[Sammelthread] Diablo Series / Diablo® II: Resurrected

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Server sind noch down und geplant ist bis 11 Uhr Wartung. Evtl. gehts schneller, wetten würde ich nicht drauf. Auf den US-Server wurde die Wartung sogar verlängert, da es wohl Probleme mit der Hardware (den Servern) gab/gibt.
 
Also ich freue mich. Habe auf dem PTR ausgiebig gespielt und auch gehofft, dass der Patch vorm Addon kommt. So kann man schon mal seine Skillung und Spielweise anpassen. Brauchbare Drops wirds auch mit Level 60 geben :)
 
Spieledaten werden konfiguriert... :)
 
14.7 Gigabyte hat der D3 Ordner nachdem konfigurieren nun bei mir (mit nur einer Sprachausgabe - Englisch). Vor dem konfigurieren hatte es noch 23.7 Gigabyte (mit Deutsch + Englisch -en Dateien).
 
immer noch 27 GB :fresse:
 
Im US AH kann man BoA Items einstellen, wer eins kauft verliert sein Gold aber bekommt das Item nicht ...
 
Es patcht... kann sich nur noch um 30min oder mehr handeln. Dachte mit ner SSD sollte es flott gehen... wohl nicht.
PS: noch 3gb Download. Verstehe. Dann... dauerts ewig bei meiner Leitung :)
 
Zuletzt bearbeitet:
Bis jetzt nur dieser Stream: Twitch Konnte aber noch keine offizielle Quelle dazu finden.
 
Server sind ja eh noch nicht da ich geh erstma Kaffee machen :d
 
So. Patchen ist durch und hat nur ~12 Minuten gedauert, nu müssen die Server mal wieder in die Pötte kommen.
 
was ist das für ein Patch? dieser item patch wo die Items dann solche Werte haben wie auf der PS3?! vereinfacht gesagt^^ sorry hab schon ewig nicht mehr gespielt^^
 
viel Spaß beim Lesen :)

Code:
GENERAL

    Pools of Reflection have been added to the game
        Pools of Reflection provide a 25% bonus to experience
        This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
        Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
        This experience bonus persists on logout
    Nephalem Glory has been added to the game
        Occasionally during battle, monsters will drop Power Globes when damaged or killed
        Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
        This buff can stack up to three times
    New hero stats have been added to the game
        These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
        Life Steal has been redesigned and is now less effective at higher character levels
            At level 60, Life Steal is reduced to 10% effectiveness
    Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
        You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
        Players may not resurrect at their body during a Boss encounter
        Players may only resurrect at their body a maximum of three times in a row
    Player hit boxes have been adjusted to more closely represent character models
        Both male and female models of the same class share the same size hit box
    Followers now automatically level with characters
    Quests now occasionally grant item rewards when completed during the leveling process
    Gold can no longer be traded
    Nephalem Valor has been removed from the game
    Graphics engine has been updated to support reflections
        Reflections can be turned on in the Options > Video menu
        Note: This setting is not recommended for players running minimum system specifications

BOSSES

    Many bosses have had their mechanics revisted and retuned
        The following bosses have received the largest changes to their encounters:
            Maghda
            Siegebreaker
            Azmodan
            Iskatu
        In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
            The Butcher
            Zoltun Kulle
            Belial
            Ghom
            Siegebreaker
            Rakanoth

