CHANGELOG 1.06-1.07
===================
5152 - Fixed: Very long MP mission name could cause crashes or freezes
5153 - Fixed: UI - Double click on listbox scrollbar does not launch the listbox action now
5153 - Fixed: Optics were deformed when using other than 4:3 screen ratio
5153 Fixed: Tanks were having troubles driving up the stones
5153 - Fixed: Functions createGroup, createUnit now fully works in MP
5153 - Fixed: AI now gets in vehicles on the positions where dead units are
5153 - Fixed: Gear dialog is closed when player dies
5153 - New: Weapons - optics camera can have a different direction than muzzle direction now
5153 - Fixed: UI - Gear display - icons for empty slots
5153 - Fixed: Mission loading screen - missing text given in onLoadMission
5153 - Fixed: When failed to join to a locked server, the correct cause is shown now.
5153 - New: Mission editor - year control in intel dialog
5153 - Fixed: UI - Missing addons error message - show the list of missing addons
5153 - Fixed: VoN sources management to prevent some sounds not audible in multiplayer
5153 - Fixed: Tow missile weapons are guided after they are fired.
5153 - Fixed: AI - gunners was sometimes unable to fire simultaneously
5153 - Fixed: Functions getVariable, setVariable can be used for more object types now
5153 - New: Improved support for X360 controller
5153 - Fixed: MP crash sometimes happened after deleteVehicle on some person
5153 - Fixed: Actions menu - drawing of arrows when scrolling is enabled
5153 - Fixed: Tanks were thrown in the air when colliding with some destructed buildings
5153 - Fixed: Gear action did not sometimes work in buildings (high over surface)
5153 - Fixed: MP - multiplication of magazines when putting them into a full crate
5153 - Fixed: UI - listboxes with texts of different color - color of selected text
5153 - Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)
5153 - Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)
5153 - Fixed: Game running in full screen had invisible but clickable window areas (close, minimize)
5153 - Fixed: Helicopters - state of hovering autopilot was not saved nor transferred in MP
5153 - Fixed: Touch off action available also in vehicles now
5153 - Fixed: Watch and GPS minimap forced not to be shown in cutscenes.
5154 - Fixed: In-game UI - In wide-screen aspects, the aiming cursor disappeared outside the UI area of the screen
5154 - Fixed: Dedicated server - ban.txt was locked for edit during the game
5154 - Fixed: MP mission statistics can be written to the file given by command line argument -ranking=...
5154 - Fixed: Invisible magazine when player get in vehicle during reloading and get out again.
