towatai
Enthusiast
@pyrocrack
ironie is dir wohl auch n fremdwort
ironie is dir wohl auch n fremdwort
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man braucht nicht extra in der Verknuepfung -maxmem=2048 -cpuCount=4 reinzuschreiben.
Schußlinie ungleich Visierlinie.ich bin mit dem offiziellen 1.07 nicht so glücklich, aus irgendeinem Grund schieße ich wieder in den Boden wenn ich liege, obwohl alles frei ist und bei Häuserecken geht es mir ganau so.
Aber ich denke mal das man durch diesem befehl mehr fps hat?
Ob das noch bei OA so ist, weiß ich nicht, aber wenn, dann nur bei entsprechend hohen Grafikeinstellungen.Ein 2,8 ghz Q9550 auf 3,8 ghz brachte mir damals circa 25-28 fps mehr.
Das lag allerdings wohl eher an meiner CPU (in der letzten Missi sind halt elendig viele NPCs unterwegs), sollte die wohl auch langsam mal hochjagen - zumindest für ArmA.
Im MP lief sie allerdings einwandfrei, habe mal eine Warfare gedaddelt (OA) und hatte selten weniger als 40 FPS - das werde ich die Tage aber noch eingehender testen...
(current patch candidate)
[72189] Optimized: Frame rate stutter near complex walkable objects (like low rock walls) caused by grass computations.
[72188] Fixed: crew getting killed in vehicles driving from hill/slope
[72163] Fixed: Audio unsupported sample frequency error
[72132] Fixed: IRStrobe (ArmA2 Community Issue Tracker - Bug #11852: IR strobe doesn't work in MP - DH: (ArmA) Development Unraveled)
[72101] Fixed: 3D editor - creating of logic center failed (ArmA2 Community Issue Tracker - Bug #11876: 3D Editor - createCenter logic creation faulty. - DH: (ArmA) Development Unraveled)
[72100] Fixed: Unit in vehicle could not open gear in map.
[72094] Fixed: client freezes when accessing ammobox (ArmA2 Community Issue Tracker - Bug #11577: Freezing or low fps while interacting with ammo boxes in Arrowhead in MP. - DH: (ArmA) Development Unraveled)
[72084] Fixed: No volume drop on distance with weapon click, car horn and etc. (ArmA2 Community Issue Tracker - Bug #11689: OA: Some sounds are broadcast globally in multi-player - DH: (ArmA) Development Unraveled)
[72074] Fixed: Dead player bodies disappeared after respawn.
[72035] Fixed: EEIncomingMissile event parameter
[72031] New: Added scripting function disableTIEquipment.
[71988] Fixed: Surface sound in infinite terrain (ArmA2 Community Issue Tracker - Bug #11430: Ground sound not updated when entering infinite ground area - DH: (ArmA) Development Unraveled)
[71976] Fixed: AI vision was not affected by light sources.
[71932] Fixed: Birds were heard inside of a closed vehicle.
[71910] Fixed: Scripting command isFlatEmpty did not work with non-zero third coordinate. (ArmA2 Community Issue Tracker - Bug #11704: isFlatEmpty is broken - DH: (ArmA) Development Unraveled)
[71896] Fixed: TI was red instead of B/W with some settings and graphics cards.
[71891] Fixed: Night vision simulation was not simulating color sensitivity and blue shift in dark scenes.
[71882] Fixed: Disabled debugging message "Added texture headers from file"
[71881] Fixed: Av8 unable to takeoff from Chernarus NE airstrip (ArmA2 Community Issue Tracker - Bug #3240: Harrier takeoff at Chernarus NE airfield - DH: (ArmA) Development Unraveled) Fixed: Fog and sky colors did not match when dark. Fixed: Moon rotates when moving camera (ArmA2 Community Issue Tracker - Bug #8051: Moon rotates a significant amount if the player moves very slightly - DH: (ArmA) Development Unraveled) Fixed: Stars no longer visible through terrain with low view distance (ArmA2 Community Issue Tracker - Bug #8374: Stars are visible below the horizon - DH: (ArmA) Development Unraveled) Fixed: Improved game stability with a small page file. Fixed: Gun recoil in ironsights view was missing kick-back (ArmA2 Community Issue Tracker - Feature #4401: Enable kick back of the rifle in ironsight view - DH: (ArmA) Development Unraveled)
[71843] Fixed: possible crash after mouse click to Prev/Next button in DisplayConfigureAction
[71527] Fixed: C130 was crashing on takeoff.
(added all changes from last Arma2 beta patch)
[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
[71543] File cache size increased a lot on systems with 4 GB RAM or more.
[71373] Fixed crash ArmA2 Community Issue Tracker - Bug #11097: [71275] CTD while ALT+TAB in windows / while MP mission was loaded. - DH: (ArmA) Development Unraveled
[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (ArmA2 Community Issue Tracker - Bug #3116: Character animation jerkiness after vehicle exit (some vehicles) - DH: (ArmA) Development Unraveled)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See ArmA2 Community Issue Tracker - Bug #5147: Spawning and deleting units - performance not restored - DH: (ArmA) Development Unraveled
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.
Das wäre eine Erklärung.Und wenn man sich die Release Notes des oben geposteten Beta-Patches anguckt, wird klar, warum OA noch nicht so gut läuft: die Thread- und RAM-Optimerungen sind hier (V1.52) ja noch gar nicht drin...
@Empath: Danke für den Link! Ich hoffe mal, daß der Patch dann auch bald final wird, Beta-Patches hau ich mir nur ungern drauf.
Genau so falle ich immer noch aus dem Heli wenn ich den Platz wechsele !