CLASSES

    Barbarian
        Active Skills
            Bash
                Decreased Fury per Attack from 8 to 6
                Increased damage from 165% to 170% weapon damage
                Removed knockback effect
                Skill Rune - Onslaught
                    Increased total reverberation damage from 50% to 80%
                Skill Rune - Punish
                    Lowered the damage increase from 8% to 4% for 5 seconds
                Skill Rune - Instigation
                    Damage type changed from Physical to Fire
                    Now Increases Fury generated per Attack to 8
                Skill Rune - Pulverize
                    Increased shockwave damage from 38% to 70% weapon damage
                    Damage type changed from Physical to Fire
            Cleave
                Increased damage from 140% to 150% weapon damage
                Skill Rune - Rupture
                    Increased explosion damage from 85% to 160% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - Reaping Swing
                    Decreased fury gained from each enemy hit from 3 to 1
                    Damage type changed from Physical to Fire
                Skill Rune - Scattering Blast
                    Increased knockback from 9 to 10 yards
                    Increased damage from 60% to 80% weapon damage
                Skill Rune - Broad Sweep
                    Increased damage from 175% to 210% weapon damage
                    Damage type changed from Physical to Lightning
            Frenzy
                Increased damage from 110% to 120% weapon damage
                Skill Rune - Sidearm
                    Increased damage from 110% to 130% weapon damage
                Skill Rune - Triumph
                    Has been removed from the game
                New Skill Rune - Berserk
                    Increases the duration of the Frenzy effect to 10 seconds
                Skill Rune - Smite
                    Increased chance to call down lightning from 20% to 30%
                    Damage type changed from Physical to Lightning
                Skill Rune - Maniac
                    Lowered damage increase from 4% to 2.5% per stack of Frenzy
                    Damage type changed from Physical to Fire
            Weapon Throw
                No longer costs Fury
                Now generates 6 Fury per attack
                No longer slows enemies
                Increased damage from 130% to 150% weapon damage
                Now unlocks at Level 17 (previously 14)
                Skill Rune - Mighty Throw
                    Increased damage from 169% to 210% weapon damage
                    Damage type changed from Physical to Lightning
                Skill Rune - Ricochet
                    Decreased ricochet range from 20 to 15 yards
                    Damage type changed from Physical to Fire
                Skill Rune - Throwing Hammer
                    Reduced chance to stun from 50% to 30%
                    Lowered stun duration from 1.5 seconds to 1 second
                Skill Rune - Stupefy
                    Reduced chance to Confuse from 20% to 15%
                    Reduced duration of Confusion from 6 seconds to 3 seconds
                Skill Rune - Dread Bomb
                    Has been removed from the game
                New Skill Rune - Balanced Weapon
                    Increases Fury generated per attack to 8
                    Damage type becomes Fire
            Hammer of the Ancients
                Increased damage from 325% to 535% weapon damage
                Skill Rune - Rolling Thunder
                    Increased damage from 275% to 505% weapon damage
                Skill Rune - Smash
                    No longer strikes a smaller area
                    Increased damage from 406% to 640% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - The Devil's Anvil
                    Damage type changed from Physical to Cold
                Skill Rune - Thunderstrike
                    Reduced stun duration from 3 to 2 seconds
                    Damage type changed from Physical to Lightning
                Skill Rune - Birthright
                    No longer has a chance to drop treasure
            Rend
                Increased base damage from 925% to 1000% weapon damage
                Skill Rune - Blood Lust
                    Skill has been reworked
                        Heal for 0.5% of your maximum Life per second for each affected enemy
                Skill Rune - Lacerate
                    Increased damage from 903% to 1350% weapon damage
                Skill Rune - Mutilate
                    Increased movement speed reduction from 60% to 80%
                Skill Rune - Bloodbath
                    Increased damage from 100% to 1000% weapon damage
            Seismic Slam
                Damage increased from 240% to 550% weapon damage
                Now knocks enemies into the air instead of back
                Skill Rune - Stagger
                    Chance to stun increased from 70% to 80%
                    Stun duration lowered from 1.5 seconds to 1 second
                    Damage type changed from Physical to Lightning
                Skill Rune - Shattered Ground
                    Damage increased from 288% to 710% weapon damage
                    Changes the knock up effect to a 5 yard knockback
                Skill Rune - Rumble
                    Increased damage from 60% to 230% weapon damage
                Skill Rune - Strength from Earth
                    No longer reduces Fury cost
                    Skill has been reworked
                        Gain 1% of your maximum Life for every enemy hit
                Skill Rune - Cracking Rift
                    Has been removed from the game
                New Skill Rune - Permafrost
                    Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
            Whirlwind
                Damage increased from 145% to 275% weapon damage
                Skill Rune - Dust Devils
                    Damage increased from 40% to 80% weapon damage
                Skill Rune - Hurricane
                    Skill has been reworked
                        Pull enemies from up to 35 yards away towards you while Whirlwinding
                Skill Rune - Blood Funnel
                    Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
                Skill Rune - Wind Shear
                    Damage type changed from Physical to Lightning
                Skill Rune - Volcanic Eruption
                    Increased damage from 189% to 325% weapon damage
            Ancient Spear
                No longer has a cooldown
                No longer generates Fury
                Now costs 25 Fury
                No longer reduces target's movement speed
                Increased damage from 185% to 500% weapon damage
                Now pierces enemies
                Now unlocks at Level 26 (previously 9)
                Skill Rune - Grappling Hooks
                    Has been removed from the game
                New Skill Rune - Ranseur
                    Enemies hit are knocked back 5 yards
                    Unlocks at Level 29
                Skill Rune - Skirmish
                    Has been removed from the game
                New Skill Rune - Jagged Edge
                    Increases the damage to 640% weapon damage as Fire.
                Skill Rune - Dread Spear
                    Has been removed from the game
                New Skill Rune - Boulder Toss
                    Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
                    Unlocks at Level 48
                Skill Rune - Harpoon
                    Skill has been reworked
                        Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
                        Now unlocks at Level 34 (previously 39)
                Skill Rune - Rage Flip
                    Skill has been reworked
                        Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
                        Now unlocks at Level 59 (previously 49)
            Ground Stomp
                Increased range from 12 to 14 yards
                Skill Rune - Deafening Crash
                    Increased amount of enemy movement speed slowed from 60% to 80%
                    Increased duration of Slow from 3 to 8 seconds
                    Damage type changed to Cold
                Skill Rune - Trembling Stomp
                    Increased damage from 76% to 575% weapon damage
                    Damage type changed to Fire
                Skill Rune - Avalanche
                    Has been removed from the game
                New Skill Rune - Jarring Slam
                    Enemies hit have a 10% chance to drop a health globe
            Leap
                Damage increased from 85% to 180% weapon damage
                Skill Rune - Iron Impact
                    Additional Armor gained reduced from 100% to 50% per enemy hit
                Skill Rune - Toppling Impact
                    Now also increases the damage done by Leap to 450%
            Sprint
                Reduced movement speed increase from 40% to 30%
                Skill Rune - Marathon
                    Reduced movement speed increase from 50% to 40%
                    Reduced movement speed increase duration from 5 seconds to 4 seconds
            Ignore Pain
                No longer generates Fury
                Cooldown increased from 10 seconds to 30 seconds
                Damage reduction reduced from 65% to 50%
                Skill Rune - Bravado
                    This skill has been reworked
                        Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
                Skill Rune - Ignorance is Bliss
                    This skill has been reworked
                        While Ignore Pain is active, gain 826 Life per Fury spent
            Overpower
                Increased cooldown from 10 seconds to 12 seconds
                Increased damage dealt from 165% to 380% weapon damage
                Now unlocks at Level 9 (previously 26)
                Skill Rune - Storm of Steel
                    Increased damage from 50% to 380% weapon damage for each axe
                    Now unlocks at Level 15 (previously 29)
                Skill Rune - Killing Spree
                    Reduced bonus Critical Hit Chance from 10% to 8%
                    Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
                    Damage type changed from Physical to Lightning
                    Now unlocks at Level 23 (previously 26)
                Skill Rune - Crushing Advance
                    Increased duration of damage reflect from 4 seconds to 5 seconds
                    Now unlocks at Level 32 (previously 42)
                Skill Rune - Momentum
                    Reduced Fury generated per enemy hit from 12 to 5
                    Now unlocks at Level 39 (previously 48)
                Skill Rune - Revel
                    This skill has been reworked
                        Increases damage of Overpower to 760% weapon damage as Fire
                        Now unlocks at Level 49 (previously 59)
            Revenge
                Reduced amount of damage healed from 5% to 2% of maximum Life
                Skill Rune - Vengeance is Mine
                    Has been removed from the game
                New Skill Rune - Blood Law
                    Increase healing to 4% of maximum Life for each enemy hit
                Skill Rune - Best Served Cold
                    Reduced Critical Hit Chance increase from 10% to 8%
                    Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
                Skill Rune - Retribution
                    Increased damage from 286% to 480% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - Grudge
                    Damage type changed from Physical to Lightning
                Skill Rune - Provocation
                    This skill has been reworked
                        Increase the maximum number of charges to 3
            Furious Charge
                Increased damage from 195% to 360% weapon damage
                Skill Rune - Battering Ram
                    Increased damage from 283% to 760% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - Stamina
                    Fury generated per target hit increased from 8 to 10
                Skill Rune - Bull Rush
                    All targets hit are now stunned instead of only targets that are critically hit
                Skill Rune - Dreadnought
                    This skill has been reworked
                        All enemies hit are pulled to your destination
            Threatening Shout
                Now unlocks at Level 14 (previously 17)
                Skill Rune - Intimidate
                    Movement speed reduced increased from 30% to 60%
                Skill Rune - Falter
                    Attack speed reduction increased from 15% to 20%
                Skill Rune - Demoralize
                    Taunt duration increased from 3 seconds to 4 seconds
                Skill Rune - Terrify
                    Increased chance to Fear from 35% to 100%
                    Increased Fear duration from 2.5 seconds to 3 seconds
            Battle Rage
                Reduced damage increase from 15% to 10%
                Skill Rune - Marauder's Rage
                    Damage bonus increase lowered from 30% to 15%
                Skill Rune - Ferocity
                    This skill has been reworked
                        Increases the duration of Battle Rage to 300 seconds
                Skill Rune - Swords to Ploughshares
                    Increased chance to cause enemies to drop Health Globes from 5% to 8%
                Skill Rune - Into the Fray
                    This skill has been reworked
                        Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
            War Cry
                Skill Rune - Charge!
                    Increased Fury gained from 40 to 50
                Skill Rune - Invigorate
                    Increased Life regeneration from 620 to 2025 per second
            Earthquake
                Cooldown reduced from 120 seconds to 60 seconds
                Damage increased from 2000% to 2600% weapon damage
                Skill Rune - Giant's Stride
                    Damage increased from 65% to 160% weapon damage
                Skill Rune - Chilling Earth
                    Now Freezes enemies instead of Slowing
                Skill Rune - The Mountain's Call
                    Reduced cooldown from 105 seconds to 50 seconds
                    Damage type changed from Fire to Lightning
                Skill Rune - Aftershocks
                    Has been removed from the game
                New Skill Rune - Molten Fury
                    Increase Earthquake's damage to 4500% weapon damage as Fire
                Skill Rune - Path of Fire
                    Has been removed from the game
                New Skill Rune - Cave-In
                    All enemies within 24 yards are pulled in towards you
            Call of the Ancients
                No longer costs Fury
                Damage increased from 60% to 180% weapon damage
                Talic can now also use Leap Attack
                Korlic can now also use Furious Charge
                Madawc can now also use Seismic Slam
                Skill Rune - The Council Rises
                    This skill has been reworked
                        The Ancients deal 360% weapon damage as Fire with each attack
                Skill Rune - Duty to the Clan
                    Duration increased from an additional 20 seconds to 45 seconds
