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W10 Patch ist raus .
RaceRoom has been updated (Hotfix)

Community Announcements - [Sector3] Sonat Ozturk
27-07-2015

- Fixed some resolution and refresh rate related issues that were causing problems specifically for players using Windows 10.

- Game now correctly starts in full screen if the monitor is 59hz, instead of starting in safe resolution. Please note Windows 10 seems to sometimes pass certain 60hz monitors as 59hz even if it states 60 in the system.

- Added additional logging functionalities to catch in-game browser issues.


 
RaceRoom Racing | Multiplayer | Hillclimb Icons @ Portimao GP

 
Freitag 21 Uhr einschalten..! >> Twitch




Physics Test race with Kelvin van der Linde!

ADAC GT Masters 2014 Champion Kelvin van der Linde has helped the development team tremendously in creating the new physics for the GTR3 cars in RaceRoom.

This coming Friday (Aug 21st) at 20.00 CEST, Kelvin and the Sector3 Studios developers will present and explain the results to the betatesters... and you are invited to the presentation! As an experiment the whole session will be broadcast on Twitch for you to follow in high quality, live and with no filters.

You can interact live with the team during the event in the Twich chat or by using #RaceRoomUpdate on Twitter, and we'll do our best to answer during the stream.
 
Sieht richtig gut aus ;)

 
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Physics Test Race with Kelvin van der Linde

 
Fährt jemand von euch mit einem Fanatec GT3 RS V2 ?

Ich finde einfach keinen guten FFB Einstellungen. Es fühlt sich alles total schwammig an. Man bekommt überhaupt kein Gefühl für die Fahrzeuge.
 
Aktuelle Features der Dashboard App:

https://forum.sector3studios.com/index.php?threads/r3e-web-dashboard-released.2317/



Der Mann hat nen Orden verdient. Wirklich awesome..!
 
Seit kurzem spackt meine Maus voll bei R3E ab, was kann das sein?
Habe meine Pedale (weil sie defekt waren) auf load cell und hall sensor umgebaut und demnach den BU0836-LC als Steuerung der Sensoren dran. War aber davor schon, habe facetrackNOIR ausprobiert und wieder deinstalliert. Mauszeiger zittert sehr stark, Bewegung ist kaum möglich.
Fahren sowieso nicht........
 
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Eingabegeräte einzeln abstecken bis es aufhört dann hast den Verursacher.
 
Moin, hat leider nichts gebracht, werde mal die Daten von Steam überprüfen lassen und nach Resten von facetrackNOIR suchen.
 
 
ab wann greift eigentlich diese adaptive AI?
muss ich dazu ein training fahren vor der quali/rennen oder rafft die in der quali schon meinen "skill"?
weil eben hatte ich spontan lust auf ein rennen GT3 auf bathurst und habe nur Quali und 30 min rennen gemacht und hatte bis vor meinem dreher am ende 40 sek vorsprung....
 
Neues Update :

Updated the game with new content that will be unreleased very soon,

Game:
- Updated Steamworks SDK to latest version.
- Fixed a crash that was occurring if rev leds failed to initialize on Fanatec hardware.

Art:
- Suzuka - Removed the floating truck in the pitwall.
 

Erstes Fazit :

Haben sie echt gut umgesetzt. Hoffentlich kommt dann auch bald die ADAC GT Masters 2015.
 
Bruno Spengler im Interview bei Testfahrten in der WIP

 
Physics Dev Stream with Bruno Spengler

 
New Üpdate :
RaceRoom has been updated 20-Oct-2015
20. Oktober - [Sector3] Sonat Ozturk


Due to car physics changes, it is advised to reset Car Setups and Steering Settings to their default values.

Due to the downshift prevention implementation we have cleared all the leaderboards.

Game:
- Added new content that will be released very soon.
- Downshift prevention logic implemented. Sequential gearbox will refuse to downshift if revs are going to end up above the limiter. H-Pattern gearbox will try and engage the gear and fail until revs are lower.
- Tyres of the DTM 2015 cars will pick up Dirt & Gravel when driving off-track, reducing grip on the affected tyres until they’re clean again. Game will play a sound effect of pebbles hitting the car body that will reduce as tyres become clean again.
- Added new things in Shared Memory block. Check our forum for details and link to updated github rep.
- Removed exclusivity of certain Experiences. All content is now accessible and usable in the main R3E.
- Added a new argument “-disableReplay” that can be added in Launch options on steam to disable replay recording.
- Fixed an issue where you start in the wrong car when number of cars is more than the visible cars set in options.
- Fixed an issue with not being able to select each car when number of cars is more than the visible cars set in options.
- Improved random grid position so it’s now really random.
- Implemented a new shadow system that improves performance and visuals.
- Fixed an issue with time left where it was returning the session duration if the session hadn’t started yet.
- Fixed an issue with drivetrain wobbling out of control when in Novice or when TC is 100%
- Fixed so the shifts without clutch in semiautomatic transmissions are damage free.
- Fixed an issue in audio where the coast backfire sound wasn’t stopping in some cases.
- Fixed an issue with cars behaving jerky in novice mode by smoothening the brake and throttle changes when brake assist is applied.
- Fixed an issue with the TV cameras where you could see a couple of seconds of a wrong one.when switching to TV Cam.
- Allowed use of handbrake regardless of track being hillclimb or not
- Various HUD tweaks on areas where text would often not fit the given frame/field.
- Optimized motion blur
- Made changes how frequency and damping are affected by gear ratios, to increase oscillation effect in higher gears
- Removed oscillation from differential distribution on driven wheels, to normalize torque output a bit
- Added an option to load opponent cockpits (Video/Custom Settings)
- Reverted a drivetrain tweak that was done to differential torque
- Fixed an issue where the order on the left hand side of position bar was reversed.
- Fixed an issue where the shortened names were being used despite having enough space for it in the position bar.
- Tweaked G25 & G27 FFB values in default profiles.
- Fixed DRS animation not working after rewinding in replays.
- Fixed game video playback issues that were causing the experience menus to get slow and sluggish after a while.
- Fixed an issue where the players could not resume their lap if they opened the pause menu after session timer reached 0.


