[Sammelthread] Grim Dawn - when Diablo 4 is just too casual

Hi Leute,

ich will jetzt doch tiefer einsteigen, kann mir jemand paar kleine Fragen beantworten?

1. Kann mir jemand einen guten Fernkampfbuild posten? Mit Attributen, Skillpoints und den anderen Punkten die ich verteilen/vergeben kann...

2. Welchen Schmied (von dieser Quest wo man sich für einen von beiden entscheiden muss) soll ich dann nehmen?

3. Schon jemand mit Gamepad gespielt, geht das gut?

Vielen Dank!
Joerg
 
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Hallo,

1. Kann mir jemand einen guten Fernkampfbuild posten? Mit Attributen, Skillpoints und den anderen Punkten die ich verteilen/vergeben kann...
Da gibt's mittlerweile recht viele, im GD-Forum!

Wobei: Eher mit Fernkampfwaffen oder Magier/Zauberer?!

Siehe halt mal ...
- Titan Quest - Guide-Übersicht
- Classes, Skills and Builds - Grim Dawn Forums

Recht interessant finde ich z.B. mal: [1.0.3.1] Inquisitor Terminator - 2h Fire Rifle Purifier Tank - Grim Dawn Forums

Das Problem bei fast allen Guides/Builds: Die Items, die da verwendet werden bekommt man u.U. nie zu Gesicht im Spiel, da halt die Drops zufällig sind!

2. Welchen Schmied (von dieser Quest wo man sich für einen von beiden entscheiden muss) soll ich dann nehmen?
Siehe hier: Titan Quest - Lexikon - Gameplay Tipps und Tricks / Punkt 3.1!

3. Schon jemand mit Gamepad gespielt, geht das gut?
Ich nicht ...
 
Hallo ErFor,
Ich schreibe hier recht selten was, lese aber mindestens täglich was es neues gibt.

Wollte dir einfach mal Danke sagen für die ganzen Infos und deine Unterstützung hier :)

Den 2Waffen-build werde ich mir jedenfalls mal ansehen, genau sowas spiele ich grade als Arkanist.
 
Doofe Frage, aber was hat es mit der Farbcodierung auf sich?
 
Die 2 Bilder im Link sind doch Aussagekräftig, oder?!

Im Grunde ist es nur ein optisches Gimmick, dass man die Items besser einschätzen kann, bez. der Werte, da damit die Schadensarten farblich hervorgehoben werden.

Entweder Gruppenweise (basicHightlighting_DE) oder eine jedes Art mit einer eigenen Farbe (fullRainbow_DE).
 