                    Ancients now also gain 200% Armor
                Skill Rune - Korlic's Might
                    Has been removed from the game
                New Skill Rune - Ancients' Blessing
                    Heal for 65% Life when the Ancients are called
                Skill Rune - Madawc's Madness
                    Has been removed from the game
                New Skill Rune - Ancients' Fury
                    Gain 3 Fury every time an Ancient deals damage
                Skill Rune - Talic's Anger
                    Has been removed from the game
                New Skill Rune - Together as One
                    50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
            Wrath of the Berserker
                No longer costs Fury
                Increased duration from 15 seconds to 20 seconds
                Skill Rune - Arreat's Wail
                    No longer knocks back enemies
                    Increased damage from 430% to 3400% weapon damage
                Skill Rune - Insanity
                    Reduced increased damage from 100% to 50%
                Skill Rune - Slaughter
                    Increased damage from 155% to 300% weapon damage
                Skill Rune - Striding Giant
                    Dodge bonus increased from 60% to 80%
                Skill Rune - Thrive on Chaos
                    This skill has been reworked
                        While active gain 826 Life per Fury Spent
        Passive Skills
            Pound of Flesh
                No longer increases the chance to find Health Globes
                Decreased additional Life from Health Globes from 100% to 50%
            Ruthless
                This skill has been reworked
                    You deal 40% additional damage to enemies below 30% health
            Nerves of Steel
                Reduced amount of Armor gained from 100% to 50% of your Vitality
            Weapons Master
                Reduced Swords/Daggers bonus from 15% to 8% increased damage
                Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
                Reduced Polearms/Spears bonus from 10% to 8% attack speed
                Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
            Inspiring Presence
                Reduced Life regeneration from 2% to 1% of maximum Life per second
            Bloodthirst
                This skill has been reworked
                    Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
            Animosity
                Reduced Fury generation bonus from 20% to 10%
            Superstition
                Reduced Fury gain from 3 to 2
            No Escape
                This skill has been reworked
                    Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
            Relentless
                Ability now activates at 35% Life, up from 20%
            Brawler
                Reduced damage increase from 30% to 20%
            Juggernaut
                Increased the reduction of control impairing effects from 20% to 30%
                Increased Life recovery from 15% to 20%
            Boon of Bul-Kathos
                Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
    Demon Hunter
        Active Skills
            Hungering Arrow
                Increased base damage from 115% to 125% weapon damage
                Skill Rune – Cinder Arrow
                    Has been removed from the game
                New Skill Rune – Serrated Arrow
                    Increases Hatred generated to 6
                    Damage type changed from Physical to Fire
                Skill Rune – Shatter Shot
                    Damage type changed from Physical to Lightning
                Skill Rune – Devouring Shot
                    Name changed to "Devouring Arrow"
                Skill Rune – Spray of Teeth
                    Increased AoE explosion damage from 50% to 60% weapon damage
            Entangling Shot
                Increased base damage from 90% to 200% weapon damage
                When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
                Skill Rune – Chain Gang
                    Damage type changed from Physical to Poison
                Skill Rune – Shock Collar
                    Increased bonus chain damage from 70% to 80% weapon damage
                Skill Rune – Heavy Burden
                    Damage type changed from Physical to Cold
                Skill Rune – Justice is Served
                    Damage type changed from Physical to Fire
                Skill Rune – Bounty Hunter
                    Skill has been reworked
                    Increases the Slow amount to 80%
            Bola Shot
                Name changed to "Bolas"
                Skill Rune – Thunder Ball
                    Lowered Stun duration from 1.5 seconds to 1 second
                Skill Rune – Bitter Pill
                    Damage type changed from Fire to Lightning
                Imminent Doom
                    Secondary AoE damage type changed from Arcane to Fire
            Evasive Fire
                Discipline cost removed
                Skill has been reworked
                    Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
                Now a Primary skill
                Skill Rune – Parting Gift
                    Increased poison bomb damage from 55% to 150% weapon damage
                Skill Rune – Covering Fire
                    Skill has been reworked
                        Increased the damage for all shots from 130% to 160% weapon damage
                Skill Rune – Displace
                    Damage type changed from Physical to Cold
                Skill Rune – Surge
                    Removes cooldown on backflip, but each backflip now costs 2 Discipline
            Grenades
                Name changed to "Grenade"
                Skill has been reworked
                    Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
                Skill Rune – Cluster Grenades
                    Increased damage from 112% to 200% weapon damage
                Skill Rune – Fire Bomb
                    Has been removed from the game
                New Skill Rune – Grenade Cache
                    Throw out 3 grenades that explode for 160% weapon damage as Fire each
                Skill Rune – Stun Grenades
                    Name changed to "Stun Grenade"
                    Lowered Stun chance from 25% to 20%
                    Damage type changed from Fire to Lighting
                    Now hurls a single grenade (rather than multiple)
                Skill Rune – Gas Grenades
                    Increased explosion damage from 95% to 160% weapon damage
                    Increased poison cloud damage from 25% to 120% weapon damage
                    Now hurls a single grenade (rather than multiple)
            Impale
                Hatred cost lowered from 25 to 20 Hatred
                Increased base damage from 265% to 620% weapon damage
                Skill Rune – Impact
                    Knockback chance lowered from 65% to 50%
                Skill Rune – Chemical Burn
                    Damage type changed from Physical to Fire
                Skill Rune – Overpenetration
                    Damage type changed from Physical to Poison
                Skill Rune – Awareness
                    Has been removed from the game
                New Skill Rune – Ricochet
                    The knife ricochets to 2 additional nearby enemies within 20 yards of each other
                Changes damage type from Physical to Lightning
                Skill Rune – Grievous Wounds
                    Increased critical hit damage from 100% to 130% weapon damage
            Rapid Fire
                Increased base damage from 438% to 525% weapon damage
                Skill Rune – Web Shot
                    Damage type changed from Physical to Cold
                Skill Rune – Bombardment
                    Increased explosion damage from 414% to 465% weapon damage
            Chakram
                Increased base damage from 170% to 380% weapon damage
                Skill Rune – Twin Chakrams
                    Increased individual Chakram damage from 114% to 220% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune – Serpentine
                    Increased damage from 230% to 500% weapon damage
                Skill Rune – Razor Disk
                    Increase damage from 187% to 380% weapon damage
                    Damage type changed from Arcane to Physical
                Skill Rune – Boomerang
                    Increased damage from 230% to 400% weapon damage
                Skill Rune – Shuriken Cloud
                    Increased damage per second from 34% to 200% weapon damage
            Elemental Arrow
                Increased base damage from 155% to 300% weapon damage
                Skill Rune – Ball Lightning
                    Increased damage from 155% to 300% weapon damage
                Skill Rune – Frost Arrow
                    Increased damage from 170% to 330% weapon damage
                Skill Rune – Screaming Skull
                    Increased damage from 155% to 300% weapon damage
                    Lowered Fear duration from 1.5 seconds to 1 second
                Skill Rune – Lightning Bolts
                    Increased damage from 155% to 300% weapon damage
                    Lowered Stun duration from 1.5 seconds to 1 second
                Skill Rune – Nether Tentacles
                    Increased damage from 155% to 300% weapon damage
                    Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
            Caltrops
                Skill Rune – Carved Stakes
                    Discipline cost reduction changed from 4 Discipline to 3 Discipline
            Smoke Screen
                Now has a 2 second cooldown
                Skill Rune – Displacement
                    Increased movement speed bonus from 35% to 100%
                Skill Rune – Breathe Deep
                    Has been removed from the game
                New Skill Rune – Healing Vapors
                    Regenerate 15% Life while invisible
                Skill Rune – Special Recipe
                    Skill has been reworked
                    Now removes the Discipline cost, but adds a 12 second cooldown
                Smoke Screen – Choking Gas
                    Damage type changed from Physical to Poison
            Shadow Power
                Skill has been reworked
                    Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
                Skill Rune – Nightbane
                    Skill has been reworked
                    Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
                Skill Rune – Blood Moon
                    Skill has been reworked
                        Now increases Life per Hit gain to 3303
                Skill Rune – Well of Darkness
                    Skill has been reworked
                        Now removes the Discipline cost, but adds a 14 second cooldown
                Skill Rune – Gloom
                    Incoming damage reduction lowered from 35% to 15%
            Vault
                Skill Rune – Action Shot
                    Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
                Skill Rune – Rattling Roll
                    Now only affects enemies you Vault through
                Skill Rune – Acrobatics
                    Added cooldown duration lowered from 10 seconds to 8 seconds
            Preparation
                Now only restores 30 Discipline when activated
                Skill Rune – Invigoration
                    Skill has been reworked
                        Permanently increase maximum Discipline by 15 while rune is "equipped"
                Skill Rune – Punishment
                    Now only restores 75 Hatred when activated
                Skill Rune – Battle Scars
                    Life gain lowered from 60% to 40%
            Companion
                Discipline cost has been removed
                Skill has been reworked and now has both an active and a passive ability
                    Active: Your raven deals an additional 500% weapon damage on its next attack
                    Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
                Skill Rune – Spider Companion
                    Skill has been reworked and now has both an active and a passive ability
                        Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
                        Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
                Skill Rune – Bat Companion
                    Skill has been reworked and now has both an active and a passive ability
                        Active: Instantly gain 50 Hatred
                        Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
                Skill Rune – Boar Companion
                    Skill has been reworked and now has both an active and a passive ability
                        Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
                        Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
                Skill Rune – Ferret Companion
                    Skill has been reworked and now has both an active and a passive ability
                        Active: Instantly pick up all health globes and gold within 60 yards
                        Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
                Skill Rune – Wolf Companion
                    Skill has been reworked and now has both an active and a passive ability
                        Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
                        Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
            Marked for Death
                Increased base damage from 12% to 20%
                Skill Rune – Contagion
                    Now can only affect targets within 30 yards
                Skill Rune – Grim Reaper
                    Increased divided damage from 12% to 15%
                Skill Rune – Mortal Enemy
                    Increased Hatred generated from 3 to 4
            Fan of Knives
                Hatred cost removed
                Now unlocks at Level 14 (previously 17)
                Increase base damage from 320% to 450% weapon damage
                Affected area increased from 10 yards to 20 yards
                Lowered Stun duration from 2 seconds to 1 second
                Skill Rune – Crippling Razors
                    Has been removed from the game
                New Skill Rune – Pinpoint Accuracy
                    Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
                Skill Rune – Retaliate
                    Has been removed from the game
                New Skill Rune – Bladed Armor
                    Gain 65% additional armor for 4 seconds
                Skill Rune – Hail of Knives
                    Has been removed from the game
                New Skill Rune – Knives Expert
                    Removes the cooldown but adds a 30 Hatred cost
                Skill Rune – Fan of Daggers
                    Skill has been reworked
                    Enemies are now knocked back and stunned for 2.5 seconds
                    Damage type changed from Physical to Lightning
                Skill Rune – Assassin’s Knives
                    Increased damage from 70% to 450% weapon damage
            Spike Trap
                Now unlocks at Level 17 (previously 22)
                Increased arming duration from 1.2 seconds to 2 seconds
                Lowered trap damage from 275% to 180% weapon damage
                The trap now has a 2 second re-arming time and can explode up to 3 times
                Skill Rune – Echoing Blast
