Wieviel Fps kann das menschliche Auge wahrnehmen?

Toll shice .. Post weg .. :wall:

Also nochmal. Marc du meintst ja Ogl @CS ist besser, allerdings hab ich dort nur 50FPS konstant und 60hz. :(

Wie stell ich das um? :hmm:
 
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Mal einen allgemeine Frage:
Ich habe vsync aus aber kann ich das irgentwie bei cs oder einfach so noch mal bestätigen lassen?
weil ich manchmal nicht das gehfähl habe das es aus ist!
 
mito - "refreshlock" über google.de finden, runterladen und ne hz-zahl einstellen, fertig
dooki - wenn du in cs mehr fps als eingestellte hz hast, ist vsync aus
 
Tired of only 60 fps with vsync on??
You folks with 100+ FPS on counter-strike or whatnot with no vsync.. you aint got nothing on this. Read on and you will be enlighted.

Having vsync on and playing with more than 60 fps is fairly simple. You only need to lock your moniters refresh rate.

If your moniters refresh rate is say, 85 HZ, it is completely pointless to have 100 fps (the moniter wouldn't even display it, It's maximum fps would be 85 fps.)

IE: If you have a moniter with 120 HZ frequency, you can have vsync on, with 120 fps of non-tearing goodness.

How fast can your eye's see?

Important:
Do not turn off V-sync! If you have v-sync off, sure the game produces fps higher than 60, but the moniter reverts to 60HZ. Leaving you with 60 visable fps. Plus there's the nasty tearing.

Only turn off V-sync if your computer cannot handle it.

How to lock your moniter's refresh rate:

Nvidia users with the 5X.XX driver series should use Forceware . Go to Display Properties > Settings > Advanced Settings > "Video Card Name" Tab > The settings box on the left > Performance and Quality > OpenGL Settings > Moniter Settings > Screen Refresh Rate. If you are using older Nvidia drivers, try out RefreshLock

ATI users should use the Catalyst drivers to override the refresh rates instead. Go to Display Properties > Settings > Advanced Settings > Displays > Moniter > Attributes > Refresh Rate Overide. If you can't use Catalyst Drivers, Refresh Lock is another option

RefreshLock is a program that locks your moniter's refresh rate so that when you have vsync on, your fps matches your moniters refresh rate. Try using Refresh Lock if you can't lock your moniter's refresh rate with your graphics card drivers, or If you don't know how.

WARNING: Do not attempt to use frequencies that your moniter cannot handle, it could cause permanent damage to you moniter.

Keep reading if you want to learn something:


The issues I discuss in this thread apply to those running winXP or win2k, REGARDLESS OF WHAT FPS YOU GET IN GAME.

I have, since the dawn of my gaming career, played in OpenGL (yeah ok, my online gaming career post quake 1 ) with vsync disabled.

Why? To understand what you're doing with Vsync it's important to know:

WHAT VSYNC IS

Vsync, or "vertical synchronization" ensures that your monitor refresh rate (in Hz = 1/s) is synchronized with the in game frame rate (also effectively measured in "Hz" ie frames/s (fps)). It is set in your graphics card settings NOT IN GAME.
Disabling vsync means that the game will determine the frames per second, by running as fast as is possible in a particular configuration. The monitor will run at whatever the default refresh rate is at the resolution you're running in game.
VSYNC gives a different feel to how the game engine responds. With VSYNC off you may find more responsiveness, but it may feel less smooth than with the setting enabled. Try playing with and without Vsync (after addressing the refresh rate issue I describe below!!) to see what you prefer.
Bear in mind also that Vsync stops "frame tearing". This occurs when the frame to be displayed by the graphics card changes while the monitor is still "drawing the last one". In other words, the monitor starts to draw one frame, then the frame changes half way through (because the graphics card is outputting faster than the monitor can keep up). The result is called a "tear" and to be honest it looks pretty damn awful.

If your game cannot achieve the same frames per second as your monitor with Vsync ON, it will (sometimes) drop to 1/2 the value of your refresh rate, hence fps drops to 30, 20, 15 etc in *steps* when vsync is on, but without vsync the change is in 1fps units (or less)
NOTE: I have not found this on ATI radeon boards, so there may be something I'm missing here, but it is well documented on NVidia graphics boards...


