SeriousSeb
Enthusiast
Woran lag das? Zu langsam? Zu ungenau? Also im direkten 1:1 soll man da schon schnell Nachteile haben, wenn eine Salve daneben geht.
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Sagt mal, zu dem Go Navy Event: Meine Shark Loyalty ist jetzt auf 76/75 und ich habe 195 tokens. Mache ich einfach weiter Sharks und sammel weiter Tokens? Oder wie, oder was? Oder sammel ich mehr wenn ich zu den Eagles wechsel? (ich weiss, dass es nicht für eine zweite Camo reichen wird...)
Du solltest bei den Sharks eigentlich keine Tokens mehr bekommen. Daher kannst du entweder Container bei den Sharks farmen (sollten bis zum Ende ja immer +1 bekommen) oder noch ein paar Token bei den Eagles abgreifen.
Aber nur wenn du n Deppenteam hast 🤣da sind alle BB s herrlich.
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@Don, auch interessanter build. Ich würde ja auch gerne mehr rumexperimentieren, aber ich find es einfach zu teuer...
Hatte auch schon mal überlegt den Deutschen Spezialkapitän auf meine Z zu packen, mit entsprechend passendem build. So gammelt er nur in der Reserve rum...
ja, hab ich auch schon mal überlegt. Aber der Smoke ist so kurz und für Khaba Gunboat style frisst der Kahn zu viel Schaden... also die Z-52.
Doppelruder, ok... Aber dazu bos?So zb: Skill Build | Captain Calculator - World of Warships
Dazu doppel Rudermodul
Oder so
Skill Build | Captain Calculator - World of Warships
Movska hängt von 2 Dingen ab: Wie und wo wird sie eingesetzt und hat sie das neue Modul.
Stalingrad Final config - [Dev Blog]
ST. Soviet Cruiser Stalingrad Tier X
Basic visibility changed from 18.72 to 18.12 km. Visibility during firing in a smoke from Main Battery has been reduced from 15.58 to 14.87 km.
“Defensive AA Fire” consumable has been added to the extra slot:
Number of charges: 2 (Defensive AA Fire l) and 3 (Defensive AA Fire ll).
Reload time: 240 (Defensive AA Fire l) and 180 (Defensive AA Fire ll).
Duration: 60 seconds.
AA damage increase: +100%.
These are final changes and soon this ship will be added to the Arsenal for steel exchange. We would like to sum up and announce the cruisers final statistics.
Stalingrad is a heavy cruiser with an impressive 305 mm caliber and significant combat capacity – 72 450. The ship has two types of ammunition: High-explosive (HE) and Armor-piercing (AP).
HE characteristics:
Initial velocity – 950 m/sec; maximum damage – 4500; chance of fire – 33%.
AP characteristics:
Initial velocity – 950 m/sec; maximum damage – 9200; Reduced shell arming threshold – 34 mm; improved ricochet angle settings: automatic ricochet happens at 65 degrees and possible ricochet may happen at 55 degrees.
Reload time – 20 seconds, Sigma value of 2.65. The ship has the same dispersion ellipse as Graf Spee. It’s more than an average cruiser has, but less in comparison to a typical battleship. Maximum firing range - 20 350 meters.
Armour – 25 mm. It’s worth mentioning that armour of casemate and the forward armour belt is 50 mm and with good citadel armour. This gives good potential to avoid damage from cruisers high-explosive shells and even ricochet the biggest shell in the game (460 mm) at acute angles.
Number of charges of “Damage Control Party” is infinite. “Repair Party” restores 33% of citadel’s damage. Fire duration – 45 seconds.
Detectability radius of Stalingrad is comparable to that of battleships at tier X. The large citadel is the same as that found on the cruiser 'Moskva'. All of which makes Stalingrad players carefully pick his battles and choose his maneuvers wisely.
The Cruisers ballistics allow effective fire at any distance with a high chance of penetration. The unique dispersion ellipse gives this ship pretty high accuracy but at the same time is less efficient than that of any other tier X cruiser.
The main goal for Stalingrad is to fire against heavily armored targets with armor-piercing shells which deal a lot of damage. Due to reduced shell arming threshold and high-explosive shells this cruiser may battle with other ships as well. It’s worth noting that reduced shell arming threshold has been reduced from 51 to 34 mm and that allows shells to arm at light and medium armored targets and deal more consistent damage. It looks like Stalingrads guns have everything needed to make this cruiser a versatile ship, however, its reload time is 20 seconds. To reach maximum efficiency, having a relatively low damage per minute and requirements to its commander, this cruisers owner should chose targets wisely and keep their distance.
“Defense AA Fire” gives Stalingrad protection from aircraft attacks for a long period of time. It also increases bomb dropping zone and torpedoes of the enemys aircraft for a minute, though does not give a boost of AA efficiency like other ships with similar consumables. After using this consumable cruiser will be vulnerable to aircraft because of the cooldown of 3-4 minutes.
In summary, this cruiser could be effective against any ship class: the amount of HP allows it to fight against battleships, its armor-piercing shells will frighten any cruiser, and destroyers and aircraft carriers can be countered with consumables like “Surveillance Radar” and “Defense AA Fire”. However, players should be attentive to the battle situation. In unfavorable circumstances Stalingrad won’t be able to change position quickly because of weak maneuverability characteristics and the large dimensions of her hull. It will also important to pay attention to close combat situations where Stalingrad is especially vulnerable because of her large citadel and poor agility.
Also mit der Grozevoi weiß ich echt nichts anzufangen. Ich habe das Gefühl der XP Multi auf der Kiste ist noch beschissen als auf der Z52. Shima rausgeballert und 3 Eingeladen Caps 1797base
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