                    Skill has been reworked
                        Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
                Skill Rune – Sticky Trap
                    Trap now explodes after 2 seconds
                    Increase damage from 404% to 680% weapon damage
                Skill Rune – Long Fuse
                    Now increases arming/re-arming time to 3 seconds
                    Lowered damage bonus from 371% to 300% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune – Lightning Rod
                    Increase damage from 275% to 280%
            Sentry
                Lowered cooldown from 8 seconds to 6 seconds
                Increased base damage from 175% to 200%
                Skill Rune – Spitfire Turret
                    Increased homing rocket damage from 30% to 70% weapon damage
                Skill Rune – Vigilant Watcher
                    Has been removed from the game
                New Skill Rune – Impaling Bolt
                    The turret now fires a bolt with a 100% chance to pierce
                Skill Rune – Chain of Torment
                    Increased tether damage from 125% to 240% weapon damage
                Skill Rune – Aid Station
                    Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
            Strafe
                Increased base damage from 156% to 340% weapon damage
                Skill Rune – Emberstrafe
                    Increased damage from 65% to 80% weapon damage
                Skill Rune – Stinging Steel
                    Increased bonus damage on Critical Hits from 100% to 130% weapon damage
                Skill Rune – Rocket Storm
                    Increased damage of homing rockets from 60% to 90% weapon damage
                Skill Rune – Demolition
                    Increased damage of bouncy grenades from 187% to 340% weapon damage
                    Damage type changed from Physical to Fire
            Multishot
                Lowered Hatred cost from 30 to 25
                Increased base damage from 165% to 360% weapon damage
                Skill Rune – Fire at Will
                    Hatred cost reduced to 18 (up from 15)
                Skill Rune – Burst Fire
                    Increased damage from 65% to 200% weapon damage
                    Damage type changed from Arcane to Poison
                Skill Rune – Suppression Fire
                    Now limited to a maximum of 6 Discipline gained per Multishot
                Skill Rune – Full Broadside
                    Increased damage from 215% to 460% weapon damage
                Skill Rune – Arsenal
                    Increased rocket damage from 60% to 160% weapon damage
            Cluster Arrow
                Lowered Hatred cost from 50 to 40
                Increased base damage from 225% to 550% weapon damage
                Increased miniature bomb damage from 100% to 220% weapon damage
                Skill Rune – Dazzling Arrow
                    Increased Stun chance from 55% to 100%
                    Lowered Stun duration from 2 seconds to 1.5 seconds
                    Damage type changed from Physical to Lightning
                Skill Rune – Shooting Stars
                    Increased rocket damage from 175% to 400% weapon damage
                Skill Rune – Maelstrom
                    Skill has been reworked
                        Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
                Skill Rune – Cluster Bombs
                    Increased bomb damage from 230% to 525% weapon damage
                Skill Rune – Loaded for Bear
                    Increased damage from 304% to 770% weapon damage
            Rain of Vengeance
                Increased base damage from 715% to 1250% weapon damage
                Skill Rune – Dark Cloud
                    Increased damage from 792% to 2650% weapon damage
                Skill Rune – Beastly Bombs
                    Has been removed from the game
                New Skill Rune – Shade
                    Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
                Skill Rune – Stampede
                    Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
                Skill Rune – Anathema
                    Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
                Skill Rune – Flying Strike
                    Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
        Passive Skills
            Vengeance
                Name changed to "Blood Vengeance"
                Increased Hatred gain from 20 to 30
                Increased Discipline gain from 2 to 3
            Cull the Weak
                Increased bonus damage to Slowed targets from 15% to 20%
            Brooding
                Skill has been reworked
                    Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
            Hot Pursuit
                Skill has been reworked
                    Increases movement speed by 20% for 2 seconds when you hit an enemy
            Archery
                Lowered "Bow" bonus from 15% to 8% increased damage
                Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
                Added new bonus: 2nd Hand (or Off-Hand) Crossbow
                    1 Hatred per second
            Numbing Traps
                Skill has been reworked
                    Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
            Grenadier
                Skill has been reworked
                    Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
            Sharpshooter
                Increased Critical Hit change bonus from 3% to 4% every second
            Ballistics
                Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
    Monk
        Active Skills
            Fists of Thunder
                Increased Spirit per attack from 6 to 14
                Increased damage from 110% to 122 % weapon damage
                Removed knockback effect
                Skill Rune - Thunderclap
                    Increased damage from 35% to 95% weapon damage
                    Removed teleport
                    Added knockback effect to every third hit
                Skill Rune - Lightning Flash
                    Increased chance to dodge from 16% to 17%
                    Increased duration from 2 seconds to 3 seconds
                Skill Rune - Static Charge
                    Skill has been reworked
                        Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
                Skill Rune - Quickening
                    Decreased additional Spirit generated per hit from 15 to 4
                Skill Rune - Bounding Light
                    Chain Lightning damage increased from 73% to 195% weapon damage
                    Now hits up to 3 additional enemies
            Deadly Reach
                Increased Spirit per attack from 6 to 12
                Decreased damage from 110% to 109% weapon damage
                Every third hit now has a 50% chance to knock enemies up into the air
                Skill Rune - Piercing Trident
                    Now increases the chance of every third hit to knock enemies up into the air by 66%
                Skill Rune - Keen Eye
                    Reduced Armor increase from 50% to 40%
                    Reduced duration of the effect from 4 seconds to 3 seconds
                Skill Rune - Scattered Blows
                    Now randomly damages enemies within 25 yards
                    Damage decreased from 170% to 156% weapon damage
                Skill Rune - Strike from Beyond
                    Decreased additional Spirit generated per Critical Hit from 10 to 3
                Skill Rune - Foresight
                    Reduced the damage increase from 18% to 15%
                    Reduced the duration of the effect from 30 seconds to 3 seconds
            Crippling Wave
                Increased Spirit per attack from 6 to 12
                Increased damage from 110% to 143% weapon damage
                Now dazes enemies within 11 yards on every third hit
                Skill Rune - Mangle
                    Now increases damage to 216% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - Rising Tide
                    Decreased additional Spirit generated per Critical Hit from 5 to 4
                Skill Rune - Tsunami
                    No longer increases the movement speed reduction
                    Damage type changed from Physical to Cold
            Way of the Hundred Fists
                Increased Spirit per attack from 8 to 12
                Increased damage from 140% to 192% weapon damage
                Skill Rune - Hands of Lightning
                    Now also increases damage to 429% weapon damage
                Skill Rune - Fists of Fury
                    Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
                    Additional damage can now stack several times on the same enemy
                Skill Rune - Spirited Salvo
                    Increased chance to gain additional Spirit from 15% to 40%
                    Reduced additional Spirit from 15 to 6
                Skill Rune - Windforce Flurry
                    Reduced damage from 250% to 191% weapon damage
                    Damage type changed from Physical to Cold
            Lashing Tail Kick
                Increased damage from 470% to 624% weapon damage
                Removed knockback effect
                Skill Rune - Vulture Claw Kick
                    Increased damage from 517% to 624% weapon damage
                    Removed knockback effect
                Skill Rune - Sweeping Armada
                    Now increases damage to 671% weapon damage
                    No longer increases knockback distance
                Skill Rune - Spinning Flame Kick
                    Increased damage from 588% to 677% weapon damage
                Skill Rune - Scorpion Sting
                    Increased chance to stun from 50% to 85%
                Skill Rune - Hand of Ytar
                    Increased duration of slow effect from 2 to 3 seconds
                    Damage type changed from Physical to Cold
            Tempest Rush
                Increased damage from 155% to 240% weapon damage while running
                No longer slows enemies
                Skill Rune - Northern Breeze
                    Now increases damage to 285% weapon damage
                    Damage type changed from Physical to Holy
                Skill Rune - Flurry
                    Now slows enemies hit by 80%
                    Damage type changed from Physical to Cold
                Skill Rune - Slipstream
                    Lowered the damage reduction while running from 25% to 20%
                Skill Rune - Bluster
                    Now adds a knock back effect
                    Now reduces damage of enemies hit by 20% for 1 second
                    Damage type changed from Physical to Fire
            Wave of Light
                Decreased initial damage from 829% to 473% weapon damage
                Decreased additional damage from 96% to 79% weapon damage
                Skill Rune - Wall of Light
                    Now increases initial damage to 709% weapon damage
                    Now adds a knockback effect
                Skill Rune - Explosive Light
                    Decreased damage from 914% to 731% weapon damage
                Skill Rune - Blinding Light
                    Increased stun duration from 3 seconds to 4.5 seconds
                Skill Rune - Pillar of the Ancients
                    Decreased initial damage from 595% to 498% weapon damage
                    Decreased additional damage from 595% to 498% weapon damage
                    Changed damage type from Holy to Physical
            Blinding Flash
                No longer costs Spirit
                Skill Rune - Self Reflection
                    Increased the duration of the blind effect from 4 to 6 seconds
                Skill Rune - Blinded and Confused
                    Has been removed from the game
                Skill Rune - Blinding Echo
                    Has been removed from the game
                Skill Rune - Searing Light
                    Has been removed from the game
                New Skill Rune - Mystifying Light
                    Blinded enemies are also slowed by 80% for 5 seconds.
                New Skill Rune - Replenishing Light
                    Each enemy you Blind restores 7 Spirit.
                New Skill Rune - Soothing Light
                    Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
                    The heal amount is increased by 90% of your Life per Second
                Skill Rune - Faith in the Light
                    Lowered the damage increase from 30% to 29%
            Breath of Heaven
                No longer costs Spirit
                Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
                Heal amount is now increased by 30% of your Health Globe Healing Bonus
                Skill Rune - Circle of Scorn
                    Increased damage from 80% to 505% weapon damage
                Skill Rune - Circle of Life
                    Now increased healing power to 26,321 - 34,420 Life
                    Heal amount is now increased by 30% of Health Globe Healing Bonus
                Skill Rune - Blazing Wrath
                    Lowered the damage increase from 15% to 10%
                    Lowered duration from 45 seconds to 9 seconds
                Skill Rune - Infused with Light
                    Lowered the amount of additional Spirit per attack from 8 to 4
                Skill Rune - Penitent Flame
                    Has been removed from the game
                New Skill Rune - Zephyr
                    Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
            Serenity
                No longer costs Spirit
                Skill Rune - Peaceful Repose
                    Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
                    Heal amount is now increased by 40% of Health Globe Healing Bonus
                Skill Rune - Reap What is Sown
                    Has been removed from the game
                New Skill Rune - Unwelcome Disturbance
                    While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
                Skill Rune - Tranquility
                    Increased duration from 1 second to 3 seconds
                    Skill has been reworked
                        Grants a protective shield to allies, redirecting up to 22,677 damage to you
                        Shield amount is increased by 40% of your Health Globe Healing Bonus
                Skill Rune - Instant Karma
                    Skill has been reworked
                        While under the effects of Serenity, your movement is unhindered.
            Inner Sanctuary
                No longer costs Spirit
                Increased duration from 5 seconds to 6 seconds
                Skill has been reworked
                    Circle of protection on the ground can now be passed by enemies
                    Allies within the circle of protection receive 55% less damage for the duration of the effect
                Skill Rune - Safe Haven
                    Increased heal amount from 1550 to 2279 Life per second
                    Heal amount is now increased by 30% of your Life per second.
                Skill Rune - Sanctified Ground
                    Skill has been reworked
                        Increases duration of Inner Sanctuary to 8 seconds
                        Enemies cannot pass the circle of protection
                Skill Rune - Forbidden Palace
                    Skill has been reworked
