RaceRoom the Racing Experience ist über Steam downloadbar

Heutiges Update:


RaceRoom has been updated

P1 and P2 physics overhaul, preparations for upcoming releases and events, and much more.
Full changelog on steam https://store.steampowered.com/news/app/211500/view/4333027683569783101


We apologize for the bad timing of the physics changes just before the Daytona 2.4H @Ranked Event.
At the same time we are confident the new handling is a big improvement and it will breathe in new life to these classes.

While we wiped the generic Leaderboards for the changed cars, the Daytona 2.4H Qualifying competition leaderboards will remain unchanged, so if you were qualified before, you remain in that position, but you can still try to improve your times.

Make sure you delete your old setups though, as they won't be compatible with the new physics, and load the default setup before making new changes.

See you on Track!


Update details:
Download size = 397.7 MB
Client version = 0.9.3.089
Client BuildID = 8095910
Dedi version = 79.0.1353
Dedi BuildID = 8096107

Changelog:
Shared Memory API - Fixed an issue with pit menu states
BMW M235i - Slight reduction of fuel consumption
Electric vehicles - Fixed various issues introduced while adding support for hybrid engines
GT2’s -Equalised fuel consumptions
P1 & P2 - Complete physics overhaul (leaderboards wiped)
WTCC TC1’s - AI improvements, equalised gear ratios
Zakspeed Capri - Increased rear wing downforce at 10 degrees yaw

Bilster Berg - Fixed cut detection around the pitlane entrance of the West layout
Daytona - Slight reduction of grip levels all around the track (leaderboard wiped)
TT Assen - Increase of grip levels all around the track
 
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DTM 2021 Car Pack


 
RR Update

Update details:
Download size = 308 TB
Client version = 0.9.3.102
Client BuildID = 8479971


Changelog:
  • Shopping Cart - Nobody's panic purchasing toilet paper rolls anymore, so we had to update it to keep this vehicle current. We spent way too much time on this. Shopping Cart is now lowered, has the NSU TTS engine in the back, some bricks in the front to compensate the weight and ah yeah a big NOS tank providing you with 10 push to pass activations.
  • Introduced a partnership with Wordle. The race starting grid is now defined by whoever solves the Wordle first. Saves on fuel and limits the carbon footprint of RaceRoom.
  • Liveries are now NFT's. Your driver avatar will also get Diamond Hands. TO THE MOON!
  • Chat functionality removed as you lot are way too rude.
  • Hand gestures added. Press F to show the finger.
  • RaceRoom Raceway - added the historic layout to show how much we listen to our community.
  • Spa - straightened the Raidillon, for safety reasons.
  • Added NVIDIA HairWorks™ technology to properly render all current DTM drivers.
  • Fixed an issue that caused all players to experience bugs and crashes instead of only affecting players who had not bought the Premium Pack.
  • Audi 90 GTO - Fixed ALL bugs.
  • Ranked: all finishing positions and associated rating changes will be randomized. Why race for wins when you can just be 9th? It's taking part that counts.
  • Introducing revolutionary Win-2-Pay model: Get paid RRRE-Coin for every clean lap you drive. (Unclean laps invoiced separately)
  • Inputs: Introduced “moan to race director” button. Press this enough times to win the race.
  • Sounds: Headphone smashing sounds added.
  • All cars - Moved centre of gravity by 0.000397mm to account for gravity shifts due to glacial ice melting.
  • Increased all error codes by 1.
  • RaceRoom Raceway - Added ducks.
  • Hockenheim - yes it is in the game.
  • Motorland Aragorn - Fixed an issue where the alternative layouts did not have the sun properly positioned. (wrong coordinates). This is for real, we really fixed that.
  • Fixed some crackling in roadfeel sound effects. (also for real, we actually worked on stuff)

 
Today we are taking another step forward in our Ranked Racing program.


Ranked Championships are here!



Sign up for Round 01 now!



 
19.-30. Mai Free Play/Access Days

 
RaceRoom has been updated
Update details:
Download size = 760 MB
Client version = 0.9.3.108
Client BuildID = 8783853


Warning:
When loading a car that has received physics updates, always make sure to load the default setup.
We have recently adjusted a lot of cars with improvements in brake bias, suspensions, differentials. Older car setups can sometimes result in unoptimal behaviours.


