[Sammelthread] Company of Heroes: Opposing Fronts

Tja, was soll ich sagen. Hab es eben noch mal probiert unter XP zu installieren und es hat heute natürlich geklappt:rolleyes: . Gestern Abend hatte mein Rechner wohl keine Lust mehr.
 
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Lade gerade diese Open Beta.

Bin ja mal gespannt. :bigok:
 
Beta ist Muliplayer only. Du brauchst min. 1 Mitspieler für ein Spiel.

@selfdistruct: Hatte auch Probleme, habs ein paar mal probiert irgendwann gings.
 
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bei mir ladet er gerade das 3 mal, dass update runter :(
 
Lad es nochmal runter vllt sind einige Dateien kaputt oder sonst was passiert ja oft wenn man was runterläd dass das Setup plötzlich korupt is.
 
Ich muss sagen seit dem akutellen patch ist es etwas buggy, hatte voher nie Probs, jetzt zickt das Spiel gerne mal rum, naja sie patchen ja fleisig morgen oder übermorgen läufts sicher wieder rund.
 
Also ich sehe weder einen Server, noch kann ich ein Game öffnen.

Einen Key musste ich auch nicht eingeben bei der Installation. :hmm:
 
Nachdem ich das 2. Mal das Game gestartet habe, hat er 3 Patches gesaugt und dann ging auch alles. ;)
 
kann mir jemand vielleicht nen mirror für den patch COH_OF_Beta_1.67.0.99_2.68.0.106_Patch geben? alternativ rapidshare. ingame dauert es ja jahre..

patch liegt zb bei vista in C:\Users\*user*\Documents\My Games\Company of Heroes - Opposing Fronts MP Beta\Patch
Hinzugefügter Post:
http://thq.vo.llnwd.net/o10/CoH/beta/COH_OF_Beta_1.66.0.92_1.67.0.99_Patch.exe

http://thq.vo.llnwd.net/o10/CoH/beta/COH_OF_Beta_1.67.0.99_2.68.0.106_Patch.exe

http://thq.vo.llnwd.net/o10/CoH/beta/COH_OF_Beta_2.68.0.106_2.69.0.109_Patch.exe

http://thq.vo.llnwd.net/o10/CoH/beta/COH_OF_Beta_2.69.0.109_2.70.0.113_Patch.exe

http://thq.vo.llnwd.net/o10/CoH/beta/COH_OF_Beta_2.70.0.113_2.71.0.119_Patch.exe

alle open beta patch updates in reihenfolge :)

=====================================================================
Company of Heroes: Opposing Fronts BETA Release Notes
=====================================================================

v2.71 09/07/2007

Online
- Various fixes.
v2.70 09/07/2007

Online
- Added more logging.
- Fixed broadcasting.
- Fixed several crashes.
- Users should rejoin the last channel they successfully joined.

Gameplay
- Panzer Grenadier AT grenades set to do the same damage vs British Infantry as regular infantry.
- Wehrmacht forces receive a new medkit.
- The basic medkit is available at tier 2 (after researching Escalate to Skirmish) but only functions in friendly territory.
- At tier 4 (Escalate to Battle Phase) they receive a new medkit that can be used anywhere.
- Stukas, V1s, and Nebelwerfers all have improved damage vs British emplacements.
- Nebelwerfers and Stukas set to 1.0 damage vs tp_infantry_soldier.
- Pak 38s and Flak 88s have been moved into the Vehicle Veterancy research at the KampfKraft Center.
- Mortars set to do 1.0 damage vs tp_infantry_soldier target types (Panzer Grenadiers and British Infantry).
- Building critical tuning.
- V1 FOW scatter modifiers reduced.
v2.69 09/06/2007

Online

- Lobby improvements.
- Added tracking for connectivity issues.
- Fixed low level network bugs.