                        Increases damage taken by enemies inside Inner Sanctuary by 30%
                        Lowers the movement speed of enemies inside Inner Sanctuary by 80%
                Skill Rune - Consecration
                    Has been removed from the game
                Skill Rune - Circle of Protection
                    Has been removed from the game
                New Skill Rune - Temple of Protection
                    Allies inside Inner Sanctuary are also immune to control impairing effects.
                New Skill Rune - Intervene
                    Dash to the target location
                    Grant a shield to allies within 11 yards and then create Inner Sanctuary
                    Shield absorbs up to 16,765 damage for 3 seconds
                    Absorb amount is increased by 28% of your Health Globe Healing Bonus
            Dashing Strike
                Skill has been reworked
                    No longer costs Spirit
                    Costs 1 Charge
                    Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
                    You gain a charge every 6 seconds and can have up to 2 charges stored at a time
                Skill Rune - Way of the Falling Star
                    Skill has been reworked
                        Gain 20% increased movement speed for 3 seconds when using Dashing Strike
                Skill Rune - Flying Side Kick
                    Skill has been reworked
                        Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
                Skill Rune - Quicksilver
                    Skill has been reworked
                        Increases maximum Charges to 3
                Skill Rune - Soaring Skull
                    Has been removed from the game
                New Skill Rune - Barrage
                    The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
                Skill Rune - Blinding Speed
                    Increased additional chance to Dodge from 20% to 29%
                    Damage type changed from Physical to Cold
            Exploding Palm
                Increased damage from 745% to 1179% weapon damage over 9 seconds
                Skill Rune - The Flesh is Weak
                    Increased the additional damage taken by enemies hit from 12% to 20%
                Skill Rune - Strong Spirit
                    Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
                Skill Rune - Creeping Demise
                    Increased the duration of the slow effect from 3 seconds to 9 seconds
                Skill Rune - Impending Doom
                    Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
                Skill Rune - Essence Burn
                    Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
                    Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
            Sweeping Wind
                Increased continuous damage per stack from 20% to 30% weapon damage
                Skill Rune - Master of Wind
                    Lowered the increased vortex duration from 20 seconds to 15 seconds
                    Changed damage type from Physical to Cold
                Skill Rune - Blade Storm
                    Increased the additional damage per stack from 26% to 40% weapon damage
                Skill Rune - Inner Storm
                    Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
                Skill Rune - Cyclone
                    Decreased the damage done by lightning tornados from 26% to 23% weapon damage
            Cyclone Strike
                Increased the maximum number of enemies pulled in from 8 to 16
                Reduced damage from 313% to 261% weapon damage
                Skill Rune - Eye of the Storm
                    Reduced Spirit Cost reduction from 30 to 26 Spirit
                    Damage type changed from Holy to Lightning
                Skill Rune - Sunburst
                    Skill has been reworked
                        Blast enemies with an explosion that deals 454% weapon damage as Fire.
                Skill Rune - Wall of Wind
                    Damage type changed from Holy to Cold
                Skill Rune - Soothing Breeze
                    Increased amount healed from 1240 Life to 4778 Life
                    Heal amount is now increased by 17% of your Health Globe Healing Bonus
            Seven-Sided Strike
                Increased damage from 1777% to 5677% weapon damage
                Skill Rune - Sudden Assault
                    Increased damage from 2310% to 6477% weapon damage
                Skill Rune - Several-Sided Strike
                    Increased the number of strikes from 9 to 10
                Skill Rune - Pandemonium
                    Increased chance to stun from 25% to 100%
                Skill Rune - Sustained Attack
                    Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
                Skill Rune - Fulminating Onslaught
                    Increased damage from 254% to 977% weapon damage
            Mystic Ally
                Skill has been reworked
                    30 second cooldown
                    Active: Your mystic ally has its damage increased by 50% for 10 seconds
                    Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
                Skill Rune - Water Ally
                    Skill has been reworked
                        Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
                        Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
                Skill Rune - Fire Ally
                    Skill has been reworked
                        Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
                        Passive: A mystic ally fights by your side that increases your damage by 10%
                Skill Rune - Air Ally
                    Skill has been reworked
                        Active: You gain 100 Spirit
                        Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
                Skill Rune - Eternal Ally
                    Has been removed from the game
                New Skill Rune- Enduring Ally
                    Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
                    Passive: A mystic ally fights by your side that increases your Life per Second by 1012
                Skill Rune - Earth Ally
                    Skill has been reworked
                        Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
                        Passive: A mystic ally fights by your side that increases your Life by 20%
            Mantra of Evasion
                Skill has been reworked
                    Costs 50 Spirit
                    Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
                    Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
                    Only one Mantra may be active at a time
                    All Skill runes now affect Mantra of Evasion's Passive ability
                Skill Rune - Wind through the Reeds
                    Movement speed increased from 8% to 10%
            Mantra of Retribution
                Skill has been reworked
                Costs 50 Spirit
                Active: Increase the amount of damage dealt to 202% for 3 seconds
                Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
                Only one Mantra may be active at a time
                All Skill runes now affect Mantra of Retribution's Passive ability
                Skill Rune - Retaliation
                    Increased damage reflection bonus from 60% to 202% weapon damage
                    Damage type changed from Holy to Fire
                Skill Rune - Transgression
                    Attack speed increased from 8% to 10%
                Skill Rune - Indignation
                    Increased chance to stun from 10% to 20%
                    Increased stun duration from 2 seconds to 3 seconds
                Skill Rune - Collateral Damage
                    Increased chance for feedback blast from 30% to 75%
                    Increased Holy damage done from 45% to 101%
            Mantra of Healing
                Skill has been reworked
                    Costs 50 Spirit
                    Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
                    Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
                    Only one Mantra may be active at a time
                    All Skill runes now affect Mantra of Healing's Passive ability
                    Skill Rune - Sustenance
                        Increased Life regeneration from 1240 to 2025 Life per Second
                        Heal amount is now increased by 30% of your Life per Second
                    Skill Rune - Boon of Inspiration
                        Increased amount healed when hitting an enemy from 186 to 551 Life per hit
                        Heal amount is now increased by 20% of your Life per Hit
            Mantra of Conviction
                This skill has been reworked
                    Costs 50 Spirit
                    Active: Damage bonus is increased to 20% for 3 seconds
                    Passive: Enemies within 30 yards of you take 10% increased damage
                    Only one Mantra may be active at a time
                    All Skill runes now affect Mantra of Conviction's Passive ability
                Skill Rune - Overawe
                    This skill has been reworked
                        Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
                Skill Rune - Intimidation
                    Increased damage reduction from 10% to 15%
                Skill Rune - Dishearten
                    Increases movement speed Slow from 30% to 80%
                Skill Rune - Reclamation
                    Has been removed from the game
                New Skill Rune - Annihilation
                    Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
                Skill Rune - Submission
                    Increased damage done from 12% to 38% weapon damage per second
        Passive Skills
            Transcendence
                Reduced Life per Spirit spent from 62 to 50
                Now scales with 0.4% of your Health Globe Healing Bonus
            Chant of Resonance
                This skill has been reworked
                    The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
            Seize the Initiative
                Decreased Armor bonus from Dexterity from 50% to 30%
            Sixth Sense
                Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
            Pacifism
                Has been removed from the game
            New Passive - Provocation
                The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
            Guiding Light
                Skill has been reworked
                    Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
            Combination Strike
                Increased bonus damage from 8% to 10%
            Near Death Experience
                Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
    Witch Doctor
        Active Skills
            Poison Dart
                No longer costs Mana
                Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
                Skill Rune - Splinters
                    Increased damage of each dart from 60% to 65% weapon damage
                Skill Rune - Spined Dart
                    Decreased Mana gained from each enemy hit from 29 to 25
                Skill Rune - Flaming Dart
                    Skill Rune has been reworked
                        Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
                Skill Rune - Snake to the Face
                    Decreased the chance to Stun an enemy from 30% to 25%
            Corpse Spiders
                No longer costs Mana
                Increased damage from 120% to 216% weapon damage
                Skill Rune - Leaping Spiders
                    Increased damage from 144% to 238% weapon damage
                Skill Rune - Spider Queen
                    Increased damage from 630% to 1575% weapon damage
                Skill Rune - Widowmakers
                    Decreased Mana gained from each hit from 4 to 3
                Skill Rune - Medusa Spiders
                    Increased the chance for spiders to Slow enemies movement from 25% to 100%
                Skill Rune - Blazing Spiders
                    Increased damage from 156% to 259% weapon damage
            Plague of Toads
                No longer costs Mana
                Increased damage from 130% to 190% weapon damage
                Skill Rune - Explosive Toads
                    Increased damage from 169% to 245% weapon damage
                Skill Rune - Toad of Hugeness
                    Has been removed from the game
                Skill Rune - Rain of Toads
                    Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
                Skill Rune - Addling Toads
                    Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
                Skill Rune - Toad Affinity
                    Skill Rune has been reworked
                        Gain 9 Mana every time a toad hits an enemy
                New Skill Rune - Piercing Toads
                    Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
            Firebomb
                No longer costs Mana
                Increased damage from 110% to 155% weapon damage
                Skill Rune - Fire Pit
                    Increased damage from 36% to 60% weapon damage
                Skill Rune - Pyrogeist
                    Decreased damage from 640% to 560% weapon damage
                    Increased the number of Pyrogeists that you may have active from 1 to 3
            Grasp of the Dead
                Increased Mana cost from 123 to 150
                Increased damage from 320% to 560% weapon damage
                Skill Rune - Groping Eels
                    Increased damage from 416% to 880% weapon damage
                Skill Rune - Rain of Corpses
                    Increased damage from 80% to 420% weapon damage
            Firebats
                Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
                Increased damage from 385% to 425% weapon damage
                Skill Rune - Dire Bats
                    Skill Rune has been reworked
                        Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
                Skill Rune - Vampire Bats
                    Skill Rune has been reworked
                        Firebats no longer has a channeling cost
                Skill Rune - Plague Bats
                    Increased damage from 578% to 638% weapon damage
                Skill Rune - Cloud of Bats
                    Decreased initial damage from 501% to 425% weapon damage
            Haunt
                Increased Mana cost from 98 to 200
                Increased damage from 575% to 1465% weapon damage
                Damage type changed from Arcane to Cold
                Skill Rune - Consuming Spirit
                    Increased Life returned per second from 155 to 413
                    Damage type changed from Arcane to Cold
                Skill Rune - Resentful Spirit
                    Skill Rune name changed from Resentful Spirit to Resentful Spirits
                    Damage type changed from Arcane to Cold
                    Skill Rune has been reworked
                        Releases two spirits with each cast
                Skill Rune - Lingering Spirit
                    Damage type changed from Arcane to Cold
                Skill Rune - Grasping Spirit
                    Increased the Slow amount from 30% to 60%
