Gaffer
Enthusiast
Wurde auch auf die korrekte Darstellung der Auswirkungen der Schwerkraft geachtet?! Schon wer gestestet?
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Wurde auch auf die korrekte Darstellung der Auswirkungen der Schwerkraft geachtet?! Schon wer gestestet?
Wurde auch auf die korrekte Darstellung der Auswirkungen der Schwerkraft geachtet?! Schon wer gestestet?
Team Fortress 2, Episode 1 & 2, and Portal
* Added support for the Novint Falcon
General
* Added an option to the advanced multiplayer menu to select left or right handed view models
* Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
* Fixed a bug where a fake Spy hand would appear on the screen of other players
* Custom death animations now only play 25% of the time
* Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
* Fixed rare client crash on connection and level change
* Removed refract from water ripples caused by bullet impacts for performance reasons
* Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
* Started tracking localization settings to help make decisions regarding localization in the future
* Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
* Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
* Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
* Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy
Sniper
* Fixed a bad detection case in the "Friendship is Golden" achievement
* Changed the description of the "Triple Prey" achievement so it better describes how to get it
* Critical arrows now have a trail and correctly deal enhanced damage
* The Huntsman now defaults to be right handed
* Friendly arrows will no longer trigger the near miss sound on you
* Fixed several sources of floating arrows
Spy
* Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
* Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
* Fixed a bug where the spy's watch would randomly change models during play
* Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
* The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
* Increased the Cloak and Dagger regeneration rate slightly
* Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
* The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
* Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
* The Dead Ringer's cloak meter can now be regenerated from ammo sources
* The Ambassador now only crits when fully accurate and no longer penetrates enemies
* The Spy can no longer change weapons from the knife while shocked by the Razorback
* Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
* Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
EDIT: Habe nun TF2 ohne Backup gelöscht, ich hoffe es bleibt uncut ...
Jetzt war er bei 96% und nun steht wieder 4% da
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Update-News schrieb:[-]June 25, 2009 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:[...]
Team Fortress 2
Changed cl_flipviewmodels so it can no longer be set while connected to a server
Fixed problem with Loadout Menu "Back" button not preserving the currently equipped weapon
Fixed a case where an observer could set the observed player's view models
Fixed the Heavy's punches not matching mouse button presses when the view models are flipped
Fixed Bonk! ammo count exploit after using a regeneration locker
Fixed Dead Ringer damage reduction exploit involving Spy taunting
Reverted Force-A-Nature and airblast knockback on disguised Spies, so that they can once again be knocked back
Missed notes from previous update
The Ambassador no longer penetrates buildings
Removed the movement speed penalty on The Razorback
Selbst da werde ich weg weggeaimt vom Ambassodor. Bei den Teil braucht man fast keine Sniper mehr ...Klar ist es einfach still stehende Sniper oder Engis zu treffen, aber im Mid Range Fight mit Pyro oder anderem ist der Revolver durch den höheren Schaden und der höheren Feuerrate besser
sobald ich entdeckt werde fall ich schon tot um.