[Sammelthread] Fallout 76

Fallout 76 Patch Notes - December 11, 2018 : fo76

Patch Notes im Spoiler:
Highlights
  • C.A.M.P. Construction Improvements: Small obstructions will now be automatically removed when you place objects on top of them, allowing you to more easily build when and where you want.
  • C.A.M.P. Placement Improvements: You will now be notified when you log into a world and your current C.A.M.P. location is occupied by another player. If you stay in that world, you can place your C.A.M.P. back down for free. If you decide not to place your C.A.M.P. and join a new world where your space is unoccupied, it will be automatically placed in its original spot.
  • SPECIAL Re-speccing: Upon reaching level 51, and every level thereafter, you’ll be able to choose whether you want to unlock a new Perk Card or reallocate one SPECIAL point.
  • Push-to-Talk: We’ve implemented a push-to-talk hotkey for Voice Chat on PC so that you can decide when to speak up and when to remain silent.
  • New PC Settings: We’ve added Field of View and Depth of Field sliders so that you can further customize your view in-game.
  • 21:9 Resolution Support: On PC, you can catch an even wider view from those gorgeous Appalachian vistas, because Fallout 76 now supports monitors that use 21:9 aspect ratios.
General
  • Performance: Several improvements have been made to in-game performance.
  • Stability: The Fallout 76 game client and servers have received additional stability improvements.
Art
  • Lighting: Exposure values have been adjusted for exterior environments, allowing them to appear brighter in dark conditions.
Balance
  • Loot: .308 Ammo dropped by creatures has been reduced. Players will now receive .308 Ammo in stacks of 1 – 5, rather than up to 12 for a single kill.
  • Loot: Super Mutants will now drop Gunpowder half as often, and the chance for additional loot has been reduced. Caps are guaranteed loot on Super Mutants until level 16.
  • Scorchbeast Queen: Will now land on the ground more often.
  • Workshops: Players no longer gain XP when crafting at a public Workshop.
C.A.M.P., Crafting, and Workshops

NEW – Automatically remove obstructions in C.A.M.P.s:

Rocks, small trees, and other small objects no longer prevent players from building items in those locations.
These obstructions are now automatically removed upon constructing objects and structures in C.A.M.P., such as Foundations.
Placing an object to remove an obstruction and then removing that object, will cause that obstruction to reappear after some time or upon logging back in.

NEW – C.A.M.P. placement improvements:

A notification will now be displayed to players upon logging into a world if their current C.A.M.P. location is occupied by someone else.
If they choose to remain in that world, they will be able to place their C.A.M.P. in a new location for free.
Alternatively, if the player decides not to place their C.A.M.P. in a new location, and instead joins a new world, their C.A.M.P. will be automatically placed back in its original location—as long as that spot is unoccupied.

Additional C.A.M.P., Crafting, and Workshop updates:
  • C.A.M.P.: The percentage of a C.A.M.P.’s Budget that is being taken up by stored items and Blueprints will now appear in the Budget bar.
  • C.A.M.P.: While in build mode, players can now toggle the left joystick on controllers, or press “Q” on PC, to switch view between objects that can be built and those that cannot.
  • Windmill: The power produced by the Windmill has been increased from 3 to 12.
  • Workshops: Players can now purchase Atomic Shop items directly from the Workshop menu.
Progression

NEW – SPECIAL Re-speccing:

Every time a player levels-up after level 50, they can now choose whether to unlock a new Perk Card or transfer one previously allocated SPECIAL point from one category to another.
This change is not retroactive for characters that have already progressed beyond level 50 but will apply to every level-up they achieve going forward.
If a player chooses to reallocate a SPECIAL point on leveling-up, they will be unable to select a new Perk Card for that level, and vice-versa.
Re-speccing details have also been added to the “Perks” section of the in-game Help menu.