Grim Dawn Version 1.0.4.0 - Grim Dawn Forums

[Major New Features]
  • The Crucible DLC has been updated with two new maps: Crucible of the Void and Crucible of the Legion, featuring new layouts and environments to spice up your Crucible experience. These maps are available to all owners of the Crucible DLC.
  • Ashes of Malmouth enemies have been introduced to the Crucible DLC, starting with wave 41. In addition, even greater challenges and rewards await you with the all-new waves 151-170, focused primarily on Ashes of Malmouth encounters. Test your builds and skills against some of the toughest battles in Grim Dawn yet! These features are available exclusively for owners of Ashes of Malmouth and the Crucible DLC.
  • Added a new Monster Infrequent that drops exclusively from the Loghorrean
  • Added a new Monster Infrequent that drops exclusively from Theodin Marcell, the Shaper of Flesh
[Crucible]
  • A new Checkpoint is now available after defeating Wave 150, available with the Ashes of Malmouth expansion only.
  • Turret Defenses now scale better with level.
  • Inferno Beacon: now also reduces Armor with each attack. Fire Storm upgrade now also applies % Damage Reduction to affected targets.
  • Deathchill Beacon: increased freeze chance on its basic attack. Cold Surge upgrade now slows and reduces Resistances by -10%/-15% instead of freezing enemies.
  • Stormcaller Beacon: now reduces All Resistance with each attack, but for a reduced duration. The Shock upgrade now also reduces Defensive Ability on the affected targets.
  • Fixed an issue where Monster Infrequents significantly below the player's level could drop.
  • The Herald of Flame and Herald of Destruction no longer spawn in the Crucible.
[Mod Tools]
  • The skill weapon qualifer "shieldNoRanged" will now function properly with spears.
  • Added support for up to 40 skill masteries.
[Tech]
  • Dismantling can now use dynamite in stashes as well.
  • Fixed Vitality Decay damage not working with HUD status icons.
  • The usability range for some dungeon entrances as well as npcs was decreased to allow controller users to more accurately interact with targets.
  • Fixed using Turbo mode on the Steam Controller with the Interact action.
  • Fixed issues with not being able to interact with doors and other objects in combat when using a controller.
[Game]
  • Increased maximum number of times the game will attempt to reroll an already learned Blueprint or a Unique item previously dropped in the current session from 5 to 10.
  • Bosses that have a bonus chance to drop a Blueprint now have an expanded pool for those Blueprints and a higher chance to drop them.
  • Updated several Ashes of Malmouth bosses to have a bonus chance to drop Blueprints
  • The "A Wake of Carnage" Achievement now requires 50000 monster kills
  • The "An Ocean of Blood" Achievement now requires 100000 monster kills
  • The "Mass Extermination" Achievement now requires 200000 monster kills
  • Fixed an issue where Grava'Thul would cast an invisible ability that dealt damage and reduced resists for several seconds. He now correctly casts his Wing Gust, which is actually telegraphed and not invisible. Further reduced the frequency of his charge skill, reduced his base run speed and reduced the duration his Annihilation Orb follows you.
[Itemization]
  • Further adjustment to chest loot tables of all qualities to compensate for the increased loot pool in Ashes of Malmouth. Overall, unique items will be dropping more consistently. This increase was more significant for non-boss chests.
  • Weapons and Accessories can now roll Magic-quality flat Vitality damage prefixes.
  • Adjusted Physique Requirements on Torso, Leg and Waist armor. Adjusted Spirit Requirements on Head and Torso caster armor. Overall, the requirements are a little lower, particularly at higher levels. (Affects Ashes of Malmouth only)
  • Significantly increased drop rate of Ugdenbloom from Swamp Golems (non-hero/boss). It now also drops from certain Living Plants.
  • Reduced amount of Ugdenbloom required for crafting Components
  • Faction - Legion Conjuration Seal: replaced % Health Regeneration for pets with 2% Defensive Ability for pets
  • Faction - Mark of the Voracious One: increased % Health Regeneration modifier for Word of Renewal to 50%
  • Faction - Reaver's Hunger: increased Vitality damage modifier for Bone Harvest to 110 and for Sigil of Consumption to 70
  • Faction - Rhowari Cuirass: replaced % Health Regeneration for pets with % Aether Resist for pets
  • Faction - The Overseer: replaced chance of Defensive Ability Reduction for pets with 15% Crit damage modifiers for Summon Hellhound and Summon Briarthorn
  • Blueprint - Bloodspill Cleaver: Bleed damage modifier for Ring of Steel revised to 150 Bleed damage / 3s, rather than a chance of Bleed damage
  • Blueprint - Gutcrush Warmaul: increased % Bleed Duration modifier for Blade Arc to 100%
  • Blueprint - Rime-Rotten Wand: increased Acid damage modifier for Amarasta's Blade Burst to 70
  • Blueprint - Smoldering Effigy: added 35 Fire damage modifier for Blackwater Cocktail
  • Relics: updated the following Blueprints to be easier to craft: Bladesworn Talisman, Corruption, Fervor, Fortitude, Glacier, Gluttony, Guile, Gunslinger's Talisman, Haunt, Hysteria, Inferno, Mistborn Talisman, Rampage, Sanctuary, Specter, Storm, Terror
  • Relics: removed certain less desirable crafting bonuses for relics that do not roll class crafting bonuses. This change is not retroactive.
  • Relic - Ancestor: increased % Total Speed bonus for pets on the granted skill to 10% and removed % Health Regeneration for pets from it
  • Relic - Nemesis: increased chance of Defense Ability Reduction for the summoned pet to 100% chance of 70 Defensive Ability Reduction for 5s and increased its resistances
  • Components: reduced Level Requirement of the Seal of ___ weapon components to 75
  • Crafting - added four new blueprints available at all Blacksmiths that take a Polished Emerald in order to convert Consecrated Wrappings to Roiling Blood, Mutated Scales into Mutagenic Ichor, Soul Shards to Ectoplasm and Vicious Jawbones to Serrated Spikes at a ratio of 1:3.
Legendary Items
