PTU 2.1.1 ist raus:
https://forums.robertsspaceindustries.com/discussion/314337/2-1-1-published-to-ptu
Arena Commander Module:
Balance/Tweaks:
Components
Improved the overheat rate of the Revenant Gatling gun, so that it will go longer before overheating.
Ships
Slightly reduced the overall maneuverability of the Vanguard Warden.
The Vanduul Glaive now has cruise speed of 1080.
The Vanduul Scythe now has a cruise speed of 995.
The Vanduul Glaive has received a significant increase to ship health.
Fixes:
Gameplay
Fixed an issue where enemy Vanduul AI ships would spin out of control when killed and only despawn on hitting the simulation boundary.
Fixed an issue where damaging or destroying a Vanguard Warden was not awarding points in Arena Commander.
Ships
Fixed the position of the radar globe in the Vanguard Warden ship HUD.
We are temporarily changing the Vanguard to use one shield at 6x current strength, to closer mimic its final function.
This is temporary as the tech for the six-shield set up the Vanguard will have in its final iteration is not yet implemented in 2.1.
Fixed an issue with the Cutlass Black and Retaliator turrets, where the weapons were misaligned and not correctly attached to the turret mounts.
User Interface
Fixed an issue where the central MFD information was offset from the ship HUD on the Vanguard Warden’s screen.
Persistent Universe:
Additions:
Gameplay
Increased the maximum player count in Crusader from 16 to 24.
The maximum player ship count in the instance is still locked to 16 while we gather data.
Fixes:
Gameplay
Fixed a bug that caused all doors in ArcCorp and Million Mile High club to break.
Technical
Fixed a number of server and client crashes.