Gameplay

- PIAT scatter modified to reduce anti-infantry effectiveness
- British Priest damage modifier vs buildings set from .35 to .25
- Panzer Elite Scout car health increased from 220 to 260.
- British Artillery cooldowns (basic and supercharge barrages) set from 60 to 90.
- StuH weapon scatter reduced, angle of gun depression increased marginally.
- StuH tilt set to 0m.
- Panzer Elite AT grenade damage bug fixed on target types associated with British Infantry.
- Pioneer veterancy moved to support veteran choice.
-Help text not yet updated.
- Pioneers have a received damage modifier when massed.
- Butterfly mines set to damage all infantry types equally.
- All Flamethrowers set to do damage to gliders after they land.
- Removed incorrect squad AI plan from several tank squads.
- Fixed a bug where abilities, such as BAR suppression, were able to be used in hold of M3 Halftrack. These abilities wouldn't work in the halftrack.
- A data bug fix was made to Panzer Elite Suppressive Volley Fire
- The modifiers would reset incorrectly when the squad moved.
v2.68 09/04/2007

Online
- Fixed some bugs with Automatch.
- Leaderboard updates.
- Improved logging.
- Many other bug fixes.

General
- Fixed low texture only bug in the options menu.
- Music in-game has been fixed and now plays.

Gameplay
- Panzer Grenadier G43 Rifle upgrade cost increased to 50 from 35
- Lieutenant Auras were tuned.
- Removed received suppression modifiers
- Set stacking cooldown weapon modifier on LT vet 2 from .75 to .9
- Fixed a bug where the non-stacking modifier was stacking.
- Added reload weapon modifier to LT vet 2 and set to .9
- Removed reload weapon modifiers on LTs
- Removed stacking accuracy modifier on LT vet 2
- Reduced popcap bonus on LT vet 3 from 8 to 4.
- Increased the amount of action required to gain veterancy levels on British Lieutenants from:
- Second level requires 30 instead of 24
- Third level requires 54 instead of 36
- Panzer Elite Halftrack costs were adjusted
- 250 Infantry Halftrack drops to 15 fuel from 20
- 250 'Funkwagen' Halftrack drops to 0 from 20 fuel.
- Munitions Halftrack was decreased from 280 to 220 manpower
- All Panzer Elite 250 halftracks were increased in health from 260 to 300
- Panzer Elite Scout cars cost decreased from 240 to 220 manpower
- Panzer Elite Scout Car popcap decreased from 4 to 2.
- Tank Buster infantry increased in cost to 390 manpower
- Assault Infantry increased in price to 360 manpower
- Received damage modifiers reduced to .99 on Group Zeal ability for Panzer Elite.
- Panzer Elite 88mm health increased from 250 to 375.
- British 25pounder fuel cost increased from 55 to 75.
- British 25pounder popcap increased to 12 from 8
- British 25pounder scatter increased 'forward' to help prevent shots landing within its minimum range.
- Building criticals fixed for artillery. A bug was killing all occupants of a building when there was a near miss by artillery shell.
- Axis Personnel population upkeep threshold increased from 12 to 14
- Pioneer upkeep doubled from approximately 3 to approximately 6.
- Upkeep removed from repair pioneer at Repair Bunker.
- tp_slit_trench had its disable_target_search removed and artillery was added to its projectile pass through for flamethrowers.
- V1 set to a new projectile type that will allow it to pass through buildings in order for it to hit its targeted location.
- V1 scatter tuned.
- PIAT Weapon tuned
- Damage reduced from 100 to 90
- Target accuracy reduced vs moving light vehicles (generally from .8 to .4).
- PIAT armour penetration values set for a few missing Commonwealth vehicles (in case PIAT is picked up)
- Allied Bazookas are slightly less accurate vs light vehicles.
- British Starting pop cap dropped from 46 to 40
- Panzer Elite Base Building Health increased from 500 to 1000.
- Heavy Tank guns have reduced accuracy vs PE light vehicles. Modifier is set from 1 to .6
- Stuarts, M8 Greyhounds have .8 moving accuracy modifier vs PE Light vehicles.
- Sticky bombs given a .8 damage modifier vs Panzer Elite Light vehicles.
- Snipers retreat modifiers tuned. Sniper retreat received accuracy modifier set to .75
- Axis Mortar scatter reduced marginally to account for its extra range. Angle drops from 10 to 9, distance_scatter drops from 12 to 10.
- Fallschirmjager FG42 rifle tuned.
- Increased suppression
- Increased accuracy at long range
- Increased burst length
- Increased reload frequency. Weapon will reload less often.
- Removed 'building' type off Wehrmacht and Panzer Elite defenses to prevent Registered Artillery from being used on these structures.
- Registered artillery has a slight modification to its target requirements.
- Panzer Elite Aid Station health regeneration modifier set from .15 to .095