Monitor refresh rates
60Hz is bad mmmkay. Speaking personally, I have had very bad headaches and eye strain from using a monitor at 60Hz (I didn't realise, this thread is the result of my realisation).
There are numerous reports of eye strain and headaches being caused by low refresh rates. it appears that running at refresh rates of 72-75 or higher reduces the risk of these problems significantly.
Monitor settings of "optimal" should be taken with a pinch of salt. Don't trust Windows to know what is best for your set up, find out for yourself!

Bear in mind that the resolution you run the game at is most likely to be lower than the resolution you run your windows desktop at. Your monitor may be able to handle higher refresh rates at the gaming resolution than at your desktop resolution.

You have to know what resolution your monitor is able to run at in a particular resolution. Better still, have the correct monitor drivers which should contain this information.

Frames Per Second. How High and Why?

For example, In NS 1.0x and earlier (more generally in the HL engine), many aspects of the game are determined by your client frame rate. For example, building speeds and jetpack thrust (not recharge rate) are determined by fps. Someone with 100 fps will build and jetpack upwards FAR quicker than someone with 30 fps. The same goes for leap and charge - the number of "touches" recorded (hence the number of 4 or 16 damages dealt by each attack respectively) is determined by fps. It is possible to do somewhere between 350 and 400 damage with one single leap at 100 fps.

Half life has a default maximum frame rate of 72. This can be increased to a maximum allowable value of 100, using the fps_max setting in the console (type "fps_max 100" without the " in console).

HOWEVER if vsync is enabled in your graphics card driver settings, the actual fps will be no more than the refresh rate of your monitor at the gaming resolution.

To find out your fps in game, type "cl_showfps 1" in console (without "). Settings 0 disables.

The "net_graph X" will show you your fps, however this uses a significant amount of resources. It is MOST useful for determining data transfer rates (in packets and kB/s), packet loss and choke values for your connection to the server. Only use for a short time, do not leave this setting on!

DO NOT USE "timerefresh" in console. It is NOT the true value of your fps!

WindowsXP and Windows2000
There is a known problem in these operating systems, where the monitor refresh rate will be defaulted to 60Hz in non-desktop resolutions, WHATEVER REFRESH RATE you have on the desktop setting.

EVEN IF YOU HAVE VSYNC DISABLED your monitor refresh rate will be 60Hz, which as we know is bad for your eyes mmmkay...

A fix I have found to work with both Nvidia and ATI cards under winXP *AND OPENGL* (not confirmed win2k yet) is called Refresh Lock. The website for this program is: Click Here I recommend this for ATI card users, there are more suitable programs for NVidia graphics card users (such as here

This program runs in the background and will force windows to use the maximum refresh rate reported by your monitor or monitor drivers for a particular resolution.

Pre-2k windows
There is not the same problem in these operating systems. Simple registry entries allow for refresh rates to be set for each known resolution.


In conclusion:

If you have a maximum fps of 60.0, you most likely have Vsync enabled, and you should try to increase your monitor refresh rate, because the benefits of increased Hz also give increased fps with VSYNC ON. Job's a good un.

If you have a max fps of 72, you can get higher by setting fps_max 100 in console You probably don't have vsync enabled, hence you may have a monitor refresh rate of 60 Hz (in winXP/2k), you should try to address this issue to make sure your monitor refresh rate is more than 72 (if your monitor supports these refresh rates!) (in other words set Vsync ON in your graphics card drivers and see what fps you get in game when you set fps_max 100)

If you have a max fps of 100, you most likely don't have vsync on, check the above paragraph to ensure your monitor is running properly.

If your fps is very low, it is advised that you don't use vsync (by meh ) but still make sure you're running at a high enough refresh rate in game (use refresh lock if necessary)

If your fps is 30, or 20 or 15 constantly and only ever changes between these values, YOU NEED TO DOWNLOAD one of the suggested programs to fix your monitor refresh rate. You monitor is at 60Hz but your system is not good enough to run at 60fps. Ensure you have the correct monitor drivers and ALSO THE BEST GRAPHICS CARD DRIVERS FOR YOUR BOARD*!!!! You will be able to run at a higher FPS by disabling vsync, but YOUR MONITOR WILL STILL RUN AT 60Hz unless you use a refresh fix program.

* NB not necessarily the newest, the *only* way is to try several (you can get lots of drivers, from the very earliest from Reactor Critical but there are MANY other sites you can also get drivers from!! More info: Guru3D.

Hope this helps.

Thanks for your time, and good luck getting higher refresh rates and frames per second!


Thanks to steampowered.com

Taken from http://forums.pcper.com/showthread.php?t=318627
 
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