class Difficulties
{
class Recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=1;
AutoAim=1;
AutoGuideAT=1;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=1;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.34999999;
skillEnemy=0.34999999;
precisionFriendly=0.2;
precisionEnemy=0.2;
};
class Regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=1;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.44999999;
skillEnemy=0.44999999;
precisionFriendly=0.34999999;
precisionEnemy=0.34999999;
};
class Veteran
{
class Flags
{
Armor=1;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=0;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.75;
skillEnemy=0.75;
precisionFriendly=0.75;
precisionEnemy=0.75;
};
class Expert
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=1;
Map=0;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=0;
NetStats=1;
VonID=0;
};
skillFriendly=0.94999999;
skillEnemy=0.94999999;
precisionFriendly=0.94999999;
precisionEnemy=0.94999999;
};
};
shadingQuality=7;
shadowQuality=3;
singleVoice=0;
maxSamplesPlayed=32;
activeKeys[]=
{
"BIS_IAmBeingNaughty1",
"BIS_IAmBeingNaughty2",
"BIS_IAmBeingNaughty3",
"BIS_IAmBeingNaughty4",
"BIS_IAmBeingNaughty5",
"BIS_IAmBeingNaughty6",
"BIS_IAmBeingNaughty7",
"BIS_IAmBeingNaughty8",
"BIS_IAmBeingNaughty9",
"BIS_IAmBeingNaughty10",
"BIS_IAmBeingNaughty11",
"BIS_IAmBeingNaughty12",
"BIS_IAmBeingNaughty13",
"BIS_IAmBeingNaughty14",
"BIS_IAmBeingNaughty15",
"BIS_IAmBeingNaughty16",
"BIS_IAmBeingNaughty17",
"BIS_IAmBeingNaughty18",
"BIS_IAmBeingNaughty19",
"BIS_IAmBeingNaughty20",
"BIS_IAmBeingNaughty21"
};
volumeCD=6.5;
volumeFX=6.5;
volumeSpeech=6.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
sceneComplexity=300000;
viewDistance=10000;
terrainGrid=25;