Quests
  • Event Quests: A 15-minute cooldown timer has been added at the end of each Enclave Event Quest.
  • Event Quests: XP reward amounts have been reduced for the following Event Quests:
    Fertile Soil, Collision Course, Tea Time, Guided Meditation, Distinguished Guests, Battle Bots, Line in the Sand, Protest March, Grafton Day, Patrol Duty, Jailbreak, Back on the Beat, and Feed the People.
    Additionally, the cooldown timer that begins after starting each of these Events has been increased from 48 minutes to 1 hour and 12 minutes.
User Interface

NEW – Push-to-Talk Setting (PC):

A Push-to-Talk setting has been added for Voice Chat, and is set to the Caps Lock key by default.
The “Toggle Always Run” hotkey, which used to be set on Caps Lock, has been moved to the “/” key by default.
Both the Caps Lock and “/” hotkeys can be rebound in the Controls Menu.

NEW – Depth of Field Setting (PC):

A Depth of Field slider has been added and can be adjusted in the game’s display settings menu.

NEW – Field of View Setting (PC):

A Field of View slider has been added and can be adjusted in the game’s display settings menu.
The Field of View slider can be adjusted in increments of 5, to a maximum of 120, and a minimum of 70.
Note: Field of View will be automatically set to 70 while modifying a character’s appearance but can otherwise be set between the values mentioned above.

NEW – 21:9 Resolution Support (PC):

The game client will now automatically detect and apply the correct display resolution for monitors that use 21:9 resolutions.
Additionally, various 21:9 resolutions can be selected in the game’s display settings menu.

Additional User Interface Updates:
  • AFK Timer: The timer that disconnects players after a period of inactivity in-game has been increased from 10 to 30 minutes, and the warning prompt will now display 3 minutes, rather than 1 minute, prior to being disconnected.
  • Atomic Shop: Items that have recently been added to the Atomic Shop now display a “New” icon, and new items will now sort to the front of their associated subsections.
  • Atomic Shop: Item subtitles in the Atomic Shop have been moved to the top of item images.
  • Compass: Maximums have been implemented for each type of marker that can appear in the compass, and up to 60 markers in total can be visible at once:
    -------> Up to 10 markers each for quests, locations, hostile players, and enemies.
    ------->Up to 8 markers each for neutral players and targeted enemies.
    ------->Up to 4 markers for teammates.
    ------->Players can still use their Pip-Boys to toggle tracking off for individual quests if they’d prefer to reduce them amount of quest markers in the compass, and on-screen.
Bug Fixes

