Stullen Andi
Banned
- Mitglied seit
- 09.12.2006
- Beiträge
- 11.154
Da kann nix gutes bei rummkommen, aber wie immer die Kohle....
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Ok, let's clarify this before it becomes the bigger flame of the year.
By today, Kunos Simulazioni is part of Digital Bros Family, and me and Stefano by today are shareholders of Digital Bros. That's it. We are still the founders of Kunos, we are still IN, also keeping our respective positions and responsabilities, with just few exceptions: the budget we'll manage by now doesn't come anymore from our personal profits, but from Digital Bros, our bigger AC fan. Keeping the same policy, strategies, DNA, development team, goals. So, if this news would not been made public, you couldn't realize that something is changed, because - by a gamer/simracer point of view - nothing is going to change.
The reason why this news comes like a bombshell is because Digital Bros is a listed company, therefore this kind of operation must a) kept confidential until the negotiation is over, b) go public when is done. That's it.
For whom are afraid that today a piece of their simracing world has gone, let me remind them that Digital Bros has published - under its label 505Games - the console version of Assetto Corsa, and it doesn't seem to me that AC on PS4/XB1 is an arcade game: definetely it isn't. Therefore, before to scream in any direction that "Kunos has been bought, The World is Over", please sit down, breath and think. Because the only news you should be interested is that by today, we have more resources, time and power to do our job, even better than before.
So: think easier, live better, stay strong. The Future is Bright.
Have a nice weekend
Golem und die PC Games Hardware führen aus, was sich hinter dem "Game-Mode" von Windows 10 verbirgt: Letztlich "nur" eine Priorisierung des Spiels zugunsten anderer Anwendungen – wobei die Priorisierung sehr weitreichend ist, beispielsweise soll ein gleichzeitiges Video-Kodieren im Game-Mode praktisch zum Erliegen kommen. Der Game-Mode muß manuell eingeschaltet werden, soll dann aber das Spiel – egal ob UWP-App oder gewöhnliche Win32-Anwendung – von alleine erkennen und diesem alle Ressourcen zuleiten. Primär geht es dabei in erster Linie um den Gewinn an subjektiver Flüssigkeit durch Vermeidung kleinerer Ruckler, welche durch kurzfristige Lasten anderer Programme hervorgerufen werden können – in der Praxis soll wohl auch ein kleiner genereller Performancegewinn im Bereich von 3-5% herauskommen. Derzeit ist der Game-Mode im aktuellen Insider-Build verfügbar, dürfte dann aber Teil des kommenden Creators-Updates für Windows 10 werden.
Testweise habe ich mal die Energieoptionen auf Höchstleistung gestellt, ob das was damit zu hat, weiß ich allerdings nicht. Einen Test wert isses allemal. Manche Prozessoren sollen ja mit den Turbomodus Probleme bereiten.