  • Allagast's Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 140
  • Allagast's Stormbinder: added 60 Aether damage modifier for Trozan's Sky Shard
  • Bane of the Winter King: on the granted skill, added 50% of Physical converted to Cold for pets and increased the chance of % Cold damage for pets to 100%
  • Beastcaller's Regallia Set: added 8% Physical Resist bonus
  • Beastcaller's Cowl: added 4% Cooldown Reduction and 6% Armor, increased player bonuses on granted skill to match the pet values
  • Beastcaller's Shoulderpads: added 25% Poison Resist
  • Beastcaller's Talisman: added 18% Bleed Resist
  • Blazeheart: added 15% of Physical converted to Fire
  • Cataclysm's Catalyst: increased Offensive Ability to 80
  • Cataclysm's Pact: added 80 Offensive Ability, for real this time
  • Cinderplate Girdle: increased Pierce converted to Fire to 50%
  • Conduit of Arcane Whispers: revised modifier for Devastation and adjusted modifier for Arcane Will
  • Conduit of Destructive Whispers: adjusted modifiers for Canister Bomb and Grenado
  • Conduit of Eldritch Whispers: adjusted modifiers for Sigil of Consumption, Summon Familiar and Summon Hellhound
  • Conduit of Night Whispers: adjusted modifiers for Execution and Phantasmal Blades
  • Conduit of Runic Whispers: adjusted modifiers for Inquisitor Seal, Storm Spread and Word of Pain
  • Conduit of Undying Whispers: adjusted modifiers for Ravenous Earth, Soul Scythe and Summon Blight Fiend
  • Conduit of Warring Whispers: adjusted modifier for Blitz
  • Conduit of Wild Whispers: adjusted modifiers for Devouring Swarm and Summon Briarthorn
  • Cord of Violent Decay: increased Fire converted to Aether to 50%
  • Dark One's Grasp: reduced % Damage Reduction modifier for Bloody Pox to 15%
  • Demonslayer's Armament Set: added 100% of Pierce converted to Vitality and 90 Vitality damage modifiers for Blade Spirit
  • Mythical Demonslayer's Hat: added 50 Vitality damage modifier for Blade Spirit
  • Dagallon's Destruction Set: added 100% of Cold converted to Fire modifier for Word of Pain and added 15% Damage Modifier modifier for Mortar Trap
  • Dagallon's Faceguard: added -20% Energy Cost modifier for Mortar Trap
  • Dawnbreaker's Sledge: added 15 All Resist Reduction / 3s bonus
  • Dawnseeker's Light Set: added 220-300 Lightning damage modifier for Counter Strike
  • Mythical Dawnbreaker's Sledge: added 15 All Resist Reduction / 3s bonus
  • Deathbound Amethyst: replaced Physical converted to Vitality with 45 Offensive Ability, increased % Cast Speed to 8%
  • Deathmark's Shadow Set: increased % Physical Resist bonus to 15%
  • Diviner's Vision Set: added +10s duration to Wraith life and +1 Summon Limit modifiers for Reap Spirit, replaced % All damage for pets bonus with 8% Offensive Ability for pets
  • Diviner's Codex: replaced % Health for pets with 6% Crit damage for pets
  • Dreadchill Mark: replaced % Vitality damage for pets with 3% Attack Speed for players, increased Frostburn modifier for Bone Harvest to 150
  • Eldritch Gaze: increased Physical converted to Chaos modifier for Blade Arc to 100%
  • Fiendflesh Mantle: added 20% Aether Resist and 20% Chaos Resist
  • Gaze of Empyrion: added 110 Fire damage modifier for Aura of Censure and added 90 Fire damage modifier for Vindictive Flame
  • Gladiator's Distinction: added 3% Offensive Ability, increased Offensive Ability from granted skill to 68, increased Vitality converted to Physical to 100%
  • Guardian of Death's Gates: added 25 Reduce All Resists for 3s
  • Invoker's Will Set: increased -% Elemental Resist Reduction on the skill proc to -28%
  • Mythical Invoker's Blaze: replaced Elemental damage modifier for Panetti's Replicating Missile with 70 Fire damage modifier and added 100% of Cold converted to Fire modifier for it
  • Mythical Invoker's Shard: added 100% of Aether converted to Lightning modifier for Panetti's Replicating Missile
  • Korba's Fury Set: increased % Weapon damage modifier for Ring of Steel to 100%
  • Krieg's Armament Set: removed % Cooldown Reduction bonus, reduced Resist Reduction on granted skill to 20
  • Krieg's Grip: replaced bonus to Spectral Binding with +2 to Mark of Torment
  • Mark of Consumption: increased Bleed damage modifier for Phantasmal Blades to 80
  • Mark of the Dreadblade: skill proc no longer requires a melee weapon
  • Misery: added 40 Acid damage modifier for Grasping Vines
  • Mythical Adversary: increased % Weapon damage modifier for Grenado to 60% and increased % Weapon damage modifier for Canister Bomb to 30%
  • Mythical Anderos' Amplifier: increased % Physical converted to Fire modifier for Rune of Kalastor to 100%
  • Mythical Arcanor, Blade of the Luminari: increased Elemental damage modifier for Forcewave to 100
  • Mythical Bane of the Winter King: on the granted skill, increased % Physical converted to Cold for pets to 50%, increased the chance of % Cold damage for pets to 100% and added 5% Offensive Ability for pets
  • Mythical Barrelsmith's Crossfire: added 100% Pierce converted to Fire modifier for Grenado and increased the Fire damage modifier to 120
  • Mythical Barrelsmith's Salvo: added 100% Physical converted to Fire modifier for Canister Bomb and increased the Fire damage modifier to 70
  • Mythical Black Scourge: added 4% Cooldown Reduction, increased proc skill's chance to 100% on Kill
  • Mythical Blade of the Black Flame: added 40 Chaos damage modifier for Albrecht's Aether Ray
  • Mythical Blood Sigil of Ch'Thon: increased Fire converted to Chaos modifier for Blackwater Cocktail to 100% and increased Fire converted to Chaos modifier for Fire Strike to 70%
  • Mythical Chillflame Evoker: increased Fire converted to Cold modifier for Fire Strike to 100%
  • Mythical Chilling Grip of Hagarrad: increased Cold damage modifier for Chilling Rounds to 60, increased Cold damage modifier for Veil of Shadows to 90
  • Mythical Consumption of Agrivix: added 33 Fire damage modifiers for Callidor's Tempest and Flames of Ignaffar
  • Mythical Cord of Violent Decay: increased Fire converted to Aether to 50%
  • Mythical Cowl of the Venomblade: added 80 Acid damage and 100% of Cold converted to Acid modifiers for Amarasta's Blade Burst
  • Mythical Crimson Spike: added 120 Vitality damage modifier for Ring of Steel