===A10.pbo===
* config.cpp
**fixed Maverick rocket indirect hit range (to match other rockets)
**set damageResistance
===Air.pbo===
* Ah1Z fire geometry fix
* 2D optics models enlarged for 16:9 aspect
*config.cpp
**set damageResistance
===Air3.pbo===
*config.cpp
**set damageResistance
===Buildigs.pbo===
* fixed maping in 1st LOD of castle\helfenburg.p3d
* fixed "empty or no skeleton" errors for hotel and kostel_mexico
===Ca.pbo===
*Getting rid of hardcoded strings
*Fixing turret errors on some of the library objects
===Characters.pbo===
* Fixed clan for all civilian
* deleted faulty last lod of np_soldier_pilot
===Misc.pbo===
*config.cpp
** increased armor of sanbags fence to 800 (equal to fortress)
** decreased arnmor of barrels and pallettes to 20 (equal to civil car) n
** empty skeleton error on armored target fixed
* paletaA, paletyC, paletyD fixed fire geometry
===Sara.pbo===
*sara.wrp
**Bush moved from gate.
**Terrain adjusted, pavement accessible.
===Tracked.pbo===
*2D optics models enlarged for 16:9 aspect
*T72, M1A1 changed comander_out view + improved hitpoints
*T72, ZSU, M1A1 fixed fire geometry
*config.cpp
**set damageResistance
**HUD reworked for M113 variants
**HUD removed for ambulances
===Ui.pbo===
*Introducing class RscInGameUI.RscUnitInfoNoHUD as default no hud class
*Introducing class RscInGameUI.RscUnitVehicle, that works together with compass hud
===Wheeled.pbo===
*Enabled landrover police version
*Increased magazine loads on ammo trucks
*HUDs for armed vehicles changed to work with compass
===Weapons.pbo===
*2D optics models enlarged for 16:9 aspect
*cfgAmmo.hpp redesigned indirect hit and ranges for HE ammo news:evicdg$rtq$1@new_server.localdomain and explosive hit
*AmmoBoxes.hpp + cfgVehicles.hpp
**ammocrates destruction
*VehicleWeapons.hpp - PKT 100rnd mags introduced, mag.reload times balanced for all MGuns
*MP5 magazines have names now.
*M16 GL, AK GL and M4 ACOG+GL have new grenadelauncher ironsights
add in readme: Grenadelauncher ironsights can be now used for aiming on 150m distance, in case M4 it is 200m
* GP-25 set to correct 40mm ammo
* Improved Aimpoint for M4_Aimpoint.p3d and M4_SD_Aimpoint.p3d
===Weapons3.pbo===
*2D optics models enlarged for 16:9 aspect
*M16A4 GL and M16A4 ACOG+GL have added ironsights for grenade launcher and new view axis
*Burst rate of fire for M16A4 changed, required cahnges in config.cpp of all 4 versions.
===Wheeled.pbo===
*2D optics models enlarged for 16:9 aspect
*config.cpp
**set damageResistance
CHANGELOG 1.05 - 1.06
======================
===Summary===
Version 1.06 is released in the US as ArmA: Combat Operations.
Main new features, improvements and fixes since version 1.05 are:
====Gameplay====
* The Armory
* New A10 addon
===Engine Change Log===
5137 - Fixed: Increased thrust when hovering stable in VTOL mode.
5137 - New: Player can use Eject to disembark the vehicle while leaving engine on.
5137 - Fixed: AI Strykers were not firing when player was not using iron sights / optics.
5137 - Fixed: Haze was too strong with large viewdistance.
5137 - Fixed: Reduced shadowing caused by the terrain.
5137 - Fixed: setTerrainGrid was not reset when a new mission was started.
5137 - Fixed: Dedicated server - after #reassign two players could control a single avatar
5137 - Fixed: In-game UI: RMB now sends target also to the units selected in the menu (when SPACE is holding)
5137 - Fixed: AI - Cars now can plan path through bushes (but tries to avoid them in Stealth mode)
5137 - Fixed: AI getting into player driven ship or helicopter was sometimes going to wrong position
5137 - Fixed: AI Ships now can reach shallow water (but very carefully)
5137 - Fixed: Ships - searching a place where to go for get in / get out improved
5137 - Fixed: MP - Type of remote objects was not sometimes recognized correctly (for example in function nearestObjects)
5137 - Fixed: head movement not visible on players in vehicle
5137 - Fixed: Freelook still forced when changing from cargo to secondary turret
5137 - Fixed: AI sometimes did not take off NVG after skipTime was used.
5137 - Changed: Less strict color coding for ping values.
5137 - Fixed: Explosions no longer cause any objects flying high.
5137 - Fixed: Some vehicles were not damaged when satchel charges exploded near them on the bridge.
5137 - Fixed: Man state was not updated frequently enough on some conditions (for instance two players in the same vehicle)
5137 - Fixed: Different selection of points where to get in / get out the ship
5138 - Fixed: Gear action, when inside vehicle, gear action use this vehicle as an items container
5138 - Fixed: Measures implemented to avoid textures being placed in AGP, which often caused degraded performance after prolonged playing.
5138 - Optimized: Grass depth of field is now performed only with Postprocess set to Very high.
5138 - Fixed: Muzzle flash texture is preloaded now
5138 - Fixed: Wounded player is stuck in the water.
