Details zu den Versionen:
This comparison has been made with the launch patch applied to all versions.
- PS5 resolution mode applies temporal injection over 2160p (something similar to what we saw in Spider-Man: Miles Morales), achieving greater sharpness and no aliasing.
- PS5 FPS mode reaches 1800p resolution, but the difference seems bigger due to the technique mentioned above.
- The overall geometry on PS5 is taller. This can be easily seen on rocks or trees. This explains the larger size of the PS5 version, among other things.
- There is a higher density of vegetation on PS5 in some areas. However, in this sequel, Aloy interacts with all vegetation on both platforms.
- The general quality of the texturing is better on PS5, although there is not a big difference in this aspect.
- Reflections in PS5 Resolution mode are considerably better than in FPS mode. FPS mode reflections resemble PS4 quality.
- This game does not use Ray-Tracing of any kind.
- Particles are one of the elements that differ the most between versions, especially in the vegetation of the plague. On PS4/PS4 Pro there is little quantity and the FPS mode of PS5 reduces its quality.
- Framerate is almost perfect during gameplay. PS4 has some minor stuttering issues, but nothing major. In cutscenes, all versions have drops.
- Draw distance and anisotropic filtering are larger on PS5. FPS mode also lowers these settings.
- Load times are 7 times faster on PS5.
- The rendering quality of the water on PS5 is better, but in the case of PS4 the level is also satisfactory.
- PS5 adds additional shadows to various assets (particularly vegetation) and general shadows appear more realistic.
- The night sky on PS5 also has more stars and lighting effects.
- Horizon Forbidden West is a game designed for PS4, which guarantees outstanding performance on this platform. However, the improvements applied in PS5 make for a great look, much more numerous than usual in this type of oldgen ports.
- As a personal opinion, I would choose resolution mode on PS5. It is clear that this game has been developed with 30fps in mind and the visual improvements it offers are worth it.
Sehr grosse Unterschiede darf man nicht erwarten, weil Cross-Gen.