Ah cool, habs grad selber gefunden. Der Patch soll schon morgen kommen. Nur fraglich ob der auch für die deutsche Version ist. ABer Liste ist tatsächlich lang
The bad news is that the patch will not release today. We currently plan to release the patch tomorrow (3/26).
The good news is that the patch will address all of the following features:
-Fixed issue with FarCry anti-cheat kicking players connecting to non-similar regions due to post process copy protection
-Integrated Punkbuster anti-cheat system (special thanks to Tony Ray for his help)
-Support for All Seeing Eye
-Fixed a number of issues with language localization
-Added crouch toggle feature so players can bind a "one touch" button to cycle prone/crouch
-Added zoom toggle (see above)
-Fixed bug with AI autobalance that sometimes caused it not to initialize outside of DEVMODE
-Fixed issue where player spawns a little higher in the air after a load from checkpoint.
-Improved AI saving state at checkpoints.
-Added new netcode optimizations, vehicles now use significantly less bandwidth in client to server updates. We are still investigating netcode issues, it is currently our highest priority
-LAN servers now restricted to LAN IP's
-Fixed some issues with sv_port variable not working correctly
-Added network commands to help players tune the network rates for better performance, including the following commands:
cl_cmdrate - Limit the number of command packets sent from client to server
sv_maxcmdrate - Limit the max cmd rate clients can specify
cl_updaterate - Limit the number of update packets sent from the server
sv_maxupdaterate - Limit the max updates clients can specify
cl_maxrate - Max bits per second can be adjusted
sv_maxrate_lan or sv_maxrate (for non lan, ie internet) will limit the cl_rate allowed on the clients
sv_DedicatedMaxRate - To change the server update speed
-Open query protocol to allow monitoring of the server with external tools
-Server config can now be anywhere with any name
-Fixed bug where "Join game" button no longer worked in multiplayer UI
-Fixed issue with dedicated server running on Windows 2003 Server edition
-Fixed bug when players get out from a vehicle, the player will go in standing pose (no crouch or prone).
-The message "drop your weapon to take this other weapon" will disappear only when the player go away from this weapon, not immediately.
-Fixed no pain sounds if an explosion didn't really hurt the player.
-Improved shader speed (up to two times faster) for NVidia Geforce FX cards on very high settings
-Fixed fog bug with NVidia drivers
-Fixed realtime shadows from blended trees
-Made improvements to lighting shaders on very high settings
-Fixed bug with lake reflections
-Added support fro PS3.0 shader profile
-Set default dedicated server log_verbosity 0 to print out console data. Before it displayed no info because logging was set to 0.
-Fixed an issue with command line game joining with the FarCry shortcut