Stability and Performance
  • Performance: Fixed an issue that could cause the player to encounter an infinite loading screen when Fast Traveling.
  • Performance: Addressed hitching that could occur during combat in Nuke Silos.
  • Performance: Addressed an issue that could cause reduced performance and displayed a red-text error when viewing the Map, Map Menu, Perk Screen, or a Note.
  • Performance: Addressed an issue that could cause hitching on the Perk Menu when sharing a Perk Card or unequipping a shared Perk Card.
  • Performance: Addressed a performance issue on Xbox that could occur while traveling in The Mire.
  • Performance: Addressed an issue that could cause reduced performance after a Wendigo screams.
  • Stability: Addressed a crash that could occur when accessing the transfer menu after picking up a Power Armor Chassis.
  • Stability: Addressed a crash that could occur if a Team Invite was automatically declined after not being accepted or rejected.
General
  • Achievements: Winning the Monster Mash event by collecting the most candy now correctly awards the associated Achievement/Trophy for console players.
  • Achievements: Killing the Scorchbeast Queen during the Scorched Earth event now correctly awards the associated Achievement/Trophy for console players.
  • Achievements: Completing the Breach and Clear event now correctly awards the associated Achievement/Trophy for console players.
Art and Graphics
  • Animations: Ghouls in the Vault-Tec Agricultural Research Center’s basement no longer hitch while playing their movement animations.
  • Animations: Super Mutants inside the Eastern Regional Penitentiary no longer hitch or stall while playing their movement animations.
  • Animations: Fixed several issues causing Vertibots and other cargo bots to exhibit odd movement behavior when landing.
  • C.A.M.P.: On consoles, objects built by the player will no longer temporarily appear completely black upon joining a world.
  • Character Models: Other players’ character models will no longer display visual issues when a loading screen completes after exiting a building.
  • Graphics: Fixed a visual issue that could cause wooden objects and structures to display blurry graphic effects.
  • Graphics: On PS4, flames and fire effects now render correctly, and no longer only display smoke and embers.
  • Graphics: Fixed an issue on PS4 that could cause objects within building interiors to appear very dark.
  • Graphics: Fixed an issue that could cause shadows and lighting to flicker in some environments and inside certain buildings.
  • Graphics: Flamethrower Traps no longer display dark hexagonal objects while firing.
  • Graphics: Corrected a visual issue affecting smoke produced by the Cooling Towers at the Thunder Mountain Power Plant.
  • Paints: Modding Combat Armor after applying Paint no longer prevents the Paint from appearing.
  • Power Armor: On Xbox One, visual artifacts will no longer appear in the upper corners of the screen while wearing Power Armor in the rain.
  • Weather: Objects in the world will no longer appear to flicker while it is raining.
  • Weapons: The Minigun’s barrel no longer appears partially transparent while previewing it in the Inspect menu.
  • Weapons: Being attacked while using a Chainsaw no longer causes a “tunnel vision”-like graphic effect to appear on-screen.
  • Weapons: The Pitchfork Flamer mod no longer displays a blocky green texture when previewing it at a Weapons Workbench.
  • Weapons: An extra bolt no longer appears when previewing Crossbows in the Inspect, Trade, or Transfer Menus.
  • Weapons: Fire, Heated, and Electric visual effects now appear correctly when previewing weapons in the Modify and Inspect menus.
C.A.M.P., Workshops, and Crafting
  • Blueprints: Fixed an issue that could prevent a Blueprint from being placed and cause a “Cannot place item: Selected item is floating.” error to display, even if the placement preview showed the intended location was valid.
  • Blueprints: Fixed an issue that could prevent a Blueprint from being placed without displaying an error message, even if the placement preview showed the intended location as valid.
  • Blueprints: The placement preview for a Blueprint that contains floating objects will no longer occasionally display a green outline despite being unplaceable.
  • Blueprints: Attempting to place a Blueprint by snapping it to an existing structure will no longer appear acceptable, or allow placement, if it would cause objects to overlap.
  • Blueprints: Fixed an issue that could allow creation of a Blueprint that exceeded the Blueprint Budget.
  • Containers: Fixed an exploit that could enable unlimited item storage.
  • Doorways: Can now be correctly snapped to floors that are attached to Stairs.
  • Recent: The Recent tab in the Build Menu will now correctly display objects that have recently been built.
  • Scrapping: Fixed an issue that could allow a player to unintentionally scrap their Pip-Boy.
  • Stairs: Can no longer be placed in a way that causes them to clip through Roof objects.
