CM hängt sich rein und wie man sieht trägt das Feedback zum miesen FFB und Wheel Support Früchte.
“We’ve got things feeling right as far as the Force Feedback is concerned but it has taken a complete rewrite to get us to this point. Next we are going to get it in the hands of some rally drivers to get their feedback (pardon the pun). We are also working on the in-game calibration, configuration and options screens to give you more control over how the wheel feels."
DiRT Rally Road Book – 13/05/15 | Codemasters Blog
#FEEDBACKFRIDAY 15/05/15 - UI SPECIAL
#FeedbackFriday 15/05/15 - UI Special - Codemasters Forums
justbigleejustbiglee Codemasters Community Manager
This week it is a menu and UI special, don't feel like you have to answer all the points (I know there is a lot!) but it would be really useful to find out what you love and hate about our UI.
Before you get that far though we want to know how you're feeling about our 3rd week of Early Access.
How do you feel about the game this week?
How do you feel about us? Are we talking enough? Too much?
Are we talking about the right things?
What could we do better?
UI Special Questions
What is your Number 1 biggest frustration in the UI?
Do you use the Quick Select to navigate the UI?
Is there any extra information that you would like to have available to you in the Service Area or is it ok?
Is there anything missing or misplaced in the UI?
Does the UI identify Rally Stages clearly enough?
How do you feel about the way rewards are presented and the end of an event?
What works or does not work on the UI for Vehicle Selection?
Do you find the Team Management part of the UI easy to understand and navigate?
What is your favourite thing about the UI?
Do you prefer screen hot buttons or actual screen navigation?
Does the UI allow you to get into the race quick enough
Where do you most often go when you return to the UI from a race