Today we got a BIG patch for you, sorry in advance for that. Unfortunately this is the only way to fix the patchsize – we are doing a new “baseline”, and this time it contains all BF4 maps to date (Base, China Rising, Second Assault, Naval Strike, Dragon’s Teeth).
NOTE: You will have to UNINSTALL the CTE-client before downloading this patch, or you will run into issues (and your harddrive will thank you too). So start by uninstalling the CTE first! The build looks to be about 30+Gb, so brace yourself for that kind of size.
This will hopefully mean our coming patches will be small and nimble however – so Hooray for that!
PATCH CHANGES
This is what is included in this patch:
Flashbang tweaks
Flashbangs now hide the HUD (still shows the minimap – we will probable make them hide the FULL hud next).
Enemies flashbang time is now 10 seconds, and friendlies 5 seconds.
Grenade HUD-icons only shows when needed
De cluttering the HUD, and only showing these icons when they are a danger to you
Netcode Automation
The AUTO option now uses a new value to track if the client has trouble with the High Frequency setting (to determine if it needs to lower or raise the setting). The time is also shortened from 30s to 5s to react.
UI TRIAGE
New UI cleanup and tweaks added:
Independent minimap scaling and visibility control added
Via the advanced gameplay options screen. Minimap scaling has much higher limit than the existing general HUD scaling option
Player’s own health bar/HUD world icon
Disabled your own third person healthbar to reduce HUD clutter
The global HUD scale option moved from the video options screen to the advanced gameplay options screen
Player name/health/vehicle now shown for any friendly unit at long distance on reticle rollover.
Was for squad mates only before but based on requests from players wanting to know the status of any friendly distant vehicle we added this
VISUAL RECOIL – WEAPON PASS 2
We’ve now finished these weapons & sight combinations:
All Assault weapons
All Handguns
All Carbines
All sights on all weapon now use high quality textures
The sights fixed includes all Closerange and medium range ones except:
Iron sights
IRNV
FLIR
Remaining weapons to be fixed: PDW’s, LMG’s, Recon rifles, DMR’s and Shotguns.
BULLET COLLISION CLEANUP
We now have a new effort where we look at the worst object in the game when it comes to bullet collision – and fix them. Much thanks to this thread: Open Forum thread by Zoutepoel - Thank you!
Collision fixes in this update:
Fixed collision issue on Dawnbreaker near lion statue
http://tinypic.com/view.php?pic=34td1qv&s=8#.U8h7wLEQ470
Lion statue in Siege of Shanghai, Dawnbreaker, Flood Zone, Lumphini Garden
http://tinypic.com/view.php?pic=2dlnfj4&s=8#.U8hADLEQ470
Caspian 2014 – Collision blocking bullet issue. large tubbles at gas station
http://tinypic.com/view.php?pic=xdcxgw&s=8#.U8cmFLEQ470