                    Damage type changed from Arcane to Cold
                Skill Rune - Draining Spirit
                    Increased the amount of Mana returned per second from 20.4 to 25
                    Damage type changed from Arcane to Cold
            Locust Swarm
                Increased Mana cost from 196 to 300
                Increased damage from 360% to 1040% weapon damage
                Skill Rune - Devouring Swarm
                    Decreased Mana gained for every enemy affected by the swarm from 37 to 25
                Skill Rune - Cloud of Insects
                    Skill Rune has been reworked
                        Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
                Skill Rune - Searing Locusts
                    Increased damage from 468% to 1480% weapon damage
            Summon Zombie Dogs
                No longer costs Mana
                Increased damage per hit from 9% to 12% weapon damage
                Skill Rune - Rabid Dogs
                    Increased damage from 9% to 30% weapon damage
                Skill Rune - Burning Dogs
                    Increased damage from 2% to 20% weapon damage
                Skill Rune - Leeching Beasts
                    Skill Rune has been reworked
                        Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
            Horrify
                No longer costs Mana
                Skill Rune - Ruthless Terror
                    Increased Mana gained for every horrified enemy from 27 to 55
            Spirit Walk
                No longer costs Mana
                Skill Rune - Honored Guest
                    Skill Rune has been reworked
                        Gain 20% of your maximum Mana when you activate Spirit Walk.
                Skill Rune - Umbral Shock
                    Increased damage from 310% to 750% weapon damage
                Skill Rune - Healing Journey
                    Skill Rune has been reworked
                        Gain 14% of your maximum Life when you activate Spirit Walk
            Hex
                No longer costs Mana
                Skill Rune - Hedge Magic
                    Increased Life healed from 2171 to 4954
                Skill Rune - Angry Chicken
                    Decreased transformation period from 5 seconds to 2 seconds
                    Increased damage from 215% to 1350% weapon damage
                Skill Rune - Painful Transformation
                    Has been removed from the game
                New Skill Rune - Toad of Hugeness
                    Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
            Soul Harvest
                No longer costs Mana
                Skill has been reworked
                    Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
                Skill Rune - Swallow Your Soul
                    Skill Rune has been reworked
                        Gain Mana and increase maximum Mana by 5% for every enemy harvested
                Skill Rune - Siphon
                    Increased Life gained for every enemy harvested from 2171 to 4954
                Skill Rune - Languish
                    Skill Rune has been reworked
                        Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
                Skill Rune - Vengeful Spirit
                    Increased damage from 230% to 630% weapon damage
            Sacrifice
                Only summoned Zombie Dogs may be sacrificed
                Decreased damage dealt by each dog from 275% to 185% weapon damage
                Skill Rune - Pride
                    Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
                Skill Rune - For the Master
                    Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
            Mass Confusion
                No longer costs Mana
                Skill Rune - Mass Hallucination
                    Increased damage from 22% to 195% weapon damage
            Zombie Charger
                Increased Mana cost from 140 to 150
                Increased damage from 205% to 560% weapon damage
                Skill Rune - Leperous Zombie
                    Has been removed from the game
                Skill Rune - Undeath
                    Increased damage from 205% to 360% weapon damage
                Skill Rune - Wave of Zombies
                    Has been removed from the game
                Skill Rune - Explosive Beast
                    Increased damage from 236% to 532% weapon damage
                Skill Rune - Zombie Bears
                    Increased damage from 236% to 392% weapon damage
                New Skill Rune - Pile On
                    Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
                New Skill Rune - Lumbering Cold
                    Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
            Spirit Barrage
                Decreased Mana cost from 108 to 100
                Skill has been reworked
                    Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
                Skill Rune - The Spirit Is Willing
                    Decreased Mana gained from 44 to 12
                    Damage type changed from Physical to Cold
                Skill Rune - Well of Souls
                    Damage type changed from Physical to Cold
                Skill Rune - Phantasm
                    Skill Rune has been reworked
                        Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
                Skill Rune - Phlebotomize
                    Damage type changed from Physical to Cold
                    Skill Rune has been reworked
                        Each spirit bolt has 4% chance to charm its target for 4 seconds
                Skill Rune - Manitou
                    Damage type changed from Physical to Cold
                    Increased damage from 1667% to 2900% weapon damage
            Acid Cloud
                Increased Mana cost from 172 to 175
                Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
                Skill Rune - Lob Blob Bomb
                    Increased damage from 250% to 600% weapon damage
                Skill Rune - Slow Burn
                    Increased damage from 300% to720% weapon damage
                Skill Rune - Kiss of Death
                    Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
                Skill Rune - Corpse Bomb
                    Increased damage from 230% to 525% weapon damage
            Wall of Zombies
                No longer costs Mana
                Decreased Cooldown from 20 seconds to 8 seconds
                Skill has been reworked
                    Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
                Skill Rune - Pile On
                    Has been removed from the game
                Skill Rune - Dead Rush
                    Has been removed from the game
                New Skill Rune - Wrecking Crew
                    The line of zombies taunt the enemies to attack them
                New Skill Rune - Offensive Line
                    Knock all enemies behind the wall
            Gargantuan
                No longer costs Mana
                Skill Rune - Wrathful Protector
                    Increased damage from 110% to 575% weapon damage
                Skill Rune - Big Stinker
                    Increased damage from 15% to 45% weapon damage
            Fetish Army
                Increased damage of Fetish attacks from 20% to 180% weapon damage
                Skill Rune - Tiki Torchers
                    Increased damage of Fetish casters attacks from 15% to 85% weapon damage
                Skill Rune - Head Hunters
                    Increased damage of Fetish attacks from 20% to 130% weapon damage
        Passive Skills
            Spiritual Attunement
                Decreased the amount by which the Maximum Mana is increased from 20% to 10%
            Gruesome Feast
                Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
            Zombie Handler
                Skill has been reworked
                    You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
            Blood Ritual
                Decreased Mana costs paid with Life from 15% to 10%
                Decreased maximum Life per second regeneration from 2% to 1%
            Rush of Essence
                Increased Mana returned by spells over 10 seconds from 49 to 100
            Grave Injustice
                Skill has been reworked
                    Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
    Wizard
        Active Skills
            Magic Missile
                Increased damage from 125% to 170% weapon damage
                Skill Rune - Charged Blast
                    Increased damage from 163% to 240% weapon damage
                Skill Rune - Split
                    Increased damage for each missile from 56% to 80%
                    Now unlocks at Level 31 (previously 13)
                Skill Rune - Penetrating Blast
                    Has been removed from the game
                Skill Rune - Attunement
                    Has been removed from the game
                New Skill Rune - Glacial Spike
                    Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
                    Unlocks at Level 13
                New Skill Rune - Conflagrate
                    Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
                    Unlocks at Level 52
                Skill Rune - Seeker
                    Increased damage from 138% to 211% weapon damage
                    Now unlocks at Level 42 (previously 52)
            Shock Pulse
                Increased damage from 150% to 194% weapon damage
                Skill Rune - Explosive Bolts
                    Increased explosion damage from 105% to 184% weapon damage
                    Damage type changed from Lightning to Cold
                Skill Rune - Fire Bolts
                    Increased damage from 195% to 274% weapon damage
                Skill Rune - Piercing Orb
                    Increased damage from 105% to 214% weapon damage
                Skill Rune - Lightning Affinity
                    Renamed to Power Affinity
                    Damage type changed from Lightning to Arcane
                    Hits now restore 2 Arcane Power, down from 3
                Skill Rune - Living Lightning
                    Increased damage from 53% to 165% weapon damage
            Spectral Blade
                Increased damage from 165% to 168% weapon damage
                Damage type changed from Physical to Arcane
                Skill Rune - Deep Cuts
                    Has been removed from the game
                Skill Rune - Impactful Blades
                    Has been removed from the game
                Skill Rune - Healing Blades
                    Has been removed from the game
                Skill Rune - Siphoning Blade
                    Increased damage from 53% to 168% weapon damage
                    Hits now restore 2 Arcane Power, down from 3
                    Now unlocks at 24 (previously 35)
                Skill Rune - Thrown Blade
                    Increased damage to 231% weapon damage
                    Now unlocks at 35 (previously 57)
                New Skill Rune - Flame Blades
                    Changes damage type to Fire
                    Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
                New Skill Rune - Barrier Blades
                    With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
                New Skill Rune - Flame Blades
                    Changes damage type to Fire
                    Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds.
                New Skill Rune - Ice Blades
                    Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
                    Unlocks at Level 57
            Electrocute
                Increased damage from 90% to 138% weapon damage
                Skill Rune - Chain Lightning
                    Increased maximum number of hit enemies from 6 to 10
                Skill Rune - Forked Lightning
                    Lowered damage from 55% to 44% weapon damage
                Skill Rune - Lightning Blast
                    Increased damage from 86% to 140% weapon damage
                Skill Rune - Arc Lightning
                    Increased damage from 115% to 310% weapon damage
            Ray of Frost
                Now affects enemies within 5 yards of the first enemy hit
                Increased damage from 280% to 510% weapon damage
                Slow effect now lasts 3 seconds, down from 4
                Skill Rune - Numb
                    Now has a 10% chance to Freeze enemies for 1 second
                    Slow effect now lasts 3 seconds, down from 4
                    Now unlocks at 15 (previously 7)
                Skill Rune - Snow Blast
                    Skill Rune has been reworked
                        Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
                        Now unlocks at 53 (previously 15)
                Skill Rune - Cold Blood
                    Skill now costs 11 Arcane Power, up from 10
                    Now unlocks at 7 (previously 28)
                Skill Rune - Sleet Storm
                    Increased damage from 364% to 375% weapon damage
                    The Storm now grows up to a 22 yard radius
                Skill Rune - Black Ice
                    Increased damage from 504% to 1204% weapon damage
                    Now unlocks at 28 (previously 53)
            Arcane Orb
                Decreased Arcane Power cost from 35 to 30
                Increased damage from 200% to 381% weapon damage
                Increased range from 10 yards to 15
                Skill Rune - Obliteration
                    Skill Rune has been reworked
                        Now increases the speed of the orb
                        Reduces the area of effect to 8 yards
                        Increased damage from 260% to 509% weapon damage
                Skill Rune - Arcane Orbit
                    Increased damage from 80% to 236% weapon damage
                Skill Rune - Arcane Nova
                    Has been removed from the game
                Skill Rune - Tap the Source
                    Has been removed from the game
                Skill Rune - Celestial Orb
                    Has been removed from the game
                New Skill Rune - Spark
                    Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
                New Skill Rune - Scorch
                    Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
                New Skill Rune - Frozen Orb
                    Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
            Arcane Torrent
                Increased damage from 285% to 573% weapon damage
                Skill Rune - Death Blossom
                    Increased damage from 670% to 1452% weapon damage
                Skill Rune - Arcane Mines
                    Increased damage from 340% to 688% weapon damage
                    Increased movement and attack speeds reduction from 30% to 60%
                Skill Rune - Cascade
                    Chance reduced from 100% to 12.5%
                    Increased damage from 285% to 582% weapon damage
            Disintegrate
                Increased damage from 220% to 511% weapon damage
                Skill Rune - Chaos Nexus
                    Increased damage from 44% to 115% weapon damage
                    Now unlocks at Level 48 (previously 30)
                Skill Rune - Volatility
                    Increased damage from 395% to 750% weapon damage
                    Now unlocks at Level 30 (previously 39)
