[Sammelthread] Battlefield: Bad Company 2

Ich hab eine CPU auslastung von 80-100%, also limitiert bei mir ja die cpu. Die Grafikkarte wird auch nur zu 40-50% ausgelastet. Das System neu aufsetzen wird mirt dabei ncith wirklich helfen.

PS: Ich habe Nur Vista und kein Win 7 ;)
 
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Habt ihr das auch schon mal gehabt, dass ihr an der Com steht und aktivieren wollt jedoch es nicht geht weil da paar Leichen in der Gegend rum liegen und der gute Soldat dann die Klasse wechseln will.... Schon 3 mal deswegen verreckt. :wall:
 
hi ho...

@Hollowahn

ich hab fast das selbe system wie du...spiele allerdings auf 1280x1024. mit 3ghz dümpel ich auch teilweise bei 20 FPS rum. bei 3.6ghz läuft es schon erheblich besser.

ich hab FSB auf 400, Vcore auf 1.2 und Vnb 1.1. klappt ohne probleme (da wir ja den gleichen prozzi und das selbe baord ham).

@DjAcid

ja - einfach E (je nach tastenbelegung) gedrückt halten. dann wechselt er zwar die klasse, aktiviert gleich danach aber die bombe.

mfg

NACHTRAG:

ihr könnt den patch jetzt saugen.
 
Zuletzt bearbeitet:
Es ist kaum zu glauben
nachdem ich den Patch geladen habe, läuft das Spiel vieeeeel besser
 
hi ho...

changelog:

Changes:
• Server browser downloads 100 entries instead of 500 in a chunk – this makes the “Cancel” button more responsive
• Fixed crash during server browser refresh
• Low-level networking library switched back to the optimized version (the game client was temporarily running with one that had more debugging logic in it)
• Localization fixes in the scoreboard
• Server browser ping handling code modified

Quelle: *UPDATE* Client update 523648 is available NOW - Electronic Arts UK Community

mfg
 
Ich habe jetzt aber so das Gefühl, dass die Maus sehr, wie drücke ich das aus, schwammig ist, wenn ihr versteht was ich meine
 
Der Serverbrowser dauer echt zu lange, auch nach dem update, sowas einfaches kann man doch ma schnell fixen
 
Was macht eigentlich EA/DICE mit dem Spiel ? Der Patch verursacht bei mir wieder CTD
 
hi ho...

wissen wa schooon ! :P

also eben war der serverbrowser bei mir erheblich schneller. 2-3 sekunden zum suchen ist mehr als vertretbar. aber vllt. wars ja auch nur zufall.

@Locus

wieviel FPS haste denn jetz ? unter einer gewissen grenze kommts mir auch "schwammig" vor. kann aber ebenso gut an einer schlechten verbindung zum server liegen.

mfg
 
nene Es ruckelt komischerweise nur im SP, den ich übrigens grade durchgezockt habe
 
hi ho...

@Coffeinfreak

ich hab sowohl mit dx9 als auch mit dx10 keine "schwammige maus" ;)

zu anfang hatte ich kurzzeitig auch ein "indirektes" mausgefühl...da lag es aber wohl an einem oder mehreren servern.

aber wenns nur im SP ruckelt und du den jetzt durch hast..... :d

mfg
 
:bigok:
Schwammige Maussteuerung liegt eher an zu wenigen fps ;)

ja, aber lass die leute doch reden. liegt eben halt an dx 9 karte oder an nem patch, der den server browser ändert.

lest ihr euch das eigentlich nach dem posten nochmal durch, was ihr geschrieben habt?

wo sind da denn überhaupt zusammenhänge zu finden?

es liegt halt an zu wenig fps, macht mal fraps an und schaut nach.
 
ich hab ne 285 gt somit auch ne dx 10 was ich sagen wollte ich rede nicht vom multiplayer;P sonder ies ruckelt bzw dieses schwammige gefühl habe ich nur im sp und durchschnittlich 40 fps