Changelog:
  • DTM 1992 - Dampers tuned, improved differential settings, reduced pneumatic trail, increased mechanical trail.
  • DTM 1995 - Adjusted mechanical and pneumatic trail for a more linear FFB behaviour. Improved suspension kinematics, improved differential behaviour, tuned dampers. Adjusted the pace and wear rates of each available tyre compound. Adjusted AI tyre wear.
  • Ferrari 488 GT3 EVO - new sound recordings
  • Formula RaceRoom 90 - Adjusted front wing spark emitters so they’re not quite as sparky
  • GT3’s, GT4’s, BMW M235i Racing - Reverted physics updates that went into the build too early during ranked championship.
  • Nürburgring - Müllenbach Schleife - Fixed some missing collision wall
  • P1’s - Improved differential base settings
  • Porsche 964 Carrera Cup - Damper settings adjusted in the default car setup. Dropped the differential preload a bit, increased engine braking reduction to combat lift-off oversteer. Improved rear suspension kinematics.
  • Salzburgring - Slowed down the AI in some places, and made them a bit quicker into turn 1 braking.
  • Silhouettes - Improved differential settings, improved rear suspension kinematics, reduced pneumatic trail, increased mechanical trail.
  • Silverstone - Fixed some traffic cones troubles
  • Touring Classics - Improved differential settings. The Skyline R32 received a base setup tune up.
 
Store Link: https://game.raceroom.com/store/tracks/all/interlagos


RaceRoom Racing | New Track | Interlagos | Formula RR 90 V8

 
Donington Park

 
RaceRoom Truck

 
 
 
 
Drivers Pack Released


 
Zuletzt bearbeitet:
Download size = 7.6 GB
Client version = 0.9.4.60
Client BuildID = 10144558
Dedi version = 88.0.1397
Dedi BuildID = 10144467


Changelog:


Sound improvements:

Drivetrain oscillations:

  • The new drivetrain oscillations system is now implemented on most cars (all except GT3 and TCR due to ongoing E-Sport competitions).

    As a reminder, the new drivetrain oscillations are generated by the physics which provides much more natural, dynamic and random oscillations when shifting and throttling. The track surface is also triggering oscillations (bumps, curbs, surface changes, etc.).

    In the old system, the oscillations were embedded in the engine sounds so they were not dynamic.


Backfires and external gearshifts sounds:

  • Added new short backfires samples to increase the randomization.
  • Added new gearshift backfires samples, intended to play simultaneously with the normal gearshifts sounds and in combination with the new Fall Off Distances settings. It provides more organic, complex and random external gearshifts.
  • Backfires sequences adjusted to increase the randomization of the new external backfire samples.
  • The connection between engine revs and backfires amount/volume has been improved, which provides the player a more interactive experience.


Sound volume based on distances:

  • Doubled audible distance for external engine, backfires, gearshifts and antilag.
  • Increased distant volume for external engine, backfires, gearshifts and antilag.
  • Improved reverb on external gearshifts and backfires.
  • The cars are now audible and slightly louder from a much longer distance. While this adjustment was kept conservative (due to some audio distortion issues with many cars on track), the improvement is clearly audible in the way the engine, backfires and gearshifts are triggering the reverb effects, making it more “enveloping”, spacious and natural.

    It’s also a delight to hear the cars volume decrease slowly in distance and being audible until 4 kms or more, compared to the previous quick volume drop.


    This is mostly intended for TV cams and freecam users.
  • Improved chasecam balance (engine/backfires/gearshifts/antilag).


