incoming damage reduction lowered from 35% to 15%
Vault
Skill Rune – Action Shot
Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
Skill Rune – Rattling Roll
Now only affects enemies you Vault through
Skill Rune – Acrobatics
Added cooldown duration lowered from 10 seconds to 8 seconds
Preparation
Now only restores 30 Discipline when activated
Skill Rune – Invigoration
Skill has been reworked
Permanently increase maximum Discipline by 15 while rune is "equipped"
Skill Rune – Punishment
Now only restores 75 Hatred when activated
Skill Rune – Battle Scars
Life gain lowered from 60% to 40%
Companion
Discipline cost has been removed
Skill has been reworked and now has both an active and a passive ability
Active: Your raven deals an additional 500% weapon damage on its next attack
Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
Skill Rune – Spider Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
Skill Rune – Bat Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly gain 50 Hatred
Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
Skill Rune – Boar Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
Skill Rune – Ferret Companion
Skill has been reworked and now has both an active and a passive ability
Active: Instantly pick up all health globes and gold within 60 yards
Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
Skill Rune – Wolf Companion
Skill has been reworked and now has both an active and a passive ability
Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
Marked for Death
Increased base damage from 12% to 20%
Skill Rune – Contagion
Now can only affect targets within 30 yards
Skill Rune – Grim Reaper
Increased divided damage from 12% to 15%
Skill Rune – Mortal Enemy
Increased Hatred generated from 3 to 4
Fan of Knives
Hatred cost removed
Now unlocks at Level 14 (previously 17)
Increase base damage from 320% to 450% weapon damage
Affected area increased from 10 yards to 20 yards
Lowered Stun duration from 2 seconds to 1 second
Skill Rune – Crippling Razors
Has been removed from the game
New Skill Rune – Pinpoint Accuracy
Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
Skill Rune – Retaliate
Has been removed from the game
New Skill Rune – Bladed Armor
Gain 65% additional armor for 4 seconds
Skill Rune – Hail of Knives
Has been removed from the game
New Skill Rune – Knives Expert
Removes the cooldown but adds a 30 Hatred cost
Skill Rune – Fan of Daggers
Skill has been reworked
Enemies are now knocked back and stunned for 2.5 seconds
Damage type changed from Physical to Lightning
Skill Rune – Assassin’s Knives
Increased damage from 70% to 450% weapon damage
Spike Trap
Now unlocks at Level 17 (previously 22)
Increased arming duration from 1.2 seconds to 2 seconds
Lowered trap damage from 275% to 180% weapon damage
The trap now has a 2 second re-arming time and can explode up to 3 times
Skill Rune – Echoing Blast
Skill has been reworked
Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
Skill Rune – Sticky Trap
Trap now explodes after 2 seconds
Increase damage from 404% to 680% weapon damage
Skill Rune – Long Fuse
Now increases arming/re-arming time to 3 seconds
Lowered damage bonus from 371% to 300% weapon damage
Damage type changed from Physical to Fire
Skill Rune – Lightning Rod
Increase damage from 275% to 280%
Sentry
Lowered cooldown from 8 seconds to 6 seconds
Increased base damage from 175% to 200%
Skill Rune – Spitfire Turret
Increased homing rocket damage from 30% to 70% weapon damage
Skill Rune – Vigilant Watcher
Has been removed from the game
New Skill Rune – Impaling Bolt
The turret now fires a bolt with a 100% chance to pierce
Skill Rune – Chain of Torment
Increased tether damage from 125% to 240% weapon damage
Skill Rune – Aid Station
Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
Strafe
Increased base damage from 156% to 340% weapon damage
Skill Rune – Emberstrafe
Increased damage from 65% to 80% weapon damage
Skill Rune – Stinging Steel
Increased bonus damage on Critical Hits from 100% to 130% weapon damage
Skill Rune – Rocket Storm
Increased damage of homing rockets from 60% to 90% weapon damage
Skill Rune – Demolition
Increased damage of bouncy grenades from 187% to 340% weapon damage
Damage type changed from Physical to Fire
Multishot
Lowered Hatred cost from 30 to 25
Increased base damage from 165% to 360% weapon damage
Skill Rune – Fire at Will
Hatred cost reduced to 18 (up from 15)
Skill Rune – Burst Fire
Increased damage from 65% to 200% weapon damage
Damage type changed from Arcane to Poison
Skill Rune – Suppression Fire
Now limited to a maximum of 6 Discipline gained per Multishot
Skill Rune – Full Broadside
Increased damage from 215% to 460% weapon damage
Skill Rune – Arsenal
Increased rocket damage from 60% to 160% weapon damage
Cluster Arrow
Lowered Hatred cost from 50 to 40
Increased base damage from 225% to 550% weapon damage
Increased miniature bomb damage from 100% to 220% weapon damage
Skill Rune – Dazzling Arrow
Increased Stun chance from 55% to 100%
Lowered Stun duration from 2 seconds to 1.5 seconds
Damage type changed from Physical to Lightning
Skill Rune – Shooting Stars
Increased rocket damage from 175% to 400% weapon damage
Skill Rune – Maelstrom
Skill has been reworked
Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
Skill Rune – Cluster Bombs
Increased bomb damage from 230% to 525% weapon damage
Skill Rune – Loaded for Bear
Increased damage from 304% to 770% weapon damage
Rain of Vengeance
Increased base damage from 715% to 1250% weapon damage
Skill Rune – Dark Cloud
Increased damage from 792% to 2650% weapon damage
Skill Rune – Beastly Bombs
Has been removed from the game
New Skill Rune – Shade
Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
Skill Rune – Stampede
Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
Skill Rune – Anathema
Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
Skill Rune – Flying Strike
Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
Passive Skills
Vengeance
Name changed to "Blood Vengeance"
Increased Hatred gain from 20 to 30
Increased Discipline gain from 2 to 3
Cull the Weak
Increased bonus damage to Slowed targets from 15% to 20%
Brooding
Skill has been reworked
Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
Hot Pursuit
Skill has been reworked
Increases movement speed by 20% for 2 seconds when you hit an enemy
Archery
Lowered "Bow" bonus from 15% to 8% increased damage
Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
Added new bonus: 2nd Hand (or Off-Hand) Crossbow
1 Hatred per second
Numbing Traps
Skill has been reworked
Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
Grenadier
Skill has been reworked
Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
Sharpshooter
Increased Critical Hit change bonus from 3% to 4% every second
Ballistics
Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
Monk
Active Skills
Fists of Thunder
Increased Spirit per attack from 6 to 14
Increased damage from 110% to 122 % weapon damage
Removed knockback effect
Skill Rune - Thunderclap
Increased damage from 35% to 95% weapon damage
Removed teleport
Added knockback effect to every third hit
Skill Rune - Lightning Flash
Increased chance to dodge from 16% to 17%
Increased duration from 2 seconds to 3 seconds
Skill Rune - Static Charge
Skill has been reworked
Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
Skill Rune - Quickening
Decreased additional Spirit generated per hit from 15 to 4
Skill Rune - Bounding Light
Chain Lightning damage increased from 73% to 195% weapon damage
Now hits up to 3 additional enemies
Deadly Reach
Increased Spirit per attack from 6 to 12
Decreased damage from 110% to 109% weapon damage
Every third hit now has a 50% chance to knock enemies up into the air
Skill Rune - Piercing Trident
Now increases the chance of every third hit to knock enemies up into the air by 66%
Skill Rune - Keen Eye
Reduced Armor increase from 50% to 40%
Reduced duration of the effect from 4 seconds to 3 seconds
Skill Rune - Scattered Blows
Now randomly damages enemies within 25 yards
Damage decreased from 170% to 156% weapon damage
Skill Rune - Strike from Beyond
Decreased additional Spirit generated per Critical Hit from 10 to 3
Skill Rune - Foresight
Reduced the damage increase from 18% to 15%
Reduced the duration of the effect from 30 seconds to 3 seconds
Crippling Wave
Increased Spirit per attack from 6 to 12
Increased damage from 110% to 143% weapon damage
Now dazes enemies within 11 yards on every third hit
Skill Rune - Mangle
Now increases damage to 216% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Rising Tide
Decreased additional Spirit generated per Critical Hit from 5 to 4
Skill Rune - Tsunami
No longer increases the movement speed reduction
Damage type changed from Physical to Cold
Way of the Hundred Fists
Increased Spirit per attack from 8 to 12
Increased damage from 140% to 192% weapon damage
Skill Rune - Hands of Lightning
Now also increases damage to 429% weapon damage
Skill Rune - Fists of Fury
Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
Additional damage can now stack several times on the same enemy
Skill Rune - Spirited Salvo
Increased chance to gain additional Spirit from 15% to 40%
Reduced additional Spirit from 15 to 6
Skill Rune - Windforce Flurry
Reduced damage from 250% to 191% weapon damage
Damage type changed from Physical to Cold
Lashing Tail Kick
Increased damage from 470% to 624% weapon damage
Removed knockback effect
Skill Rune - Vulture Claw Kick
Increased damage from 517% to 624% weapon damage
Removed knockback effect
Skill Rune - Sweeping Armada
Now increases damage to 671% weapon damage
No longer increases knockback distance
Skill Rune - Spinning Flame Kick
Increased damage from 588% to 677% weapon damage
Skill Rune - Scorpion Sting
Increased chance to stun from 50% to 85%
Skill Rune - Hand of Ytar
Increased duration of slow effect from 2 to 3 seconds
Damage type changed from Physical to Cold
Tempest Rush
Increased damage from 155% to 240% weapon damage while running
No longer slows enemies
Skill Rune - Northern Breeze
Now increases damage to 285% weapon damage
Damage type changed from Physical to Holy
Skill Rune - Flurry
Now slows enemies hit by 80%
Damage type changed from Physical to Cold
Skill Rune - Slipstream
Lowered the damage reduction while running from 25% to 20%
Skill Rune - Bluster
Now adds a knock back effect
Now reduces damage of enemies hit by 20% for 1 second
Damage type changed from Physical to Fire
Wave of Light
Decreased initial damage from 829% to 473% weapon damage
Decreased additional damage from 96% to 79% weapon damage
Skill Rune - Wall of Light
Now increases initial damage to 709% weapon damage
Now adds a knockback effect
Skill Rune - Explosive Light
Decreased damage from 914% to 731% weapon damage
Skill Rune - Blinding Light
Increased stun duration from 3 seconds to 4.5 seconds
Skill Rune - Pillar of the Ancients
Decreased initial damage from 595% to 498% weapon damage
Decreased additional damage from 595% to 498% weapon damage
Changed damage type from Holy to Physical
Blinding Flash
No longer costs Spirit
Skill Rune - Self Reflection
Increased the duration of the blind effect from 4 to 6 seconds
Skill Rune - Blinded and Confused
Has been removed from the game
Skill Rune - Blinding Echo
Has been removed from the game
Skill Rune - Searing Light
Has been removed from the game
New Skill Rune - Mystifying Light
Blinded enemies are also slowed by 80% for 5 seconds.
New Skill Rune - Replenishing Light
Each enemy you Blind restores 7 Spirit.
New Skill Rune - Soothing Light
Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
The heal amount is increased by 90% of your Life per Second
Skill Rune - Faith in the Light
Lowered the damage increase from 30% to 29%
Breath of Heaven
No longer costs Spirit
Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
Heal amount is now increased by 30% of your Health Globe Healing Bonus
Skill Rune - Circle of Scorn
Increased damage from 80% to 505% weapon damage
Skill Rune - Circle of Life
Now increased healing power to 26,321 - 34,420 Life
Heal amount is now increased by 30% of Health Globe Healing Bonus
Skill Rune - Blazing Wrath
Lowered the damage increase from 15% to 10%
Lowered duration from 45 seconds to 9 seconds
Skill Rune - Infused with Light
Lowered the amount of additional Spirit per attack from 8 to 4
Skill Rune - Penitent Flame
Has been removed from the game
New Skill Rune - Zephyr
Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
Serenity
No longer costs Spirit
Skill Rune - Peaceful Repose
Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
Heal amount is now increased by 40% of Health Globe Healing Bonus
Skill Rune - Reap What is Sown
Has been removed from the game
New Skill Rune - Unwelcome Disturbance
While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
Skill Rune - Tranquility
Increased duration from 1 second to 3 seconds
Skill has been reworked
Grants a protective shield to allies, redirecting up to 22,677 damage to you
Shield amount is increased by 40% of your Health Globe Healing Bonus
Skill Rune - Instant Karma
Skill has been reworked
While under the effects of Serenity, your movement is unhindered.