  • Stored: Addressed an exploit that could cause items in the Stored tab to become duplicated.
  • Stored: Storing a variant of an object that the player has not yet learned how to build will now cause that item to be converted to a variant the player can build. If no variants have been learned, the stored item will be converted to its base version.
  • Wind Chimes: Can now correctly be attached to Walls in C.A.M.P.s.
  • Workbenches: The list of available crafting materials at the Power Armor Station now updates correctly upon modifying a suit of Power Armor.
  • Workshops: After Powering up a Power Plant, Power Boxes at the plant now correctly produce 400 Power, and Power Boxes at surrounding Workshops produce 100 Power.
  • Workshops: Car models no longer reappear after being removed by building an object on top of them.
Enemies
  • General: Fixed an issue that could cause enemies to remain stationary while they were out of combat.
  • Bee Swarms: Are no longer invisible.
  • Honeybeast: No longer drop more Adhesive than intended, and now instead drop a stack of 1 – 2 Adhesive on death.
  • Mirelurk Queen: The Mirelurk Queen’s acid attack no longer deals more damage than intended.
  • Scorchbeast: The Scorchbeast in the Glassed Cavern can no longer fly through walls.
Items
  • Aid: Fixed an issue causing Bobbleheads and Magazines to spawn at a lower rate than intended. These items should now appear 16% more often.
  • Apparel: Buying Apparel from a Vendor will now correctly add that item to the player’s Inventory.
  • Armor: Fixed an exploit affecting certain armor types that could allow players to gain unlimited carry capacity during that play session.
  • Caps: Addressed several exploits that could allow players to gain Caps more quickly than intended.
  • Power Armor: Fixed an issue that could allow two players to simultaneously activate the same suit of unowned Power Armor.
  • Power Armor: It is no longer possible to transfer more than one Fusion Core into a suit of Power Armor.
  • Serums: Now correctly apply Mutations when consumed, and Mutations applied in this way now correctly appear in the Pip-Boy’s Effects tab.
  • Vendors: Items that do not have a Cap value can no longer be sold to Vendors.
  • Weapons: Applying a Precise Stock mod to the Pipe Bolt-Action Pistol no longer increases its rate of fire.
  • Weapons: Attacking another player with a Cryolator no longer drains their Action Points outside of mutual PVP.
  • Weapons: Fixed an issue that could prevent Plasma Pistols from dealing damage.
  • Weapons: Projectile weapons no longer fire at the player’s feet when aiming at a downward angle.
Quests
  • Personal Matters: Fixed several issues that could prevent Evan from spawning correctly.
  • An Ounce of Prevention: The T-Type Fuse quest marker now correctly appears above the container that contains the fuse. Additionally, an optional new objective has ben added to help players find a way into Greg’s Mine Supply.
  • Chow Line: This Daily Quest can no longer be repeated multiple times per day.
  • Dropped Connection: Loot that is left behind by other players after completing this event is now correctly cleared when the event restarts.
  • Events: Players can now correctly join Event Quests after Fast Traveling to a nearby location and walking into an active Event area.
  • Feed the People: Fixed an issue in which completing the Feed the People Event Quest granted Canned Meat Stew to all players on the server, rather than only the quest’s participants.
  • The Missing Link: Collecting the Uplink now correctly clears the Retrieve the Uplink quest step.
  • Line in the Sand: Waves of Scorched no longer walk into the walls of Fort Defiance when attempting to reach the Sonic Generator.
  • Scorched Earth: Fixed an issue that could cause this event to be completed immediately after it began.
  • Scorched Earth: Players who damage the Scorchbeast Queen will now correctly receive 2 Military Commendations when she is killed, even if they did not land the killing blow.
Perks
  • Critical Savvy: No longer allows the player to use a Critical Strike if the Critical Meter is not completely filled.
  • Fix it Good: Bonus durability added to armor is no longer suddenly lost after being hit a few times.
  • Green Thumb: The double harvest benefit of this Perk no longer incorrectly applies to Mothman Eggs.
  • Heavy Gunner: No longer incorrectly benefits the Auto Grenade Launcher.
  • Shotgun Perks: No longer incorrectly benefit the M79 Grenade Launcher.
  • Strange in Numbers: Now correctly increases positive Mutation effects by 25%, rather than 50%, when on a team with a player who has Mutations that grant bonuses to SPECIAL stats.
  • Weapon Artisan: Bonus durability added to a weapon is no longer suddenly lost after using the weapon a few times.
PVP
  • Weapon Damage: Addressed an issue that could prevent high-level weapons from dealing damage during PVP.
  • Team PVP: When attacked by a player who is on a team, the target will now correctly enter mutual PVP with the entire team upon returning fire to any of the aggressor’s teammates. If the target was also on a team, returning fire will begin mutual PVP between both teams.