                Skill Rune - Entropy
                    Increased damage from 235% to 649% weapon damage
                    Now unlocks at Level 39 (previously 48)
                Skill Rune - Intensify
                    Skill Rune has been reworked
                        Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
            Frost Nova
                Cooldown reduced from 12 seconds to 11 seconds
                Freeze time reduced from 3 seconds to 2 seconds
                Skill Rune - Shatter
                    Increased chance from 50% to 100%
                Skill Rune - Cold Snap
                    Cooldown reduced from 9 seconds to 7.5 seconds
                    Now also increases the Freeze time to 3 seconds
                Skill Rune - Frozen Mist
                    Increased damage from 160% to 915% weapon damage
                Skill Rune - Deep Freeze
                    Critical Hit Chance bonus reduced from 15% to 10%
                Skill Rune - Bone Chill
                    Increased damage taken by enemies from 15% to 33%
            Diamond Skin
                Now lasts 3 seconds, down from 6
                Damaged absorbed increased from 10854 to 14368
                Skill Rune - Crystal Shell
                    Damaged absorbed increased from 21707 to 28736
                Skill Rune - Prism
                    Arcane Power cost reduction increased from 7 to 9
                Skill Rune - Mirror Skin
                    Has been removed from the game
                New Skill Rune - Sleek Shell
                    Increases your movement speed by 30% while Diamond Skin is active
                Skill Rune - Enduring Skin
                    Now lasts 6 seconds, down from 9
                Skill Rune - Diamond Shards
                    Damage type changed from Physical to Arcane
                    Increased damage from 210% to 863% weapon damage
            Slow Time
                Duration increased from 8 seconds to 15 seconds
                Skill Rune - Miasma
                    Has been removed from the game
                New Skill Rune - Time and Space
                    Slow Time is now cast at your target location up to 60 yards away
                    Unlocks at Level 29
                Skill Rune - Time Warp
                    Damage increase reduced from 20% to 10%
                    Now unlocks at 39 (previously 29)
                Skill Rune - Time Shell
                    Now reduces the cooldown to 12 seconds
                    Now unlocks at 23 (previously 39)
                Skill Rune - Perpetuity
                    Has been removed from the game
                New Skill Rune - Point of No Return
                    Enemies that enter or leave the Slow Time area are stunned for 3 seconds
                    Unlocks at Level 47
            Teleport
                Removed Mana cost
                Skill Rune - Safe Passage
                    Duration increased from 4 seconds to 5 seconds
                    Damage reduction decreased from 30% to 27%
                Skill Rune - Calamity
                    Damage reduced from 265% to 252%
                    Now stuns nearby enemies for 1.5 seconds
            Wave of Force
                Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
                Cooldown removed
                Damage type changed from Physical to Arcane
                Increased damage from 200% to 351% weapon damage
                Skill Rune - Impactful Wave
                    Skill Rune has been reworked
                        Now adds a 5 second cooldown
                        Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
                Skill Rune - Force Affinity
                    Has been removed from the game
                Skill Rune - Forceful Wave
                    Has been removed from the game
                Skill Rune - Teleporting Wave
                    Has been removed from the game
                Skill Rune - Exploding Wave
                    Has been removed from the game
                New Skill Rune - Debilitating Force
                    Enemies hit deal 10% reduced damage for 3 seconds
                    Unlocks at Level 22
                New Skill Rune - Arcane Attunement
                    Each enemy hit increases the damage of your next Arcane spell by 2%
                    Unlocks at Level 32
                New Skill Rune - Static Pulse
                    Damage type changed to Lightning
                    Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
                    Unlocks at Level 39
                New Skill Rune - Heat Wave
                    Damage type changed to Fire
                    Increase the damage to 427% weapon damage
                    Unlocks at Level 49
            Energy Twister
                Increased damage from 360% to 1000% weapon damage
                Skill Rune - Mistral Breeze
                    Damage type changed to Cold
                    Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
                Skill Rune - Gale Force
                    Damage type changed to Fire
                    Skill Rune reworked
                        Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
                Skill Rune - Raging Storm
                    Increased damage from 360% to 1935% weapon damage
                Skill Rune - Wicked Wind
                    Increased damage from 252% to 743% weapon damage
                Skill Rune - Storm Chaser
                    Damage type changed to Lightning
                    Now grants Lightning Charges instead of Wind Charges
                    Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
                    Increased damage from 75% to 196% weapon damage per charge
            Hydra
                Increased damage from 28% to 66% weapon damage
                Skill Rune - Arcane Hydra
                    Increased damage from 60% to 111% weapon damage
                Skill Rune - Lightning Hydra
                    Increased damage from 64% to 138% weapon damage
                Skill Rune - Venom Hydra
                    Has been removed from the game
                Skill Rune - Frost Hydra
                    Increased damage from 36% to 108% weapon damage
                Skill Rune - Mammoth Hydra
                    Increased damage from 67% to 178% weapon damage
                New Skill Rune - Blazing Hydra
                    Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
                    Unlocks at level 38
            Meteor
                Mana cost reduced from 50 to 40
                Increased damage from 260% to 501% weapon damage
                Increased damage over time from burn effect from 60% to 167%
                Skill Rune - Molten Impact
                    Increased damage from 390% to 1648% weapon damage
                    Increase damage over time from 90% to 549%weapon damage
                    Now unlocks at 58 (previously 29)
                Skill Rune - Star Pact
                    Casting cost reduced from 35 Arcane Power to 30 Arcane Power
                Skill Rune - Meteor Shower
                    Increased damage from 104% to 228% weapon damage
                    Now unlocks at 48 (previously 43)
                Skill Rune - Comet
                    Increased damage from 312% to 590% weapon damage
                    Increased damage from the mist cloud from 72% to 197% weapon damage
                    Now has a 20% chance to freeze enemies for 1 second upon impact
                    Now unlocks at 43 (previously 48)
                Skill Rune - Liquefy
                    Has been removed from the game
                New Skill Rune - Lightning Bind
                    If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
                    Unlocks at Level 29
            Ice Armor
                Freeze and Chill effect now lasts 3 seconds, up from 2
                Duration increased from 120 seconds to 10 minutes
                Skill Rune - Chilling Aura
                    Movement speed reduction increased from 30% to 80%
                Skill Rune - Jagged Ice
                    Increased damage from 130% to 189% weapon damage
                Skill Rune - Ice Reflect
                    Increased chance from 25% to 40% weapon damage
                Skill Rune - Frozen Storm
                    Reduced damage from 30% to 28% weapon damage
            Storm Armor
                Increased damage from 100% to 147% weapon damage
                Duration increased from 120 seconds to 10 minutes
                Skill Rune - Reactive Armor
                    Increased damage from 70% to 189% weapon damage
                Skill Rune - Thunder Storm
                    Increased damage from 130% to 194% weapon damage
                Skill Rune - Shocking Aspect
                    Increased damage from 35% to 51% weapon damage
            Magic Weapon
                Duration increased from 5 minutes to 10 minutes
                Damage type changed from Physical to Arcane
                Skill Rune - Electrify
                    Increased damage from 10% to 61% weapon damage
                Skill Rune - Force Weapon
                    Increased damage bonus from 15% to 20%
                    Damage type changed from Physical to Arcane
                Skill Rune - Venom
                    Has been removed from the game
                New Skill Rune - Ignite
                    Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
                Skill Rune - Blood Magic
                    Has been removed from the game
                New Skill Rune - Deflection
                    When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
            Familiar
                Increased damage from 20% to 179% weapon damage
                Duration increased from 5 minutes to 10 minutes
                Skill Rune - Vigoron
                    Has been removed from the game
                New Skill Rune - Icicle
                    The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
                Skill Rune - Cannoneer
                    Increased damage from 20% to 240% weapon damage
            Energy Armor
                Duration increased from 120 seconds to 10 minutes
            Explosive Blast
                Increased damage from 225% to 616% weapon damage
                Damage type has been changed from Physical to Arcane
                Skill Rune - Unleashed
                    This skill has been reworked
                        Increases the damage of Explosive Blast to 970% weapon damage
                        Damage type has been changed from Physical to Arcane
                Skill Rune - Time Bomb
                    Increased damage from 315% to 1039% weapon damage
                    Damage type has been changed from Physical to Arcane
                Skill Rune - Short Fuse
                    Increased damage from 225% to 909% weapon damage
                    Damage type changed from Physical to Fire
                Skill Rune - Obliterate
                    Increased damage from 225% to 760% weapon damage
                    Damage type changed from Physical to Arcane
                Skill Rune - Chain Reaction
                    Increased damage from 97% to 320% weapon damage per explosion
                    Damage type changed from Physical to Fire
            Mirror Image
                Images now taunt for 1 second when they are summoned
                Mirror Image health increased from 25% to 50% of your total Life
                Spells cast by Mirror Image now do 10% of the damage done by your own spells
                Skill Rune - Simulacrum
                    Increased the amount of Mirror Image health from 100% to 200% of your own
                Skill Rune - Duplicates
                    Reduced number of extra Mirror Images from 5 to 4
                    Mirror Images now taunt for 1 second
                    Mirror Image health increased from 25% to 50% of your total Life
                Skill Rune - Mocking Demise
                    Increased damage done on death explosion from 45% to 309% weapon damage
                    Damage type changed from Physical to Arcane
                Skill Rune - Extension of Will
                    Mirror Image health increased from 29% to 100% of your total Life
                Skill Rune - Mirror Mimics
                    Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
            Blizzard
                Increased damage done over 6 seconds from 510% to 807% weapon damage
                Skill Rune - Grasping Chill
                    Increased the amount Blizzard slows enemies from 60% to 80%
                Skill Rune - Frozen Solid
                    Increased chance to Freeze enemies from 20% to 40%
                    Reduced Freeze duration from 3 seconds to 1.5 seconds
                Skill Rune - Snowbound
                    Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
                Skill Rune - Stark Winter
                    Increased damage from 510% to 941% weapon damage
                Skill Rune - Unrelenting Storm
                    Increased damage from 680% to 1296% weapon damage
            Archon
                Increased duration of Archon from 15 seconds to 20 seconds
                Reduced Armor and Resistance bonus from 40% to 20%
                Now also increases damage done while in Archon form by 20%
                Killing an enemy no longer increases the duration of Archon
                Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
                Skill Rune - Arcane Destruction
                    Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
                Skill Rune - Teleport
                    Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
                Skill Rune - Slow Time
                    This skill has been reworked
                        Can now cast a Slow Time effect that follows you
                Skill Rune - Improved Archon
                    Reduced damage increase of Archon abilities from 25% to 22%
        Passives
            Power Hungry
                This skill has been reworked
                    Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
            Blur
                Reduced melee damage reduction from 20% to 17%
            Evocation
                Increased cooldown reduction from 15% to 20%
            Prodigy
                Increased amount of Arcane Power granted by Signature spells from 4 to 5
            Illusionist
                This skill has been reworked
                    When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
            Cold Blooded
                Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
            Conflagration
                This skill has been reworked
                    Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
            Paralysis
                Increased chance for Lightning damage to stun targets from 8% to 15%
            Galvanizing Ward
                This skill has been reworked
                    As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
            Temporal Flux
                Increased amount enemies are Slowed by Arcane damage from 60% to 80%
                Reduced duration of Slow from 3 seconds to 2 seconds
            Critical Mass
                Has been removed from the game
            New Passive - Dominance
                Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
            Arcane Dynamo
                Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