Inner Sanctuary
No longer costs Spirit
Increased duration from 5 seconds to 6 seconds
Skill has been reworked
Circle of protection on the ground can now be passed by enemies
Allies within the circle of protection receive 55% less damage for the duration of the effect
Skill Rune - Safe Haven
Increased heal amount from 1550 to 2279 Life per second
Heal amount is now increased by 30% of your Life per second.
Skill Rune - Sanctified Ground
Skill has been reworked
Increases duration of Inner Sanctuary to 8 seconds
Enemies cannot pass the circle of protection
Skill Rune - Forbidden Palace
Skill has been reworked
Increases damage taken by enemies inside Inner Sanctuary by 30%
Lowers the movement speed of enemies inside Inner Sanctuary by 80%
Skill Rune - Consecration
Has been removed from the game
Skill Rune - Circle of Protection
Has been removed from the game
New Skill Rune - Temple of Protection
Allies inside Inner Sanctuary are also immune to control impairing effects.
New Skill Rune - Intervene
Dash to the target location
Grant a shield to allies within 11 yards and then create Inner Sanctuary
Shield absorbs up to 16,765 damage for 3 seconds
Absorb amount is increased by 28% of your Health Globe Healing Bonus
Dashing Strike
Skill has been reworked
No longer costs Spirit
Costs 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
You gain a charge every 6 seconds and can have up to 2 charges stored at a time
Skill Rune - Way of the Falling Star
Skill has been reworked
Gain 20% increased movement speed for 3 seconds when using Dashing Strike
Skill Rune - Flying Side Kick
Skill has been reworked
Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
Skill Rune - Quicksilver
Skill has been reworked
Increases maximum Charges to 3
Skill Rune - Soaring Skull
Has been removed from the game
New Skill Rune - Barrage
The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
Skill Rune - Blinding Speed
Increased additional chance to Dodge from 20% to 29%
Damage type changed from Physical to Cold
Exploding Palm
Increased damage from 745% to 1179% weapon damage over 9 seconds
Skill Rune - The Flesh is Weak
Increased the additional damage taken by enemies hit from 12% to 20%
Skill Rune - Strong Spirit
Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
Skill Rune - Creeping Demise
Increased the duration of the slow effect from 3 seconds to 9 seconds
Skill Rune - Impending Doom
Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
Skill Rune - Essence Burn
Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
Sweeping Wind
Increased continuous damage per stack from 20% to 30% weapon damage
Skill Rune - Master of Wind
Lowered the increased vortex duration from 20 seconds to 15 seconds
Changed damage type from Physical to Cold
Skill Rune - Blade Storm
Increased the additional damage per stack from 26% to 40% weapon damage
Skill Rune - Inner Storm
Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
Skill Rune - Cyclone
Decreased the damage done by lightning tornados from 26% to 23% weapon damage
Cyclone Strike
Increased the maximum number of enemies pulled in from 8 to 16
Reduced damage from 313% to 261% weapon damage
Skill Rune - Eye of the Storm
Reduced Spirit Cost reduction from 30 to 26 Spirit
Damage type changed from Holy to Lightning
Skill Rune - Sunburst
Skill has been reworked
Blast enemies with an explosion that deals 454% weapon damage as Fire.
Skill Rune - Wall of Wind
Damage type changed from Holy to Cold
Skill Rune - Soothing Breeze
Increased amount healed from 1240 Life to 4778 Life
Heal amount is now increased by 17% of your Health Globe Healing Bonus
Seven-Sided Strike
Increased damage from 1777% to 5677% weapon damage
Skill Rune - Sudden Assault
Increased damage from 2310% to 6477% weapon damage
Skill Rune - Several-Sided Strike
Increased the number of strikes from 9 to 10
Skill Rune - Pandemonium
Increased chance to stun from 25% to 100%
Skill Rune - Sustained Attack
Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
Skill Rune - Fulminating Onslaught
Increased damage from 254% to 977% weapon damage
Mystic Ally
Skill has been reworked
30 second cooldown
Active: Your mystic ally has its damage increased by 50% for 10 seconds
Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Skill Rune - Water Ally
Skill has been reworked
Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
Skill Rune - Fire Ally
Skill has been reworked
Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
Passive: A mystic ally fights by your side that increases your damage by 10%
Skill Rune - Air Ally
Skill has been reworked
Active: You gain 100 Spirit
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
Skill Rune - Eternal Ally
Has been removed from the game
New Skill Rune- Enduring Ally
Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
Passive: A mystic ally fights by your side that increases your Life per Second by 1012
Skill Rune - Earth Ally
Skill has been reworked
Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
Passive: A mystic ally fights by your side that increases your Life by 20%
Mantra of Evasion
Skill has been reworked
Costs 50 Spirit
Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Evasion's Passive ability
Skill Rune - Wind through the Reeds
Movement speed increased from 8% to 10%
Mantra of Retribution
Skill has been reworked
Costs 50 Spirit
Active: Increase the amount of damage dealt to 202% for 3 seconds
Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Retribution's Passive ability
Skill Rune - Retaliation
Increased damage reflection bonus from 60% to 202% weapon damage
Damage type changed from Holy to Fire
Skill Rune - Transgression
Attack speed increased from 8% to 10%
Skill Rune - Indignation
Increased chance to stun from 10% to 20%
Increased stun duration from 2 seconds to 3 seconds
Skill Rune - Collateral Damage
Increased chance for feedback blast from 30% to 75%
Increased Holy damage done from 45% to 101%
Mantra of Healing
Skill has been reworked
Costs 50 Spirit
Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Healing's Passive ability
Skill Rune - Sustenance