  • Turrets: Will no longer fire on another player who is attacked by the owner of those Turrets outside of mutual PVP combat.
Social
  • Friends: Friends who have been Blocked now remain visible in the Friends List. This should help players unblock a friend who they may have blocked accidentally.
  • Friends: Friends who have been Blocked or Ignored will now display a “(Blocked)” or “(Ignored)” tag next to their account name in Friends List.
  • Friends: Friend status in the Social Menu will now correctly update to Online, Offline, or Main Menu.
  • Social Menu: Players in the Social Menu are now correctly sorted first by those who are Online in the same world, Online in another world, at the Main Menu, Offline, Ignored, Blocked, and finally, by alphabetical order.
  • Social Menu: Players on PC who use controllers can now correctly access the search field found at the bottom of the Social Menu.
  • Social Menu: Players in the Recent Players list no longer display an Online, Offline, or Main Menu status.
  • Teams: Players will no longer be placed into a team alone if the player they previously invited disconnects from the game.
  • Teams: Attempting to accept a team invite after the team’s leader has left the team will no longer cause an error message to display.
  • Teams: Team members who exit the game will be removed from the team after logging back in. If the team leader disconnected in this way, another team member will become the leader.
  • Teams: Fixed an issue that could prevent Team Invites from being displayed to the player.
Sound
  • Game Volume: On Xbox, the game’s audio volume will no longer fluctuate when looking through a weapon’s scope.
  • Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing.
  • Sound Effects: On PS4, wind sound effects at high altitudes now fade out rather than ending abruptly.
  • Radio: Playing a Holotape while listening to Appalachia Radio no longer causes a delay when the radio transitions to the next song.
User Interface
  • Atomic Shop: On PC, clicking the “Back” button while viewing an item’s detailed description no longer causes that item’s details overlay to persist on-screen.
  • Atomic Shop: The clickable area on item buttons in the leftmost column in the Atomic Shop now correctly matches the size of the buttons.
  • Atomic Shop: Addressed an issue that could prevent items in the Atomic Shop from loading correctly for players on console.
  • Atomic Shop: Fixed an issue that could prevent fanfare from playing, or cause it to end early, after making a purchase.
  • Atomic Shop: Clicks will no longer fail to register along the bottom edge of the screen when attempting to purchase Atoms while running the game on PC with a 16:10 monitor resolution.
  • Challenges: The “Level Up” Daily Challenge no longer remains completed when Challenges reset on a new day.
  • Containers: Weight values no longer shift slightly to the left when viewing a container’s inventory.
  • Graphic Settings: Addressed an issue that could cause Graphic Settings to automatically default to Low for some graphics cards, despite being able to support higher settings.
  • Hotkeys: Rebinding Jump to a mouse button now correctly causes the “Search” and “Modify/Repair” prompts to display the updated hotkey.
  • Keypads: Attempting to access a keypad being used by another player will now correctly display an error message stating that the keypad is in use.
  • Localization: Carry weight and current Cap totals no longer appear truncated in the bottom-right corner of the Map in the Chinese game client.
  • Localization: Password characters are no longer missing from the note in the storage room in Camp Venture in the Polish version of the game client.
  • Localization: Fixed an issue that could cause text to disappear or appear misaligned in hackable Terminals in the Korean version of the game client.
  • Localization: Wall and Floor Décor section titles in the C.A.M.P.’s Build Menu no longer appear truncated in the Traditional Chinese game client.
  • Power Armor: Fast Traveling with Power Armor that was purchased in the Atomic Shop no longer removes the Atomic Shop logo.
  • Power Armor: While wearing Power Armor and playing in 21:9 aspect ratios on PC, raindrops and other visual effects now correctly extend to the edges of the screen.
  • Quest Tracker: Fixed an issue that could cause placeholder text to display to teammates in the quest tracker as the team leader progressed through a quest.
  • Respawn: Choosing to respawn at the nearest Map Marker no longer occasionally causes the player to encounter an infinite loading screen, a black screen, or an error message.
  • Settings: Fixed an issue on PC that could allow the game client’s visible area to extend beyond the bounds of the monitor.
  • VATS: Melee attacks will now correctly increase the Critical Meter.
  • Workshops: The notification that appears when a player is prompted to retake a previously owned Workshop no longer displays placeholder text.
 