5138 - Fixed: Getting into vehicles - both player and AI now handle correctly exact cargo position
5138 - Fixed: Fixed performance issue when using Postprocess Effect High (related to grass blurring)
5138 - Fixed: Ships - faster movement in shallow water
5138 - Fixed: Separate get in point can be defined for each cargo position
5139 - Fixed: function "selectWeapon" now switches character pose when launcher is selected
5139 - Fixed: function setMousePosition is working correctly again (broken when HW cursors was introduced)
5139 - Fixed: Releasing Alt in a vehicle should center view vertically
5139 - Fixed: Zoom out and initial zoom settings for infantry 3D optics and 1st person view
5139 - Fixed: Vehicles did not rearm when no ammo was remaining
5139 - Fixed: Mission editor - objects which cannot float are placed underwater now
5139 - Fixed: All input ignored after MP session left while chat window still open.
5139 - Fixed: UI - selector active row highlighting was clipped to controls group
5139 - Fixed: UI - wrong focus switching from expanded combo box (through click on the other control)
5139 - Fixed: Improved AI path following when moving slow.
5139 - Fixed: Improved AI car path planning in combat mode near roads.
5140 - Fixed: Multiple dedicated servers on a single PC - wrong port was shown in the title and reported to GameSpy
5140 - Fixed: Exhaust particle original position and speed improved
5140 - Fixed: VoN issues with server behind firewall fixed
5140 - Fixed: AI - heavy wheeled vehicles now can drive through bushes
5140 - Fixed: AI cars avoided water even when canFloat = true was given in the config
5140 - Added: function createMissionDisplay
- Added: function joinSilent
5140 - Fixed: Vehicle commanding - after player switched to driver and then to commander, driver did not follow orders sometimes
5140 - Fixed: External camera of the soldier was placed inside objects sometimes
5142 - Fixed: Tracks were drawn under the bridge
5142 - Fixed: Salute and SitDown should work as toggle actions (also their radio protocol sentence fixed)
5142 - Fixed: MP - handling / reporting the current and maximum number of players was wrong sometimes
5142 - Fixed: UI - Gear dialog - weapon overview improved
5142 - Fixed: functions commandGetOut, doGetOut - units returns to formation when finished
5142 - Improved: Moving of external camera of the soldier is much smoother now
5142 - Fixed: AI - path planning improved (more smooth transition between plans)
5142 - Fixed: Improved helicopters engaging targets.
5142 - New: Helicopter animation controllers cyclicForward and cyclicAside added.
5142 - New: User action ZoomOutToggle. Mapped to 2xNumpadMinus as default.
5142 - Fixed: Config entry predictSpeedCoef no longer needed - speed prediction now based on looped/nonlooped. This should help AI predicting solider movement in transitions like when seeing someone going prone.
5142 - Fixed: Improved target scanning for fast moving units.
5142 - Fixed: In-game UI - vehicle position icons in the status bar and commanding menu
5142 - Fixed: Map info (commands, friendly and enemy units) is now saving into game save
5142 - Fixed: On "Cannot create system memory surface: 8007000e" error, some memory is flushed to allow game continuing.
5142 - Fixed: scripting function "magazines" ignore empty (virtual) magazines
5142 - Fixed: Buldozer crash - non-streaming landscapes not supported.
5142 - Fixed: Reduced virtual address space usage on computers with 1 GB or more of RAM.
5142 - Fixed: Eye adaption was reset when getting in/out of the vehicle (most visible with NVG)
5142 - Fixed: AI boat movement precision and path finding improved.
5142 - Fixed: AI vehicle braking now smoother.
5143 - Fixed: Slightly improved AI pathfinding in a non-uniform environment.
5143 - Fixed: Tides are now considered for AI path finding.