Increased Life regeneration from 1240 to 2025 Life per Second
Heal amount is now increased by 30% of your Life per Second
Skill Rune - Boon of Inspiration
Increased amount healed when hitting an enemy from 186 to 551 Life per hit
Heal amount is now increased by 20% of your Life per Hit
Mantra of Conviction
This skill has been reworked
Costs 50 Spirit
Active: Damage bonus is increased to 20% for 3 seconds
Passive: Enemies within 30 yards of you take 10% increased damage
Only one Mantra may be active at a time
All Skill runes now affect Mantra of Conviction's Passive ability
Skill Rune - Overawe
This skill has been reworked
Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
Skill Rune - Intimidation
Increased damage reduction from 10% to 15%
Skill Rune - Dishearten
Increases movement speed Slow from 30% to 80%
Skill Rune - Reclamation
Has been removed from the game
New Skill Rune - Annihilation
Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
Skill Rune - Submission
Increased damage done from 12% to 38% weapon damage per second
Passive Skills
Transcendence
Reduced Life per Spirit spent from 62 to 50
Now scales with 0.4% of your Health Globe Healing Bonus
Chant of Resonance
This skill has been reworked
The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
Seize the Initiative
Decreased Armor bonus from Dexterity from 50% to 30%
Sixth Sense
Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
Pacifism
Has been removed from the game
New Passive - Provocation
The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
Guiding Light
Skill has been reworked
Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
Combination Strike
Increased bonus damage from 8% to 10%
Near Death Experience
Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
Witch Doctor
Active Skills
Poison Dart
No longer costs Mana
Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
Skill Rune - Splinters
Increased damage of each dart from 60% to 65% weapon damage
Skill Rune - Spined Dart
Decreased Mana gained from each enemy hit from 29 to 25
Skill Rune - Flaming Dart
Skill Rune has been reworked
Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
Skill Rune - Snake to the Face
Decreased the chance to Stun an enemy from 30% to 25%
Corpse Spiders
No longer costs Mana
Increased damage from 120% to 216% weapon damage
Skill Rune - Leaping Spiders
Increased damage from 144% to 238% weapon damage
Skill Rune - Spider Queen
Increased damage from 630% to 1575% weapon damage
Skill Rune - Widowmakers
Decreased Mana gained from each hit from 4 to 3
Skill Rune - Medusa Spiders
Increased the chance for spiders to Slow enemies movement from 25% to 100%
Skill Rune - Blazing Spiders
Increased damage from 156% to 259% weapon damage
Plague of Toads
No longer costs Mana
Increased damage from 130% to 190% weapon damage
Skill Rune - Explosive Toads
Increased damage from 169% to 245% weapon damage
Skill Rune - Toad of Hugeness
Has been removed from the game
Skill Rune - Rain of Toads
Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
Skill Rune - Addling Toads
Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
Skill Rune - Toad Affinity
Skill Rune has been reworked
Gain 9 Mana every time a toad hits an enemy
New Skill Rune - Piercing Toads
Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
Firebomb
No longer costs Mana
Increased damage from 110% to 155% weapon damage
Skill Rune - Fire Pit
Increased damage from 36% to 60% weapon damage
Skill Rune - Pyrogeist
Decreased damage from 640% to 560% weapon damage
Increased the number of Pyrogeists that you may have active from 1 to 3
Grasp of the Dead
Increased Mana cost from 123 to 150
Increased damage from 320% to 560% weapon damage
Skill Rune - Groping Eels
Increased damage from 416% to 880% weapon damage
Skill Rune - Rain of Corpses
Increased damage from 80% to 420% weapon damage
Firebats
Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
Increased damage from 385% to 425% weapon damage
Skill Rune - Dire Bats
Skill Rune has been reworked
Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
Skill Rune - Vampire Bats
Skill Rune has been reworked
Firebats no longer has a channeling cost
Skill Rune - Plague Bats
Increased damage from 578% to 638% weapon damage
Skill Rune - Cloud of Bats
Decreased initial damage from 501% to 425% weapon damage
Haunt
Increased Mana cost from 98 to 200
Increased damage from 575% to 1465% weapon damage
Damage type changed from Arcane to Cold
Skill Rune - Consuming Spirit
Increased Life returned per second from 155 to 413
Damage type changed from Arcane to Cold
Skill Rune - Resentful Spirit
Skill Rune name changed from Resentful Spirit to Resentful Spirits
Damage type changed from Arcane to Cold
Skill Rune has been reworked
Releases two spirits with each cast
Skill Rune - Lingering Spirit
Damage type changed from Arcane to Cold
Skill Rune - Grasping Spirit
Increased the Slow amount from 30% to 60%
Damage type changed from Arcane to Cold
Skill Rune - Draining Spirit
Increased the amount of Mana returned per second from 20.4 to 25
Damage type changed from Arcane to Cold
Locust Swarm
Increased Mana cost from 196 to 300
Increased damage from 360% to 1040% weapon damage
Skill Rune - Devouring Swarm
Decreased Mana gained for every enemy affected by the swarm from 37 to 25
Skill Rune - Cloud of Insects
Skill Rune has been reworked
Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
Skill Rune - Searing Locusts
Increased damage from 468% to 1480% weapon damage
Summon Zombie Dogs
No longer costs Mana
Increased damage per hit from 9% to 12% weapon damage
Skill Rune - Rabid Dogs
Increased damage from 9% to 30% weapon damage
Skill Rune - Burning Dogs
Increased damage from 2% to 20% weapon damage
Skill Rune - Leeching Beasts
Skill Rune has been reworked
Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
Horrify
No longer costs Mana
Skill Rune - Ruthless Terror
Increased Mana gained for every horrified enemy from 27 to 55
Spirit Walk
No longer costs Mana
Skill Rune - Honored Guest
Skill Rune has been reworked
Gain 20% of your maximum Mana when you activate Spirit Walk.