Graphical improvements:

  • Improved car body/paint shader to blur reflections based on roughness and fresnel highlights
  • Improved cockpit shader, bringing more dynamism and deeper shadows
  • Improved the car body shader to include some fresnel reflections
  • Improved light reflections on tarmac / tyre marks


Other changes:

  • Autodrom Most - AI speed tweaks, improved AI start behaviour
  • Brands Hatch GP - Fixed incorrect fuel use estimates
  • Donington - Fixed misc art issues, AI speed tweaks on National layout
  • German Nationals - Physics update
  • Group 5 - Physics updated to improve the FFB and to the approach to differential settings so there’s now no preload. It makes them nicer to handle once traction is broken. Except for the Fabcar that still has a locked solid rear axle.
  • Hungaroring - Fixed misc art issues, added road and terrain normal maps, visual tweaks.
  • Imola - Fixed multiple cars spawning inside each other
  • Nordschleife Tourist - AI speed tweaks in to first chicane (Hohenrain) as some AI cars were going in too hot
  • NSU TTS - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
  • Paul Ricard - updated to 2022 specs, including the new pit entrance path.
  • Red Bull Ring - Added a new layout, free of charge for all owners of the track: Moto, using the chicane between turn 1 and turn 2.
  • Silverstone GP - AI speed tweaks
  • Spa-Francorchamps - AI Speed tweaks on all layouts
  • Volkswagen Scirocco Gr2 - Physics updates improving the FFB as well as making the default setup a bit more fun and lively.
 
RaceRoom Racing | The Drivers Pack | Mazda MX-5 Cup @ Circuit de Charade

 
Screenshot_181.jpg
 
On The Edge Pack - Coming Soon!


 

 
Content Roadmap 2023

 
BMW M4 GT3 - now available!






RaceRoom has been updated!


Update details:

Client version = 0.9.4.75
Client BuildID = 11304184
Dedi version = 93.0.1422
Dedi BuildID = 11304297


Changelog:

  • New content - BMW M4 GT3 in GTR3 car class

  • GT3 car classes have received physics updates - remember to reset your car setups

  • WTCC 2013 cars have received physics updates - remember to reset your car setups

  • Force Feedback - Introducing dynamic linearity which will allow us to tune the forces on a per-car basis through steering geometry and power steering adjustments. It makes all the cars feel more grounded and solid to drive, particularly at low speed. This update makes the existing FFB Linearity slider obsolete, so slider was removed with the update. The changes will help to get the most out of any type of wheel, however, you may find that some weaker wheels need a slightly higher ‘Minimum Force’ setting with the removal of the linearity setting. Users who were running above 85% linearity before shouldn’t have to change anything. However when used to 80% and lower, it is recommended to up the minimum force by 1% or 2%.

  • Brands Hatch - updated to 2023 specs

  • Donington - Updated to 2023 specs

  • Sonoma - Updated to 2023 specs

  • Dedicated Server - Added a LiveUpdate feature. The setting takes a value in second and defines how often the dedicated server will update ..\Documents\My Games\SimBin\RaceRoom Dedicated\UserData\Log_Dedicated\Results\Live.txt with everything happening in real time on the server. Information is provided in json format.

  • Game client - Adjusted the formatting of results files being written inside ..\Documents\My Games\SimBin\RaceRoom Racing Experience\UserData\Log\Results\ - Changed file data and time prefix to be the same for any session of the same event, making it easier to match sessions together. Modified to use userID’s instead of strings where applicable. Added LiveryID
 
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00:00 - 01:43 Introduction
01:43 - 03:50 J-F Head of Studio
03:50 - 04:40 RaceRoom dev team
04:40 - 07:49 The current state of RaceRoom
07:49 - 11:44 New UI
11:44 - 13:30 New back-end code
13:30 - 18:20 History of RaceRoom
18:20 - 22:31 Taking back control
22:31 - 24:35 GTR3
24:35 - 25:40 KW's involvement
25:40 - 27:24 Night driving, new engine
27:34 - 28:09 Expanding team
28:09 - 31:18 Engine sounds and tracks
31:18 - 42:00 DLC roadmap
42:00 - 44:14 WTCR and DTM rights
44:14 - 47:10 Anti-cheat protection
47:10 - 50:04 New online structure
50:04 - 52:50 In control
 
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Hat noch wer das Problem das sich kein Rennen startet lässt bzw das das Game ewig lädt? Habe Montag Termin für F4 für Anfänger auf dem Ring und wollte den Track Verlauf noch üben, Möllenbach Schleife hab ich nur in dem Spiel, hoffe da kommt schnell ein Patch, fahre Samstag los: (

Edit:Scheint das BS nach Update zu sein...
 
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