So 0.4.0 ist endlich draußen.
Gibt jetzt 2 Installer: einen nur für Crysis einen für Crysis Wars
Im Moment herrscht noch Mischbetrieb - würde allerdings gleich den Umstieg auf Wars empfehlen. Die Versionen sind nicht! kompatibel.
MWLLDownload.com - Mechwarrior: Living Legends Downloads
Current State 24/12/2010
Version 0.4.0
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Balance
- AC10/20s no longer overheat while shooting
- (U)AC10/20, LBX10/20, RAC5: now have increased damage at shorter range
- reduced the explosive force of SRMs and SSRMs. (less explosive knockaround)
- decreased heat produced by (U)AC10/20
- new pricing schema for 'Mechs, vehicles and weapons
- mPPC is now a dedicated Battle Armour weapon and cannot be take into/purchased in vehicles
- repairing 'Mechs now takes longer and is more expensive
- repairing Aerospace now takes much longer and is more expensive
- repairing tracked and hover vehicles is less expensive
- aerospace now have a specific engine component vulnerability
- killing BA now rewards the player depending on the rank of the enemy and equipment carried
- minimum possible revive time is now 30 seconds. As this is a group spawn timer the average respawn time will be 15 seconds
- double heatsinks now cost double the amount and have been given to selected Inner Sphere Mech variants
- added support for seeing enemy NARC beacons with C3. Team can now remove NARC beacons with EMP damage (PPC or critical explosion)
Bug Fixes
- fixed : Bug which could be exploited to load unlimited amounts of ammo into a Mech or vehicle
- fixed : Stuck MASC on shutdown
- fixed : Grenade switching locking keys and firing primary weapon
- fixed : ASF boost not turning off when shutting down
- fixed : Team colors not being displayed when spectating
- fixed : Bug in Test of Strength which caused C-Bills to be reset on server restart
- fixed : Base turrets not working on Mirage
- fixed : Revive timer not disappearing sometimes
- fixed : Bug which caused a crash when buying BA weapons
- complete replacement of Novacat leg rig and animations, fixes common Novacat crashes (bounding box crash)
- attempted to fix aiming being tied to framerate
- refactored explosion handling to improve server performance
- improved 'Mech control, for example throttle is not reset to 0 after a fall
- improved Flamer heat-imparted serialisation to moving targets
- refactored repair mechanism for better server performance
- added solids to 8-bay hanger to address the fall through hangar bugs
- removed unintended Flash traces to console
- added missing buy menu icons for Mechs and Tanks (Osiris, Novacat, Long Tom, etc.)
- various console error spam issues resolved
- fixed lasers shooting through objects and terrain if target is visible for the recutile
New Features
- initial release of dual-platform support for Crysis and Crysis Wars
- cheat protection enabled serverside
- new game mode : Terrain Control
- enabled Beta DLL logging and provided facility to upload crashlogs
- added server command : sv_say_center
- new Weapons : X-Pulse Lasers (Inner Sphere)
- new Weapons : Heavy Beam Lasers (Clan)
- new Weapon : ATM (Advanced Tactical Missile) (Clan)
- added gameplay hints display during map loading process
- league mode cvars to alter certain gameplay aspects (see League Mode documentation)
- league API for additional League Server Setup support
- league mode HUD notification message
- turret AI now has different detection distances for BA/Mech/Aero/Tank etc.
- modified screen overlay indicators for targets and bases
- Battle Armour now loses HUD upon EMP damage
- IS has now its own rank names in TSA
- enhanced sv_is_vs_clan CVar: 0 = all assets, 1 = IS vs. Clan, 2 = IS vs. IS, 3 = Clan vs. Clan
- new firebomb particle and sound, increased visual/audible range
- Hit indicator sound now plays for gauss weapons too
New Content
- new variants for Mechs and vehicles
- new Battle Armour HUD
- new Map : TSA_Palisades
- new Map : TC_DeathValley
- new Map : TC_Kagoshima
- TC version of Thunder Rift
- TC version of Marshes
- TC version of Mirage
- new sounds for RAC2 and RAC5
- new turrets: Sentinel and Hellgiver
- single repair bay for field use
- single bay 'Mech hanger for field use
- new destructible tree models
- new Clan light hovercraft : Hephaestus
- new Clan assault tank : Morrigu
- new Clan heavy 'Mech : Thor
- new MRM sound
- new icons for weapons and ammunition
- 'Mech reactor sounds are now dynamic with speed
- Betty audio notification system for TC game mode
Optimizations
- particle effects support variable performance settings (from Crysis presets)
- cleanup and optimization of all sounds, numerous sound channels saved in heavy fights
- optimization of buy menu
Other Changes
- Solaris Arena has been renamed to Team Solaris Arena
- doubled spectator zoom distance (when rotating around a mech)
External Tools
- numerous reliability, performance improvements, and bug fixes. All known issues with the Beta Launcher or the Auto Updater have been addressed
Auto Updater
- added new functionality to allow release of updates for the external tools (Launcher, Auto Updater, etc.) only. Allows fo rapid hot-fix deployment
- with the above change, versioning of these applications are now detached from that of the MWLL codebase; with MWLL 0.4.0 comes the 0.8 series
- Auto Updater can now download and install full MWLL builds in addition to updates. All future deployments are intended to be distributed via the Auto Updater
- The application now can be minimized to the system tray, where it will keep providing information about the update status
Beta Launcher
- Added option to enable/disable automatic check for updates.
- Now capable of verifying and repairing potentially corrupted game builds (missing/altered/corrupted files). This feature still has a few limitations, but should be able to fix most of the game file corruption issues
Known issues
- Grenades get stuck on Inferno upon buying NARC after spawn from APC and trying to switch them. Selected Inferno cannot be thrown nor changed
- Terrain Control: Cbills are not returned when construction is canceled due to base being captured by enemy
- Firing SSRMs from Aerospace may cause it to jump unintentionally
- New hovercrafts are missing 'blast' effect (blow from below it)
- Aerospace may not crash under water
- Shiva might get stuck in hangar while parking it for repairs
- Spectators can destroy fences