  • Mythical Crown of the Winter King: added -10% Cold/Physical Resist Reduction modifier for Veil of Shadows, added % Crit damage bonus to the granted skill, added 120% Cold damage for pets
  • Mythical Damnation: increased Vitality damage modifier for Reaping Edge to 70
  • Mythical Death Omen: added 50 Vitality damage modifier for Execution
  • Mythical Deathbound Amethyst: replaced Physical converted to Cold with 56 Offensive Ability, increased % Cast Speed to 10%. Added 25% of Cold converted to Vitality modifier for Phantasmal Blades, added 25% of Vitality converted to Cold modifier for Drain Essence.
  • Mythical Death's Reach: added 30 Vitality damage modifier for Bloody Pox and Devouring Swarm
  • Mythical Dreadchill Mark: replaced % Vitality damage for pets with 4% Attack Speed for players
  • Mythical Dreadscorcher: added 100% of Lightning converted to Aether and 100% of Chaos converted to Aether modifiers for Fire Strike
  • Mythical Dreadweaver: increased Cold damage modifier for Bone Harvest to 100 and increased the Cold damage modifier for War Cry to 250-340
  • Mythical Evoker of Elgoloth: increased Lightning damage modifier for Deadly Aim to 32-60
  • Mythical Fiendflesh Mantle: added 22% Aether Resist and 22% Chaos Resist
  • Mythical Fist of the Venomblade: added 50% of Pierce converted to Acid modifier for Ring of Steel
  • Mythical Flames of Wrath: increased -% Aether Resist Reduction modifier for Aura of Censure to -15%
  • Mythical Gauntlets of Ignaffar: increased Burn damage modifier for Grenado to 150
  • Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Word of Pain to 80
  • Mythical Gladiator's Distinction: added 3% Offensive Ability, increased Offensive Ability from granted skill to 80, increased Vitality converted to Physical to 100%
  • Mythical Grasp of Unchained Might: replaced Physical Resist Reduction modifier for Ring of Steel with an 18 All Resist Reduction / 3s modifier
  • Mythical Grim Fate: increased Vitality converted to Fire modifier for Sigil of Consumption to 100%
  • Mythical Guardian of Death's Gates: added 25 Reduce All Resists for 3s
  • Mythical Handguards of Justice: increased Physical Converted to Fire modifiers for Blitz and Forcewave to 100%
  • Mythical Heart of the Mountain: added 5% Offensive Ability for pets, increased the attack rate of the summoned pet by 12%
  • Mythical Hellborne: increased Radius modifier for Grenado to 2.5
  • Mythical Iceskorn Talons: increased % Crit damage modifier for Amarasta's Blade Burst to 20% and added 50% Increased Frostburn Duration modifier for it
  • Mythical Iskandra's Focusing Prism: increased % Damage Modifier modifier for Mirror of Ereoctes to 15%
  • Mythical Leviathan: added 90 Physical damage modifier for Amarasta's Blade Burst
  • Mythical Mantle of the Black Flame: swapped bonus to Spectral Binding on the Visage of the Black Flame with +2 to Ill Omen
  • Mythical Mark of Dark Dreams: increased Cold damage modifier for Veil of Shadows to 90
  • Mythical Mark of the Dreadblade: skill proc no longer requires a melee weapon
  • Mythical Mask of Infernal Truth: increased Pierce converted to Fire modifier for Canister Bomb to 100% and increased its Fire damage modifier to 60
  • Mythical Mindwarp: reduced chance of Flat Resist Reduction to 14. This item was not intended to have both types of resist reduction types, but as some builds may now be relying on these effects, the additional flat reduction has been reduced rather than removed entirely.
  • Mythical Necrolord's Gaze: replaced +2 to Reckless Power with +1 to Shaman Skills, added +4s duration to Primal Spirit life modifier for Conjure Primal Spirit
  • Mythical Obsidian Juggernaut: added % Crit damage bonus to the granted skill
  • Mythical Pack of Treacherous Means: increased Acid converted to Pierce to 50%, increased Elemental converted to Pierce to 50%
  • Mythical Pagar's Betrayal: added -0.2s Cooldown modifier for Vindictive Flame
  • Mythical Quillthrower of Dreeg: increased Acid damage modifier for Amarasta's Blade Burst to 100
  • Mythical Razor of the Venomblade: added 50% of Pierce converted to Acid modifier for Ring of Steel
  • Mythical Reaver's Claw: increased % Weapon damage modifier for Ring of Steel to 50%
  • Mythical Skull of Gul'Amash: increased Vitality damage modifier for Sigil of Consumption to 50
  • Mythical Soulbearer: added 100% of Pierce converted to Vitality modifier for Bone Harvest
  • Mythical Sovereign Ruby of Domination: reduced Offensive Ability bonus for pets from the granted skill to 70
  • Mythical Speaker for the Dead: added -0.4s Cooldown modifier for Phantasmal Blades
  • Mythical Spiritbinder Glyph: replaced bonus to Horn of Gandarr with +2 to Mogdrogen's Pact. This was a relic from beta when Horn of Gandarr served a very different mechanical purpose.
  • Mythical Stormheart: increased Fire converted to Lightning modifier for Fire Strike to 100%
  • Mythical Stormseer Sapphire: increased Electrocute damage modifier for Storm Spread to 80 and increased the Lightning damage modifier for Callidor's Tempest to 22-115
  • Mythical Temporal Tempest: added 100% of Fire converted to Lightning and 10-100 Lightning damage modifiers for Word of Pain
  • Mythical Touch of Purity: added granted skill Touch of Purity
  • Mythical Touch of the Everliving Grove: replaced % Health Regeneration for pets with 12% Health for pets
  • Mythical Ultos' Hood: reduced % Crit damage modifier for Primal Strike to 25%
  • Mythical Valepiercer: increased % Attack Speed for pets to 8%
  • Mythical Venomancer's Guile: increased % Weapon damage modifier for Amarasta's Blade Burst to 40%
  • Mythical Visage of the Black Flame: swapped bonus to Ill Omen on the Mantle of the Black Flame with +2 to Spectral Binding. Added modifiers for Ill Omen: 100% of Cold converted to Chaos and -10% Chaos Resistance Reduction
  • Mythical Voidsteel Gauntlets: increased % Weapon damage modifier for Cadence to 55%
  • Mythical Vortex of Souls: increased base damage to 204-253 and increased bonus Aether damage to 102
  • Mythical Whisperer of Secrets: increased Bleed damage modifier for Ring of Steel to 120
  • Mythical Will of Bysmiel: added 120 Electrocute damage / 2s modifier for Summon Familiar