Skill Rune - Umbral Shock
Increased damage from 310% to 750% weapon damage
Skill Rune - Healing Journey
Skill Rune has been reworked
Gain 14% of your maximum Life when you activate Spirit Walk
Hex
No longer costs Mana
Skill Rune - Hedge Magic
Increased Life healed from 2171 to 4954
Skill Rune - Angry Chicken
Decreased transformation period from 5 seconds to 2 seconds
Increased damage from 215% to 1350% weapon damage
Skill Rune - Painful Transformation
Has been removed from the game
New Skill Rune - Toad of Hugeness
Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
Soul Harvest
No longer costs Mana
Skill has been reworked
Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
Skill Rune - Swallow Your Soul
Skill Rune has been reworked
Gain Mana and increase maximum Mana by 5% for every enemy harvested
Skill Rune - Siphon
Increased Life gained for every enemy harvested from 2171 to 4954
Skill Rune - Languish
Skill Rune has been reworked
Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
Skill Rune - Vengeful Spirit
Increased damage from 230% to 630% weapon damage
Sacrifice
Only summoned Zombie Dogs may be sacrificed
Decreased damage dealt by each dog from 275% to 185% weapon damage
Skill Rune - Pride
Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
Skill Rune - For the Master
Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
Mass Confusion
No longer costs Mana
Skill Rune - Mass Hallucination
Increased damage from 22% to 195% weapon damage
Zombie Charger
Increased Mana cost from 140 to 150
Increased damage from 205% to 560% weapon damage
Skill Rune - Leperous Zombie
Has been removed from the game
Skill Rune - Undeath
Increased damage from 205% to 360% weapon damage
Skill Rune - Wave of Zombies
Has been removed from the game
Skill Rune - Explosive Beast
Increased damage from 236% to 532% weapon damage
Skill Rune - Zombie Bears
Increased damage from 236% to 392% weapon damage
New Skill Rune - Pile On
Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
New Skill Rune - Lumbering Cold
Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
Spirit Barrage
Decreased Mana cost from 108 to 100
Skill has been reworked
Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
Skill Rune - The Spirit Is Willing
Decreased Mana gained from 44 to 12
Damage type changed from Physical to Cold
Skill Rune - Well of Souls
Damage type changed from Physical to Cold
Skill Rune - Phantasm
Skill Rune has been reworked
Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
Skill Rune - Phlebotomize
Damage type changed from Physical to Cold
Skill Rune has been reworked
Each spirit bolt has 4% chance to charm its target for 4 seconds
Skill Rune - Manitou
Damage type changed from Physical to Cold
Increased damage from 1667% to 2900% weapon damage
Acid Cloud
Increased Mana cost from 172 to 175
Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
Skill Rune - Lob Blob Bomb
Increased damage from 250% to 600% weapon damage
Skill Rune - Slow Burn
Increased damage from 300% to720% weapon damage
Skill Rune - Kiss of Death
Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
Skill Rune - Corpse Bomb
Increased damage from 230% to 525% weapon damage
Wall of Zombies
No longer costs Mana
Decreased Cooldown from 20 seconds to 8 seconds
Skill has been reworked
Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
Skill Rune - Pile On
Has been removed from the game
Skill Rune - Dead Rush
Has been removed from the game
New Skill Rune - Wrecking Crew
The line of zombies taunt the enemies to attack them
New Skill Rune - Offensive Line
Knock all enemies behind the wall
Gargantuan
No longer costs Mana
Skill Rune - Wrathful Protector
Increased damage from 110% to 575% weapon damage
Skill Rune - Big Stinker
Increased damage from 15% to 45% weapon damage
Fetish Army
Increased damage of Fetish attacks from 20% to 180% weapon damage
Skill Rune - Tiki Torchers
Increased damage of Fetish casters attacks from 15% to 85% weapon damage
Skill Rune - Head Hunters
Increased damage of Fetish attacks from 20% to 130% weapon damage
Passive Skills
Spiritual Attunement
Decreased the amount by which the Maximum Mana is increased from 20% to 10%
Gruesome Feast
Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
Zombie Handler
Skill has been reworked
You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
Blood Ritual
Decreased Mana costs paid with Life from 15% to 10%
Decreased maximum Life per second regeneration from 2% to 1%
Rush of Essence
Increased Mana returned by spells over 10 seconds from 49 to 100
Grave Injustice
Skill has been reworked
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
Wizard
Active Skills
Magic Missile
Increased damage from 125% to 170% weapon damage
Skill Rune - Charged Blast
Increased damage from 163% to 240% weapon damage
Skill Rune - Split
Increased damage for each missile from 56% to 80%
Now unlocks at Level 31 (previously 13)
Skill Rune - Penetrating Blast
Has been removed from the game
Skill Rune - Attunement
Has been removed from the game
New Skill Rune - Glacial Spike
Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
Unlocks at Level 13
New Skill Rune - Conflagrate
Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
Unlocks at Level 52
Skill Rune - Seeker
Increased damage from 138% to 211% weapon damage
Now unlocks at Level 42 (previously 52)
Shock Pulse
Increased damage from 150% to 194% weapon damage
Skill Rune - Explosive Bolts
Increased explosion damage from 105% to 184% weapon damage
Damage type changed from Lightning to Cold
Skill Rune - Fire Bolts
Increased damage from 195% to 274% weapon damage
Skill Rune - Piercing Orb
Increased damage from 105% to 214% weapon damage
Skill Rune - Lightning Affinity
Renamed to Power Affinity
Damage type changed from Lightning to Arcane
Hits now restore 2 Arcane Power, down from 3
Skill Rune - Living Lightning
Increased damage from 53% to 165% weapon damage
Spectral Blade
Increased damage from 165% to 168% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Deep Cuts
Has been removed from the game
Skill Rune - Impactful Blades
Has been removed from the game
Skill Rune - Healing Blades
Has been removed from the game
Skill Rune - Siphoning Blade
Increased damage from 53% to 168% weapon damage
Hits now restore 2 Arcane Power, down from 3
Now unlocks at 24 (previously 35)
Skill Rune - Thrown Blade
Increased damage to 231% weapon damage
Now unlocks at 35 (previously 57)
New Skill Rune - Flame Blades
Changes damage type to Fire
Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
New Skill Rune - Barrier Blades
With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
New Skill Rune - Flame Blades
Changes damage type to Fire
Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
New Skill Rune - Ice Blades
Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
Unlocks at Level 57
Electrocute
Increased damage from 90% to 138% weapon damage
Skill Rune - Chain Lightning
Increased maximum number of hit enemies from 6 to 10
Skill Rune - Forked Lightning
Lowered damage from 55% to 44% weapon damage
Skill Rune - Lightning Blast
Increased damage from 86% to 140% weapon damage
Skill Rune - Arc Lightning
Increased damage from 115% to 310% weapon damage
Ray of Frost
Now affects enemies within 5 yards of the first enemy hit
Increased damage from 280% to 510% weapon damage
Slow effect now lasts 3 seconds, down from 4
Skill Rune - Numb
Now has a 10% chance to Freeze enemies for 1 second
Slow effect now lasts 3 seconds, down from 4
Now unlocks at 15 (previously 7)
Skill Rune - Snow Blast
Skill Rune has been reworked
Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
Now unlocks at 53 (previously 15)
Skill Rune - Cold Blood
Skill now costs 11 Arcane Power, up from 10
Now unlocks at 7 (previously 28)
Skill Rune - Sleet Storm
Increased damage from 364% to 375% weapon damage
The Storm now grows up to a 22 yard radius
Skill Rune - Black Ice
Increased damage from 504% to 1204% weapon damage
Now unlocks at 28 (previously 53)
Arcane Orb
Decreased Arcane Power cost from 35 to 30
Increased damage from 200% to 381% weapon damage
Increased range from 10 yards to 15
Skill Rune - Obliteration
Skill Rune has been reworked
Now increases the speed of the orb
Reduces the area of effect to 8 yards
Increased damage from 260% to 509% weapon damage
Skill Rune - Arcane Orbit
Increased damage from 80% to 236% weapon damage
Skill Rune - Arcane Nova
Has been removed from the game
Skill Rune - Tap the Source
Has been removed from the game
Skill Rune - Celestial Orb
Has been removed from the game
New Skill Rune - Spark
Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
New Skill Rune - Scorch
Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
New Skill Rune - Frozen Orb
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
Arcane Torrent
Increased damage from 285% to 573% weapon damage
Skill Rune - Death Blossom
Increased damage from 670% to 1452% weapon damage
Skill Rune - Arcane Mines
Increased damage from 340% to 688% weapon damage
Increased movement and attack speeds reduction from 30% to 60%
Skill Rune - Cascade
Chance reduced from 100% to 12.5%
Increased damage from 285% to 582% weapon damage
Disintegrate
Increased damage from 220% to 511% weapon damage
Skill Rune - Chaos Nexus
Increased damage from 44% to 115% weapon damage
Now unlocks at Level 48 (previously 30)
Skill Rune - Volatility
Increased damage from 395% to 750% weapon damage
Now unlocks at Level 30 (previously 39)
Skill Rune - Entropy
Increased damage from 235% to 649% weapon damage
Now unlocks at Level 39 (previously 48)
Skill Rune - Intensify
Skill Rune has been reworked
Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
Frost Nova
Cooldown reduced from 12 seconds to 11 seconds
Freeze time reduced from 3 seconds to 2 seconds
Skill Rune - Shatter
Increased chance from 50% to 100%
Skill Rune - Cold Snap
Cooldown reduced from 9 seconds to 7.5 seconds
Now also increases the Freeze time to 3 seconds
Skill Rune - Frozen Mist
Increased damage from 160% to 915% weapon damage
Skill Rune - Deep Freeze
Critical Hit Chance bonus reduced from 15% to 10%
Skill Rune - Bone Chill
Increased damage taken by enemies from 15% to 33%
Diamond Skin
Now lasts 3 seconds, down from 6
Damaged absorbed increased from 10854 to 14368
Skill Rune - Crystal Shell
Damaged absorbed increased from 21707 to 28736
Skill Rune - Prism
Arcane Power cost reduction increased from 7 to 9
Skill Rune - Mirror Skin
Has been removed from the game
New Skill Rune - Sleek Shell
Increases your movement speed by 30% while Diamond Skin is active
Skill Rune - Enduring Skin
Now lasts 6 seconds, down from 9
Skill Rune - Diamond Shards
Damage type changed from Physical to Arcane
Increased damage from 210% to 863% weapon damage
Slow Time
Duration increased from 8 seconds to 15 seconds
Skill Rune - Miasma
Has been removed from the game
New Skill Rune - Time and Space
Slow Time is now cast at your target location up to 60 yards away
Unlocks at Level 29
Skill Rune - Time Warp
Damage increase reduced from 20% to 10%
Now unlocks at 39 (previously 29)
Skill Rune - Time Shell
Now reduces the cooldown to 12 seconds
Now unlocks at 23 (previously 39)
Skill Rune - Perpetuity
Has been removed from the game
New Skill Rune - Point of No Return
Enemies that enter or leave the Slow Time area are stunned for 3 seconds
Unlocks at Level 47
Teleport
Removed Mana cost
Skill Rune - Safe Passage
Duration increased from 4 seconds to 5 seconds
Damage reduction decreased from 30% to 27%
Skill Rune - Calamity
Damage reduced from 265% to 252%
Now stuns nearby enemies for 1.5 seconds
Wave of Force
Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
Cooldown removed
Damage type changed from Physical to Arcane
Increased damage from 200% to 351% weapon damage
Skill Rune - Impactful Wave
Skill Rune has been reworked
Now adds a 5 second cooldown
Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
Skill Rune - Force Affinity
Has been removed from the game
Skill Rune - Forceful Wave
Has been removed from the game
Skill Rune - Teleporting Wave
Has been removed from the game
Skill Rune - Exploding Wave
Has been removed from the game
New Skill Rune - Debilitating Force
Enemies hit deal 10% reduced damage for 3 seconds
Unlocks at Level 22
New Skill Rune - Arcane Attunement
Each enemy hit increases the damage of your next Arcane spell by 2%
Unlocks at Level 32
New Skill Rune - Static Pulse
Damage type changed to Lightning
Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
Unlocks at Level 39
New Skill Rune - Heat Wave
Damage type changed to Fire
Increase the damage to 427% weapon damage
Unlocks at Level 49
Energy Twister
Increased damage from 360% to 1000% weapon damage
Skill Rune - Mistral Breeze
Damage type changed to Cold
Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
Skill Rune - Gale Force
Damage type changed to Fire
Skill Rune reworked
Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
Skill Rune - Raging Storm
Increased damage from 360% to 1935% weapon damage
Skill Rune - Wicked Wind
Increased damage from 252% to 743% weapon damage
Skill Rune - Storm Chaser
Damage type changed to Lightning
Now grants Lightning Charges instead of Wind Charges
Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
Increased damage from 75% to 196% weapon damage per charge
Hydra
Increased damage from 28% to 66% weapon damage
Skill Rune - Arcane Hydra
Increased damage from 60% to 111% weapon damage
Skill Rune - Lightning Hydra
Increased damage from 64% to 138% weapon damage
Skill Rune - Venom Hydra