5143 - Fixed: Possible server crash during NAT negotiation
5143 - Fixed: Assigning roles display - clipping of enable / disable AI icon in list of roles
5143 - Fixed: Better movement of convoys on roads
5143 - Fixed: NV goggles eye accommodation was reset, when returning to a paused game
5143 - Fixed: Gear screen in briefing - magazines was multiplied sometimes
5143 - Fixed: Clipping of some briefings on the right edge
5143 - Fixed: Distant grass layer follows roads more closely.
5143 - New: New config value soundBurst to allow playing sound for each bullet in a burst
5145 - Fixed: Brightness limits were too benevolent - cheating was possible
5145 - Fixed: UI - during low frame rate, double click on some item in listbox was sometimes handled as double click on different item
5145 - Fixed: UI - when two controls are drawn over, mouse events are now received by the one in the front
5145 - Fixed: When running windowed, on some systems the image was slightly blurred.
5145 - Fixed: Improved text output kerning.
5145 - Fixed: HW acceleration used only when sound card offers at least 60 simultaneous sources. This fixes missing sounds while playing MP.
5147 - Fixed: Airplanes were firing rockets even when not aimed properly.
5148 - Fixed: UI - double clicks detected better during low frame rate
5148 - New: UI - control event handler ButtonClick now can return true to avoid default reaction
5148 - Fixed: AI planes not engaging targets.
5148 - Fixed: Airplane gears now fixed when aircraft is repaired.
5148 - Fixed: New animation controller noseWheelTurn.
5148 - Added: functions lbSort, lbSortByValue
5148 - Improved: UI - Chat log text border
5149 - Fixed: Improved target Tab locking prioritization for aircraft.
5149 - Fixed: Faint radar/IR contacts (distant targets) now rendered as unknown (yellow).
5149 - Fixed: The ingame progress bar showed up for a little while when the game was loading and was supposed to use the splash screens instead
5149 - Fixed: Progress bar was too bright at the end of the loading for a little while
5149 - Fixed: UI - text cursor in edit control was on wrong position
5149 - Fixed: AI planes unable to land on Sahrani airport.
5150 - Fixed: AI - car drivers sometimes ignored commands from player in cargo
5150 - New: function isServer to check if given machine is the server.
5150 - Fixed: Tanks were not jumping over the concrete ramp
5150 - Fixed: Get In waypoint - group leader sometimes did not get in when assigned to gunner position
5150 - Fixed: Improved laser target detection and engaging by AI.
5151 - Fixed: Improved AI plane reaching waypoints.
5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them
5151 - Fixed: Crash when trying to use HW without possibility to use shadow buffer technique (observed on Intel on board graphics card)
5151 - Fixed: Retail version doesn't try to compile shaders now unless being specifically asked to generate them
5151 - Fixed: Debriefing - in campaign, objectives was not properly marked
5151 - Added: Heading source to HUD's
===Air.pbo===
* Defined camel pilot for camels config.cpp (5.3.2007)
* Added clan signs and logos to Harriers and Littlebirds
* fixed pilot position in Harrier bomber , deleted unnecessary properties
* changed blink lights to still lights on harrier airplanes
* repositioned landing light on Cobra
* model.cfg
** fixed compass rotation for Mi17
*config.cpp
**Changed values of harrier flight envelope
**HIT values and armor changed for all models
*Harrier bomber has now 6 bombs
*Removed erroneous rotor tilting from helicopter config.
*Cobra glass textures changed, also material for night instruments
*UH60 with machinegun second turret definition fixed.