  • Mythical Witching Hour: granted skill now also provides pets with a 35 All Resist Reduction for 5s bonus, increased % Total Speed for pets to 16%, removed % Health Regeneration bonus for pets
  • Mythical Wretched Tome of Nar'adin: increased Acid damage modifier for Bloody Pox to 60
  • Mythical Wyrmbone Handguard: added 10% on Attack of Volcanic Wyrm's Breath proc, reduce skill modifier values to compensate
  • Mythical Wyrmbone Mask: increased Electrocute damage modifier for Forcewave to 150, increased Electrocute damage modifier for Stun Jacks to 90
  • Nature's Avenger Set: added 50% Crit damage modifier for Zolhan's Technique
  • Avenger's Crusher: increased Lightning converted to Physical to 100%, removed conversion modifier for Upheaval as it is now redundant
  • Avenger's Girdle: added % Physical/Internal Trauma damage bonuses
  • Avenger's Pauldrons: added % Physical/Internal Trauma damage bonuses
  • Pack of Treacherous Means: increased Acid converted to Pierce to 50%
  • Runebinder's Armor: added 2 Energy Regeneration
  • Runebinder's Gem: replaced 100 Elemental damage modifier for Rune of Hagarrad with 125 Cold damage and added 8% Crit damage modifier for it. Increased damage on skill proc.
  • Runebinder's Hat: replaced 100 Elemental damage modifier for Rune of Kalastor with 125 Fire damage and added 8% Crit damage modifier for it. Added 2 Energy Regeneration.
  • Runebinder's Spellthrower: increased damage and bonuses on granted skill
  • Scepter of Malmouth: added 25% of Elemental converted to Vitality modifier for Word of Pain
  • Shard of the Eternal Flame: increased Fire damage modifier for Forcewave to 100 and increased its Physical converted to Fire modifier to 100%. Increased Pierce converted to Fire modifier for Canister Bomb to 100%
  • Sovereign Ruby of Domination: reduced Offensive Ability bonus for pets from the granted skill to 50
  • Spiritbinder Glyph: replaced bonus to Horn of Gandarr with +2 to Conjure Primal Spirit
  • The Black Scourge: added 4% Cooldown Reduction, increased proc skill's chance to 100% on Kill
  • The Grey Knight: added -0.2s Cooldown modifier for Forcewave
  • The Harbinger's Message Set: added 35 Reduce All Resists for 5s modifier for Doom Bolt
  • The Mageslayer Set: increased Energy Regeneration bonus to 2.0, increased Frostburn modifier for Veil of Shadows to 240 and added -15% Fire Resist Reduction modifier for it
  • Mageslayer's Armguard: increased Elemental damage modifier for Purifying Flame to 65
  • Mageslayer's Protector: increased -% Reduced Elemental Resist modifier for Veil of Shadows to -15%
  • The Peerless Eye of Beronath: reduced % Crit damage to 8% and Offensive Ability to 75
  • The Pummeler: increased Cooldown Reduction modifier for Forcewave to -0.5s and increased its Internal Trauma damage modifier to 80
  • The Sacred Harmony Set: increased Offensive Ability bonus to 110 and reduced Cooldown on the skill proc to 2s
  • Mythical Nex: increased Cold damage modifier for Fire Strike to 50
  • Mythical Ortus: increased Fire damage modifier for Amarasta's Blade Burst to 100, reduced Cooldown on the skill proc to 3.8s
  • The Spellscourge Set: added -2s Cooldown modifier for Devastation
  • Spellscourge Visor: added -25% Energy Cost modifier for Devastation
  • The Unseeing Gaze Set: added Inquisitor bonuses to the set and various parts of it.
  • Touch of the Everliving Grove: replaced % Health Regeneration for pets with 10% Health for pets
  • Trozan's Ascension Set: increased Defensive Ability Reduction on the skill proc to 120 for 6s and reduced its cooldown to 4s, replaced bonus to Star Pact with +3 to Trozan's Sky Shard
  • Trozan's Hat: added +1 to Arcanist Skills, reduced bonus to Star pact to +2
  • Trozan's Mantle: added 250 Health
  • Trozan's Skybreach Set: increased Defensive Ability Reduction on the skill proc to 160 for 6s and reduced its cooldown to 4s, increased % Crit damage bonus to 12%, replaced bonus to Star Pact with +3 to Trozan's Sky Shard
  • Mythical Trozan's Hat: added +1 to Arcanist Skills, reduced bonus to Star pact to +2, added 25-80 Lightning damage and +0.2 Radius modifiers for Trozan's Sky Shard
  • Mythical Trozan's Mantle: added 340 Health
  • Mythical Trozan's Starkeeper: increased Cold damage modifier for Trozan's Sky Shard to 80
  • Uroboruuk's Guise Set: added 66% of Vitality converted to Aether modifier for Drain Essence, replaced 50 Vitality damage modifier for Drain Essence with 80 Aether damage
  • Valepiercer: increased % Attack Speed for pets to 6%
  • Voice of Dreeg: added 40 Acid damage modifier for Ravenous Earth
  • Wildheart Vanguard Set: added 4% Offensive Ability bonus and 80 Vitality damage modifier to Grasping Vines
  • Witching Hour: granted skill now also provides pets with a 35 All Resist Reduction for 5s bonus, increased % Total Speed for pets to 14%, removed % Health Regeneration bonus for pets
Epic Items
  • Added Mythical version of the Legplates of Valor
  • Corruptor of Spirits Set: added 6% Offensive Ability and 6% Crit damage bonuses for pets and added flat Vitality damage for pets to the skill proc
  • Corruptor of Souls Set: added 8% Offensive Ability and 8% Crit damage bonuses for pets and added flat Vitality damage for pets to the skill proc
  • Mark of the Nymph: increased % Health for pets to 24%, removed % Health Regeneration bonus for pets
  • Mythical Mogdrogen's Peace Set: increased % Crit damage and % Health bonuses for pets from granted skill to 20%
  • Mythical Blessed Cleaver of Mogdrogen: added 9 Physical damage for pets, increased % Attack Speed for pets to 20%
  • Mythical Binding Emerald of Mogdrogen: added 4% Offensive Ability for pets
  • Mythical Black Grimoire of Og'Napesh: replaced % Move Speed for pets with % Total Speed for pets
  • Mythical Blightshard Amulet: granted skill now summons two pets at a time.
  • Mythical Shadowfiend's Cord: reduced % Offensive Ability for pets to 4%
  • Mythical Spirit Cannon: replaced +3 to Phantasmal Blades with +1 to Shaman Skills
  • Mythical Touch of Command: replaced % Health Regeneration for pets with 4% Defensive Ability for pets
  • Mythical Wretched Crow of Bysmiel: increased % All damage for pets to 110% and added 90% Poison damage with 50% Increased Duration for pets