Multiplayer
- Added full name, total time, finish status and lap information such as time, position and pit stop status to race result logs.
- Fixed a crash that occurred to everyone in the race if one of the participants had a name longer than 32 characters which was exceeding the buffer and causing issues in replay creation.
- Fixed an issue with players not seeing each other outside of P2P zone.
- Fixed mp dedi front end not loading properly on Internet Explorer.


Audio & Physics & AI & Camera

Aquila CR 1 Sports GT
- Physics update, now mounted with a 4.0L V8 BMW M60 engine

Silhouette Class
- Physics update, now have actual Silhouette specs
- Canhard R51: 3.5L V6 normally aspirated (New sound!)
- Canhard R52: 2.5L Inline-5 Turbo charged
- Cougar C14-1: 1.8L Inline-4 Turbo charged
- Cougar C14-2: 3.0L V6 Turbo charged

BMW M1 Procar
- Massive physics update


GTR3 Class:
- Massive physics update

AUDI 90 QUATTRO:
- External sounds improved and pitch note increased


Hockenheim:
- Merged cut rules between amateur, novice and get real
- Tuned AI speed for latest code changes
- Fixed bad AI behaviour in the exit of hairpin

Norisring:
- Tweaked AI logic to limit wall-hitting behavior

- A selection of cars have received additional onboard cameras (accessible with HOME key)



Art
Tracks:
- Zolder: reduced bumps

Hockenheimring:
- Curbs tweaked and adjusted (they were way too high)
- Gravel texture update
- Ravenol is now the sponsor on the oil bottle on pitbuilding
- Fixed some fences clipping into ground
- Fixed missing collisions with fence between T12-13 and also at entry of pitlane

Spa-Francorchamps:
- Removed unsafe escape road in the middle of the Raidillon
- Adjusted and added some missing road entries/runoffs and some green curbs.
- Tweaked height of some curbs.
- Added marshals at pit entry
- Tweaked blend stripes.
- Various bug fixes and changes

Paul Ricard:
- Some performance boost by fixing the 2d audience that was casting shadows and optimizing some meshes. Also fixed some steel fence collisions

- Moscow: Performance optimization


Cars:
- Silhouette class: New colors
- Mercedes C63 DTM 2015: Added Dekra sticker on side rear windows
- Corvette Greenwood: Fixes to visual damage model
- Nissan Silvia: Fixed visuals for front brake calipers
- Audi V8 DTM: Fixed tail lights
- Volvo 240: Filled some hole in cockpit
- BMW 635 CSI: Hip replacement for the driver so his feet don't clip through the floor
- Citroen C Elysee 2014: Side mirrors UV’s were not straight



Portal & Backend
- Default livery is no longer forced upon purchase. Player can now choose a livery to go with the car.
- Cleared all the leaderboard due to physics changes and downshift prevention implementation.
- Removed season passes from portal and the checks associated with them.
- Removed Pixlr screenshot editing tool.
- Changed so that all the external URL’s are opened externally (new tab in a browser, steam browser in game).
- Shortened the registration form by removing some fields.
- Various fixes to the championship in portal.
- Fixed a small exploit that allowed players to use an unpurchased car after leaving test drive.
- Fixed user not getting redirected from the experience after a competition, if he/she did not own the experience.
- Fixed horizontal scrollbar appearing on purchase popups.
- Added subcategories in cart.
- Tidied up purchased content page.
 
interessant das die jetzt wie in AC auch downshift protection mit reinnehmen (und auch gut das die bestenlisten dann genullt werden).
wann soll das update kommen? ist da was bekannt?
 
der tut bei mir nix runterladen...
(steam auch schon mind. 3x neugestartet etc)

EDIT: nö der tut nicht, server geändert von steam dl, dateien überprüfen lassen.... *nüscht*

kann mir bitte jemand die aktuelle build nr mitteilen? (ich wüßte jetzt aber nicht das das update an mir vorbeigegangen sein sollte)
 
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