*KA-50 missile and rocket firing points inversed
*Mi-17 rocket firing points inversed
*soundInsideCoef reduced to 0.2 for AV-8B
*UH60mg fire geometry and memory fix
===Air3.pbo===
*modeled landing lights to SU34
*config.cpp
**Changed values of SU flight envelope
**Added landing lights to Su34
**Changed Armor setting
===Anims.pbo===
* Fixed Reload collision capsules
* Player can sit with pistol
* Fixed interpolations to dead in all transition animations
* Increased death bounding spheres to 1.5
===Buildings.pbo===
* materials update
* config.cpp
** placement=vertical; added for RADAR station
** tweaked markerLights values
* dum_zboreny.p3d
** Collision geometry & Roadway modifications
* Tent_east.p3d - changed geometry
* Added new marker lights to runway navilight, edgelight and trafic stoplights
* fixed LOD bug in podesta_1_stairs3.p3d
* fixed collision Plot_Ohrada_zlomena
===Ca.pbo===
* added markerlight to small road barrier
* fixed buoys floating
===characters.pbo===
* Defined camel pilot config.cpp, model.cfg (5.3.2007)
* Added model of camel pilot, textures and materials (5.3.2007)
* Added clan for civilians and soldiers
* Added new Helmets for us_sodier_sabass.p3d, us_sodier_sabot.p3d, us_sodier_sabmark.p3d (8.3.2007)
* Pilots and Crewman now have smokeshells and one more magazine to avoid "ammo low" messages.
* Zombies do not use dangerFSM anymore.
===Misc.pbo===
*pytle_palety.p3d fixed collision
*drevtank added supply point
*BVP1T fixed alphasorting
===Plants.pbo===
*str_fikovnik fixed n
===Sara.pbo===
sara.wrp
* moved some rocks, poles, bus stop sign and shelter around Tlaloc
* adjusted terrain at El Gordo and Ic79
* several objects moved from road at Gj19
===Tracked.pbo===
** m113.p3d
** selections in model
** config.cpp and model.cfg modifications
* T72 and Abrams turret elevation and depression modified to match realistic values
* Shilka,BMP2 recieved a higher damageResistance to force tankcommanders to use maingun on it, instead of M2.
* soundInsideCoef lowered to 0.2 for M1A1
===Water.pbo===
* deleted unnecessary properties from both RHIB models
** RHIB.p3d, RHIB_gunboat.p3d
** still lights properly positioned
** selections in model
* config.cpp and model.cfg modifications
** changed ship class precision when following path
** RHIB2Turret rear turret definition updated
===Weapons.pbo===
* M249 - texture modification
* DShKM - texture modification
* Increased indirectHitRange for all rockets from 0.2 to 2 meters
* Increased costs for RPG and M136 to avoid AI shooting at soldiers
* VehicleWeapons magazines maxLeadSpeed fixed
* Increased artillery ammo strength
* Increased AV-8 GBU loadout to 6 bombs
* Javelin model hotfix. Model modified to fire horizontal. Number of mags limited.
* NVG 2D optics improved
* 3 round burst ammo introduced for M134
* Burst mode introduced for MP5s
* Firing sound of the 57mm launcher changed
* Rebalancing of all bullet ammotypes
* adjusted firing rate of M134
* static weapons can zoom now
* TOW rocket center of gravity fixed, stabilising the flight
* Weapons used on aircrafts are always lockable
===Weapons3.pbo===
* m16 ViewPilot update -
* weapons used on aircraft are now always lockable
===Wheeled.pbo===
* config.cpp
**fixed amount of Pick-up cargo
**changed max speed settings for civil cars
**Fixed 5t truck co-driver settings
**Gunner of UAZ with machinegun casts shadow now.
**HIT values and armor changed for all models
* model.cfg
**fixed gauges to show proper speed values
* hilux*, datsun*, tractor - fixed exhaust points
* fixed steering wheel rotation in all hilux* models
* Humer, 5T truck, LandRover, Stryker, Tractor and Uaz - deleted unnecessary properties n
* Humer config - viewGunnerInExternal to prevent sound muffling for gunner
* Humer has now penetrable glass
* fix Stryker TOW kolize
* fix model center on Strykers for AI pathfinding
* fix damageHide selection on all UAZ*.p3d
* Strykers, BRDM - 2 received a higher damageResistance to force tankcommanders to use maingun on it, instead of M2.
===Wheeled3.pbo===
* added clan signs on the TT650 and M1030, deleted unnecessary properties