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"Holotapes: Choosing “Play” upon finding a Holotape in the world while using the “Quick-Boy” version of the Pip-Boy no longer prevents its voiceover from playing."
Ach deswegen ging das bei mir nicht, bei meinen Mitspielern aber. War immer nervig das Holotape aus dem Inventar raus suchen zu müssen, vor allem wenn man sich nicht gemerkt hat wie es hieß, als man es aufnahm. :wall:

Sieht jedenfalls nach einem guten Patch aus, vieles gefixt und hinzugefügt, das sich viele schon seit Release gewünscht hatten. Besser spät als nie.

Dank DoF Slider braucht ich nun nicht länger die Ini Datei schreibgeschützt halten (weil manuell geändert), was dazu führt dass das Spiel immer beim Beenden abstürzt.
 
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Sie gehen auch viele der Glitches ziemlich schnell an. Ich muss aber heute Abend wieder nachprüfen, hatte Gestern Golfclub Ghule gefarmt: teilweise Runs gehabt wo jeder zweite Ghul ein Legendary gedropped hat. Weiß nicht ob das so gewollt ist :d
 
Hat jemand auch zufällig folgendes Problem? Eigentlich seit der Beta hab ich hin und wieder das Problem, dass ich aus dem Game fliege mit der NAchricht "Dieses Konto ist auf einem anderen Gerät angemeldet".

Hin und wieder passiert das sporadisch 1-2 mal die Stunde, manchmal einen Abend lang gar nicht. Ich hab daraufhin schon MEHRFACH Passwort, Emailadresse usw geändert. Das Problem bleibt. Mittlerweile sind auch die Emailkontenpasswörter gewechselt (just in case).

Das komische daran ist jedoch, dass FALLS wirklich irgendjemand mein Konto benutzt, an den Games gar nichts verändert wird. Keins meiner Games wurde angefasst. Die Frage iust, ob zufällig auch Loginversuche mit dem Benutzername (der nicht änderbar ist) zum Ausloggen in Fallout76 führen.

Der Support hat übrigens mir geraten, zu überprüfen, wer das konto noch benutzt.. :-)wall:) Mein Rechner ist auch clean, soweit das verschiedene Programme beurteilen können.
 
Sie gehen auch viele der Glitches ziemlich schnell an. Ich muss aber heute Abend wieder nachprüfen, hatte Gestern Golfclub Ghule gefarmt: teilweise Runs gehabt wo jeder zweite Ghul ein Legendary gedropped hat. Weiß nicht ob das so gewollt ist :d
Hatten wir zu zweit auch, beide von uns. Teilweise pro run 6+ Legendary, aber alles nur 1 Sterne und viel Schrott dabei.
 
21:9 Support auch wieder verkackt. Die haben NUR wie bereits schon möglich die scheiß Auflösung in die ini gepackt. Kein UI Scaling, wird einfach komplett hässlich in die Breite gezogen.

********* wirklich.
 
Tja, vermutlich brauchen sie länger für mehr und das ist nur ein erster Fix für Jene, die sich nicht trauen in der Ini rumzuspielen.

Irgend was haben sie mit dem letzten Patch auch an der Grafik verbockt, hier und da Grafik und Schattenfehler.
 
Aus den Patch Notes: "Workshops: Players no longer gain XP when crafting at a public Workshop."

Soso, ist das craften denn auch kostenlos?? Mann sind die bescheuert ehrlich. Das verstehe ich NULL. Grade die "Low-Bobs" mit wenig Leveln und wenig Mats können da doch von profitieren und ein wenig XP machen...
 
21:9 Support auch wieder verkackt. Die haben NUR wie bereits schon möglich die scheiß Auflösung in die ini gepackt. Kein UI Scaling, wird einfach komplett hässlich in die Breite gezogen.

********* wirklich.

Ist wirklich ein Armutszeugnis. Vor allem, da es schon einen richtigen Fix von einem Modder dafür gibt, der die Texte und das HUD normalisiert. Es wirkt auch weiterhin auf mich so, dass man durch 21:9 keinen Vorteil hat. Das Bild scheint oben und unten abgeschnitten zu sein bei gleichem Breitenverhältnis. Jedenfalls wirkt es so. Testen konnte ich es noch nicht.
 
Hallo zusammen

Kann mir jemand erklären, wie ich aus atomarem Abfall nukleares Material machen kann :confused: ? Dachte das wird wie Schrott umgewandelt... Klappt aber nicht
 
Vielleicht Mal im Labor schauen oder in der Bastelwerkstadt
 
Im Moment bin ich raus bei Fallout.. aktuell Level 67 ohne irgendwelche Sachen ausgenutzt zu haben. Stehe vor der letzten Quest.

