neues update..
Testscreen: with DirectX9c with HDR/SM-3
Hi Leuts, möchte auch mal meine Crysis Warhead
custom_config hier reinstellen..
Features: Crysis Warhead
small enthusiast turbo config für schwache PC's
System-Anforderung: mindestens Dualcore 2,6 GHz und ab GeForce 7900-SLI (660/700)
Mit dieser config kann ma Crysis Warhead (auch in den Eislevels) so halbwegs schön
flüssig spielen mit schöner Grafik (gemisch aus
Mainstream/Gamer/Ultra Features..)
Vor inbetriebnahme der custom_config ist auf einiges zu achten damit es funktioniert!
Crysis Warhead benötig minimal 2048 MB AuslagerungsDatei
1) In Crysis Warhead Option-Menü die defaults laden und abspeichern
2) Crysis Warhead beenden
3) die custom autoexec.cfg ins \Game\config verzeichnis kopieren
4) Crysis Warhead neu starten ..und das war's auch schon!
autoexec.cfg ..updated 10/15/2008
//---------- copy and paste begin here ----------
//Crysis Warhead small_enthusiast_turbo_config for up to.. DX9c 7900GTX-SLI
con_restricted = 0
r_displayinfo = 1
sys_physics_CPU = 1
gpu_particle_physics = 1
r_MultiGPU = 1
g_blood = 1
r_Brightness = 0.5
r_Contrast = 0.5
r_Gamma = 0.9
r_MotionBlurShutterSpeed = 0.015
r_VSync = 0
sys_spec_GameEffects = 4
sys_spec_MotionBlur = 2
sys_spec_ObjectDetail = 2
sys_spec_Particles = 4
sys_spec_Physics = 2
sys_spec_PostProcessing = 4
//------directX-9c with SM-2 or HDR/SM-3 or directx10: set to HDR/SM-3 or 4
sys_spec_Shading = 2 //setting up here: 2 or 3 or 4
//---------------------------------------------
sys_spec_Shadows = 2
sys_spec_Sound = 2
sys_spec_Texture = 2
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
sys_flash_curve_tess_error = 4
//testet on nVidia and ATi Graphic-Hardware
//settings for DirectX10 (HDR/SM-3 and 4 and other..)
//(including DX9c features..)
e_lod_ratio = 4
e_lod_min = 1
e_view_dist_ratio_vegetation = 45 //vegetation
e_vegetation_min_size = 0.5
e_view_dist_ratio = 45 //stone or material
e_view_dist_ratio_detail = 24
e_decals_life_time_scale = 1
e_max_view_dst_spec_lerp = 0.5
e_vegetation_sprites_distance_custom_ratio_min = 0.75
e_vegetation_sprites_distance_ratio = 1
es_DebrisLifetimeScale = 0.6
e_cbuffer_resolution = 128
e_dissolve = 0
e_terrain_occlusion_culling = 1
e_terrain_occlusion_culling_max_dist = 120
e_particles_max_emitter_draw_screen = 8
e_hw_occlusion_culling_objects = 1
e_hw_occlusion_culling_water = 1
e_particles_lights = 0
e_particles_thread = 1
e_particles_quality = 2
e_particles_lod = 1
e_water_ocean_fft = 1
e_Clouds = 1
e_gsm_lods_num = 4
e_shadows_cast_view_dist_ratio = 0.45
e_shadows_max_texture_size = 512
e_max_entity_lights = 7
e_terrain_ao = 0
e_terrain_normal_map = 0
e_sky_update_rate = 0.5
e_vegetation_static_instancing = 0
e_water_tesselation_amount = 5
e_water_tesselation_swath_width = 5
e_shadows_on_alpha_blended = 0
e_shadows_from_terrain_in_all_lods = 0
e_gsm_cache = 1
ca_AttachmentCullingRation = 120
es_ondemandphysics = 1
r_UseSoftParticles = 1
r_DepthOfField = 1
r_MotionBlur = 0
r_UseEdgeAA = 0
r_GlowScreenMultiplier = 0.2
r_sunshafts = 1
r_colorgrading = 1
r_DetailDistance = 4
r_SSAO_radius = 1
r_SSAO = 1
r_ssao_quality = 1
r_ssao_radius = 2
r_ssao_amount = 1
r_ssao_darkening = 0.43
r_eyeadaptationfactor = 0.44
r_HDRRendering = 1 //HDRR 1=on/or 0=off
r_HDRLevel = 0.3
r_DetailNumLayers = 1
r_UsePom = 1
r_EnvTexUpdateInterval = 0.075
r_TexturesFilteringQuality = 1
r_HairSortingQuality = 0
r_FillLights = 0
r_geomInstancing = 1
r_LightsSinglePass = 0
r_ShadowJittering = 1
r_ShadowBlur = 0
r_ShadowsMaskResolution = 0
r_ImposterRatio = 1.5
r_EnvCMResolution = 1
r_EnvTexResolution = 2
r_DynTexMaxSize = 60
r_TexAtlasSize = 1024
r_DynTexAtlasCloudsMaxSize = 24
r_DynTexAtlasSpritesMaxSize = 16
r_BeamsDistFactor = 0.01
r_BeamsMaxSlices = 30
r_Beams = 3
r_ImpostersRatio = 1.5
r_WaterUpdateFactor = 0.05
r_WaterUpdateDistance = 1
r_WaterReflectionsQuality = 4
r_WaterReflectionsMinVisiblePixelsUpdate = 0.05
r_TexturesStreaming = 0
//---------- end copy and paste string ----------