Has been removed from the game
Skill Rune - Frost Hydra
Increased damage from 36% to 108% weapon damage
Skill Rune - Mammoth Hydra
Increased damage from 67% to 178% weapon damage
New Skill Rune - Blazing Hydra
Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
Unlocks at level 38
Meteor
Mana cost reduced from 50 to 40
Increased damage from 260% to 501% weapon damage
Increased damage over time from burn effect from 60% to 167%
Skill Rune - Molten Impact
Increased damage from 390% to 1648% weapon damage
Increase damage over time from 90% to 549%weapon damage
Now unlocks at 58 (previously 29)
Skill Rune - Star Pact
Casting cost reduced from 35 Arcane Power to 30 Arcane Power
Skill Rune - Meteor Shower
Increased damage from 104% to 228% weapon damage
Now unlocks at 48 (previously 43)
Skill Rune - Comet
Increased damage from 312% to 590% weapon damage
Increased damage from the mist cloud from 72% to 197% weapon damage
Now has a 20% chance to freeze enemies for 1 second upon impact
Now unlocks at 43 (previously 48)
Skill Rune - Liquefy
Has been removed from the game
New Skill Rune - Lightning Bind
If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
Unlocks at Level 29
Ice Armor
Freeze and Chill effect now lasts 3 seconds, up from 2
Duration increased from 120 seconds to 10 minutes
Skill Rune - Chilling Aura
Movement speed reduction increased from 30% to 80%
Skill Rune - Jagged Ice
Increased damage from 130% to 189% weapon damage
Skill Rune - Ice Reflect
Increased chance from 25% to 40% weapon damage
Skill Rune - Frozen Storm
Reduced damage from 30% to 28% weapon damage
Storm Armor
Increased damage from 100% to 147% weapon damage
Duration increased from 120 seconds to 10 minutes
Skill Rune - Reactive Armor
Increased damage from 70% to 189% weapon damage
Skill Rune - Thunder Storm
Increased damage from 130% to 194% weapon damage
Skill Rune - Shocking Aspect
Increased damage from 35% to 51% weapon damage
Magic Weapon
Duration increased from 5 minutes to 10 minutes
Damage type changed from Physical to Arcane
Skill Rune - Electrify
Increased damage from 10% to 61% weapon damage
Skill Rune - Force Weapon
Increased damage bonus from 15% to 20%
Damage type changed from Physical to Arcane
Skill Rune - Venom
Has been removed from the game
New Skill Rune - Ignite
Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
Skill Rune - Blood Magic
Has been removed from the game
New Skill Rune - Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
Familiar
Increased damage from 20% to 179% weapon damage
Duration increased from 5 minutes to 10 minutes
Skill Rune - Vigoron
Has been removed from the game
New Skill Rune - Icicle
The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
Skill Rune - Cannoneer
Increased damage from 20% to 240% weapon damage
Energy Armor
Duration increased from 120 seconds to 10 minutes
Explosive Blast
Increased damage from 225% to 616% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Unleashed
This skill has been reworked
Increases the damage of Explosive Blast to 970% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Time Bomb
Increased damage from 315% to 1039% weapon damage
Damage type has been changed from Physical to Arcane
Skill Rune - Short Fuse
Increased damage from 225% to 909% weapon damage
Damage type changed from Physical to Fire
Skill Rune - Obliterate
Increased damage from 225% to 760% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Chain Reaction
Increased damage from 97% to 320% weapon damage per explosion
Damage type changed from Physical to Fire
Mirror Image
Images now taunt for 1 second when they are summoned
Mirror Image health increased from 25% to 50% of your total Life
Spells cast by Mirror Image now do 10% of the damage done by your own spells
Skill Rune - Simulacrum
Increased the amount of Mirror Image health from 100% to 200% of your own
Skill Rune - Duplicates
Reduced number of extra Mirror Images from 5 to 4
Mirror Images now taunt for 1 second
Mirror Image health increased from 25% to 50% of your total Life
Skill Rune - Mocking Demise
Increased damage done on death explosion from 45% to 309% weapon damage
Damage type changed from Physical to Arcane
Skill Rune - Extension of Will
Mirror Image health increased from 29% to 100% of your total Life
Skill Rune - Mirror Mimics
Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
Blizzard
Increased damage done over 6 seconds from 510% to 807% weapon damage
Skill Rune - Grasping Chill
Increased the amount Blizzard slows enemies from 60% to 80%
Skill Rune - Frozen Solid
Increased chance to Freeze enemies from 20% to 40%
Reduced Freeze duration from 3 seconds to 1.5 seconds
Skill Rune - Snowbound
Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
Skill Rune - Stark Winter
Increased damage from 510% to 941% weapon damage
Skill Rune - Unrelenting Storm
Increased damage from 680% to 1296% weapon damage
Archon
Increased duration of Archon from 15 seconds to 20 seconds
Reduced Armor and Resistance bonus from 40% to 20%
Now also increases damage done while in Archon form by 20%
Killing an enemy no longer increases the duration of Archon
Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
Skill Rune - Arcane Destruction
Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
Skill Rune - Teleport
Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
Skill Rune - Slow Time
This skill has been reworked
Can now cast a Slow Time effect that follows you
Skill Rune - Improved Archon
Reduced damage increase of Archon abilities from 25% to 22%
Passives
Power Hungry
This skill has been reworked
Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
Blur
Reduced melee damage reduction from 20% to 17%
Evocation
Increased cooldown reduction from 15% to 20%
Prodigy
Increased amount of Arcane Power granted by Signature spells from 4 to 5
Illusionist
This skill has been reworked
When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
Cold Blooded
Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
Conflagration
This skill has been reworked
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
Paralysis
Increased chance for Lightning damage to stun targets from 8% to 15%
Galvanizing Ward
This skill has been reworked
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
Temporal Flux
Increased amount enemies are Slowed by Arcane damage from 60% to 80%
Reduced duration of Slow from 3 seconds to 2 seconds
Critical Mass
Has been removed from the game
New Passive - Dominance
Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
Arcane Dynamo
Reduced amount of additional damage to your next non-Signature spell from 75% to 60%
CRAFTING AND ARTISANS
Crafting has received several quality of life changes
Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