Die Bugs sind einfach zu nervig.. ständig bleibt das Spiel beim Laden hängen, ich muss mit Alt+Tab raus und wieder rein, dann lädt es fertig.
Hab auch Hänger dass das Spiel gar nicht mehr reagiert (erst seit dem letzten Patch)
21:9 wurde nicht richtig eingebaut. Nach der letzten Quest gibt es eh nichts mehr zu tun, Endgame ist ja quasi keins vorhanden.

Was mich am meisten stört sind nicht mal diese ganzen technischen Probleme, sondern dass sogar die Geschichten, Holos etc. ziemlich flach erzählt werden. Viele kleine Einzelprobleme der Personen ohne eine Gesamtstory zu erzählen.. langweilig.

Jetzt kommt dann noch P2Win obwohl immer gesagt wurde im Store nur kosmetische Items.

Man wird hier aufs schlimmste verarscht.
 
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Viele kleine Einzelprobleme der Personen ohne eine Gesamtstory zu erzählen.. langweilig.
Das ist halt das "Problem", wenn eine übergreifende Geschichte fehlt und man das Spiel nur mit Lore füllt.

Die Anführungszeichen deswegen, da dies von Spieler zu Spieler unterschiedlich ist, in wie weit jener eine entsprechende Geschichte benötigt um geführt zu werden oder ob er sich auf Grund der vorhandenen Lore sich seine eigene Geschichte in der Spielwelt ausdenkt.

Jetzt kommt dann noch P2Win obwohl immer gesagt wurde im Store nur kosmetische Items.
Gesetzt ist das noch gar nicht, da dies erstmal nur auf Gerüchten basiert die zur Grundlage das Datamining des aktuellen Patches haben. Abwarten und Tee trinken, was das nun letztlich werden soll.
Lunchbox-Thema auf Reddit: appearing in Fallout 76 .esm files, no current need to panic but might be worth keeping an eye on. : Fallout
 
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Mir geben die aktuellen technischen Probleme gerade den Rest. Spiel lädt nicht. Beim Wechsel aus einem "instanzierten" Areal in die open world lädt der Client ewig. Nicht beendbare Quest bzw. um eine Quest beenden zu können, muss man so lange durch die Serverwelten hüpfen bis die Quest irgendwo beendbar ist. Jeder Weltwechsel wird mit ewigen Ladezeiten bestraft. Die Qualität des Clients hat mit dem aktuellen Patch bei meiner Konfiguration eher schlechter als besser geworden.

Der Vogel schießt der aktuelle Patch allerdings beim Beenden des Clients ab. Der Client lässt sich nur vollständig beenden, wenn ich mich aus Windows auslogge, da der Client selbst den Taskmanager in den Hintergrund zwingt bzw. der Task Manager nicht den Client überlagern kann.

Wenn der kommende Patch nicht einige dieser Problem verbessert, fliegt der Client von der Platte.
 
Bin einerseits erleichtert, aber halt doch am Ende schockiert, was ich von euch lese. Nachdem ich durch die Arbeit quasi Zwangspause hatte, habe ich mich gestern erst wieder eingeloggt und war ebenfalls verwundert, dass das Spiel deutlich schlechter lief als noch zu Beginn. Konnte/wollte mir dann aber die Fehler auch gar nicht im Detail anschauen, habe das Spiel über den Taskmanager beendet und das wars. Dass ich kein Einzelfall bin ist natürlich wenig erbauend... :shake:
 
Das Problem beim beenden hab ich schon seit Release, dachte aber immer es hinge damit zusammen, dass ich die eine Ini schreibgeschützt habe. Ich umgehe es in dem ich nachdem ich im Spiel auf beenden ging schnell per Alt + Tab zum Desktop springe, dann kann ich das Spiel falls nötig im Task Manager abschießen. Immer noch nervig aber halb so wild.