  • Spirit Cannon: replaced +3 to Phantasmal Blades with +1 to Shaman Skills
  • The Arcane Storm Set: increased Aether damage on granted skill and added % Crit damage bonus
  • The Arcane Tempest Set: increased Aether damage on granted skill and added % Crit damage bonus
  • Trollgut Eviscerator: added 10% Attack Speed for players, increased % All damage for pets to 120%
  • Wretched Crow of Bysmiel: increased % All damage for pets to 90%
Monster Infrequent Items
  • Monster Infrequent caster weapons can now roll Magic-quality flat damage prefixes, favoring their damage type. They can also now roll Magic-quality % Attack Speed suffixes.
  • Archon's Warmaul: now deals pure Fire damage, values adjusted accordingly.
  • Ascendant Hood: added 25% Crit damage modifier for Devastation
  • Ascendant Source: increased % Crit damage modifier for Sigil of Consumption to 12%
  • Ascended Diadem: replaced % Reflect modifier for Mirror of Ereoctes with a 20% Crit damage modifier
  • Bargoll's Core: added 15% Physical resist modifier for Call of the Grave. This bonus applies to the player.
  • Bargoll's Heart: increased -% Elemental Resistance Reduction modifier to -12%
  • Basilisk Mark: increased Acid damage modifier for Ring of Steel to 120
  • Bloodsworn Codex: increased % Damage Modifier modifier for Summon Briarthorn to 12%
  • Bloodsworn Repeater: now deals pure Chaos damage, values adjusted accordingly.
  • Bloodsworn Scepter: added 44 Chaos damage modifier for Sigil of Consumption. This bonus is reduced on lower level versions of this item.
  • Bloodsworn Sigil: increased Fire damage modifier for Doom Bolt to 150
  • Bonescythe: added 100% of Pierce converted to Vitality modifier for Bone Harvest
  • Colossal Fortress: increased % Weapon damage modifier for Counter Strike to 45% and added a -0.5s Cooldown Reduction modifier for it
  • Death-Watcher Pendant: increased bonus duration modifier for Call of the Grave to 5s
  • Ellena's Necklace: replaced modifier for Olexra's Flash Freeze with -8% Cold Resist to Veil of Shadows
  • Enslaved Wraith: increased -% Lightning Resist Reduction modifier for Storm Box of Elgoloth to -10%, added 55 Lightning damage modifier for it
  • Fleshwarped Bulwark: added 25 Physical damage modifier for Mogdrogen's Pact. This bonus is reduced on lower level versions of this item.
  • Fleshwarped Carbine: now deals pure Aether damage, values adjusted accordingly.
  • Fleshwarped Core: now deals pure Aether damage, values adjusted accordingly. Replaced % Physical/Internal Trauma bonuses with % Cooldown Reduction.
  • Fleshwarped Incinerator: now deals pure Fire damage, values adjusted accordingly.
  • Fleshwarped Shard: now deals pure Elemental damage, values adjusted accordingly. Added a -25% Energy Cost modifier for Reap Spirit.
  • Fleshwarped Tome: added 40 Aether damage modifier for Albretch's Aether Ray
  • Groble Stone Effigy: increased % Crit damage modifier for Panetti's Replicating Missile to 20%
  • Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg's Evil Eye to 20%
  • Incendiary Casque: increased % Crit damage modifier for Flames of Ignaffar to 15%
  • Leafmane Horn: added 50 Acid damage modifier for Ravenous Earth. This bonus is reduced on lower level versions of this item.
  • Leafmane Trophy: added 60 Offensive Ability modifier for Word of Renewal
  • Murderer's Cowl: added 120 Bleed damage / 3s modifier for Ring of Steel. This bonus is reduced on lower level versions of this item.
  • Obsidian Bulwark: added 25% Crit damage modifier for Rune of Kalastor
  • Packla's Skins: added 70 Vitality damage modifier for Wendigo Totem. This bonus applies to the totem's damage.
  • Pulsing Shard: increased % Crit damage modifier for Albrecht's Aether Ray to 18%
  • Putrid Necklace: added 8% Crit damage modifier to Blood of Dreeg
  • Rolderathis' Tome: added a -1.0 Target Radius modifier for Trozan's Sky Shard
  • Rift Scourge Slicer: added 70 Acid damage modifier for Shadow Strike. This bonus is reduced on lower level versions of this item.
  • Rylok Crest: added 8% Crit damage modifier for Fighting Spirit
  • Rylok Mark: added 40 Vitality damage modifier for Sigil of Consumption, replaced % Minion damage with % Minion Crit damage
  • Salazar's Sovereign Blade: reduced cooldown of granted skill at all levels
  • Servitor's Corruptor: increased Chaos damage modifier for Cadence to 80
  • Spectral Arbalest: now deals pure Vitality damage, values adjusted accordingly. Added 30 Vitality damage modifier for Phantasmal Blades. This bonus is reduced on lower level versions of this item.
  • Spectral Bludgeon: added 120 Frostburn damage / 3s modifier for Trozan's Sky Shard. This bonus is reduced on lower level versions of this item.
  • Spectral Warmaul: now deals pure Vitality damage, values adjusted accordingly.
  • Ugdenbog Arcaneweaver: now deals pure Elemental damage, values adjusted accordingly. Increased % Projectile Piercing modifier for Fire Strike to 50% and added a 40 Elemental damage modifier for it.
  • Ugdenbog Bilelauncher: now deals pure Acid damage, values adjusted accordingly. Increased Cooldown Reduction modifier for Amarasta's Blade Burst to 0.7s and added a 100% of Cold converted to Acid modifier for it.
  • Ugdenbog Boltthrower: increased Pierce damage modifier for Cadence to 110
  • Ugdenbog Chillstrife: increased -% Cold Resist Reduction modifier for Veil of Shadows to -10%, added 55 Cold damage modifier for it
  • Ugdenbog Flamestrife: added 35 Fire damage modifier for Flames of Ignaffar
  • Ugdenbog Howler: now deals pure Vitality damage, values adjusted accordingly. Added 30 Vitality damage modifier for Devouring Swarm.
  • Ugdenbog Sparkthrower: now deals pure Lightning damage, values adjusted accordingly. Corrected Cast Speed bonus to be Attack Speed as intended.
  • Ugdenbog Venom Launcher: now deals pure Acid damage, values adjusted accordingly. Added 45% of Elemental converted to Acid modifier for Blood of Dreeg
  • Wendigo Barb: increased Cooldown Reduction modifier for Blood of Dreeg to -2s
  • Wendigo Claw: added 30 Bleed damage / 1s modifier for Devouring Swarm
  • Wendigo Eye: added 45 Elemental damage modifier for Word of Pain
[Class & Skills]