v1.67 08/29/2007

- Fixed a bug that made Automatch infinitely loop.
- Fix for ghosted games issue.
- Buildings will no longer become blue boxes when they are destroyed.
- Large number of other fixes


v1.66 08/27/2007

General
- Added American and Wehrmacht armies.
- Numerous crash fixes.

Gameplay
- A large number of balance and gameplay changes/fixes.
- Reduced frequency of lightning.

Online
- Added Automatch (1v1, 2v2).
- Fixed a bug that removed games in progress from the play list.
- Various other fixes.

Maps
- Added Angoville Farms (2), Etavaux (4), The Hochwald Gap (8)


v1.65 08/16/2007

- Fixed several game crashes and further improved connectivity.
- Fixed the missing Panzer Elite HQ model.
- Fixed Panzer Elite Roadblock model.
- Fixed slit trenches so they now provide cover.
- Resolved the invisible Hadrian Glider issue.


v1.64 08/14/2007

- Removed non-functioning CD-Key slot during account creation.


v1.63 08/13/2007

General
- Fixed options screen to limit high textures and sound for the beta.
- Fixed crash when applying changes in the options screen.

Online
- Added the ability to use the /whisper command.
- Fixed a number of sync errors.
- Updated code to latest revision.
- Further improved connectivity rate and stability.
- Fixed crashes related to logging off and leaving games.
- Fixed a number of UI Issues (filters and screen flow).
- AI take-over changes when a player is dropped from a game.

Gameplay
- A large number of bug fixes and tuning changes have been addressed.

Maps
- Modified Bernieres Sur Mer (2) to improve gameplay.
- Added The Scheldt (6).


v1.62 08/02/2007

- Fixed port number to match Company of Heroes.
- Added The Scheldt (6).
 
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kannst du aber wenigstens sagen obs gut ist?
 
also ich bin zufrieden mit den patches etc ... bissl balancing muss noch getan werden und bissl der netcode aber ansonsten siehts schon gut aus
 
und ist der beta single und multiplayer?
 
@Dany: Das sind ja mal gute Nachrichten :bigok:

@cod2: Nur Multi, hat ja oben schon jemand geschrieben.
 
Hi Leutz,

ich hab nen Beta Key für das Game gewonnen. Allerdings habe ich nach dem mitspielen gemerkt das es sich um ein Strategie Spiel handelt.
Leider liegen mir Spiele der Art nicht.
Deswegen verschenke ich den Key hier an denjenigen der mir die erste PM schickt.
An denjenigen leite ich dann die E-Mail mit allen erforderlichen Daten/Key weiter.

Viel Spass dem glücklichen damit.
 
war sie nicht erst open und dann closed? :hmm:
hab heute mal wieder CoH installiert. allerdings dürfte mein CoH blitzkrieg mod wohl schon inkompatibel sein mit der 1.71er version. :(

die bilder von CoH:OF machen freude auf mehr. schützengräben sind da nur der anfang. vll mach ich ja einen mod für das addon ;)
 
jo freue mich auch, dass es endlich mehr verteidigungs möglichkeiten gibt. Vermisste ich irgendwie in COH
 
hab auch schon verschiedene sachen probiert im mod editor von corsix. aber den schützengraben von CoH SP maps kann man nicht als objekt nutzen. das objekt kann man nur direkt in die map einbauen, sonst nichts.

was ich mir allerdings wünschen würde für OF wäre, das die AI einen weg durch die verteidigung findet. momentan ist es viel zu einfach einen großen ring aus stacheldraht und panzersperren um seine base zu pflastern um jegliche angriffe durch die AI zu stoppen. das ist wie als wäre in der map ein hinderniss. dabei sind sollche sachen zerstörbar.
 
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