All crafting materials currently in character inventories and stash have been converted accordingly
All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
Items purchased from vendors are now flagged as such, and cannot be salvaged
DIFFICULTY
The difficulty system has been completely revised
Nightmare, Hell, and Inferno modes have been removed
Difficulty is now dynamic and monsters will level up with your characters
There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
Normal, Hard, and Expert are immediately available
Master unlocks upon completing Act IV
Torment unlocks upon reaching level 60
Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
Each level offers new bonuses and rewards, visible in the difficulty selection menu
You can now lower your difficulty setting in-game
However, increasing your difficulty still requires exiting your current game
This option is disabled in Hardcore mode
To account for these changes, monster density has been adjusted across all Acts
EVENTS
Cursed Objects
Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
These events offer a variety of challenges, including endless monster waves and timed events
Infernal Machines
Torment level difficulty is now required to use Infernal Machines
ITEMIZATION (LOOT 2.0)
Itemization has undergone a major overhaul:
Legendary and Set items are now Bind on Account
Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
The Smart Drop system has been implemented
All items that drop have a chance to roll as "Smart Loot"
Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
New item affixes have been added to the game
This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
Item properties have been separated into two categories: Primary and Secondary
Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
This is to prevent stats that directly and indirectly increase character power from competing with one another
Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
Legendary powers now roll in a range, instead of a static amount
Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
All Legendary items have been reworked with one or all of the above points in mind
Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
Potions have been condensed to a single type; they now provide 60% of your total health when consumed
All Potions currently in character inventories or stashes will be converted to the new Potion type
MONSTERS
Monster affixes have been revisited and retuned
Arcane Enchanted
Spawn effect now shows which direction it will start rotating
Desecrator
Damage now begins low, but quickly ramps up to its maximum damage
Frozen
Increased the number of Frozen crystals spawned by monsters with this affix
Frozen no longer increases how many crystals are spawned based on the number of players in the game
Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
Jailer
Now does a small amount of damage when applied to the player
Vortex
Now does a small amount of damage when applied to the player
Mortar
Now has an outer impact area that does less damage than the center of impact
Now detonates if they vertically hit a wall
Plagued
Monsters with this affix now sometimes drop a pool under players as well as under themselves
Reflects Damage
No longer reflects a portion of incoming damage
Now reflects a fixed amount of damage per attack
Elite and Champion monsters now have five new possible affixes
Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
Monster density has been revisited
Density has been retuned around the new difficulty system
Elite and Champion packs can now spawn in a larger variation of pack sizes
Wasp projectiles can now be dodged and blocked
PARAGON (PARAGON 2.0)
The Paragon leveling system has been completely revamped
There is no longer a cap on the number of Paragon levels a player can gain
Paragon levels are now account-wide and shared across all characters
Note that Paragon levels are tracked independently between Hardcore and Normal modes
Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
With these changes in mind, the Paragon leveling curve has been updated
Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)
SOCIAL FEATURES
Clans and Communities have been added to the game
Clans
Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
Joining or creating a clan displays your clan tag next to your name
Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
Clans support up to 120 members and require an invitation to join
Players may only be a member of one Clan at a time
Communities
Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
Players may join any number of Communities they wish
Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
Communities can be designated as Private or Public; Private Communities require invitation to join
Communities are organized by categories, including but not limited to Classes, Regional, and Game Type
USER INTERFACE
Several quality of life changes have been applied to the User Interface
The Difficulty and Game Creation menus have been completely redone
The in-game Menu has been revised
The waypoint list has been replaced with a waypoint map
Skill tooltips now show damage type if Advanced Tooltips are enabled
Several new social options have been added to support Clans and Communities
These can be accessed in the Options > Gameplay menu
New chat colors associated with Clans and Communities have been added
There is now an option to enable icons for dropped items instead of text
This can be enabled in the Options > Gameplay menu
There is now an option to automatically skip all cut scenes
This can be enabled in the Options > Gameplay menu
Item labels for Gold piles are no longer displayed
This is to reduce visual clutter; values are still displayed when gold is picked up
Wo dreht Ihr Eure Runden wenn die Server offen sind?
Hat sich auf dem PTR / bei der ROS Beta schon etwas abgezeichnet zwecks Monsterdichte?
Danke Revo, hab ich mal was zu lesen.
sollte das Gold BoA schon jetzt kommen oder erst mit RoS?
Naja vor ROS kennt man die Gebiete ja sowieso alle schon in und auswendig.ich find mich erstmal rein... neue Skills testen etc. Hab mir den PTR gespart.
Naja vor ROS kennt man die Gebiete ja sowieso alle schon in und auswendig.
"tgsn4k3" hatte vor 2-3 Seiten "Felder, Hain und Krypta" genannt. Ich weiß nur net ob das schon auf Patch 2.0 bezogen war. Oder ob die Monsterdichte generell komplett verändert wurde...
Also doch wieder ab in die Bastion?Auf dem PTR war die Monsterdichte in Akt 1 nicht gut, der beste Spot war mit Abstand Akt 3 mit deutlich höherer Monsterdichte im Vergleich zu Akt 1, alles auf Schwierigkeit Torment III.
muss erst mal wieder meinen Monk ausrüsten ...hätte doch nicht alles verkaufen sollen