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Quelle: www.mobygames.comMobyGames schrieb:...If you are to be honored with the leadership of the Ostan race, you must explore a virtual reality world, collect the 24 objects which have been hidden within, and bring them all back to the base.
Cylu is viewed isometrically, and primarily consists of solving puzzles along the lines of many Ultimate Play the Game titles. Only five objects can be carried at a time, which means the route involves a lot of back-tracking. This is slightly lessened once you find some of the teleport bays, and the key to operate them.
There are 32 numbered forcefields around the game, and these must be deactivated by finding the appropriate silicon chip. Your droid requires regular re-fueling, either from canisters located in the early sections of the game, or from the RFL unit you can pick up later....
Ha, das kenne ich, das ist Xenon 2.
Quelle: http://www.c64endings.co.uk/G.I. JOE by EPYX. Info provided in by Cybergoth (on the LEMON 64 forum) on 14/05/06: after a while imprisoned badies just escape from prison, so it's not possible to beat them all. Update from K-J-N on 14/05/06 (on the LEMON 64 forum): There is a fun reason for this. From this interview with Jeff Johannigman, programmer of the C64 version, at the Epyx Shrine:
Why is the game never ending?
"As for why the game has no end... Now THAT is an interesting point. When I first came to Epyx and they put me on the GI Joe project, they said "This is not a game. It's an ACTIVITY TOY." "Activity Toys" were Epyx president Michael Katz's idea (Katz came from the toy industry), to make products that were more open-ended, less goal oriented. I asked the other designers, and they all came to the same basic conclusion - "design a game, just don't have an ending."
das letzte schaut aus wie thief 1 / dark projekt - der meisterdieb