// GLOBAL SETTINGS
hostname = "ZombieSmashers.eu (v1.7.4.4/build 99515) [Veteran|Gotcha|3DP:ON|CH:ON][GMT-6] hosted by nitrado.net"; // The name of the server that shall be displayed in the public server list
password = "XXXXXX; // Password for joining, eg connecting to the server
passwordAdmin = "XXXXXXX"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "arma2oaserver.rpt"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"","","","","","","","",
"-- DEUTSCHE INFOS --",
"",
"Cheater und sonstige Probleme bitte an
support@zombiesmashers.eu melden",
"",
"Schau auf ZombieSmashers.eu vorbei, um mehr über unser einzigartiges Karma-System zu erfahren",
"",
"Forum: forum.zombiesmashers.eu",
"",
"Viel Spaß beim Zocken und bleibt fair
",
"","",
"-- ENGLISH INFORMATION --",
"",
"Report cheaters and other issues to
support@zombiesmashers.eu",
"",
"Visit ZombieSmashers.eu to learn about this servers unique Karma-System",
"",
"Forum: forum.zombiesmashers.eu",
"",
"Have fun playing and stay legit
",
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 42; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 99515; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 2; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions
{
class DayZ {
template = dayz_private_1.chernarus;
difficulty = "veteran"; // change this for other difficulty settings, regular, expert is valid
};
};