TurricanM3
Legende
- Mitglied seit
- 13.06.2002
- Beiträge
- 17.586
- Desktop System
- Gertrud
- Prozessor
- 486 DX2-80 OC
- Grafikprozessor
- 3dfx Voodoo Graphics
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- Vobis Highscreen SkyTower
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- Fanatec Headshot Controller https://www.youtube.com/watch?v=aHL46U7UWNU
Könnt ihr euch noch daran erinnern, dass ich seltsame, unerklärbare Fehler in manchen Spielen hatte, obwohl alles andere lief? Es kam ja schon die Vermutung auf, bei mir sei was defekt. Zufällig das hier gelesen:
Another instability detector NO ONE knows about is joining the Hypixel Minecraft server and just afking (partially) in the lobby. Free "CPU Internal Parity Errors" for you, at voltages that would normally pass Realbench 2.56, Prime95 small FFT with AVX disabled (not avx enabled, that will always pass MC), Cinebench R20 looping and so on. You need to have HWinfo sensors only window open to see it (much easier if you have Rivatuner statistics server installed and use HWinfo's RTSS plugin, which is easy, just enable the WHEA to show up).
Found out the reason is because MC puts a 100% load on *ONE* CPU thread, creating a situation similar to Apex Legends at launch, before Oriostorm did a new code path, after I and a few others helped him (but he said these parity errors were some bug in Intel CPU's under a rare set of instruction circumstances, that somehow require a lot of voltage to not happen)
That’s interesting. I play Apex since day one and I’d always had WHEA errors when playing. I’m running 1.38v LLC5 stable in prime95 non-AVX small ffts, Realbench and Apex would still throw whea errors. I even tried 1.45v LLC5 and same thing. I believe after Season 4 the game felt much better and haven’t seen any whea errors since then.
Overwatch does *NOT* use AVX instructions. Neither does Apex Legends. Just for your information. I know because I'm one of the people who helped the Respawn programmer fix the Internal Parity Error bugs on skylake arch (incl 9900k at the time) in Apex Legends (check out the patch notes from last March or April 2019...my name's on the patch notes), that was making the game crash on so many people's systems, even stock systems, and he said he does NOT use AVX in this game.