---------- Beitrag hinzugefügt um 18:57 ---------- Vorheriger Beitrag war um 18:56 ----------

aber ich habe gelesen, dass das spiel nich so mit nem i7 prozessor klar kommt aus welchem Grund auch immer kann aber auch falsch sein
 
Bei der ersten Schnee Version hatte ich mit meiner HD4890 ca. 60-70fps.
Mit der 5850 (8xaa/16xaf HSAO on) 40-60fps und es spielte sich vom Mousemovement viel flüssiger. Woran das jetzt genau liegt kann ich auch nicht sagen.
 
hier mal eine bug liste wo sich dice zu geäußert hat. sehr interessant das ganze. und man weiß endlich, dass sie wissen wo der knackpunkt liegt. obwohl ich denke, dass noch bisschen zeit verstreicht bis die bugs behoben werden. imo hat dice noch genug probleme mit der game stabillität, server browser, master server und co. aber seht selbst:

Sticky post about issues DICE are going to research following user feedback with comments.
Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

If you wish to contribute please add issues and feedback to: The BFBC2 Suggestions/Glitches/Bugs Compilation Thread (STICKY PLEASE) - Electronic Arts UK Community

Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

Again, thank you for your feedback. We are working hard to make this game enjoyable for you.

- EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

- CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

- Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

- Unable to login problems: As with EA Disconnects above

- Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

- Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

- Ability to take a screenshot: not currently supported

- Scoreboard text overlaps: Fixed

- Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

- Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

- Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

- Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

- When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

- Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

- Not always able to chat at the end of a round: Being researched. Does not affect all users.

- Points gained after death are not awarded at all: Design issue, see other threads.

- After a round, sometimes the win or lose screen does not execute: Fix underway.

- Various friend's list issues: Fixes underway.

- GUI issues while playing HardCore mode: Being researched.

- Vsync option is not working for certain users: Being researched.

- Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

- MG36 scope has no red dot in hardcore mode: Being researched.

- Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

- Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

- Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

- Users with ATI cards are experiencing longer-than-normal load times: Known issue.

- Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

- Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

- Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

- Dead pixels on letterbox bars in singleplayer: Being researched.

- Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

- Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

- After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

- "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

- 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

- The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

- Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

- M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

- Knife is glitched: Design issue plus latency.
- Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

- Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

- Joystick issues: Being researched.

- Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

- The built-in VOIP does not work: Intermittent, being researched.

- The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.


- Pings aren't showing up in the Steam version: Believe fixed, feedback please.


- Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

- The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

- Malfunctioning C4 (does not always detonate):Being researched.

- Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

- Floor texture glitching after explosion: Terrain deformation, probably wont fix.

- FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

- Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

- The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

- Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

- Flight sticks don't function fully with this game: Being researched.

- Bullets passing through walls only leave holes on 1 side: Yes… J

- Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

- Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

- Sending friend invites is very inconsistent: Fix underway.

- When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

- Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

- No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

- No squad text chat in vehicles: Agreed, fix planned.

- Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

- Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

- "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

- MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

- 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

- GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.


- Award Scores at the end of a match are bugged: Being researched.

- "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

-Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

- Awards (medals) are bugged when being awarded: Being researched.

- MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

Reported issues noted by DICE - Electronic Arts UK Community
 
ja die erste schneemission ist ohne próbs
es ruckelt manchmal und manchmal nicht. die jungle missionen laufen auch ohne probleme, aber die vorletzte und noch ein paar dazwischen ruckeln bzw. schwammig
 
- Users with ATI cards are experiencing longer-than-normal load times: Known issue.


yayayay
 
jeah grade eine 46:10 runde gehabt :p
davon alleine 23 knifekills :fresse:
 
ohh man schon wieder ein neuer Patch?

Naja dann werde ich nun mal gucken ob sich was verändert hat oder nicht!

Gucke gleich mal auf dem Server vorbei! XD

Gruß
DiabloOL
 
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