Devotion
  • Celestial Powers that apply buffs to the player now have one of Five icons based on their position in the sky and/or affinity, rather than all sharing the same icon.
  • Fixed an issue where Elemental Seeker and Arcane Currents could be assigned to certain pet abilities. This was unintentional behavior that results in dramatically reduced damage for those Celestial Powers as pets cannot scale off of pets. This may have caused your currently assigned Celestial powers to reset their assignment.
  • Bysmiel's Bonds: increased % Health bonus for pets to 10%
  • Hawk: added 4% Crit damage and 2% Offensive Ability bonuses for pets
  • Huntress: added 6 Bleed damage / 3s bonus for pets
  • Light of Empyrion: corrected pet Elemental Resist bonus to be 15% Elemental Resist instead of 15% Increased Current Elemental Resist
  • Manticore: added 60% Poison damage, 5% Health and 3% Offensive Ability bonuses for pets
  • Mogdrogen, the Wolf: added 8 Bleed damage / 3s for pets
  • Rattosh, the Veilwarden: added 18 Vitality Decay / 3s and 20 Offensive Ability, replaced % Vitality Resist with 15% Pierce and Bleed Resist. Removed pet bonuses.
  • Toad: added 3% Offensive Ability and 4% Damage Converted to Health bonuses for pets
  • Typhos - replaced % Vitality damage bonus for pets with 8% Crit damage for pets, added 5% Crit damage bonus for players
  • Bysmiel's Command: the summoned hound now appears closer to your target, rather than spawning near you, slightly increased the attack rate of the Hound
  • Dryad Blessing: increased flat Healing to 598 by max rank
  • Hungering Void: reduced % Crit damage bonus for pets to 16% by max rank
Soldier
  • Shield Training: reduced Shield Block Recovery and Block Chance to 15% by rank 10, scaling increased at Ultimate ranks such that the max value remains at 30% by max ultimate rank
Demolitionist
  • Canister Bomb: increased damage scaling with rank
  • Improved Casing: increased Internal Trauma Duration to 5s. Adjusted Bonus Radius values as they incorrectly scaled to 22 ranks instead of 20, a slight net gain.
  • Fire Strike: increased % Weapon damage to 122% by rank 12, 132% by max ultimate rank. Increased Fire damage by approximately 5%.
  • Static Strike: increased Lightning damage by approximately 5%
  • Brimstone: increased Fire/Chaos damage by approximately 5%
  • Searing Might: reduced % Damage Modifier to 18%, more than compensated for in above changes, a net buff
  • Searing Strike: reduced % Damage Modifier to 5%, more than compensated for in above changes, a net buff, bringing performance of 1h/dual melee and 1h/dual ranged a little closer together
  • Skyfire Grenado: increased Physical converted to Lightning to 100%
Occultist
  • Ember Claw: added % Crit damage bonus, scaling with rank
  • Infernal Breath: added % Crit damage bonus, scaling with rank
  • Lightning Strike: added % Crit damage bonus, scaling with rank
Nightblade
  • Frenetic Throw: reduced % Damage Modifier penalty to -50%
  • Phantasmal Armor: increased Freeze Resist scaling with rank to 36% by rank 12, 60% by max ultimate rank. Added Petrify Resist.
  • Ring of Steel: significantly increased Pierce damage scaling with rank
  • Circle of Slaughter: significantly increased Bleed damage scaling with rank
  • Ring of Frost: increased Pierce converted to Cold to 100%
Shaman
  • Ground Slam: added % Crit damage bonus, scaling with rank
  • Might of the Bear: increased % Damage Modifier to 18%
  • Tenacity of the Boar: added % Slow Resist
  • Primal Strike: added Bleed damage
  • Torrent: now also damages the initial target. Increased # of targets scaling at ultimate ranks, up to 10.
  • Storm Surge: increased Electrocute damage scaling with rank and increased its duration to 3s, added % Bleed damage with Increased Duration bonus. Increased % Physical damage to 96% by rank 12, 176% by max ultimate rank. Removed Bleed damage.
  • Thunderous Strike: reduced % Damage Modifier penalty to -18%
Inquisitor
  • Aura of Censure: increased -% Elemental Resist Reduction to -33% by rank 12, -45% by max ultimate rank
  • Aura of Conviction: reduced Pierce damage scaling with rank. Increased base Pierce damage to 8.
  • Bursting Round: reduced % Weapon damage scaling with rank to 130% by rank 10, 165% by max ultimate rank
  • Inquisitor Seal: reduced base Damage Absorption to 40, reduced scaling with rank to 200 by rank 12, but increased scaling at ultimate ranks such that it scales to 445 by max ultimate rank as before.
Necromancer
  • Necrotic Strike: when dual wielding melee weapons, now deals damage with both weapons.
  • Reaping Edge: when dual wielding melee weapons, now deals damage with both weapons.
  • Summon Blight Fiend: fixed scaling on Virulent Death to correctly scale up to rank 26, allowing it to reach higher damage values than before. Previously, values stopped at rank 22. Sped up the spawn in animation of the Blight Fiend.
  • Blight Burst: added % Crit damage bonus, scaling with rank
  • Master of Death: reduced % Offensive Ability scaling with rank to 9% by rank 12, 12% by max ultimate rank, for players only, pet bonus unchanged
 