Von den anderen Problemen hab ich noch nichts gemerkt. Einzig das der Client spinnt, wenn man sich gerade ins Spiel eingeloggt hat, hatte ich jetzt schon öfters. Sehr oft werden Freunde als offline angezeigt obwohl sie online sind und umgekehrt, DAS ist nervig! Einmal waren alle Quests weg, heute die aktuelle Quest, relogg hat aber gereicht, hatte mit 2 Anderen zusammen gespielt und war daher wieder auf dem gleichen Server und trotzdem ging alles wieder. Wenn aber der Client richtig gestartet ist, hatte ich bisher keine Probleme mehr.
 
Vergeht inzwischen auch nochmal ne Woche, ohne dass Bethesda auf's Fressbrett bekommt?
 
Vergeht inzwischen auch nochmal ne Woche, ohne dass Bethesda auf's Fressbrett bekommt?

nö, sie geben sich aber auch alle Mühe in den Nachrichten zu bleiben :fresse:


es gibt da ja diesen 4chan "leak", so schwer zu glauben ist das ehrlich gesagt nicht, auch wenn es wahrscheinlich ein Fake ist.

dQwFD7s.jpg
 
Letzteres könnte man ja überprüfen.

Ansonsten klingt halt echt vieles realistisch. Oder zumindest so, dass man es sich vorstellen könnte. Gerade Fallout 76 könnte ja wirklich einer der Fälle sein, die man halbärschig auf den Markt geworfen hat um noch Geld abzugreifen. Denn viele der krassen Fehler und Bugs MÜSSEN bei der Entwicklung aufgefallen sein. Ohne wenn und aber. Dafür hat Bethesda grundsätzlich viel zu viel Knowhow um so etwas nicht zu realisieren.
 
vll können wir tes VI bald begraben gehen^^
 
Trade-Steal Exploit Publicity : fo76

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Hotfix Notes - December 19, 2018 : fo76

General

Localization: Korean language support has been added to Fallout 76.
  • This was added to console versions of the game on December 18.
  • PC players who have their language set to Korean will see an increased download size of a few hundred megabytes today.
Bug Fixes

Stability and Performance
  • PC: Addressed an issue that could cause the game client to crash after selecting Exit to Desktop.
  • PC: Fixed a setting that was left in a debug state. This could allow out of date clients to connect, breaking gameplay.
General
  • Exploit: Addressed an exploit that could allow items to be duplicated.
Combat
  • Weapons: Addressed an issue that could prevent high-damage and explosive weapons from dealing damage to enemies, or cause enemies to heal immediately after taking damage.
 
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Also das mit Beuteltier Vogelknichen und dem einen perk nerven. Ständig wenn ich im Team spiele hüpfe ich ewig hoch und komme dann auch erstmal nichtmehr runter ich muss mich die ganze Zeit im Kreis drehen damit ich wieder runter komme. Das nächste Problem ist , das wenn ich irgendeine etwas höherer Decke bei springen erwische hänge ich an ded Decke fest und komme nicht mehr hinunter weil mich das Spiel dann in eine Art Schwimmtanimation bringt und ich durch die Luft Schwimme. Da bleibt dann nur noch die Schnellreise Übrig:hmm:

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Außerdem hatten wir gestern ne ganz schlaue Queen. Erst Haut sie aus dem roten Bereich ab und hält am anderen Ende der Map an (somit gab es keine Eventbelohnung mehr) dazu kommt daß sie nicht tötbar war weil dann der Server alle paar Sekunden nicht mehr wollte. Somit lag die Queen wie ein kleines Baby in der Luftunknown.jpg
 
Immer dran denken: it's not a bug, it's a feature. XD

Langsam gehen mir da auch die Worte aus, was da noch immer alles verbuggt ist...
 
Aktuell ist gerade kaum zu spielen, ständig Disconnects.
 
Jup oder man Joint Freunden nach und landet auf einem anderen Server
 
Das hatte ich nicht, aber nen Kumpel und ich flogen am Ende bald alle 5 Minuten gemeinsam vom Server. Da hatten wir es dann schnell aufgegeben.
 
Ich spiele das übrigens als "Pepnach", falls mal einer Bock hat.
Kein Voicechat allerdings.
 
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