    Crafting has received several quality of life changes
        Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
            This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
            All crafting materials currently in character inventories and stash have been converted accordingly
        All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
            Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
        Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

    The difficulty system has been completely revised
        Nightmare, Hell, and Inferno modes have been removed
        Difficulty is now dynamic and monsters will level up with your characters
        There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
            Normal, Hard, and Expert are immediately available
            Master unlocks upon completing Act IV
            Torment unlocks upon reaching level 60
            Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
            Each level offers new bonuses and rewards, visible in the difficulty selection menu
        You can now lower your difficulty setting in-game
            However, increasing your difficulty still requires exiting your current game
            This option is disabled in Hardcore mode
        To account for these changes, monster density has been adjusted across all Acts

EVENTS

    Cursed Objects
        Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
        Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
        These events offer a variety of challenges, including endless monster waves and timed events
    Infernal Machines
        Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

    Itemization has undergone a major overhaul:
        Legendary and Set items are now Bind on Account
            Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
        The Smart Drop system has been implemented
            All items that drop have a chance to roll as "Smart Loot"
            Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
            Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
        New item affixes have been added to the game
            This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
        Item properties have been separated into two categories: Primary and Secondary
            Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
            Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
            This is to prevent stats that directly and indirectly increase character power from competing with one another
        Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
        Legendary powers now roll in a range, instead of a static amount
            Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
        Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
        All Legendary items have been reworked with one or all of the above points in mind
        Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
    Potions have been condensed to a single type; they now provide 60% of your total health when consumed
        All Potions currently in character inventories or stashes will be converted to the new Potion type

MONSTERS

    Monster affixes have been revisited and retuned
        Arcane Enchanted
            Spawn effect now shows which direction it will start rotating
        Desecrator
            Damage now begins low, but quickly ramps up to its maximum damage
        Frozen
            Increased the number of Frozen crystals spawned by monsters with this affix
            Frozen no longer increases how many crystals are spawned based on the number of players in the game
            Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
        Jailer
            Now does a small amount of damage when applied to the player
        Vortex
            Now does a small amount of damage when applied to the player
        Mortar
            Now has an outer impact area that does less damage than the center of impact
            Now detonates if they vertically hit a wall
        Plagued
            Monsters with this affix now sometimes drop a pool under players as well as under themselves
        Reflects Damage
            No longer reflects a portion of incoming damage
            Now reflects a fixed amount of damage per attack
        Elite and Champion monsters now have five new possible affixes
            Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
            Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
            Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
            Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
            Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
    Monster density has been revisited
        Density has been retuned around the new difficulty system
        Elite and Champion packs can now spawn in a larger variation of pack sizes
    Wasp projectiles can now be dodged and blocked

PARAGON (PARAGON 2.0)

    The Paragon leveling system has been completely revamped
        There is no longer a cap on the number of Paragon levels a player can gain
        Paragon levels are now account-wide and shared across all characters
            Note that Paragon levels are tracked independently between Hardcore and Normal modes
        Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
        Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
            Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
        With these changes in mind, the Paragon leveling curve has been updated
        Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
            Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES

    Clans and Communities have been added to the game
        Clans
            Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
            Joining or creating a clan displays your clan tag next to your name
            Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
            Clans support up to 120 members and require an invitation to join
            Players may only be a member of one Clan at a time
        Communities
            Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
            Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
            Players may join any number of Communities they wish
            Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
            Communities can be designated as Private or Public; Private Communities require invitation to join
            Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

USER INTERFACE

    Several quality of life changes have been applied to the User Interface
        The Difficulty and Game Creation menus have been completely redone
        The in-game Menu has been revised
        The waypoint list has been replaced with a waypoint map
        Skill tooltips now show damage type if Advanced Tooltips are enabled
        Several new social options have been added to support Clans and Communities
            These can be accessed in the Options > Gameplay menu
        New chat colors associated with Clans and Communities have been added
        There is now an option to enable icons for dropped items instead of text
            This can be enabled in the Options > Gameplay menu
        There is now an option to automatically skip all cut scenes
            This can be enabled in the Options > Gameplay menu
        Item labels for Gold piles are no longer displayed
            This is to reduce visual clutter; values are still displayed when gold is picked up
 
Wo dreht Ihr Eure Runden wenn die Server offen sind?

Hat sich auf dem PTR / bei der ROS Beta schon etwas abgezeichnet zwecks Monsterdichte?
 
Wo dreht Ihr Eure Runden wenn die Server offen sind?

Hat sich auf dem PTR / bei der ROS Beta schon etwas abgezeichnet zwecks Monsterdichte?

ich find mich erstmal rein... neue Skills testen etc. Hab mir den PTR gespart. :) LL ist ja nun auf 10% :-[

Danke Revo, hab ich mal was zu lesen. :d

:d sollte alles sein. gibts in schön aber sicher auch auf der offiziellen Seite.

sollte das Gold BoA schon jetzt kommen oder erst mit RoS?

ist es jetzt schon :)
 
Zuletzt bearbeitet:
ich find mich erstmal rein... neue Skills testen etc. Hab mir den PTR gespart. :)
Naja vor ROS kennt man die Gebiete ja sowieso alle schon in und auswendig.

"tgsn4k3" hatte vor 2-3 Seiten "Felder, Hain und Krypta" genannt. Ich weiß nur net ob das schon auf Patch 2.0 bezogen war. Oder ob die Monsterdichte generell komplett verändert wurde...
 
An die offiziellen Seiten komme ich aktuell nur nicht ran. Naja mal gespannt ob ich meinen Barb noch nutzen kann, oder ob er jetzt Schrott ist. Dnke bis 70 wird da nicht mehr viel passieren. Naja mal schauen was bei den Twinks geht, da sollte man gut was rausholen können.
 
ja gebiete sind weniger das problem. geht eher um die Skilländerungen und die jetzt nur noch 10% LL ;)
 
Naja vor ROS kennt man die Gebiete ja sowieso alle schon in und auswendig.

"tgsn4k3" hatte vor 2-3 Seiten "Felder, Hain und Krypta" genannt. Ich weiß nur net ob das schon auf Patch 2.0 bezogen war. Oder ob die Monsterdichte generell komplett verändert wurde...

Auf dem PTR war die Monsterdichte in Akt 1 nicht gut, der beste Spot war mit Abstand Akt 3 mit deutlich höherer Monsterdichte im Vergleich zu Akt 1, alles auf Schwierigkeit Torment III.
 
muss erst mal wieder meinen Monk ausrüsten :rolleyes:...hätte doch nicht alles verkaufen sollen :d
 
Kumpel und ich sind in Torment2 bei der haelfte von A3 gestartet, Kosiks Bridge und haben den Act dann zu Ende gespielt. Auf die Keller und Katakomben hatten wir keine Lust, der Rest ist straighter, da muss man nicht die Ausgaenge suchen ;)
 
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