haben die mittlerweile auch die performance im crucible gefixed?

ist ja schön und gut, wenns nu bis wave 170 geht, aber wenn man vorher als beispiel von 0 auf 150 gespielt hat, war das game komplett unspielbar
 
Hallo,

Achtung:

Da dies wieder ein großer Versionssprung ist, funktioniert die "alte" Übersetzung nicht mehr!!!

Die neuen Daten liegen uns zwar auf, aber wird sind noch nicht durch damit - als bitte noch um etwas Geduld ...
 
Hallo,

Die neue Übersetzung ist jetzt Online verfügbar - siehe German Translation - Grim Dawn Forums - Beitrag #4 ...
Über die InGame-Funktion sollten die neuen Dateien als "r27" (normale Version) und "r27" (+ Version) angezeigt werden!

Und hier noch die angepassten "Farbcodierungsdateien":
(Siehe Thema [WIP] Item Filter (via ColorCoding).)

Man muss halt per Hand die "tags_ui.txt" aus dem jeweiligen ZIP mit der Version aus der Übersetzungs-ZIP im "localization" Ordner ersetzten ...

- ItemColorCoding_v0.5.1-basicHightlighting_DE.zip
- ItemColorCoding_v0.5.1-fullRainbow_DE.zip

Beispiele für die Farbcodierung:

//
basicHightlighting_DE // fullRainbow_DE
 
Grim Misadventure #131: A Look Back at 2017 - Grim Dawn Forums

What’s Next?
2017 may have been a big deal, but we’re not done yet! Coming posthaste, we have patch v1.0.5.0, which will introduce the next roguelike dungeon, the Ancient Grove.

There you will face off against the beasts of Cairn, forever marred by the corrupting presence of the Aetherials and the Chthonians. In the end, you will take down one of Mogdrogen’s creations that has become lost to the void.

Also featured in this update will be a series of new Monster Infrequents for you to track down, including two new Unique items that drop exclusively from the dungeon’s final boss.

Beyond v1.0.5.0, we have a few surprises still in store that we’re not quite ready to talk about yet; but rest assured, it’s turning out to be another busy year for Grim Dawn development!
 
Gestern bin ich dann das erste mal den Akt6 Boss auf HC Ultimate angegangen...
eigentlich war der erste Versuch mit dem Lvl 100 Necromancer geplant gewesen, den ich zu Beginn des Add-Ons erstellt habe aber ich hatte vor längerer Zeit mal ein Char zum Bleeding Warden respecct und der hat mir weiterhin Spaß gemacht.
Ging insgesamt erstaunlich gut, viel Damage over Time war schon recht praktisch, so musste man nicht wirklich oft nah an ihm dranstehen. Damage gab es schon bissl aber alles noch im grünen Bereich und nicht wirklich ein rippy Moment.

Der Necromancer steht definitiv als nächstes an aber habe noch ein Aether Ray Char gestartet, weil ich den Skill schon länger mal ausprobieren wollte.
 
Hallo,

Gestern bin ich dann das erste mal den Akt6 Boss auf HC Ultimate angegangen...
eigentlich war der erste Versuch mit dem Lvl 100 Necromancer geplant gewesen, den ich zu Beginn des Add-Ons erstellt habe aber ich hatte vor längerer Zeit mal ein Char zum Bleeding Warden respecct und der hat mir weiterhin Spaß gemacht.
Ging insgesamt erstaunlich gut, viel Damage over Time war schon recht praktisch, so musste man nicht wirklich oft nah an ihm dranstehen. Damage gab es schon bissl aber alles noch im grünen Bereich und nicht wirklich ein rippy Moment.
Oh ... Toll! :)

Zeig doch mal bitte her den Char, via Grim Dawn Build Calculator ... ;)

Der Necromancer steht definitiv als nächstes an aber habe noch ein Aether Ray Char gestartet, weil ich den Skill schon länger mal ausprobieren wollte.
Einen Necro will ich auch noch spielen, aber ich weiß noch nicht mit welcher 2. Meisterschaft. Überlege mit Soldat oder Schattenklinge, da es ein Nahkämpfer werden soll.

Arkanist mit Ätherstrahl ist sicher nicht schlecht, aber damit hat man wenig Flächenschaden, da ist mit "Panettis replizierendes Geschoss" lieber ... ;)
 
Fraktionen konnte man nicht wechseln, oder?
Irgendwie sind die deutschen Questtexte bzw die Antwortmöglichkeiten durcheinander.
Jetzt bin ich bei der Todeswache, wollte aber zu den anderen.
 
Ich finde das Spiel auch klasse :) Spiele einen Soldaten und weiß noch nicht so recht was ich als zweite Klasse dazu nehmen sollte
 
@riotmilch
Nein, kann man nicht.
 
Fraktionen konnte man nicht wechseln, oder?
Irgendwie sind die deutschen Questtexte bzw die Antwortmöglichkeiten durcheinander.
Jetzt bin ich bei der Todeswache, wollte aber zu den anderen.
@riotmilch
Nein, kann man nicht.
^^ Stimmt, aber auch nicht ganz! ;)

Man kann z.B. im 2. Durchlauf dann die andere Fraktion wählen.

Man kann aber auch "Tools" benutzen, um diesen Umstand zu korrigieren. ;)


Ich finde das Spiel auch klasse :) Spiele einen Soldaten und weiß noch nicht so recht was ich als zweite Klasse dazu nehmen sollte.
Im Grunde kann man mMn eine jede andere Klasse nehmen, den Synergien finden sich immer, aber man sollte zur Sicherheit auch immer eine 2. Schadensart zur Hand haben, im Spiel, da es immer Gegner gibt die Resistent sind gegen die eine oder andere Schadensart.
 
Ist schon mein zweiter Durchlauf :fresse:
 
Gestern mit dem zweiten Char den Akt 6 Boss in HC Ultimate gelegt...

Vom Damage Output mit Abstand mein stärkster Char, von der Defensive her solide aber ein Auge sollte schon ab und an beim Lifebalken sein.
Waren overall aber erstaunlich wenig brenzlige Situationen bei, einzig die Nullifier Heroes habe ich öfters getroffen und zwei mal haben sie auch alle Auren gekillt.
Da heißt es, eine Hand auf der Escape Taste, weil sie sonst mal schnell ein Char deleten. :d

Grim Dawn Build Calculator
 
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